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General Forums => Aces High General Discussion => Topic started by: madrid311 on February 08, 2014, 04:24:07 AM

Title: head position in combat
Post by: madrid311 on February 08, 2014, 04:24:07 AM
head position in  combatu put your view when in combat. I don't have track ir to move around in the cockpit . I do use zoom and the brackets to zoom in or out when I'm getting ready to drop some ords on a base or town target. I hit F10 to save the zoom I like. The gunsight reticle seems to come alive, It's very lively the closer you zoom. I was wondering does anybody use the zoom for air combat? I have not really tried it for any length of time in that scenario, when I did I didn't like it, may be I'm missing a tool in the shed so to speak.  :headscratch:
Title: Re: head position in combat
Post by: madrid311 on February 08, 2014, 04:26:06 AM
Sorry for that first sentence. What head position do you use when flying in combat?
Title: Re: head position in combat
Post by: Blooz on February 08, 2014, 04:57:46 AM
"Your eyes can deceive you. Don't trust them." - Obiwan Kenobi
Title: Re: head position in combat
Post by: pipz on February 08, 2014, 05:07:36 AM
I zoom in and out of my sight. If I am trying for some fine tuned aiming I zoom in. If I am going for a snap shot I may be zoomed out. In the past I tried staying in zoom the whole time but I felt I lost peripheral vision. It did look more lively though.

"Hokey religions and ancient weapons are no match for a good blaster at your side, kid." - Han Solo


"A bandit on your six is better than no bandit at all"  :)
Pipz
Title: Re: head position in combat
Post by: Randy1 on February 08, 2014, 08:12:22 AM
Try this too.  Go to video setting and lower your FOV.  My default is 106 but I keep the FOV set at 96-98.  Instant zoom.  I then set my head position accordingly.
Title: Re: head position in combat
Post by: Bruv119 on February 08, 2014, 08:42:03 AM
the force is strong in this thread.
Title: Re: head position in combat
Post by: The Fugitive on February 08, 2014, 08:54:58 AM
I only zoom for those long shots where Im hoping just to lay a few pings on a fleeing target.

When you zoom in each little flick of your stick is magnified in zoom and can show you how twitchy your control on your stick really is.

"Good! Your hate has made you powerful" Emperor Palpatine
Title: Re: head position in combat
Post by: gyrene81 on February 08, 2014, 09:34:40 AM
When you zoom in each little flick of your stick is magnified in zoom and can show you how twitchy your control on your stick really is.
and the more zoom you use, the worse that "twitchy" effect is. in fighter/attack mode i tend to back off the default zoom 2 ticks rather than zooming in closer.
Title: Re: head position in combat
Post by: caldera on February 08, 2014, 09:57:40 AM
Using a lot of zoom seems to make it harder to get a solid shot but if you don't zoom, is your aim really any steadier - just because you don't see your rounds going all over the place?  ;)
Title: Re: head position in combat
Post by: Stresser on February 08, 2014, 10:09:20 AM
+1 for the earlier comments about zoom magnification amplifying control inputs on the screen.
Because of problems with things "twitching" when I was zoomed in, very early in my AH career I mapped the zoom in/out controls to a hat switch on my joy stick. Now I can make adjustments as need without taking my eyes off the target. Most of the time I only zoom in when the target is >400yd, and only for as long as it takes to take the shot.
Title: Re: head position in combat
Post by: Arlo on February 08, 2014, 10:57:06 AM
My ground chief is always stealing my binoculars to look at the pretty nurses on the other side of the base.
Title: Re: head position in combat
Post by: The Fugitive on February 08, 2014, 11:11:34 AM
Using a lot of zoom seems to make it harder to get a solid shot but if you don't zoom, is your aim really any steadier - just because you don't see your rounds going all over the place?  ;)

I'd say yes because IF your zoomed you will over correct and make the twitch even worst. When your not zoomed you take your shot and move on to the next one with out all that extra input going on.
Title: Re: head position in combat
Post by: BluBerry on February 08, 2014, 11:15:39 AM
I'd say yes because IF your zoomed you will over correct and make the twitch even worst. When your not zoomed you take your shot and move on to the next one with out all that extra input going on.

This may be true for you, but not for me. I zoom all the time and see no negatives associated with it.. Normally I line up my shot first, zoom in and when burst firing adjust to keep my hit sprites in the same area.

I can see though how if you didn't have a steady hand or stick, zooming could make it harder.
Title: Re: head position in combat
Post by: BaldEagl on February 08, 2014, 11:40:46 AM
I use default zoom and have zoom toggle mapped to a button on my joystick.  During combat I'm constantly toggling zoom on and off depending on what field of view I need.
Title: Re: head position in combat
Post by: BluBerry on February 08, 2014, 11:52:20 AM
I use default zoom and have zoom toggle mapped to a button on my joystick.  During combat I'm constantly toggling zoom on and off depending on what field of view I need.

same
Title: Re: head position in combat
Post by: Aspen on February 08, 2014, 12:45:34 PM
I zoom for long chase shots.  After 500 I can't see planes going away worth a darn if there is terrain in the back ground.  I also zoom when straffing.  Rarely zoom on any crossing or deflection shots, I judge lead and angle better without it.
Title: Re: head position in combat
Post by: ink on February 08, 2014, 02:42:53 PM
like others I have it map to a toggle button...

I use it to look closer at the nme con to see his positioning, I try to NOT use it while firing.
 
Title: Re: head position in combat
Post by: Tinkles on February 08, 2014, 02:45:47 PM
like others I have it map to a toggle button...

I use it to look closer at the nme con to see his positioning, I try to NOT use it while firing.
 

same

Nothing to say more, I have. ~ Yoda

 :D
Title: Re: head position in combat
Post by: Kingpin on February 08, 2014, 07:15:59 PM

the force is strong in this thread.

Oh, this isn't the thread I was looking for?

Moving along...
Title: Re: head position in combat
Post by: HL117 on February 08, 2014, 11:46:33 PM
Had zoom programmed to the mini stick on the CH throttle or was it a castle switch, great scott I am forgetting the buttons already.........







I sense a great disturbance if the force 
Title: Re: head position in combat
Post by: mtnman on February 09, 2014, 05:01:43 PM
I prefer to have my head positioned as far back as possible / as far away from the sight as possible.

I have the zoom-toggle mapped to a button on my stick so that I can easily flick it on/off, and just adjust it to about 60-70%.

I never, ever use the zoom while fighting or shooting, or setting up my shots.

I occasionally use it to get a quick "snapshot" glimpse of a target, but even that's pretty rare.  Mainly if I do use it it's to get a quick glimpse of a fleeing target that's essentially stationary in my sight.

To me, I find it much, MUCH more important to keep the "big picture" view I get by maximizing my FOV as much as possible.  I have my FOV set at @105. 

SA (as far as what's going on around me, rather than focusing too much on the guy in front of me) is more important than carefully lining up my sights on a target.

Zooming while shooting, or even while setting up my shot prior to shooting is very detrimental to the way I time my shots.  Quite often if I shot while zoomed my target wouldn't even be in my view.
Title: Re: head position in combat
Post by: BluBerry on February 09, 2014, 05:37:29 PM

To me, I find it much, MUCH more important to keep the "big picture" view I get by maximizing my FOV as much as possible.  I have my FOV set at @105. 


I agree FOV can make a big difference, I run my FOV at 130.
Title: Re: head position in combat
Post by: Arbiter on February 09, 2014, 06:06:29 PM
I have zoom mapped to a button on my throttle.  Only use it when chasing or to get a quick close up of the area.  I never use it for firing.

I'll refrain from Star Wars references, lest some mistake me for someone else.  :P
Title: Re: head position in combat
Post by: Slate on February 10, 2014, 09:31:11 AM

    I mostly zoom in when shooting womp rats that are trying to get away. They are as stupid as the designers that put a small thermal port beneath the main port with only ray shielding.  :D
Title: Re: head position in combat
Post by: ink on February 10, 2014, 09:32:50 AM
I agree FOV can make a big difference, I run my FOV at 130.

damn...doesnt that make everything small?

Title: Re: head position in combat
Post by: morfiend on February 10, 2014, 09:50:57 AM
damn...doesnt that make everything small?



 No it doesnt,it does move your head position back but you can have a much larger field of view. I use 120,I've experimented with up to 135 degrees.I thought 90degrees field of view plus 45 extra and I could almost get away with a 4 way hat to see all around as the views would overlap.

   I found that it was too much of a good thing,it effected my aim point and made me nausious,so I reduced it in steps to see what would work best for me,120 seems to work fine for me,I use a large wide screen monitor,and have been using this setting for several years.

 BTW even at 120 you get overlapping views,makes SA much easier IMHO.

   On a smaller 17 or 21 in monitor you might need to use a small FOV because once it gets to large you get a fisheye effect,this happend around 135 to 145 on my monitor.


     :salute
Title: Re: head position in combat
Post by: ink on February 11, 2014, 01:52:28 PM
No it doesnt,it does move your head position back but you can have a much larger field of view. I use 120,I've experimented with up to 135 degrees.I thought 90degrees field of view plus 45 extra and I could almost get away with a 4 way hat to see all around as the views would overlap.

   I found that it was too much of a good thing,it effected my aim point and made me nausious,so I reduced it in steps to see what would work best for me,120 seems to work fine for me,I use a large wide screen monitor,and have been using this setting for several years.

 BTW even at 120 you get overlapping views,makes SA much easier IMHO.

   On a smaller 17 or 21 in monitor you might need to use a small FOV because once it gets to large you get a fisheye effect,this happend around 135 to 145 on my monitor.


     :salute

ahh....I use a small monitor and tried giving myself a wider view...diddnt like it.
Title: Re: head position in combat
Post by: JimmyD3 on February 11, 2014, 02:56:40 PM
I use default zoom and have zoom toggle mapped to a button on my joystick.  During combat I'm constantly toggling zoom on and off depending on what field of view I need.

Same, not that it helps my gunnery much. :lol