Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Vraciu on February 26, 2014, 03:16:48 PM
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Last night the numbers crashed and all the people flying were on one side, for the most part. Again, localized fights were heavily influenced by EMI and not for the benefit of our furball. Then that died and some of us wanted to switch sides in order to actually find a fight, even with each other, but we couldn't.
The map was way too big for the players online.
We couldn't switch to balance it out and find a fight.
People gave up and went to bed.
Can we not shorten the side switch penalty in off-peak to 90-minutes or something???? Chain it to numbers or EMI. Something...
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Maybe allow an early switch (i.e. before 12 hours have elapsed) for a small perk point penalty?
Just a thought....
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Maybe allow an early switch (i.e. before 12 hours have elapsed) for a small perk point penalty?
Just a thought....
That's a good one. Or a perk "moratorium" of set length where you won't earn any during that time...
Although the whole side switch thing has me stymied. Now there is obviously some history behind it, but we never had issues in other games that required such a long wait to do it...
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I wouldn't mind if the perk cost was significant enough. Some of those "life'ers" wouldn't feel a perk pinch at all switching back and forth is the problem... Seems to penalize newer players and reward old accounts. I don't mind though, as I have not yet felt the urge to switch countries in LWMA. :bolt:
I don't always switch sides.... But when I do, I wait 12 hours. . . :cheers:
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That's a good one. Or a perk "moratorium" of set length where you won't earn any during that time...
That could also be a potential solution. Only thing to keep in mind is that there are some (and I lump myself in this catagory) who don't give a rat's phatooie about perk points or perk rides. Still, something to think about....
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I say switch it back to 1 hour, nothing was wrong with it to begin with. Like the famous saying goes "if it ain't broke, don't fix it" :aok
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no no no--the numbers crashed because everybody was at tanktown---you can't find a fight go to the da----side switch is at 12hrs now what more to you want.....it's a free world man-players shouldn't be penalized because you "can't find a fight".
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I say switch it back to 1 hour, nothing was wrong with it to begin with. Like the famous saying goes "if it ain't broke, don't fix it" :aok
Agreed. I only proposed a penalty of some sort to placate the "It's bad to switch sides because of <fill-in-the-blank> crowd."
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I say switch it back to 1 hour, nothing was wrong with it to begin with. Like the famous saying goes "if it ain't broke, don't fix it" :aok
Agree 200%
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Agree 200%
[/quote^^^ i agree with his agreement.
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I say switch it back to 1 hour, nothing was wrong with it to begin with. Like the famous saying goes "if it ain't broke, don't fix it" :aok
:aok :aok
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^^^ i agree with his agreement.
quote on my own quote--if you all remember the reason they switched to 12hr rule is because of the winers complaining about people switching just to get the points from a country winning the warz.you guys may remember that.
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+1 For the simple fact that people like to switch sides to fly with firends or some in cases squaddies that may have switched.
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here is another reasonCopper Member
but it's not just for bombers
Reg: Jul 1999
Posts: 133
Offline
Lowering country switching time limit
« Reply #5 on: February 26, 2000, 06:36:00 AM » Quote
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It's late so I'll keep this short.
One of the main reasons for the time limits was to prevent players from jumping back and forward to the enemy side, look at the radar, listen to the buff pilots and then jump back and bounce the bombers en route to a target or slap down a C47 in field defence.
No time limits can also mean jumping back and forth to see what the enemy radar situation is like. Wouldn't you like to know if their radar is down without having to fly all the way over there and look?
Anything less than an hour will mean buff missions as in jepardy because that's about how long an organised attack takes to complete.
My 5 cents, (the govt phased out 1 and 2 cent coins here =) Spotcha in the Air.
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no no no--the numbers crashed because everybody was at tanktown---you can't find a fight go to the da----side switch is at 12hrs now what more to you want.....it's a free world man-players shouldn't be penalized because you "can't find a fight".
There was no dogfight at tank town. Players were penalized because everyone flying was on one side and nobody could switch. Not everyone wants to DA. That's why DA is not called the "MAIN" Arena. :bhead
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quote on my own quote--if you all remember the reason they switched to 12hr rule is because of the winers complaining about people switching just to get the points from a country winning the warz.you guys may remember that.
NOBODY IS WINNING A WAR AT 0300 USA TIME WITH ONLY 35 PLAYERS.
SHEESH.
As I suggested, as numbers drop or EMI crashes, shorten the switch penalty--at a minimum during off peak hours...
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you can do a search on country/side switch--and people have been talking about this subject as far back as 2000..did you know that dejavu used to be an ak?
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NOBODY IS WINNING A WAR AT 0300 USA TIME WITH ONLY 35 PLAYERS.
SHEESH.
As I suggested, as numbers drop or EMI crashes, shorten the switch penalty at a minimum during off peak hours...
i don't think they can put in a timer for side switching.and this side switching topic has been ongoing since 2000...i don't think it's going to change...and i do feel kinda bad that people can't find what they want--in their time frame
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Lunatic
you are wrong.....
find me one quote from Hitech or Skuzzy or anyone...from HTC
that says what you are saying.....
the only quote you will find is when Hitech (I believe) said it was 12 hrs before when it was one arena when the 2 arenas split...when they went back to the one arena they didn't switch it back at the same time it was an "oversight"......they went BACK to 12 hours because thats the way it WAS....
it had ZERO to do with people whining.
I will admit I am wrong if you can provide one quote otherwise.
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Lunatic
you are wrong.....
find me one quote from Hitech or Skuzzy or anyone...from HTC
that says what you are saying.....
the only quote you will find is when Hitech (I believe) said it was 12 hrs before when it was one arena when the 2 arenas split...when they went back to the one arena they didn't switch it back at the same time it was an "oversight"......they went BACK to 12 hours because thats the way it WAS....
it had ZERO to do with people whining.
I will admit I am wrong if you can provide one quote otherwise.
ok i am wrong--you have been here alot longer than me,so you would know...and i aplogize to VRACIU if i upset you--but i don't think they will ever change the 12 hour rule
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Last night the numbers crashed and all the people flying were on one side, for the most part. Again, localized fights were heavily influenced by EMI and not for the benefit of our furball. Then that died and some of us wanted to switch sides in order to actually find a fight, even with each other, but we couldn't.
The map was way too big for the players online.
We couldn't switch to balance it out and find a fight.
People gave up and went to bed.
Can we not shorten the side switch penalty in off-peak to 90-minutes or something???? Chain it to numbers or EMI. Something...
EMI? Sounds like all you need is a good ground wire. :)
p.s. - the 12 hour rule sux.
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ok i am wrong--you have been here alot longer than me,so you would know...and i aplogize to VRACIU if i upset you--but i don't think they will ever change the 12 hour rule
:cheers: :salute No apology required.
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I say switch it back to 1 hour, nothing was wrong with it to begin with. Like the famous saying goes "if it ain't broke, don't fix it" :aok
++++++A gazillion
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One of the main reasons for the time limits was to prevent players from jumping back and forward to the enemy side, look at the radar, listen to the buff pilots and then jump back and bounce the bombers en route to a target or slap down a C47 in field defence.
No one does this and even if they tried to do so regularly, the one hour limit would make it very hit and miss. And you can already "spy" with shades and/or friends on the other side anyway. Here's a genius idea: Make your objective dependent on FINDING a flippin' fight instead of avoiding a fight and "spyz" won't be able to do anything to you.
No time limits can also mean jumping back and forth to see what the enemy radar situation is like. Wouldn't you like to know if their radar is down without having to fly all the way over there and look?
Or you could just look at the flippin' map and see what enemy radar circles on the map are red instead of white. :ahand
Anything less than an hour will mean buff missions as in jepardy because that's about how long an organised attack takes to complete.
If your plan is to waste more than an hour of your precious lifespan on a buff mission, the guy who shoots you down is doing you a favor. Go outside, pet a dog, or if you stay in the game at least you might grab a beer and up a fighter to get your revenge on the bastage.
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quote on my own quote--if you all remember the reason they switched to 12hr rule is because of the winers complaining about people switching just to get the points from a country winning the warz.you guys may remember that.
well in MW the switch time is still 1 hour but you dont get perks for a win unless your on that side for atleast 12 hours so why cant it be the same in LW its already in the MW arena
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No time limits can also mean jumping back and forth to see what the enemy radar situation is like. Wouldn't you like to know if their radar is down without having to fly all the way over there and look?
:rolleyes:
you can just look at the map and see if their radar is down.
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No one does this and even if they tried to do so regularly, the one hour limit would make it very hit and miss.
Wrong. I believe the squirrels caught a guy doing this once. I know there was frequently an NOE Tempest that would catch Lancaster bombers just after takeoff, but now that same guy has disappeared off the roster. He was only after rank, but you can still see how many people do that same thing even with a 12 hour rule. I am not going to describe what they are doing now, but it's just as bad.
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One hour causes too much whining.. How about four?
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I've never understood the logic behind the claim: "map is too big to find a fight"... Size of the map is irrelevant.
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I've never understood the logic behind the claim: "map is too big to find a fight"... Size of the map is irrelevant.
Bull.
When you only have four players in flight on the opposing side and they are scattered all over the map doing gawd knows what... You aren't finding any fights. You are chasing lone wolves that you never find.
It is stupid, unproductive, and boring.
Meanwhile, I have ten guys on one side, some of whom are willing to side switch in order to fight those who remain, but because of an arbitrary time limit that causes more problems than it solves they're stuck. Snooze fest.
Meh.
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At 12 hours you can switch anywhere you want.
At 1 hour you can switch to any country with lower numbers.
Too Simple?
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Bull.
When you only have four players in flight on the opposing side and they are scattered all over the map doing gawd knows what... You aren't finding any fights. You are chasing lone wolves that you never find.
Again... Size of the map is irrelevant. The real problem is that the enemy only has four active players, and they don't want to fight you; that won't change no matter what the map size is.
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Again... Size of the map is irrelevant. The real problem is that the enemy only has four active players, and they don't want to fight you; that won't change no matter what the map size is.
So if this is the case, what harm is it to lower to one hour?
I'm inclined to agree with you, but playing devil's advocate.
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Again... Size of the map is irrelevant. The real problem is that the enemy only has four active players, and they don't want to fight you; that won't change no matter what the map size is.
You have forgotten the "herding cats" principle.
Tom, Dick, and Harry are playing for for the Knights. Bob, Jim, and John are playing for the Rooks. We'll forget about the Bish for now because they're the Bish :devil
This is these players on a gazillion base map.
"Jim: I'm gonna attack A21! Bob: I'm gonna attack V43: John: I'm going to raid strats."
"Tom: I'm gonna attack P14! Harry: I'm gonna pork the entire Rook front! Dick: I'm gonna shell A147 from the CV!"
So human players need never meet each other, and hardly do meet. It is not even always because players are actively avoiding combat, its simply different people with their own ideas and no central coordination doing their own thing on huge maps.
OTOH, if the entire map consisted of A1 and A2 then a six man battle would be unavoidable.
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You have forgotten the "herding cats" principle.
Tom, Dick, and Harry are playing for for the Knights. Bob, Jim, and John are playing for the Rooks.
Cause why wouldn't harry + dick be wingmen. :lol
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Last night the numbers crashed and all the people flying were on one side, for the most part. Again, localized fights were heavily influenced by EMI and not for the benefit of our furball. Then that died and some of us wanted to switch sides in order to actually find a fight, even with each other, but we couldn't.
The map was way too big for the players online.
We couldn't switch to balance it out and find a fight.
People gave up and went to bed.
Can we not shorten the side switch penalty in off-peak to 90-minutes or something???? Chain it to numbers or EMI. Something...
See? I knew I could still like ya for some reason. :D
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Again... Size of the map is irrelevant. The real problem is that the enemy only has four active players, and they don't want to fight you; that won't change no matter what the map size is.
1) They won't have a choice on a smaller map other than to quit, which, since they're not fighting any way....who would miss them?
2) Get rid of the excessive timer and my squad can switch to the low side and generate a fight.
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At 12 hours you can switch anywhere you want.
At 1 hour you can switch to any country with lower numbers.
Too Simple?
Brilliant.
+1
Should make this it's own thread. I think everyone can agree on it.
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quote on my own quote--if you all remember the reason they switched to 12hr rule is because of the whiners complaining about people switching just to get the points from a country winning the warz.you guys may remember that.
At 12 hours you can switch anywhere you want.
At 1 hour you can switch to any country with lower numbers.
Too Simple?
Too add to this idea, why not have everyone receive the same perk points on map resets no matter who winz the warz-since just as much effort if not more is placed on fighting against the seemingly and usually outnumbered foes that win the warz, share the wealth.
That will get rid of people switching for point reasons AND it will help in keeping those on the lower populated sides if it was an issue before.
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You should be allowed to switch sides as often as you like. But HTC should charge the player for that, like they do in other online games.
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Brilliant.
+1
Should make this it's own thread. I think everyone can agree on it.
Yep. Agreed.
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You have forgotten the "herding cats" principle.
Tom, Dick, and Harry are playing for for the Knights. Bob, Jim, and John are playing for the Rooks. We'll forget about the Bish for now because they're the Bish :devil
This is these players on a gazillion base map.
"Jim: I'm gonna attack A21! Bob: I'm gonna attack V43: John: I'm going to raid strats."
"Tom: I'm gonna attack P14! Harry: I'm gonna pork the entire Rook front! Dick: I'm gonna shell A147 from the CV!"
So human players need never meet each other, and hardly do meet. It is not even always because players are actively avoiding combat, its simply different people with their own ideas and no central coordination doing their own thing on huge maps.
OTOH, if the entire map consisted of A1 and A2 then a six man battle would be unavoidable.
Exactly. Well said. :aok
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well in MW the switch time is still 1 hour but you dont get perks for a win unless your on that side for atleast 12 hours so why cant it be the same in LW its already in the MW arena
+1
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At 12 hours you can switch anywhere you want.
At 1 hour you can switch to any country with lower numbers.
Too Simple?
This is a great idea and simple. +1
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The 12 hour side switch rule was one of the worst things HTC implemented,or best thing they did if they where trying to kill game play. :airplane:
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You should be allowed to switch sides as often as you like. But HTC should charge the player for that, like they do in other online games.
+1
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At 12 hours you can switch anywhere you want.
At 1 hour you can switch to any country with lower numbers.
Too Simple?
will switching to the country with lower numbers guarantee you a fight? when it was the one hr switch, I would switch often specially at night, just moving to the lower number country meant nothing. it was more like timing to the one or two red bar zone that meant the different. then as quickly as it started the fight would be over, due to some guys also switching and you find yourself flying along the same people you were just fighting 2 minutes before.
it didnt happen every time but it sure did happen often.
semp
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will switching to the country with lower numbers guarantee you a fight?
No, but it gives players a choice when trying to. When there's 30 people on, the action is never going to be consistent. Allowing side switching may not change anything other than quieting some complaints and igniting others. But, when choosing between more or less restrictions, I will choose less unless its clear that the benefit of more restrictions clearly outweighs the drawbacks. I don't see a lot of drawbacks to allowing folks to go to the low numbers side.
I never switch due to squad, so sometimes I'm part of the problem.
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At 12 hours you can switch anywhere you want.
At 1 hour you can switch to any country with lower numbers.
Too Simple?
Here is the solution.
Aspen shades as a Muppet. Thought you all should know that...it's the right thing letting them know
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I usually only switch country when I see an enemy country is in a position where it affords a super rare opportunity to attack a field or see things you don't see often in the arena.
A few times, I have switced country when I answer the call for troops or leveling of a field/town and find the people who called for help won't advance on the field.
I have also switched sides to fly the wing of a whiner and not give check six calls when he's in trouble and then type "lol" when he get's shot down.
Any country is the same as the next and it's good to meet, befriend, or sometimes even anger all who are in the game because you could likely play for years and not meet a significant percentage of the players if you fly the same side and sortie type every time.
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1 Have the side switch rule down to six hours. ( you can change to any country)
2 Like what has been said. Allow the MW settings. You can change country every hour if you are changing to the side that has the lowest amount of players.
3 Finally you are not given perks for winning the war unless you have been on the other side for 12 or more hours.
I have to agree with everyone one on this side switch deal.. I had day here not long ago that switched in the afternoon and couldn't make squad night do to the fact that I was on the wrong county. Made me :furious :furious :furious :furious
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Please do not cave to the back seat drivers.
The 12 hour rule is just fine as it is.
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Please do not cave to the back seat drivers.
The 12 hour rule is just fine as it is.
You're outgunned, daddy-o.
It is about 90 pct in favor of dumping it. I bet a scientific survey would be 2:1 minimum. It is a rule that hurts more than it helps. Adapt or die. If ya' ain't growin' yer dyin'.
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Please do not cave to the back seat drivers.
The 12 hour rule is just fine as it is.
Please define front seat driver and then let me know if your monthly 14.99 is more than mine, mmmkay? Let me save you the trouble Rox, it ain't so contribute to why or why not or zip it.
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Popular vote on the BBS may or may not mean squat. This is a dictatorship (as it should be).
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Popular vote on the BBS may or may not mean squat. This is a dictatorship (as it should be).
And customers hold the pitchforks.....
What the "dictatorship" is doing isn't working on this issue... A really great idea (yours) has emerged from this discussion. It is worth a try. Or with some of the tweaks above--no penalty if switching to the low side, for example.
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(http://i1080.photobucket.com/albums/j324/maadog80/so-it-begins_zps8ff84ef1.jpg)
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You're outgunned, daddy-o.
It is about 90 pct in favor of dumping it. I bet a scientific survey would be 2:1 minimum. It is a rule that hurts more than it helps. Adapt or die. If ya' ain't growin' yer dyin'.
90 percent of those responding have shown favor to changing the rule. Trust me, there are many who do not agree who are not bothering to argue (again) on a subject that comes up once a week minimum.
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90 percent of those responding have shown favor to changing the rule. Trust me, there are many who do not agree who are not bothering to argue (again) on a subject that comes up once a week minimum.
The ninety percent who are asleep when this is an issue, Zoner... So we are hosing the off peak crowd for a peak crowd "problem". Just doesn't make sense to me.
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90 percent of those responding have shown favor to changing the rule. Trust me, there are many who do not agree who are not bothering to argue (again) on a subject that comes up once a week minimum.
There are also those who are indifferent but want to see the rule changed anyway, if only so the constant weekly whinefest is of a different tune.....
I believe we make up a small percentage of the total population. :lol
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There are also those who are indifferent but want to see the rule changed anyway, if only so the constant weekly whinefest is of a different tune.....
I believe we make up a small percentage of the total population. :lol
LOL, good one mate, I gotta agree with ya on this.
The ninety percent who are asleep when this is an issue, Zoner... So we are hosing the off peak crowd for a peak crowd "problem". Just doesn't make sense to me.
I'm sorry but this does not logically advance your point. You want to change the game to fit your perception of what the minority need at the expense of the majority? Not sure that works for me.
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LOL, good one mate, I gotta agree with ya on this.
I'm sorry but this does not logically advance your point. You want to change the game to fit your perception of what the minority need at the expense of the majority? Not sure that works for me.
Well then let it totally die off, I guess. Number declines tend to snowball and off peak is unbearable at this point. Also, as previously mentioned, it can be tailored based on numbers or some other criteria to satisfy the fictional majority that supports the arcane, arbitrary, and likely unnecessary 12-hour switch rule.
That said, I doubt a case can be made that this change is at the "expense" of anything other than boredom. :cheers:
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LOL, good one mate, I gotta agree with ya on this.
I'm sorry but this does not logically advance your point. You want to change the game to fit your perception of what the minority need at the expense of the majority? Not sure that works for me.
What I can't figure out is what's this 'expense' people speak of? What is the worst that can happen if someone switches teams to find a fight?
Wiley.
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What I can't figure out is what's this 'expense' people speak of? What is the worst that can happen if someone switches teams to find a fight?
Wiley.
Well, they probably assume that if players switch to a different side, then they are spying for some reason or another. When if they have jerks like the "late" manawar on their side, they will lose all their cvs and expose all their 'secret' missions. I see the 1 hour if your switching to a lower populated side a great option, it appeals to the off-peak hour crowd AND to the 'must find a fight without being on the 'hoarding side' crowd' , then the 12 hour rule if you are switching to a side with higher numbers. BAM, 12 hour rule is still there, yet 1 hour rule for those who switch for the purpose of fights.
Yet we still have those who will fight tooth and nail saying the 12 hour rule is fine. Unbelievable. :bhead
This is a great compromise for all sides, everyone walks away happy.
Except those who have to have their way all the time 100%, I guess you can't please those people. :ahand
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Well, they probably assume that if players switch to a different side, then they are spying for some reason or another. When if they have jerks like the "late" manawar on their side, they will lose all their cvs and expose all their 'secret' missions.
"Secret mission"=They don't want to have to actually fight anybody in a massively multiplayer online combat game. Harming "secret mishunnz!!!" designed to avoid having to fight somebody is the best argument for frequent side switching I've ever heard. Long live da spiezzz!!!!
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Wiley. I know that you only want to be able to switch sides so you can hunt me down because you hate me. Fess up homey.
I like the idea of being able to switch to a lower number side at any time of the day. Keep the 12 hour switch rule only to the higher side. I was only playing "devils advocate" because frankly it does not really affect me. JG11 never switches.
This is not my game however, and I refuse to guess, with limited information if it would be better for the game. If HiTech says it's a bad idea, then it's a bad idea. Maybe he has never noticed the one "brazilion" similar posts before and this will be the thread that changes it.
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Wiley. I know that you only want to be able to switch sides so you can hunt me down because you hate me. Fess up homey.
I like the idea of being able to switch to a lower number side at any time of the day. Keep the 12 hour switch rule only to the higher side. I was only playing "devils advocate" because frankly it does not really affect me. JG11 never switches.
This is not my game however, and I refuse to guess, with limited information if it would be better for the game. If HiTech says it's a bad idea, then it's a bad idea. Maybe he has never noticed the one "brazilion" similar posts before and this will be the thread that changes it.
I am thinking that it would actually take one of those "in-game HTC polls" ....... for the simple fact that only a small part of the actual in-game players are also registered and frequent AH BBS users.....
as for me, I like the way the MW Arena settings are...... 1 hr switch, but must be on winning side for minimal of 12 hours to be awarded perk points..... <--- I think it goes something like that......
cheers
TC
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In "This Day in WWII" events, people can switch sides as often as they like. It helps me keep the sides balanced, which is much more important than them knowing where some enemy ships are or some enemy raid (which people often already know about anyway, because they already spotted the ship or fought against the incoming raid).
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EMI? Sounds like all you need is a good ground wire. :)
p.s. - the 12 hour rule sux.
Ugh. My stupid autoincorrect keeps replacing ENY with EMI. Sorry about that! The former is the latter in a way, though. LOL
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Sounds like the late nite shift needs someone to host/post in the custom arena. There are alot of options in the custom area. Fuel burn,ammo,no perk cost,nite time flight,icons,no eny,the list goes on. With a good host it could be popular :salute I noticed with this game/sim that hitech has given the tools to the community to make it how you want it. As far as the 12 hr rule its seems a bit long but done for some reason or another.
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Well then let it totally die off, I guess. Number declines tend to snowball and off peak is unbearable at this point. Also, as previously mentioned, it can be tailored based on numbers or some other criteria to satisfy the fictional majority that supports the arcane, arbitrary, and likely unnecessary 12-hour switch rule.
That said, I doubt a case can be made that this change is at the "expense" of anything other than boredom. :cheers:
You really do have a doom and gloom personality, don't you? Were you like this over at Warbirds? :D
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as for me, I like the way the MW Arena settings are...... 1 hr switch,
AvA has no time limitation on side-switching. Works just fine.
- oldman
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AvA has no time limitation on side-switching. Works just fine.
- oldman
It's kind of a necessity there. (If you apply that reasoning to a larger scale, granted, a three-sided environment, one might claim it's kind of a necessity in the MA for the same reason, more or less).
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I say switch it back to 1 hour, nothing was wrong with it to begin with. Like the famous saying goes "if it ain't broke, don't fix it" :aok
It was broke. :mad:
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It was broke. :mad:
Well it is more broke.
If this is "fixed" we are worse off than I thought.
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As far as the 12 hr rule its seems a bit long but done for some reason or another.
no, it's completely arbitrary. it could just as well be 24 hours or 30 days or 12 months.
too long.
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AvA has no time limitation on side-switching. Works just fine.
- oldman
not to hijack this thread, but the AvA is such an awesome arena to play in..... I had RL stuff I could not avoid this week and missed tuesday night "everyone verses the AvA Staff" night....
since I am getting back to playing on a more frequent basis, I hope to increase my time playing in the AvA, miss all you peoples, Oldman
<S>
TC
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not to hijack this thread, but the AvA is such an awesome arena to play in..... I had RL stuff I could not avoid this week and missed tuesday night "everyone verses the AvA Staff" night....
since I am getting back to playing on a more frequent basis, I hope to increase my time playing in the AvA, miss all you peoples, Oldman
<S>
TC
Hiyas, TC! :D
They called out my squad for an everyone versus us night. I thought that brilliant. They could also host squad versus squad night with players from all squads (or no squads) to participate and even out numbers.
Maybe it's The Damned's turn. :D :salute :cheers:
(Seriously, I can see this attracting more players to the AvA.)
((Airantisubron 24? I did tell you I was with VP-67, right?)) :D
(http://www.mcgrogans.com/catalog/VP-67.jpg)
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Hiyas, TC! :D
They called out my squad for an everyone versus us night. I thought that brilliant. They could also host squad versus squad night with players from all squads (or no squads) to participate and even out numbers.
Maybe it's The Damned's turn. :D :salute :cheers:
(Seriously, I can see this attracting more players to the AvA.)
((Airantisubron 24? I did tell you I was with VP-67, right?)) :D
(http://www.mcgrogans.com/catalog/VP-67.jpg)
Come on...a giant bird sinking a ship :rolleyes: like that would happen in real life :rolleyes:
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Hiyas, TC! :D
They called out my squad for an everyone versus us night. I thought that brilliant. They could also host squad versus squad night with players from all squads (or no squads) to participate and even out numbers.
Maybe it's The Damned's turn. :D :salute :cheers:
(Seriously, I can see this attracting more players to the AvA.)
((Airantisubron 24? I did tell you I was with VP-67, right?)) :D
(http://www.mcgrogans.com/catalog/VP-67.jpg)
Heya Arlo, yes we've talked about it, but it has been quite a few years... I was their in Florida at NAS Jax in '07 when they decomissioning of VS-24, the last Squad I was in......and did away with most all of the S-3A/B squadrons during that year............. those Orions took over anti submarine warfare duties
Heya Pervert, that is supposed to be a submarine, I do think.......... however I may be wrong
our VS-24 Scouts Squad Patch ( in my avatar ) is an Eagle snapping a submarine in to .......
I agree, that might be a good idea for the AvA Staffers to call out fight nights like they did with VF-17........ I was really wanting to come in and fly the Big Blue Birds with ya'll that night....
Cheers & <S>
TC
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I was really wanting to come in and fly the Big Blue Birds with ya'll that night....
You shoulda (though it kinda frustrated the outnumbered pilots for the Emperor - BigRat hopped over to help).
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Well, I am confused!! Last night I logged off for dinner, two hours later I log back on, the guy that shot down two of my bomber drones was now on my side? How does that work? I am not gripping at all mind you, as this way he cant shoot me down without hurting himself!! Just wondering how this is possible with a twelve hour switch rule. I am pretty much new here, and still learning how this all works, but hearing of "spies" and other non sporting activities, is disheartening when I notice this first hand. Is there a limit on time for switching countries, or is it assumed? I have no desire to change and don't want to risk checking it,as don't want to leave my country for any length of time. I am familiar with my role,and its easier than starting over on a different country. Just checking.
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Well, I am confused!! Last night I logged off for dinner, two hours later I log back on, the guy that shot down two of my bomber drones was now on my side? How does that work? I am not gripping at all mind you, as this way he cant shoot me down without hurting himself!! Just wondering how this is possible with a twelve hour switch rule. I am pretty much new here, and still learning how this all works, but hearing of "spies" and other non sporting activities, is disheartening when I notice this first hand. Is there a limit on time for switching countries, or is it assumed? I have no desire to change and don't want to risk checking it,as don't want to leave my country for any length of time. I am familiar with my role,and its easier than starting over on a different country. Just checking.
I would guess he was 11 hours into being able to side switch when he was on the opposite side.
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Well, I am confused!! Last night I logged off for dinner, two hours later I log back on, the guy that shot down two of my bomber drones was now on my side? How does that work? I am not gripping at all mind you, as this way he cant shoot me down without hurting himself!! Just wondering how this is possible with a twelve hour switch rule. I am pretty much new here, and still learning how this all works, but hearing of "spies" and other non sporting activities, is disheartening when I notice this first hand. Is there a limit on time for switching countries, or is it assumed? I have no desire to change and don't want to risk checking it,as don't want to leave my country for any length of time. I am familiar with my role,and its easier than starting over on a different country. Just checking.
Agree with Sunka, his 12 hours was probably already up and he switched while you were offline. When you logged back on he most definitely was stuck on your country for at least 10 hours. Also, don't listen to the people crying "spy!". They all completely full of s.... yeah. You get what I'm saying. :) There is literally not all that much "spying" going on as they claim. Granted there are a select few who do spy (a VERY select FEW), but they are very VERY much far and few between.
BTW, welcome to the game! You can NEVER leave! Mwahahaha! :devil Enjoy yourself on your current country, that's a very good thing to do, but just a little tip, the other countries are filled with just as many friendly and fun people if you ever feel like trying something new
-Sincerely,
Someone who switches sides everyday. :D
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Agree with Sunka, his 12 hours was probably already up and he switched while you were offline. When you logged back on he most definitely was stuck on your country for at least 10 hours. Also, don't listen to the people crying "spy!". They all completely full of s.... yeah. You get what I'm saying. :) There is literally not all that much "spying" going on as they claim. Granted there are a select few who do spy (a VERY select FEW), but they are very VERY much far and few between.
BTW, welcome to the game! You can NEVER leave! Mwahahaha! :devil Enjoy yourself on your current country, that's a very good thing to do, but just a little tip, the other countries are filled with just as many friendly and fun people if you ever feel like trying something new
-Sincerely,
Someone who switches sides everyday. :D
Thanks!! Yes I am here for the duration!! I love this game!! I don't mind spies, I get killed anyway,but its getting harder for them! Thanks for the words of wisdom!!
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You're outgunned, daddy-o.
It is about 90 pct in favor of dumping it. I bet a scientific survey would be 2:1 minimum. It is a rule that hurts more than it helps. Adapt or die. If ya' ain't growin' yer dyin'.
Hate to break this to you but this game is NOT run by democracy.
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Hate to break this to you but this game is NOT run by democracy.
And you're not HiTech. :)
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EMI? What is that???
I seem to remember some English punk band screaming EMI, don't know what that meant either. Sex Pistols?
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Nothing wrong with the way it is.. we switch every six months or so.. Hitech could make it 90 day switch for us.
Fail to see the big deal on the side switch anyways.. No fights, I fly over and cruise around in a dar ring.. give it a couple of minutes and someone ups. If no one does I take out the radar.. that generally causes a stir. This is not a "Halo" type game of instant action. It generally takes some time to get into the fight.
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The main problem is at late times (after about 2 am Eastern time, say). Then even techniques of hanging around a field or wrecking stuff there doesn't sometimes doesn't work. If one side is getting swarmed, you can switch to it and (1) be guaranteed to find some action and (2) help keep the folks on the undermanned side from logging off in frustration at getting swarmed.
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And you're not HiTech. :)
But HE IS.
The day you buy HTC's company you are more than welcome to run it as you feel, make your own rules, change what you want and turn it into your own game.
In the mean time abide but the rules of the guy who owns the sandbox.
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Please define front seat driver and then let me know if your monthly 14.99 is more than mine, mmmkay? Let me save you the trouble Rox, it ain't so contribute to why or why not or zip it.
Sorry Goober.
Swing and a miss.
It's not my job to explain my opinion and hold you by the hand and tell you how a guy decides to run a multi-million dollar business decides to run his own business.
The day you are my boss will never arrive.
We're talking about the rules and decisions that are up to the folks who own and run the game, not me not you. If you purchase the company, let me know so I can dump my sub.
Take that up with Hitech.
My $15 bucks a month (yes, I subscribe and play) is no better or worse than anyone elses...yet..I am entitled to my own opinion as anyone else who currently pays a sub and plays just as you do (provided you currently play and subscribe) on this forum, and I will never, in a billion years, have to answer my own personal opinion to you.
Dont like my opinion? That's not my problem, it's YOURS.
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The main problem is at late times (after about 2 am Eastern time, say). Then even techniques of hanging around a field or wrecking stuff there doesn't sometimes doesn't work. If one side is getting swarmed, you can switch to it and (1) be guaranteed to find some action and (2) help keep the folks on the undermanned side from logging off in frustration at getting swarmed.
the big question is which side is getting swarmed? when it was a 1 hr switch time I would change quite often and it was always a hit or miss. never knew if the low side was the side that had the fights or if the other 2 were the ones actually fighting each other. all I knew is that the side I was in, had a couple of fights that would die then I would switch to the other thinking big dar to find myself and middle of base taking with no fights.
just because you see red bar and base blinking it doesnt mean there's actually a fight going on. more often than not it was just the other guys hitting undefended base.
semp
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There is nothing up with the game only some of the people are a bit daft :)
If your not on knights anyway your a girl :old:
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Heya Pervert, that is supposed to be a submarine, I do think.......... however I may be wrong
our VS-24 Scouts Squad Patch ( in my avatar ) is an Eagle snapping a submarine in to .......
:D
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Sorry Goober.
Swing and a miss.
It's not my job to explain my opinion and hold you by the hand and tell you how a guy decides to run a multi-million dollar business decides to run his own business.
The day you are my boss will never arrive.
We're talking about the rules and decisions that are up to the folks who own and run the game, not me not you. If you purchase the company, let me know so I can dump my sub.
Take that up with Hitech.
My $15 bucks a month (yes, I subscribe and play) is no better or worse than anyone elses...yet..I am entitled to my own opinion as anyone else who currently pays a sub and plays just as you do (provided you currently play and subscribe) on this forum, and I will never, in a billion years, have to answer my own personal opinion to you.
Dont like my opinion? That's not my problem, it's YOURS.
Actually, it was a dead-center bomb. Thank you for verifying your inability to back up your spewage by serving up a meatball....meat.
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But HE IS.
The day you buy HTC's company you are more than welcome to run it as you feel, make your own rules, change what you want and turn it into your own game.
In the mean time abide but the rules of the guy who owns the sandbox.
Because god forbid I request that HTC provide me with more entertainment for my fifteen bucks.
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In the mean time abide but the rules of the guy who owns the sandbox.
we do. we're lobbying to change the rule.
our only option is to not play at all during those times.. that's what I do. I don't play when I'd be stuck on a high # side.
so, one less player during those times (the hours before US primetime). I'm sure that's good for the game.
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Hate to break this to you but this game is NOT run by democracy.
No, but its viability is. It is called capitalism. People vote with their wallets.
A smart business listens to its customers and gives them what they want. This issue can be resolved with plenty of upside for all involved.
But HE IS.
The day you buy HTC's company you are more than welcome to run it as you feel, make your own rules, change what you want and turn it into your own game.
In the mean time abide but the rules of the guy who owns the sandbox.
Ultimately the customers "own" it. Otherwise it isn't a business it is just an expensive toy.
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Because god forbid I request that HTC provide me with more entertainment for my fifteen bucks.
:aok +1
The notion a customer has no right to expect benefits for his patronage is a wee bit daft.
we do. we're lobbying to change the rule.
our only option is to not play at all during those times.. that's what I do. I don't play when I'd be stuck on a high # side.
so, one less player during those times (the hours before US primetime). I'm sure that's good for the game.
Same here. Have only played one night out of the last seven in that timeframe. My squad mates bailed, too. If I want to fly around an empty arena I can go to Warbirds or pull out MS Flight Simulator.
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Because god forbid I request that HTC provide me with more entertainment for my fifteen bucks.
dude do you get your 15 buck's worth? I play a few hours a month due to my work. and yet every time I log in i dont see any shortage of fights. I dont think I can be the only one that plays aces high that always seems to find a red con or two within 6k of me.
semp
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Maybe you 13-15 guys can all log on together and make your own arena where you can own each other all day long ? :D
Make the change time 1 month/1camp.
:cheers:
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No, but its viability is. It is called capitalism. People vote with their wallets.
A smart business listens to its customers and gives them what they want. This issue can be resolved with plenty of upside for all involved.
Ultimately the customers "own" it. Otherwise it isn't a business it is just an expensive toy.
you ever think that most of the player base dont want it changed from 12 hours? just because you see the same 10 guys in here whining about the 12 hour switch time, it doesnt make it the majority.
dont you think ah would be smart enough to see how many players change sides often v how many just stay put. if you really want to vote with your wallet then really vote with your wallet and go. if you are just threatening like a kid who doesnt get what he wants then you seem childish.
semp
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Change it to a month, lose all you perks and points when you change sides
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dont you think ah would be smart enough to see how many players change sides often v how many just stay put. if you really want to vote with your wallet then really vote with your wallet and go. if you are just threatening like a kid who doesnt get what he wants then you seem childish.
semp
this vrachiuy shade bouy
You sound like tree's <trieze> to me vrachui you like the civil war?
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I say switch it back to 1 hour, nothing was wrong with it to begin with. Like the famous saying goes "if it ain't broke, don't fix it" :aok
This.
Or no time delay what-so-ever if you're switching to the low number side.
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This.
Or no time delay what-so-ever if you're switching to the low number side.
wont happen take your 15 pals and make your own arena
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wont happen take your 15 pals and make your own arena
why does it bother you people want to switch sides?
is it after the fact that you run your mouth and you wont go back it up, that people switch sides and hunt you down?
what other reason could there be for you to care what someone does in his game time.
you dont need to answer I already know the answer to that question. :aok<-----actually a middle finger.
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the big question is which side is getting swarmed?
I'll reword to be more precise:
It is useful after about 2 am Eastern time to be able to switch sides easily. Then, you can jump to a side to even up fights and to get fights, instead of being stuck on a side that has the overwhelming force in the fight. Note that I am now making no claims on the roster -- only what is observed in the fights. This is also based upon my direct experience, not suppositions on my part.
At prime time, there are no problems.
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I'll reword to be more precise:
It is useful after about 2 am Eastern time to be able to switch sides easily. Then, you can jump to a side to even up fights and to get fights, instead of being stuck on a side that has the overwhelming force in the fight. Note that I am now making no claims on the roster -- only what is observed in the fights. This is also based upon my direct experience, not suppositions on my part.
At prime time, there are no problems.
+1
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I'll reword to be more precise:
It is useful after about 2 am Eastern time to be able to switch sides easily. Then, you can jump to a side to even up fights and to get fights, instead of being stuck on a side that has the overwhelming force in the fight. Note that I am now making no claims on the roster -- only what is observed in the fights. This is also based upon my direct experience, not suppositions on my part.
At prime time, there are no problems.
I'll rephrase mine to say exactly what I said before. when I used to switch a few years back when we had the one hour switch. it was a hit or miss if there was a fight. we would see a base blinking and a red darbar and we would switch only to find out that it was just a few guys doing a mission for a base take. no fighting going on.
just because you see a darbar and a base blinking you cant tell if there's any fight or just a hording. then you got a 50/50 chance of switching to the side that is being attacked.
I used to play literally all night and switch 5 or 6 times. 1/2 the time I would find myself just porking fields waiting for somebody to up. even worst if there was a tank town as 1/2 the players would be in tanks.
semp
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just because you see a darbar and a base blinking you cant tell if there's any fight or just a hording.
Red and friendly dar of equal proportions generally means there's some kinda fight goin' on.
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wont happen take your 15 pals and make your own arena
Oh ... yeah .... a bunch of segregated custom arenas to switch in. Now there's a novel (non)solution. :D
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Oh ... yeah .... a bunch of segregated custom arenas to switch in. Now there's a novel (non)solution. :D
:aok
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Red and friendly dar of equal proportions generally means there's some kinda fight goin' on.
but I wasnt talking about a friendly darbar was I :rolleyes:.
semp
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but I wasnt talking about a friendly darbar was I :rolleyes:.
semp
Oh dear. Yes Semp, if there is only red dar and a blinking base then it is probably just a horde and not a fight. Very good. :D
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I'll rephrase mine to say exactly what I said before. when I used to switch a few years back when we had the one hour switch. it was a hit or miss if there was a fight. we would see a base blinking and a red darbar and we would switch only to find out that it was just a few guys doing a mission for a base take. no fighting going on.
just because you see a darbar and a base blinking you cant tell if there's any fight or just a hording. then you got a 50/50 chance of switching to the side that is being attacked.
I used to play literally all night and switch 5 or 6 times. 1/2 the time I would find myself just porking fields waiting for somebody to up. even worst if there was a tank town as 1/2 the players would be in tanks.
semp
Guide to semping
1. Ignore every reasonable point in the post.
2. Reply by getting across semps point.
3. Become perplexed that posters don't get semps point of view.
4. goto 1
Semp you missed the point of Brooke's post I am gonna semplify it for you by puttin it in giant letters mkay?
I'll reword to be more precise:
It is useful after about 2 am Eastern time to be able to switch sides easily. Then, you can jump to a side to even up fights and to get fights, instead of being stuck on a side that has the overwhelming force in the fight. Note that I am now making no claims on the roster -- only what is observed in the fights. This is also based upon my direct experience, not suppositions on my part.
At prime time, there are no problems.
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Guide to semping
1. Ignore every reasonable point in the post.
2. Reply by getting across semps point.
3. Become perplexed that posters don't get semps point of view.
4. goto 1
Semp you missed the point of Brooke's post I am gonna semplify it for you by puttin it in giant letters mkay?
How do I put this in my WISHLIST post? (I know how. It is a rhetorical question.)
Semp just needs to change the E to a U.
What a .........................
:aok
Brooke says what we have ALL been saying and the ignorant few can't see (because they are never there--as SEMP acknowledged in his post on my thread the Wishlist). These people proclaim on high "There is not a problem" when they are not around to see it when it happens--every single day. Meh.
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How do I put this in my WISHLIST post? (I know how. It is a rhetorical question.)
Semp just needs to change the E to a U.
What a .........................
:aok
Brooke says what we have ALL been saying and the ignorant few can't see (because they are never there--as SEMP acknowledged in his post on my thread the Wishlist). These people proclaim on high "There is not a problem" when they are not around to see it when it happens--every single day. Meh.
Is this like going full "semp"?
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I fly for the smallest side. It results in more fights and more points, which is all I really care about. If you think forcing players (like myself) to stay on your side for an additional 11 hours is going to somehow help your cause, then, well, no, it won't. If my side has too many players or an overwhelming advantage (like it typically does past midnight CST), then I'm going to log off. The second that 12 hour limit is up, I'm going to log back on and switch to the smallest side and proceed to kill whoever that side is fighting.
But seriously, they're stupid chess pieces. Unless you swore your lifelong allegiance to some guy in armor riding a horse, I really don't see what the problem is.
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we do. we're lobbying to change the rule.
our only option is to not play at all during those times.. that's what I do. I don't play when I'd be stuck on a high # side.
so, one less player during those times (the hours before US primetime). I'm sure that's good for the game.
If the switch time length ever changed so that I believed that a significant # of CVs, missions, strat runs, etc were intercepted by folk who changed sides to suit the occasion, I'd cancel my account. The game's as much about strategy as combat for me and it wouldn't be much fun any more.
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If the switch time length ever changed so that I believed that a significant # of CVs, missions, strat runs, etc were intercepted by folk who changed sides to suit the occasion, I'd cancel my account. The game's as much about strategy as combat for me and it wouldn't be much fun any more.
How bout this moly the game allows different sides to communicate through pm's and vox and squad vox not to mention the neat dot system that tells the name of your dot to any1 looking.
:O
Poof,
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The game's as much about strategy as combat for me and it wouldn't be much fun any more.
The MA used to have one hour side switches, as did the Midwar when people still played it. No problems.
There is a very in-depth war/strategy game I used to play called "War in the Pacific". I recommend it as more suited to your preferences than Aces High.
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How bout this moly the game allows different sides to communicate through pm's and vox and squad vox not to mention the neat dot system that tells the name of your dot to any1 looking.
:O
Poof,
They do, and I haven't seen any of that as leading to the kind of problem I mentioned. I'm sure it happens to some extent, but for the most part there doesn't seem to be a ton of mysteriously intercepted noes, mysteriously discovered CVs, etc.
Switching the time to a shorter increment would change that. It's probably why AH changed to the 12 hour format in the first place.
Imo a significant majority of players are satisfied with the 12 hour switchtime--most are loyal to a squad or country--and it's just a very vocal minority that wants it gone. Certainly none of the bish I've discussed it with said they wanted a change.
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They do, and I haven't seen any of that as leading to the kind of problem I mentioned. I'm sure it happens to some extent, but for the most part there doesn't seem to be a ton of mysteriously intercepted noes, mysteriously discovered CVs, etc.
Switching the time to a shorter increment would change that. It's probably why AH changed to the 12 hour format in the first place.
Imo a significant majority of players are satisfied with the 12 hour switchtime--most are loyal to a squad or country--and it's just a very vocal minority that wants it gone. Certainly none of the bish I've discussed it with said they wanted a change.
Again, it should be changed for off-peak at least...
When numbers are low it would help with balance.
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Reading this thread is like watching Elaine dance on Seinfeld....
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mysteriously intercepted noes,
Players looking to smash some undefended buildings being forced to actually fight other players in a MMO combat game? The HORROR!!!
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Players looking to smash some undefended buildings being forced to actually fight other players in a MMO combat game? The HORROR!!!
:aok
"There's no fighting in the WAR room!"
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Guide to semping
1. Ignore every reasonable point in the post.
2. Reply by getting across semps point.
3. Become perplexed that posters don't get semps point of view.
4. goto 1
Semp you missed the point of Brooke's post I am gonna semplify it for you by puttin it in giant letters mkay?
dude, how many times do I have to remind you about how it was before.
when I used to play late at night a couple of years ago the one hour switch time wasnt enough. it was always a hit or miss. I would switch to a country that I thought had a fight only to see either a base take with no enemies around or the fight ended and had switch to the other country I had just left. and i was stuck again for another hour.
if I was you I would ask for even less time, if as you say there are less players now than before. just be aware when the numbers start to raise early in the morning, it will be just like before. players will start switching to whichever side is hording just to roll bases.
semp
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you dont need to answer I already know the answer to that question. :aok<-----actually a middle finger.
Carefull Ink. He's a big, big man. :uhoh
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I would switch to a country that I thought had a fight only to see either a base take with no enemies around or the fight ended and had switch to the other country I had just left. and i was stuck again for another hour.
if I was you I would ask for even less time
Yes. More ability to switch at those times is better.
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I'm sorry for bringing this topic back up, beating a dead horse I know, but I just thought I'd share this screenshot with everyone who don't fly during the off hours and those who think we're lying when we say there is literally nothing to do.
(http://i110.photobucket.com/albums/n101/Latrobe_2006/ahss38_zpsd4d99546.png) (http://s110.photobucket.com/user/Latrobe_2006/media/ahss38_zpsd4d99546.png.html)
Around 10-11PM EST I switch to the Knights to fly with my squaddies. We had a great time, lot of fun for a good 1-2 hours and then we all start logging off. I log off and go do some other things before logging in again at 3AM EST. Sides are horribly unbalanced with the majority of players on the Knight side. There is literally NOTHING attacking the Knights! There are no bases flashing indicating enemy airplanes nearby, and there are no towns flashing indicating gv's are nearby. I fly to enemy bases hoping someone would up but I just spend 20 minutes circling the field as no one ups anything, they don't even jump into a manned gun. It's like this for the whole 20 minutes that I stay logged in. ALL of the Knights are attacking A43 and there is virtually NO rooks defending A43. Most the Rooks are attacking A33 on the Bishop front. Where the Bishop were I'm not sure. Probably at A33 as well.
What am I suppose to do? I'm stuck as a Knight for another 8 hours and there is nothing to do as a Knight. I want to switch to the Rooks and help defend A43, make a fight, make the game fun, but I can't switch for 8 more hours. I want to switch to the Bish and help them defend A33, make a fight, make the game fun, but I can't switch for 8 MORE HOURS! What am I suppose to do!? The answer? There is nothing I can do but log off, and that's what a lot of people do during the off hours. We can't keep the sides even and keep the game fun because of the 12 hour rule so we all just log off. I don't care what you say, this is NOT GOOD for the game.
I will now go get my flame-retardant suit on for all the people who are going to flame me and try to defend the 12 hour rule saying it's a good thing. :uhoh :noid
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You could have upped and flew to the bish airfields. quit crying
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You could have upped and flew to the bish airfields. quit crying
As I stated in my post, I did that. I spent 20 minutes circling the base. No one upped a fighter, no one upped a wirble, no one got into a field gun... nothing. I've even tried blowing up the radar and deacking the field in the past, still no one ups. The whole "fly to an enemy base and start a fight" thing sounds nice and all, but it just does not work.
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It worked about 5 years ago... How times change :old:
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You could have upped and flew to the bish airfields. quit crying
I have loaded a plane up with full fuel and a drop and circled a field until I was down to the last drops and at best I get somebody taking shots at me with the 88.
I have also tried taking a heavy Jug and bombing/deacking the town and again at best I would get somebody in the 88 taking shots at me, and maybe a wirble.
The standard "Quit crying" thing doesn't work in this case. Come up with a more compelling argument.
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did you guys tried going to sleep?
semp
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did you guys tried going to sleep?
semp
Thread would be incomplete without another useless comment from Semp.
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You could have upped and flew to the bish airfields. quit crying
Good Sir, knowing your flying habits, if i were you, i would be really quiet in my shame in a "finding a fight" discussion instead of posting an other intellectually oversophisticated answer about something you cannot understand.
Cheers.
did you guys tried going to sleep?
Hai, mr smartie, heard that you only like beer with 0% alcohol in it.
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did you guys tried going to sleep?
semp
instead of just letting people switch sides.. nah. go to sleep.. drive people out of the game. :aok
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Reading this thread is like watching Elaine dance on Seinfeld....
ewwwww
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I'm sorry for bringing this topic back up, beating a dead horse I know, but . . .
That gives an excellent, detailed, specific example of why being able to switch sides easily in those off-peak hours is useful.
There are only a couple of reasons I can think of on why you wouldn't let people change sides whenever they want:
1. You are worried about spies.
2. You are worried that side switching makes imbalance greater, not smaller.
I don't think #1 is a problem. CV groups are either too far from the action to matter if they are sunk, or they are close to the action and already known about without needing to resort to spies. Missions are sporadic, and they are generally visible and discovered far from target anyway, so I don't think that spying would matter much.
I don't think #2 is a problem -- imbalance is what we are trying to solve.
Regardless, it could be tried; and if it doesn't work, it can be changed back to 12 hours or whatever. Or 0 delay in side switching can be enabled from 2 am Eastern time until 2 pm Eastern time (or whatever).
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The problem, as I see it, is that negative reinforcement (such as ENY penalties) work well when you can make an instant corrective change.
For example, if you log in and your team has 2x-3x the number of players of another, then there are ENY penalties. The natural reaction to this is "Oh, crap, I don't like ENY-limitations. I'll go to the other side where I can fly my plane."
However, with the 12-hour limit, someone who flew before work or school, just 9-10 hours earlier, can't switch. They're stuck flying a country they don't really care about, with planes they don't want. Most players will either log off or go play another aspect of the game (GV's, etc.) until ENY either balances out or they get bored.
Fighter Ace had zero time limits on switching and there were absolutely no problems with permanent side balances. In fact, there were less then there were here, especially during off-peak hours.
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Fighter Ace had zero time limits on switching and there were absolutely no problems with permanent side balances. In fact, there were less then there were here, especially during off-peak hours.
aaaaand where is Fighter Ace now? Oh yeah.............that worked out well, let's do what they used to do. :rolleyes:
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Yep, I`ve said the same thing myself. ENY worked like a charm to get me to switch sides back when we had one hour switches.Even if I feel like flying a high-ENY rides, I`d rather do it on the side getting higher perk bonuses. Another thing is the social aspect of the game. I used to switch around frequently to wing with peeps I know on all 3 sides. Now that is sharply curtailed.
The problem, as I see it, is that negative reinforcement (such as ENY penalties) work well when you can make an instant corrective change.
For example, if you log in and your team has 2x-3x the number of players of another, then there are ENY penalties. The natural reaction to this is "Oh, crap, I don't like ENY-limitations. I'll go to the other side where I can fly my plane."
However, with the 12-hour limit, someone who flew before work or school, just 9-10 hours earlier, can't switch. They're stuck flying a country they don't really care about, with planes they don't want. Most players will either log off or go play another aspect of the game (GV's, etc.) until ENY either balances out or they get bored.
Fighter Ace had zero time limits on switching and there were absolutely no problems with permanent side balances. In fact, there were less then there were here, especially during off-peak hours.
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Oh, brilliant use of logical fallacy! In the same vein, Albert Einstein is dead now. So how smart could he have been really? IIRC correctly AHII had one hour switches when FA shut its doors, AND AH had more players then than it does now.
aaaaand where is Fighter Ace now? Oh yeah.............that worked out well, let's do what they used to do. :rolleyes:
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aaaaand where is Fighter Ace now? Oh yeah.............that worked out well, let's do what they used to do. :rolleyes:
A note about basic analysis. If you want to find out why A worked and B didn't, you don't pick one of the differences between A and B and conclude that's the reason. For example, you might have someone who is currently healthy and smokes cigarettes and someone who died from cancer who didn't smoke and then conclude that smoking prevents cancer.
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Oh, brilliant use of logical fallacy! In the same vein, Albert Einstein is dead now. So how smart could he have been really? IIRC correctly AHII had one hour switches when FA shut its doors, AND AH had more players then than it does now.
Complete and utter failure in logic sir. The difference between Einstein who's theories still dominate our science and a Simulation game that went out of business is rather large wouldn't you say? The OP used a failed game as an example of how this game should be run is completely illogical.
As soon as you guys that want the ENY limit changed can figure out how to stop the countless griefers from ruining it, let me know, then I will be all for it.
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As soon as you guys that want the ENY limit changed can figure out how to stop the countless griefers from ruining it, let me know, then I will be all for it.
I haven't seen any evidence of that happening.
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Please Brooke, you're smarter than that. There are many guys who revel in their ability to game the game for an advantage. You do not think they are going to switch sides to gain that advantage?
The bottom line for me is, I trust HiTech to make the right decisions for gameplay. I trust that he has also seen these countless threads about switching sides. I don't know what else to say that would carry more weight than that sir, :salute
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aaaaand where is Fighter Ace now? Oh yeah.............that worked out well, let's do what they used to do. :rolleyes:
Someone obviously never learned logic and reasoning. Correlation does not imply causation.
Whether or not Fighter Ace shut its doors has nothing to do with how its sides balanced. Fighter Ace also had much higher player numbers during off-peak hours when it closed that than AH does currently - does that mean that AH is dying? War Birds is dead and they used the same icon system we have here - maybe we should change that before this game dies. /sarcasm off
The point, objectively, is that Fighter Ace, in 13 years, never had side balance issues... and they never had a team-switch time limit. It always balanced out. The horders were always offset by the stat queens who flew the smaller sides for more points.
The OP used a failed game as an example of how this game should be run is completely illogical.
False and false. I am not the OP, nor did I use a failed game as an example of how this one "should be run" (unless you claim that making one similar change is the same as making run the same way, in which case this game is being run the same as Warbirds, which is now dead).
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As soon as you guys that want the ENY limit changed can figure out how to stop the countless griefers from ruining it, let me know, then I will be all for it.
I don't want the ENY limit changed, I want the switch time changed. Perhaps you meant to address that? Very well, there is nothing side-switching griefers can do to ruin the game for me or anyone else who plays in a non-lame manner, i.e, up a plane (which the DAR tells the whole arena you have done), fly towards an enemy concentration, and fight. If anyone actually cares enough to make CV-hiding, bomber toolshedding, and NOE missions fail more regularly than current (which I DOUBT) then *good*.
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Someone obviously never learned logic and reasoning. Correlation does not imply causation.
Whether or not Fighter Ace shut its doors has nothing to do with how its sides balanced. Fighter Ace also had much higher player numbers during off-peak hours when it closed that than AH does currently - does that mean that AH is dying? War Birds is dead and they used the same icon system we have here - maybe we should change that before this game dies. /sarcasm off
The point, objectively, is that Fighter Ace, in 13 years, never had side balance issues... and they never had a team-switch time limit. It always balanced out. The horders were always offset by the stat queens who flew the smaller sides for more points.
False and false. I am not the OP, nor did I use a failed game as an example of how this one "should be run" (unless you claim that making one similar change is the same as making run the same way, in which case this game is being run the same as Warbirds, which is now dead).
A personal attack.
I don't want the ENY limit changed, I want the switch time changed. Perhaps you meant to address that? Very well, there is nothing side-switching griefers can do to ruin the game for me or anyone else who plays in a non-lame manner, i.e, up a plane (which the DAR tells the whole arena you have done), fly towards an enemy concentration, and fight. If anyone actually cares enough to make CV-hiding, bomber toolshedding, and NOE missions fail more regularly than current (which I DOUBT) then *good*.
Yessir, I mis spoke, I did mean side switching.
Sirs, why do you think HiTech does not change it?
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There are many guys who revel in their ability to game the game for an advantage. You do not think they are going to switch sides to gain that advantage?
I don't think that such people can do much negatively compared to the large positive of being able to switch sides. Nearly everything has a mix of affects, some good, and some bad. If the good outweighs the bad, then it's good to do it. In this case, I think that the good is large and that the bad is negligible.
The bottom line for me is, I trust HiTech to make the right decisions for gameplay. I trust that he has also seen these countless threads about switching sides. I don't know what else to say that would carry more weight than that sir, :salute
I think he makes good decisions. Also, things evolve over time, and there are changes made to the game over time. To me, there is plenty of action and fun in prime time, so no adjustments seem to be needed there. Well outside of prime time, however, there are many fewer players, and so effects come into play that aren't there during prime time -- namely not being able to find good fights anymore. There are two ways to help that: allowing people to switch sides and smaller maps (or more-focused fighting areas). I think that both would be good to implement off peak.
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Curious what the original reason for the 12 hour rule was anyways?
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A personal attack.
Pointing out that you made of the logical fallacy of equating a SINGLE freaking case of correlation with causation is hardly a personal attack. Don't cry personal attack because made use of this error for a flippant remark. Do you seriously assert that unlimited switches ruined Fighter Ace, or do you withdraw that bit of sophistry?
Yessir, I mis spoke, I did mean side switching.
Sirs, why do you think HiTech does not change it?
No idea. Perhaps he was getting too many emails about "spiez", a matter IMO best addressed by use of the delete+block sender function.
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12 Hours is just what it was before we had Blue and Orange Late war arenas.
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Pointing out that you made of the logical fallacy of equating a SINGLE freaking case of correlation with causation is hardly a personal attack. Don't cry personal attack because made use of this error for a flippant remark. Do you seriously assert that unlimited switches ruined Fighter Ace, or do you withdraw that bit of sophistry?
He, not you, basically said my education was not high enough to know enough to have an opinion. And I stand by my remark that a failed game is not what I would want to base a viable game on. I never said that side switching was the case of the failure.
I am out of this thread sirs, :salute
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He, not you, basically said my education was not high enough to know enough to have an opinion.
No I didn't. In fact, basic education does not cover abstract logic and reasoning. Even most colleges don't even require it as a course.
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This thread has too much "stating it while not really stating it".
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OI YOU!....yes,you...I see you looking....Change the switch time to 1 hour min during off peak....this will make me happy...and if i'm happy then everyone is happy got it... and if this isn't the case...at least i'm happy.... Do it....do it now!!
If you don't...I will continue to play this game...everyday!....I will moan and groan but I will play...usually the moaning and groaning is because I messed up...but it isn't my fault....it isn't I tell you....
In fact let's settle this the AH way....DA....that is where the best of the best of the best are made....also decisions/bets are won and lost....I have been playing for well over a year now..and my ego is Huge bro.....Huge!!....
In all seriousness please take into consideration the switchtime....changing from one side to another only to find...yes it has lower numbers...but all those are at one base on a rampage is a little frustrating to say the least....I can spend 2 hours of my time jumping from shore base to shore base waiting for a cv attack if i'm lucky..(predominantly a defender of my land...which ever piece i am playing
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You guys might want to be intellectually fair and ask for an explanation of why FA failed or was economically forced to close it's doors. The two phenomenon are none assoiciative sources of causation. Companies with great ideas and products close their doors all the time due to a lack of funds, not the fault of the idea or product. More often the fault of management.
Since all of us accept in WW2 aircraft design there were stinkers that had unique properties that were carried on into winners. You cannot paint FA against the canvas of AH in a broad brush approach. More honestly would be looking at the two communities and why FA seemed more able to self regulate itself while in our game, if Hitech exposes the game to being screwed by a few. They will screw the game right up to the closing of it's doors and the bankruptcy judge bangs the last gavel.
We are a community that tears itself apart over simple things like meth addicts with no respect for the host.
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FA died because they underestimated the value of advertising, rested on their laurels and eventually came to the conclusion that they would never recoup the investment that a total rewriting of the code (the long anticipated, never realized major update) would be.
My conclusion....dont rest on your laurels....
:salute Nishizwa
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FA died because they underestimated the value of advertising, rested on their laurels and eventually came to the conclusion that they would never recoup the investment that a total rewriting of the code (the long anticipated, never realized major update) would be.
My conclusion....dont rest on your laurels....
:salute Nishizwa
'tis the wise words of all successful business owners...make hay while it's sunny, sit in comfort when the weather aint so great.
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:aok :aok
I agree :aok
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Rumor has it advertisements have been sent and more in the works. Hitech has been duct taped to his chair and the door welded shut. While Waffle is touring WW2 battle fields and military installations world wide stealing their designs.
Looks to me like a bumper crop's been sowed.
Anyone got inside hints on when we sample the harvest?