Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Nathan60 on January 08, 2014, 01:20:56 AM
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Anyone heard about this game? Guy that made Freelancer and Wing Commander back in the day is making this it looks to be what EVE should have been.
http://www.youtube.com/watch?v=1M995Mqr67E&list=PLVct2QDhDrB3ZFJgUystJmvMXivxG-r3V (http://www.youtube.com/watch?v=1M995Mqr67E&list=PLVct2QDhDrB3ZFJgUystJmvMXivxG-r3V)
https://robertsspaceindustries.com/about-the-game (https://robertsspaceindustries.com/about-the-game)
I went ahead an pulled the trigger and pledged, I played the everloving watermelon out of Freelancer and I think I will lose many of hour playing this.
Oh yeah there will be ground combat. :banana:
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My successor to Elite II and III may appear one day. We'll see how it turns out.
Also Elite: Dangerous is being developed as we speak: http://elite.frontier.co.uk/ :x
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I have pledged into way back in the beginning and have thrown some more in along the way. The hangar teaser module is nice and I feel it is well placed as a fund raiser for future donations. I think they know the alpha "dog fighting" module due out asap, better be awe inspiring which is why I think they delayed it. Either way, they have brought in over 30 million through pledges that are very safe in protection for the one receiving the pledge, let's hope it's not a ball of toejam.
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It always bothered me that these games had bogus space physics. Vacuum for some reason behaved like jam and inertia was just a fable. It felt nothing like space flight even if it was fun. The Star Citizen promises better than that and I really hope they can deliver.
"Elite: Dangerous" looks good even though the name is silly and grammatically improper (I think... not a native English speaker). I'll have to check what they plan on top of the space furball.
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I have a couple of accounts and 4 ships between them...went a bit crazy for a time and spent a couple of hundred bucks on this game that isn't even out yet! First kickstarter-style thing I have ever got involved with.
Since cancelling my AH account I have packed away my trackIR and various sticks, pedals and throttles...they will all come out again when it's SC time :)
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This is the one game out there that has a real chance of more or less permanently dragging me away from this game except for FSO.
I've been following it since last October, only pledged for 2 accounts, one for me one for the wife. I didn't want to buy everything up front as I'd like to actually earn some stuff by playing the game.
It is astonishing to me the amount of money the game has brought in without having produced much yet. If it is anything less than great, the internet rage that will come down will be apocalyptic.
Wiley.
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I agree Wiley, it will be apocalyptic if it doesn't turn out well. I do have faith though, having played every single one of the Wing Commander games Chris Roberts did back before there were even 3d cards, he always showed he could create a great game experience and story.
I read a post over at their bbs about how it could be the greatest scheme of all time so far as the net goes, using your rep to generate all that income, but I don't think anyone, including Roberts, ever thought he would get THIS much support. I was stunned when they hit a million so quickly, and I'm still in shock that they got into the 8 digits so fast too. I just hope they aren't trying to merge other old ideas into a single experience, ie a WoW meets Eve online meets Wing Commander type of deal. I'm really hoping and expecting - since I've got several hundred into it as well - something new and special.
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It's safe to say that Chris Roberts made a Hell of a lot better games than he did movies.
ack-ack
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I'm in for three ships, Gladiator, Super Hornet, and Constellation. Found out about it too late for LTI but I found some friends to help with that. I actually make quite a few references to Aces High on their forums as most people's only reference point to another dogfighting sim is not Aces High. The joystick reviews here have been useful multiple times because people don't know which sticks have a reputation for crap quality.
I'm really looking forward to it and I follow the development quite close. Chris Roberts and his team give such good inside looks at the development process that I believe it would be more costly for them to be faking it all than to be actually developing the game.
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It's safe to say that Chris Roberts made a Hell of a lot better games than he did movies.
ack-ack
I own Wing Commander the Movie. I occasionally break it out when I've captured a terrorist and need to extract information from him quickly. Most don't make it past the part where Fredie Prince Jr. starts whining about his dead parents. The strong ones have made it all the way to the French dude yelling "Give them a broadside, Mr. Jerrold!" before their minds are reduced to a quivering mass of lifeless jelly.
The ACLU is suing me for cruelty and breach of Geneva Convention agreements.
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I own Wing Commander the Movie. I occasionally break it out when I've captured a terrorist and need to extract information from him quickly. Most don't make it past the part where Fredie Prince Jr. starts whining about his dead parents. The strong ones have made it all the way to the French dude yelling "Give them a broadside, Mr. Jerrold!" before their minds are reduced to a quivering mass of lifeless jelly.
The ACLU is suing me for cruelty and breach of Geneva Convention agreements.
It could be worse. You could be playing the Mario Bros. movie.
Or anything butchered by Uwe Boll.
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It could be worse. You could be playing the Mario Bros. movie.
Or anything butchered by Uwe Boll.
What are you, a monster? Dude...there are some weapons that must never be used. Multi megaton weapons and anything by Uwe Boll are on that list.
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I own Wing Commander the Movie. I occasionally break it out when I've captured a terrorist and need to extract information from him quickly. Most don't make it past the part where Fredie Prince Jr. starts whining about his dead parents. The strong ones have made it all the way to the French dude yelling "Give them a broadside, Mr. Jerrold!" before their minds are reduced to a quivering mass of lifeless jelly.
The ACLU is suing me for cruelty and breach of Geneva Convention agreements.
He was involved with that POS? Wow. The cinematics from the games were far better.
Wiley.
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Also Elite: Dangerous is being developed as we speak: http://elite.frontier.co.uk/ :x
<- Eagerly awaiting that one. :x Was totally addicted to the original ELITE as a teenager, playing it on my old Schneider(Armstrad) 6128 :old:
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<- Eagerly awaiting that one. :x Was totally addicted to the original ELITE as a teenager, playing it on my old Schneider(Armstrad) 6128 :old:
what got me looking around the net for something like elite or freelancer was I rewatched Firefly on awhim, so I go looking for a download of freelance and found SC, there are plenty of 4x space sims out there but nothing from this genre and now we have SC and Elite to look forward too. I went ahead and got the Freelancer pack and I might snag something a little more sexy as a single ship pickup maybe an avenger or 300i
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For those that cannot wait for Star Citizen, a little something to get you in the mood - "Wing commander saga"
http://www.wcsaga.com/
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Played it. Most of the FreeSpace 2 mods are pretty fun....the BSG Mods (Beyond the Line and Diaspora) are all especially impressive.
(http://www.hard-light.net/wiki/images/RScreen0013.jpg)
For those who either liked Freespace and Freespace 2 or have never played them, I encourage you to download FreeSpace Open over at Hard Light Productions (http://www.hard-light.net/wiki/index.php/Main_Page (http://www.hard-light.net/wiki/index.php/Main_Page)). The mod community has spent years updating the engine after Volition released the source code to the community. As a result the game with the new engine is still visually impressive. Even unmodded the FreeSpace games are in my opinion, and with all due respect to the Wing Commander and X-Wing series of games, maybe the finest space shooter series ever produced.
KV
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wooaw everything is so expensive for me...and I am still saving for decent hotas + rudders
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Here are a couple of videos of Elite Dangerous's alpha with flight assist off:
http://www.youtube.com/watch?v=1KAJuR5giGo
https://www.youtube.com/watch?v=kH5WYPquCbM
I always preferred the scale and freedom of Elite compared to the cramped size of Chris Robert's stuff. I hope both games thrive, but Elite is far more enticing to me.
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what I dislike about the new Elite is that they dropped any realism for the combat. You had to play with thrusters and inertia to do what you wanted, now It look like another wing commander....I hope that gravitation is simulated tho, I liked putting my ship in orbit manually, landing on planets, scooping hydrogen from stars and giant gaseous planets...
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what I dislike about the new Elite is that they dropped any realism for the combat. You had to play with thrusters and inertia to do what you wanted, now It look like another wing commander....I hope that gravitation is simulated tho, I liked putting my ship in orbit manually, landing on planets, scooping hydrogen from stars and giant gaseous planets...
Watch the videos that I linked. You can turn off flight assist. (Elite didn't model thrusters and inertia at all, but what do you expect from 1984?) I also am not that skeptical of the aircraft style flight models in Star Citizen and Elite Dangerous given that they seem to be modeled as being done by thrusters under computer control making the ship do what the pilot is asking for. Turning off flight assist just tells the computer to stop doing that and leaves it all up to you. Star Citizen says they will model damage to the thrusters which will affect how the computer accomplishes that, or if it even can. In the Elite alpha videos you can see the AI ship's thrusters firing to make them maneuver. So basically what you say they dropped is actually still in the game.
It does limit speed because of its multiplayer nature. As any Aces High player ought to know, WWII fighter speeds are about as fast as is viable in a multiplayer game over the internet. In Frontier and First Encounters the ships could easily reach relativistic speeds and in a multiplayer game that would lead to huge differences in what player's front ends were displaying.
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Played it. Most of the FreeSpace 2 mods are pretty fun....the BSG Mods (Beyond the Line and Diaspora) are all especially impressive.
(http://www.hard-light.net/wiki/images/RScreen0013.jpg)
For those who either liked Freespace and Freespace 2 or have never played them, I encourage you to download FreeSpace Open over at Hard Light Productions (http://www.hard-light.net/wiki/index.php/Main_Page (http://www.hard-light.net/wiki/index.php/Main_Page)). The mod community has spent years updating the engine after Volition released the source code to the community. As a result the game with the new engine is still visually impressive. Even unmodded the FreeSpace games are in my opinion, and with all due respect to the Wing Commander and X-Wing series of games, maybe the finest space shooter series ever produced.
KV
I loved Freespace 2...on two fairly recent occasions now I have downloaded the Open source with the aim of playing it through again and/or trying some mods...but I can never get my joysticks to work properly with it! Back when I first played it I just used a mouse, but now I have the stick etc from playing AH it seems silly not to use them.
Can you offer any tips on configuring the controls for a stick? Should it be obvious and I am just being really dense? :(
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I loved Freespace 2...on two occasions now I have downloaded the Open source with the aim of playing it through again and/or trying some mods...but I can never get my joysticks to work properly with it! Back when I first played it I just used a mouse, but now I have the stick etc for playing AH it seems silly not to use them.
Can you offer any tips on configuring the controls for a stick? Should it be obvious and I am just being really dense? :(
Did you go into the control panel for FSO and make sure the stick is selected? I've never had a problem getting a stick to work if it's recognized by Windows.
Also, do you have more than one Game control device on your system i.e. a separate throttle, gamepad, etc?
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Yeah I have the full monty...stick/throttle/pedals although the gamepad is not plugged in at the same time as the flight sim stuff.
Will give it another try with just 1 device plugged in to start with, and will check the FSO control panel to make sure it is recognized :aok
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Yeah I have the full monty...stick/throttle/pedals although the gamepad is not plugged in at the same time as the flight sim stuff.
Will give it another try with just 1 device plugged in to start with, and will check the FSO control panel to make sure it is recognized :aok
Freespace can only use one DirectX control i.e. if you have the HOTAS setup you can use the stick but not the throttle or rudders unless you have software that combines them into a single virtual controller. The Thrustmaster and CH sticks have software that can do this for their controllers. There also used to be some free software called PPJoy that can do this for you as well.
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Luckily I have one of these as backup, which works as one device, so i'll give that a try first :)
(http://gadgets.softpedia.com/images/gadgets/gallery/large/Thrustmaster-T-Flight-Hotas-X-Joystick-1.jpg)