Aces High Bulletin Board
General Forums => Wishlist => Topic started by: tuton25 on January 12, 2014, 07:42:27 PM
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1: I would like all the major LW rides like the SPIT 16, P-51, ect. to have a small (1-2) perk cost
2: Perk bomb loads on fighters over 1000lbs
3: Players with a score of >1000 will not be charged for number 1
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3: Players with a score of >1000 will not be charged for number 1
You mean rank? That's easy to achive. Just don't do GV and buffs and your rank won't be <1000 even when being one of the best fighter pilots in game.
If you now say "fighter rank", fly attack only, have a crappy fighter rank and still get free 51's and 16s.
In other words: It would not work. 'Bad' rank doesn't necessarily mean 'bad' pilot. Easy to game downwarsd (actually much easier than to game your rank 'up') :old:
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personally I think EVERY plane, should have a perk cost...except for the very early stuff...such as the hurri1..spit1.....
all bomb load outs should have a perk cost.....
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tuton the question is why would you want to perk them.?
semp
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personally I think EVERY plane, should have a perk cost...except for the very early stuff...such as the hurri1..spit1.....
w00t! New and the vast majority of average players would be stuck in the most basic EW crates while I and other AH vets could still buzz along in hotrod LW planes. An arena full of slow targets... my 190A5 will be like a 262 to them! :banana:
In other words: Who's going to benefit from it? Who will be 'paying the price'? And what will that mean for overall gameplay mechanics if 80% of the players will be in EW planes? :old:
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w00t! New and the vast majority of average players would be stuck in the most basic EW crates while I and other AH vets could still buzz along in hotrod LW planes. An arena full of slow targets... my 190A5 will be like a 262 to them! :banana:
In other words: Who's going to benefit from it? Who will be 'paying the price'? And what will that mean for overall gameplay mechanics if 80% of the players will be in EW planes? :old:
as it is now it would not work, but with the new missions and AI....an arena that is made for missions....in the beginning it would be training missions....as you progress the missions become harder...earning more perks......
I really liked the idea of CT as another aspect of AH....that way I could choose if I want to play along the lines of a WW2 sim...trying to stay alive and accomplish missions objectives......like FSO...or just want to play in the giant sandbox of the MA....
I bet then if we had that aspect...a "career" that is separate from the MA...while perks earned could be spent in the MA......there would be less people that ran to stay alive...the fights would be more intense....
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I think a sort of reward system for completing mission would be great!!!!!!
For example a drop down menu that selects the goal of the mission (That only the mission leader can see( Anti Spy Method))
for ex.. If you want to take a base. If you suceed you get a sec value of perks idk like 15.
Another thing if every plane is perked then the perk income would have to be boosted!
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I think the current perk system is ok, but I would like to see perks reset to zero after a 30 or 90 day period of time. Many of us have so many perks that we could fly 262s for months and not be affected by any loss.
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I think the current perk system is ok, but I would like to see perks reset to zero after a 30 or 90 day period of time. Many of us have so many perks that we could fly 262s for months and not be affected by any loss.
Actually it's not really many. Out of the thousands of AH players in each tour, only a minority of vets has that many perks. And resetting perks after 30 days means the majority of players would never be able to fly a 262 (or drive a King Tiger) at all. Even with 90 days most players would still have a lot of trouble to save up enough perks to fly a jet at standard rates. Or a formation of B-29s. In that case, they may drop any thought of flying mid-ENY planes for better perk gains and just jump into the best non perked low-ENY fighters available, as earning perks simply doesn't make any sense to them anymore.
On the other hand, the few above average player which basically live in the AH arenas will still be able to fly the 262 at the same rate, as only they are able to earn enough perks in the time given.
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I think the current perk system is ok, but I would like to see perks reset to zero after a 30 or 90 day period of time. Many of us have so many perks that we could fly 262s for months and not be affected by any loss.
This is an interesting thought. I looked at my Perks and I have more than enough for say around 35-40 262's, 10-15 AR-234's and 85-90 Tiger II's. Maybe we could turn them in for a t-shirt or something. I just do not spend them often enough. :D
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I looked at my Perks and I have more than enough for say around 35-40 262's, 10-15 AR-234's and 85-90 Tiger II's.
I currently can afford
2xMe 262
4x B-29 formations
8x Tiger II
at standard price. :old:
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Since it's the wishlist, I won't say you are "wrong". I will though ask why you think this is needed. Make your case....
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I currently can afford
2xMe 262
4x B-29 formations
8x Tiger II
at standard price. :old:
My bad I did not know that the B-29 is the standard currency for bomber perks. ;)
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w00t! New and the vast majority of average players would be stuck in the most basic EW crates while I and other AH vets could still buzz along in hotrod LW planes. An arena full of slow targets... my 190A5 will be like a 262 to them! :banana:
In other words: Who's going to benefit from it? Who will be 'paying the price'? And what will that mean for overall gameplay mechanics if 80% of the players will be in EW planes? :old:
There is precident for the "everything has a cost but the most basic" concept in a wide array of games. Experience/time in game grants greater access. Its just another method of hanging a carrot out there. I don't mind the concept. However I tend to prefer rolling plane sets.But that format is usually not terribly popular.
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I currently can afford
2xMe 262
4x B-29 formations
8x Tiger II
at standard price. :old:
I feel a little special now.
3k fighters 2k bomber 3k vehicle
But then again i have no knowledge of how to use those perky rides, so not so special now.
:lol
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What is the standard 1.0 ENY 262 perk cost?
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What is the standard 1.0 ENY 262 perk cost?
200
The other most expensive items in their category:
B-29: 100
Tiger II: 100
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200
The other most expensive items in their category:
B-29: 100
Tiger II: 100
Got enough for 107 262s. All those P-51D sorties have really paid off! :D
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200 something fighter perks, mainly because every time I fly a fighter I always end up a flaming pile of wreckage :noid
(http://i1344.photobucket.com/albums/p659/XxDaSTaRXx/Untitled_zpsa8d4b54e.png)
And 200 some bomber perks... because everybody loves to shoot my B-29's...
No GV perk points...
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w00t! New and the vast majority of average players would be stuck in the most basic EW crates while I and other AH vets could still buzz along in hotrod LW planes. An arena full of slow targets... my 190A5 will be like a 262 to them! :banana:
In other words: Who's going to benefit from it? Who will be 'paying the price'? And what will that mean for overall gameplay mechanics if 80% of the players will be in EW planes? :old:
Again, great argument (for your target audience) in favor of Ink's proposal! :devil
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Let's introduce progression system like in WT or WoT
:bolt:
:D
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Let's introduce progression system like in WT or WoT
:bolt:
:D
:rofl
I was so focused on the words, I didn't even see the smileys until I had the first paragraph of the rant half composed in my head.
Wiley.