Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Kenne on February 14, 2014, 06:14:27 PM
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ie the top bomber pilot can fly 29s without perk loss for the whole of the next tour.
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why?
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not
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No.
It would make it very easy for those who make the top spot to keep the top spot indefinitely.
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no
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(http://i295.photobucket.com/albums/mm134/waystin2/nope_logo2.gif) (http://s295.photobucket.com/user/waystin2/media/nope_logo2.gif.html)
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How about instead we remove score from the game? :)
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How about instead we remove score from the game? :)
Not this either. Many players like playing for it and it isn't right to remove their fun.
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How about instead we remove score from the game? :)
:aok
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ie the top bomber pilot can fly 29s without perk loss for the whole of the next tour.
top bomber pilot can fly 29s without perk loss (if they want to)
that's why they top pilots... no need for system to help them
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How about giving the lowest ranked pilot free perk planes instead?
Give the top ranked pilot mandatory 40 ENY equipment for the subsequent tour. :D
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How about a free-perk weekend?
Then all we'll see is a sky bristling with Me262s, B-29s and dash 4 Corsairs whilst far below in tank town a three sided horde of Tiger IIs will be engaged in a World War One trench style winless slug-fest. :rock
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How about instead we remove score from the game?
+1
As HiTech has said everyone values score\rank differently - as they think it should be.
So...just have it for personal use and growth only.
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top bomber pilot can fly 29s without perk loss (if they want to)
Only if you limit yourself to bombing town centers. If you want to hit anything of value you expose yourself to risk. Even Lusche loses bombers, as he recently noted only the Mosquito Mk XVI was self sustaining for him. He lost perks on the B-29s and Ar234s.
How about giving the lowest ranked pilot free perk planes instead?
Give the top ranked pilot mandatory 40 ENY equipment for the subsequent tour. :D
Also not a good idea. It is easy to game score to look like a bad.
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How about instead we remove score from the game? :)
+1
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Only if you limit yourself to bombing town centers. If you want to hit anything of value you expose yourself to risk. Even Lusche loses bombers, as he recently noted only the Mosquito Mk XVI was self sustaining for him. He lost perks on the B-29s and Ar234s.
I had one of the best sustained K/D's of all players in the 29 in the age of the central strats. Yet on 265 Superfortress strat runs I lost a total of over 3500 perks due to combat losses, disco and similar non-combat losses not counted. A typical B-29 run on the strats yielded only 2-6 perks , due to it's OBJ of 2.
Even when only milking town centers it's difficult to sustain your perk level. It's still only 4-8 perks per mission, and at 100 perks nominal price it takes a lot of milk runs to make up for the loss of even one Superfortress-
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Not this either. Many players like playing for it and it isn't right to remove their fun.
We don't need these people.
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We don't need these people.
Maybe you don't but Aces High does.
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We don't need these people.
Yes, we very much do need them. HTC is a business and if they don't have enough subscribers they will close up shop.
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Yes, we very much do need them. HTC is a business and if they don't have enough subscribers they will close up shop.
It might possibly, maybe, bring back players who enjoy *Gasp* fighting.
But I understand your logic. I too enjoy flying around for an hour chasing people back into their ack so they can save their precious score.
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It might possibly, maybe, bring back players who enjoy *Gasp* fighting.
But I understand your logic. I too enjoy flying around for an hour chasing people back into their ack so they can save their precious score.
People doing that usually aren't flying for score as their kills per time unit are too low to be competitive. Usually the people doing that are inexperienced (regardless of how long they've been playing) and don't want to get shot down again.
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People doing that usually aren't flying for score as their kills per time unit are too low to be competitive. Usually the people doing that are inexperienced (regardless of how long they've been playing) and don't want to get shot down again.
I disagree, some very familiar names have popped up doing this. I can't blame it just on the inexperienced.
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How about instead we remove score from the game? :)
:aok
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How about instead we remove score from the game? :)
I think HTC should remake the 'score' system entirely, and make it engaging and fun for everyone while still being called 'score'.
Not sure what we could change to make it so everyone would enjoy it, but I think it's a possible thing that HTC could do.
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If we must have score, think it would be good if score was hidden from the players until the end of the tour
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If we must have score, think it would be good if score was hidden from the players until the end of the tour
Interesting idea. I think though that the stats that should be shown all the time are hit % and maybe kills (not deaths). Then - like you said- at the end of the tour 'everything is revealed' :D
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How about instead we remove score from the game? :)
100%
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I think you may be outnumbered here Karnak. :)
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I think you may be outnumbered here Karnak. :)
Nope, not remotely. I have the one guy who actually counts in the same corner as me on this one, HiTech.
As a note, game bulletin board messages are a terrible way to gauge what the player base actually wants because the participants are usually about 5% of the player base and are self selecting.
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How about giving the lowest ranked pilot free perk plane instead?
Give the top ranked pilot mandatory 40 ENY equipment for the subsequent tour. :D
Great Idea! :old: :lol
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There are a number of issues in the game that have nothing to do with the way the game is designed. Primarily, the goal of the game is to piss people off. This has nothing to do with score. The problem is that the goal of the designers of the game is to attract players to the game. This in some ways conflicts with the primary goal of the game, so the designers have in effect designed a game that is conflicted of its own nature. This is further aggravated by the fact that 5% of the users monitor the boards and decry any and all suggestions that are made that might improve or degrade the game, either one. The result is that the forums are primarily used as a sounding board for ideas that largely are ignored, and as a place to make 'look-at-me' posts that do nothing whatsoever for users. So, in the end the wishlist forum has become the one topic that shines as a primary example of what Hitech should never do to his game. This is evident in the selection of less than 1% of wishlist items actually being adopted, which I see as a good thing.
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Nope, not remotely. I have the one guy who actually counts in the same corner as me on this one, HiTech.
As a note, game bulletin board messages are a terrible way to gauge what the player base actually wants because the participants are usually about 5% of the player base and are self selecting.
My guess is that you're actually in HiTech's corner, not the other way around. :)
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My guess is that you're actually in HiTech's corner, not the other way around. :)
I didn't say it was my corner. I said he was in the same corner, and yes, it is HiTech's, but I am not there because it is HiTech's, I am there because I think that is the correct position. I have disagreed with HiTech on other subjects.
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I didn't say it was my corner. I said he was in the same corner, and yes, it is HiTech's, but I am not there because it is HiTech's, I am there because I think that is the correct position. I have disagreed with HiTech on other subjects.
Most people aren't going to leave because they can't watch their score anymore. They may threaten to but at the end of the day they'll just grumble a bit and find something else to occupy themselves, hopefully something more constructive.
My issue with score is this: Aces High is in my opinion essentially a sandbox MMO. No we aren't playing WoW but the game does rely mostly on players to generate content. Score adds absolutely nothing to the game, and in fact encourages players to be timid, thus reducing the amount of content.
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Most people aren't going to leave because they can't watch their score anymore. They may threaten to but at the end of the day they'll just grumble a bit and find something else to occupy themselves, hopefully something more constructive.
My issue with score is this: Aces High is in my opinion essentially a sandbox MMO. No we aren't playing WoW but the game does rely mostly on players to generate content. Score adds absolutely nothing to the game, and in fact encourages players to be timid, thus reducing the amount of content.
This is the whole issue as far as I can see. In terms of score 95% of players will never see their names on the home page. My score last I looked is as low as its ever been. 137 I think. After 8 years of playing. I doubt I will ever get as low again. Now I have barely played this month but have got lucky with a couple of base captures and the like. As far as I can discern, to get a top score you need to be either exceptionally timid and careful, which adds nothing to gameplay, or you have to be exceptionally skilled, in a Bruv sort of way.
The vast majority of us are not exceptionally skilled, so by definition, in order to get a good score we have to fly timidly and therby add little to gameplat.
Removing score would I believe, lead ultimately to more cartoon combat, which let's face it, is why we aren't all whizzing around on Flight Sim X.
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No.
It would make it very easy for those who make the top spot to keep the top spot indefinitely.
qft
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-1 for the original wish.
It might possibly, maybe, bring back players who enjoy *Gasp* fighting.
But I understand your logic. I too enjoy flying around for an hour chasing people back into their ack so they can save their precious score.
And what is this under your messages? :)
Me:Aw screw it, i'll just drag them through the ack.
Anyways, I have used the ack to clear my 6 more than once and I wasn`t thinking about the score when I did that. I just didn`t want to be shot down. Taking away the score wouldn`t change anything in that respect imho. After gaining some experience you can pretty much tell what you and your aircraft can do and when the situation is or is becoming hopeless. In that case why not dive down and reset the dogfight or let the ack get rid of the enemy.
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Most people aren't going to leave because they can't watch their score anymore.
Would you bet your company on that?
Of the status quo the same can be said, and have evidence to back it up by being the status quo and having the subscribers in question still be subscribers, that having scores won't cause the anti-score people to leave because there is score.
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Would you bet your company on that?
are you trying to say the company is at stake if they remove score?
:rofl
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are you trying to say the company is at stake if they remove score?
:rofl
Subscription numbers have been falling steadily. When they reach a certain point HTC will close up shop. We may be near that point, we may be a ways from it, we don't know. HTC does, I am sure. Why make a change that might get us closer to that point or might get us over it?
So, would you risk your company on such a proposition? It is easy to risk somebody else's company which is why I ask if you'd risk your hypothetical company on such a guess.
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Subscription numbers have been falling steadily. When they reach a certain point HTC will close up shop. We may be near that point, we may be a ways from it, we don't know. HTC does, I am sure. Why make a change that might get us closer to that point or might get us over it?
So, would you risk your company on such a proposition? It is easy to risk somebody else's company which is why I ask if you'd risk your hypothetical company on such a guess.
Isn't there a way to make a compromise on the score that would keep those who play by their score (and possibly attract more) while still keeping those who could care less?
I've made many suggestions up and down these forums and gotten very little in terms of response, at least in a normal sense. -1 or "NO's" don't really tell me why or how the idea is 'flawed'.
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My issue with score is this: Aces High is in my opinion essentially a sandbox MMO
And score is part of the sandbox. It's juts another thing that offer itself for the players to explore or ignore. And the latter one is very easy to do, as anyone around here for some time knows that being featured on the homepage is being totally irrelevant to the large majority of players and you don't get any real 'advantage' from having a high rank. Literally nobody cares how often you have been #1 in this or that.
So it's just one of many things that can individually motivate a player for some time. And the more different things in AH to explore and draw motivation from, the better for the game.
And for "timidity by rank"... that's most of the time just cheap and convenient jab. Once you get a somewhat better rank, about everything someone doesn't like about you or the way you are flying is suddenly attributed to "score", no matter how nonsensical that connection really is.
Players go for the fight or avoid it for any reason on any rank position.
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Isn't there a way to make a compromise on the score that would keep those who play by their score (and possibly attract more) while still keeping those who could care less?
We already have that compromise. You can go for a good score, but it doesn't mean anything. There virtually is no downside for the individual player if he totally choses to ignore the rank thing entirely.
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Give the top ranked pilot mandatory 40 ENY equipment for the subsequent tour. :D
:D :aok
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We already have that compromise. You can go for a good score, but it doesn't mean anything. There virtually is no downside for the individual player if he totally choses to ignore the rank thing entirely.
Exactly. If you couldn't care less, then....just go and care less. That it matters to you means you do care in a hostile fashion. I don't care about score, so I just ignore it. It isn't hard to do.
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So, would you risk your company on such a proposition? It is easy to risk somebody else's company which is why I ask if you'd risk your hypothetical company on such a guess.
I'm a risk taker, so yes I would.
Subscription numbers have been falling steadily. When they reach a certain point HTC will close up shop. We may be near that point, we may be a ways from it, we don't know. HTC does, I am sure.
I agree they have been declining but I do not think it is based off of anything other then how slow this game gets updated.. it feels like the same game from 2005 when I first checked it out.. thats whats killing it imo.
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Exactly. If you couldn't care less, then....just go and care less. That it matters to you means you do care in a hostile fashion. I don't care about score, so I just ignore it. It isn't hard to do.
See this is where we differ, I think it's safe for me to speak for Revo.. the point isn't that we are unable to ignore score.. it is that we feel the people who are trying to protect their precious score are taking away from the game by not engaging in combat.. in a combat game.
Spending 15 minutes flying behind someone who is running away the entire time sucks.
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He needs ack runners, else his manned ack would be dormant
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So it's just one of many things that can individually motivate a player for some time. And the more different things in AH to explore and draw motivation from, the better for the game.
I'm glad we agree on adding 3-4 planes to the GV bases then...just exactly what you said above
:cheers:
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I'm glad we agree on adding 3-4 planes to the GV bases then..
We don't.
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Spending 15 minutes flying behind someone who is running away the entire time sucks.
So would climbing up to bombers who can simply bail after the drop because there's no score for them to hurt. Or the fighter from your example can also just bail instead of run for 15 minutes, as there is no downside to it anymore.
Thinking that the removal of score would by large change the arena into a place of noble and honorable aircombat is wishful thinking ;)
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See this is where we differ, I think it's safe for me to speak for Revo.. the point isn't that we are unable to ignore score.. it is that we feel the people who are trying to protect their precious score are taking away from the game by not engaging in combat.. in a combat game.
Spending 15 minutes flying behind someone who is running away the entire time sucks.
You are concluding things as fact that are not actually known to be fact. The behavior you describe, for both participants, cripples their score. In reality we don't know why the guy running chose to run. My suspicion is that he simply lacked the confidence to engage and didn't want to get shot down, but I can no more claim to know that than you can claim to know that he was running due to score.
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-1 for the original wish.
And what is this under your messages? :)
Anyways, I have used the ack to clear my 6 more than once and I wasn`t thinking about the score when I did that. I just didn`t want to be shot down. Taking away the score wouldn`t change anything in that respect imho. After gaining some experience you can pretty much tell what you and your aircraft can do and when the situation is or is becoming hopeless. In that case why not dive down and reset the dogfight or let the ack get rid of the enemy.
That was an amusing moment in my Aces High career. I was being chased by no less then 10 aircraft.
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You are concluding things as fact that are not actually known to be fact. The behavior you describe, for both participants, cripples their score. In reality we don't know why the guy running chose to run. My suspicion is that he simply lacked the confidence to engage and didn't want to get shot down, but I can no more claim to know that than you can claim to know that he was running due to score.
I won't say that score is the only motivation for running but it can be a big part of it. Most people don't understand how it works anyway so to them not dying at all costs will improve their score.
Replying to an earlier comment about declining numbers: Perhaps this should be a taken as a sign that changes need to be made? I am excited beyond your wildest imagination about the new terrain engine. Every time I see a new video on the main page I squeal like a schoolgirl. But as wonderful as it is I think that unless we change the way the game works it won't bring people back for more then a tour or so to check out the new features before they get tired of the same "Chases High" experience that we've come to expect.
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We don't.
then you don't mean what you said :aok
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then you don't mean what you said :aok
Just means the way you twisted his intent didn't fit your perspective.
:ahand
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then you don't mean what you said :aok
False.
Wanting more diversity of gameplay options does not mean thinking every idea is good. Suggestions must be evaluated in the context of the game. You ought to try that rather than just thinking of how it would benefit you.
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I love diversity, it works so well in games small staff.[/blatant sarcasm]
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A mega -1
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ie the top bomber pilot can fly 29s without perk loss for the whole of the next tour.
Actually the perk system is a55 backwards. You should spend the perks once you launch. No chance of getting them back, and no perks earned on the flight.
The way its currently setup its simply a tool for seal clubing, nothing more.
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Just means the way you twisted his intent didn't fit your perspective.
:ahand
I didn't twist anything , Go tinkle yurself :aok
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Some folks like playing for score so I think it should stay. We just need one of the multipliers to be something that encourages putting yourself in harms way.
I've suggested this before and maybe its crazy, but when you get shot down you get a say in your opponents perks and score:
"PlayerX has shot you down in a P-40E. **Check boxes** Award Full, Award Some, Award None. If you choose "None" he gets normal perks and score, "Some" = a bonus, "Full" = a big bonus.
It may encourage the kind of encounters that result in salutes and give some way to discourage "lame" play. If a lone guy engages two Tempests and shoots them both down he would likely get more points than if he vulches two on the runway.
Just a thought.
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"PlayerX has shot you down in a P-40E. **Check boxes** Award Full, Award Some, Award None. If you choose "None" he gets normal perks and score, "Some" = a bonus, "Full" = a big bonus.
This would be heavily abused.
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You should spend the perks once you launch. No chance of getting them back, and no perks earned on the flight.
:huh
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You should spend the perks once you launch. No chance of getting them back, and no perks earned on the flight.
I suggested that several months ago. Well, less the earning no perks.
Basically reduce the perk cost significantly, but make them non-refundable.
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This would be heavily abused.
Sure it could be abused, most aspects of the score and game can be. Its a balance of whether or not the positive impacts outweigh the negative. Certainly, a player that isn't respected or liked could end up getting no bonus just because of who he is regardless of how he flys. The remedy (if it matters to him) is to play and interact in a way that warrants respect. I suppose guys could work together on opposite sides to increase one players rank or a guy could vulch his shade and award himself max bonus, but thats not really different than gaming the current system.
As it stands now, the type of play that gets a guy to a high score and the type of play that benefits the game's overall environment are very different.
My idea is likely far from perfect, but I do believe that rewarding players who engage more, take risks more and interact well with others, would improve the game in general.
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I suggested that several months ago. Well, less the earning no perks.
Basically reduce the perk cost significantly, but make them non-refundable.
With the value significantly decreased I would agree with it.
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Most of the top pilots already have more perks than they know what to do with
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I wish I had more perks
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Some folks like playing for score so I think it should stay. We just need one of the multipliers to be something that encourages putting yourself in harms way.
I've suggested this before and maybe its crazy, but when you get shot down you get a say in your opponents perks and score:
"PlayerX has shot you down in a P-40E. **Check boxes** Award Full, Award Some, Award None. If you choose "None" he gets normal perks and score, "Some" = a bonus, "Full" = a big bonus.
It may encourage the kind of encounters that result in salutes and give some way to discourage "lame" play. If a lone guy engages two Tempests and shoots them both down he would likely get more points than if he vulches two on the runway.
Just a thought.
It would be abused. Simply put, if you earned the fight against me and won fair and square I could still be a jerk and give you just normal perks. Or if you're a 'buddy buddy' you kill me I kill you type deal, then I could give you a 'big bonus' each time you kill me.
Sadly, this won't have the desired outcome.
<S>
I didn't twist anything , Go tinkle yurself :aok
I outgrew diapers years ago :neener:
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I wish I had more perks
through those 3 years, never had more than 500. Was always enough - why do you need more? :neener:
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I have about 300 then break a 262 or 3 :cry
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I wish I had more perks
You can have my 13 years worth of perks and fly 262s exclusively for the rest of your AH career.
ack-ack
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Wonderful, to whom do I sign my soul away?
:D
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I have about 300 then break a 262 or 3 :cry
I hear ya. Emil builds them up nicely though.
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I wish I had more perks
I'll donate a few as well. Don't know what to do with the damn things anyway.