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Help and Support Forums => Help and Training => Topic started by: Latrobe on March 11, 2014, 06:10:59 AM

Title: Dogfight Review - Lemmy
Post by: Latrobe on March 11, 2014, 06:10:59 AM
Here you go Lemmy. Here's the review on your fight and what you did right and what you can work on.  :aok  :salute

https://www.youtube.com/watch?v=aIZ3CbkQDwc
Title: Re: Dogfight Review - Lemmy
Post by: LCADolby on March 11, 2014, 07:02:48 AM
Sound advice  :aok
Title: Re: Dogfight Review - Lemmy
Post by: R 105 on March 11, 2014, 07:43:54 AM
 :aok
Title: Re: Dogfight Review - Lemmy
Post by: Rogue9Volt on March 11, 2014, 10:17:04 AM
Thanks Latrobe!

Good advice...  You answered a couple of big questions about the merge for me..

<S>
Title: Re: Dogfight Review - Lemmy
Post by: morfiend on March 11, 2014, 05:05:50 PM
 I would like to make 1 small correction!  Compressability,in the 109's they dont compress until aprox .76 mach this is around 500mph.  What happens in the 109's above about 420mph is stiffening of control surfaces much like you find in the zero fighters.

   It's not a big deal but many players are confussed about this and I thought I would try to enlighten a few.



   :salute
Title: Re: Dogfight Review - Lemmy
Post by: steely07 on March 11, 2014, 07:27:50 PM
I'm really enjoying these reviews, keep them coming please :)
Title: Re: Dogfight Review - Lemmy
Post by: Rogue9Volt on March 11, 2014, 08:03:48 PM
Good point, Morf!
<S>

Thankfully, compressing is usually not an issue for me...  But that's really good to know.  I tend to chop throttle and use the rudder as a brake when I dive from high alt; or spiral down.
Title: Re: Dogfight Review - Lemmy
Post by: ink on March 11, 2014, 11:06:02 PM
real nice bud....


my first thought was if I was new and didn't know what a lift vector was when you first mention it a quick photo showing a description would be cool...I did see at the end a link to a site for reading about it which was cool....

great idea man. :aok

Title: Re: Dogfight Review - Lemmy
Post by: Latrobe on March 11, 2014, 11:15:08 PM
real nice bud....


my first thought was if I was new and didn't know what a lift vector was when you first mention it a quick photo showing a description would be cool...I did see at the end a link to a site for reading about it which was cool....

great idea man. :aok



That's my idea when I finally get enough tutorial videos done is to have a link to videos related to what they need to work on at the end that they can click on and watch.  :aok
Title: Re: Dogfight Review - Lemmy
Post by: Debrody on March 12, 2014, 06:30:09 AM
Top notch.

2 notes:
-the torque is the biggest blessing of the 109s (190s too)
-"chop throttle, he will fly right by"    Its all about energy (plain outturning, outcimbing, rope) vs angles (overshooting, reversing, etc). In a same planes duel, the key is to judge the opponents energy state. If he has more, you can either use your lower speed to gain better angles or try to equalize the energy states (he might gain some angles on you during this process). If you have more, dont waste it unless you have a clear opportunity to get a sure shot on the opponent. After you see every fight from this point of view, comes the freestyle: doing silly moves what gives you a little chance for winning but at least you look good while being shot down - or just sweeping the floor with the opponent in 2 turns.
Title: Re: Dogfight Review - Lemmy
Post by: Max on March 12, 2014, 09:51:58 AM
Another great analysis Latrobe. Checked out your link and watched a few more vids...great stuff!
Title: Re: Dogfight Review - Lemmy
Post by: Skyyr on March 12, 2014, 11:03:42 AM
Top notch.

2 notes:
-the torque is the biggest blessing of the 109s (190s too)
-"chop throttle, he will fly right by"    Its all about energy (plain outturning, outcimbing, rope) vs angles (overshooting, reversing, etc). In a same planes duel, the key is to judge the opponents energy state. If he has more, you can either use your lower speed to gain better angles or try to equalize the energy states (he might gain some angles on you during this process). If you have more, dont waste it unless you have a clear opportunity to get a sure shot on the opponent. After you see every fight from this point of view, comes the freestyle: doing silly moves what gives you a little chance for winning but at least you look good while being shot down - or just sweeping the floor with the opponent in 2 turns.

This.
Title: Re: Dogfight Review - Lemmy
Post by: -error on March 12, 2014, 01:45:08 PM
Thanks for this awesome fight review.
Would you please elaborate more on throttle management as it seems counter intuitive for me to chop throttle when I'm not on boogey 6.
Title: Re: Dogfight Review - Lemmy
Post by: ink on March 12, 2014, 02:52:49 PM
Thanks for this awesome fight review.
Would you please elaborate more on throttle management as it seems counter intuitive for me to chop throttle when I'm not on boogey 6.

the slower plane can most often "get around" faster....

dropping throttle also has the effect of making the nose heavy....allowing gravity to help in nose lo maneuvers...


others can describe it better.
Title: Re: Dogfight Review - Lemmy
Post by: Latrobe on March 12, 2014, 06:40:57 PM
Thanks for this awesome fight review.
Would you please elaborate more on throttle management as it seems counter intuitive for me to chop throttle when I'm not on boogey 6.

Have you taken a look at this film as well? > https://www.youtube.com/watch?v=dTBfUo-fScY
I explain throttle management the best I can in it.


Using Lemmy's fight here as a good example since it was a same plane match up. This means both planes will turn at the same rate, climb at the same rate, dive at the same rate, fly at the same speeds, etc etc. So the only way to gain your opponents 6 is if you simply out fly him with better ACM or using throttle work to help force overshoots. At the end of Lemmy's fight his opponent was squarely on his 6 and since they are flying the same plane and flying roughly the same speed, no matter what move Lemmy makes his opponent can easily match it. As others have already stated, generally the slower you get the tighter the turn you can pull. This doesn't apply all the time as at a certain point you will get too slow and you can't turn as tight anymore or start stalling, but generally a 109G2 (as an example) flying at 250mph can turn a tighter circle than a 109G2 flying at 350mph, and that's what Lemmy needed to do in order to force the overshoot at the end and go on the offensive again. How does he do this though? Pulling tight turns bleeds speed and can help in some cases, but not this one (same plane match up) as his opponent is flying the same plane, can pull the same turn as him and bleed the same amount of speed. So Lemmy really gets no where by simply pulling tight turns. The key is pulling your throttle back. Your opponent can never tell when you chop your throttle unless he has amazing Energy reading abilities (which most people don't have), so if Lemmy chops his throttle to say 60% and pulls hard into the 109 he will bleed FAR more speed than the 109 pulling the same turn at full throttle. As Lemmy gets slower than the 109 he starts pulling a tighter turn and the 109 starts to drift out from Lemmy's 6 and starts overshooting because of 2 thing: 1 - Lemmy is pulling a tighter turn which is thanks to, 2 - Lemmy has chopped his throttle while the 109 is still at full throttle. This speed difference also means the 109 starts closing in much faster now and that speed and not being able to make the turn will force him out in front of Lemmy.