Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Sunka on March 19, 2014, 04:38:29 PM

Title: I lasted two minuets.
Post by: Sunka on March 19, 2014, 04:38:29 PM
I was watching YouTube, Aces High videos and a great big add under it with a little game to play was World of war planes,saying free d/l and such and such.
So never playing many other WWII combat sim's i thought I'll give it a try.
Man it was such a gamey game,took me 2 min to decide this was crappy crapity crap. Really makes me appreciate AH and its flight models.

Now why do i have to see a World of Warplanes add on YouTube when I'm watching AH stuff and NOT see an AH add?

 
Title: Re: I lasted two minuets.
Post by: homersipes on March 19, 2014, 04:40:00 PM
 :lol I have a friend that was wanting me to try warthunder, that game sux compared to AH :rock they are all like arcade games. 
Title: Re: I lasted two minuets.
Post by: Ack-Ack on March 19, 2014, 04:41:46 PM
You guys should see the DCS World commercials that are playing on the Military Channel, rip off copy of AH's old commercials, complete with the ending "Are you up to the challenge?". 

ack-ack
Title: Re: I lasted two minuets.
Post by: BnZs on March 19, 2014, 04:44:04 PM
But I see advertisements for that and War Blunder every time I open up a magazine like "Air Classic" or watch gun camera footage on Youtube, and my mind screams "WHY IS THERE NOT AN ACES HIGH ADVERTISEMENT HERE???"
Title: Re: I lasted two minuets.
Post by: ReVo on March 19, 2014, 04:57:21 PM
But I see advertisements for that and War Blunder every time I open up a magazine like "Air Classic" or watch gun camera footage on Youtube, and my mind screams "WHY IS THERE NOT AN ACES HIGH ADVERTISEMENT HERE???"

Because I hate to say it, but most people will take War Blunder and it's easy to learn and master arcade style over Aces High.
Title: Re: I lasted two minuets.
Post by: Sunka on March 19, 2014, 04:57:57 PM
Because I hate to say it, but most people will take War Blunder and it's easy to learn and master arcade style over Aces High.


Not if AH got to em first.
Title: Re: I lasted two minuets.
Post by: Sunka on March 19, 2014, 04:58:56 PM
I could never play a GAME like that after i learned this combat sim.
Title: Re: I lasted two minuets.
Post by: BnZs on March 19, 2014, 05:01:06 PM
Because I hate to say it, but most people will take War Blunder and it's easy to learn and master arcade style over Aces High.

I'm not sure this applies to people reading Air Classic or watching WWII gun camera footage. I think realism sells with people like them/me/us.
Title: Re: I lasted two minuets.
Post by: kilo2 on March 19, 2014, 05:03:21 PM
So you're in to classical dance
Title: Re: I lasted two minuets.
Post by: Lusche on March 19, 2014, 05:08:23 PM

Not if AH got to em first.

It's not all that simple.  ;)

Quite a number of players, even long time ones, went from AH to WT, for various reasons.
Title: Re: I lasted two minuets.
Post by: Sunka on March 19, 2014, 05:10:10 PM
It's not all that simple.  ;)

Quite a number of players, even long time ones, went from AH to WT, for various reasons.
This is a major SMH moment,after trying it once.
Title: Re: I lasted two minuets.
Post by: RedBull1 on March 19, 2014, 05:12:49 PM
It's not all that simple.  ;)

Quite a number of players, even long time ones, went from AH to WT, for various reasons.
^ this, WT/WoWP isn't that bad, great graphics, FM's ok in full realism, but biggest thing for me is you don't have to deal with as many ack running, wirble camping, fly 4 sectors to keep from fighting you noobs (AKA 90% of the AH population). So that's at least one huge thing it has over AH.
Title: Re: I lasted two minuets.
Post by: Lusche on March 19, 2014, 05:13:06 PM
This is a major SMH moment,after trying it once.

No idea what SMH is...

But I think you may be projecting your own motivations onto others to some extend. Some of them are very active for a long time in WT now.

Different people do look for different things in games... and yes, AH IS a game too  ;)
Title: Re: I lasted two minuets.
Post by: Sunka on March 19, 2014, 05:16:33 PM
No idea what SMH is...


http://www.urbandictionary.com/define.php?term=smh

Old people.   :neener:

 :salute

Title: Re: I lasted two minuets.
Post by: Sunka on March 19, 2014, 05:17:44 PM


Different people do look for different things in games... and yes, AH IS a game too  ;)
Its different if i cant sit outside the plane though by far.
Title: Re: I lasted two minuets.
Post by: Lusche on March 19, 2014, 05:18:06 PM
Old people.   :neener:



 :lol

Probably more like: DIfferent language people  :P
Title: Re: I lasted two minuets.
Post by: Sunka on March 19, 2014, 05:20:51 PM

 :lol

Probably more like: DIfferent language people  :P
No No, no worries Lusche i got nothing but respect for my elders.  :D
 :cheers:
Title: Re: I lasted two minuets.
Post by: Lusche on March 19, 2014, 05:21:32 PM
 :furious  :old:
Title: Re: I lasted two minuets.
Post by: SirNuke on March 19, 2014, 05:23:12 PM
so whats SMH anyway? has anything to do with classical dance? I'm so confused  :rolleyes:
Title: Re: I lasted two minuets.
Post by: Sunka on March 19, 2014, 05:26:27 PM
so whats SMH anyway? has anything to do with classical dance? I'm so confused  :rolleyes:
Dance? no ,but almost.

Acronym for 'shake my head' or 'shaking my head.' Usually used when someone finds something so stupid, no words can do it justice. Sometimes it's modified to 'smfh' or 'smmfh' by those that prefer profanity in their internet acronyms.
Title: Re: I lasted two minuets.
Post by: Hoplite on March 19, 2014, 05:29:22 PM
After reading the title I sat here wondering why this had not been moved to OClub.....then I realized you were talking about a game.

(http://www.smiley-faces.org/smiley-faces/smiley-face-whistle-2.gif) :D  :bolt:

Title: Re: I lasted two minuets.
Post by: Changeup on March 19, 2014, 05:30:48 PM
Bottom line?  Most of those players wouldn't last a week playing this game.  That's the challenge that should be given to them.

And when they run away crying just laugh
Title: Re: I lasted two minuets.
Post by: Sunka on March 19, 2014, 05:33:14 PM
After reading the title I sat here wondering why this had not been moved to OClub.....then I realized you were talking about a game.

(http://www.smiley-faces.org/smiley-faces/smiley-face-whistle-2.gif) :D  :bolt:


If i could last 2 min i would so brag about it somewhere!!! :banana:  :P
Title: Re: I lasted two minuets.
Post by: Rich46yo on March 19, 2014, 05:35:28 PM
I didnt care for the game. But I agree AH lost a lot to it. WT and other games.

Such is the power of the modern computer and graphics engines and why Aces High shouldnt worry about modeling anything new except for their graphics update.
Title: Re: I lasted two minuets.
Post by: Sunka on March 19, 2014, 05:37:38 PM
Aces High shouldnt worry about modeling anything new except for their graphics update.
Sure looks like they are,hope we don't have to wait to long.
Title: Re: I lasted two minuets.
Post by: Karnak on March 19, 2014, 07:38:45 PM
http://www.urbandictionary.com/define.php?term=smh

Old people.   :neener:

 :salute


That link had an advert for War Thunder when I clicked on it...
Title: Re: I lasted two minuets.
Post by: guncrasher on March 19, 2014, 07:43:42 PM
I was watching YouTube, Aces High videos and a great big add under it with a little game to play was World of war planes,saying free d/l and such and such.
So never playing many other WWII combat sim's i thought I'll give it a try.
Man it was such a gamey game,took me 2 min to decide this was crappy crapity crap. Really makes me appreciate AH and its flight models.

Now why do i have to see a World of Warplanes add on YouTube when I'm watching AH stuff and NOT see an AH add?

 

that's most likely because you dont have adfree add on.  it took me years to find out youtube had ads.  I thought people had gotten some kind of malware.


semp
Title: Re: I lasted two minuets.
Post by: Sunka on March 19, 2014, 08:45:01 PM
That link had an advert for War Thunder when I clicked on it...
:noid
Title: Re: I lasted two minuets.
Post by: McShark on March 20, 2014, 06:06:01 AM

Not if AH got to em first.

Even then...

To do average in AH you have to invest in stick, hardware and so on. Still the learning curve is, well, steep...

Who will put 40 hours a month in a game and still be beaten to pulp anytime he ups in MA?

The "I am the new Manfred von Richthofen " game's with lotta eyecandy, mouseflyable and easy rewards will always make it over AH.....

Anyhow, HTC should put ads on Warturd videos because some of those might look any further than their gamekeyboard.....  :devil
Title: Re: I lasted two minuets.
Post by: BuckShot on March 20, 2014, 07:26:32 AM
I played fighter ace for years. Had I known about aces high, I would have switched immediately. I didn't look for another game until fa shut down.

There may be folks in turd thunder who would immediately switch to ah if they knew about it and saw it.
Title: Re: I lasted two minuets.
Post by: Hoplite on March 20, 2014, 07:27:07 AM
that's most likely because you dont have adfree add on.  it took me years to find out youtube had ads.  I thought people had gotten some kind of malware.


semp

Yep.  I had the same issue when I came to work for my new employer. Their IT department only supports Internet Explorer and they specifically turn off any pop-up blockers.  So I can't use Firefox or Chrome. Cant use AdBlock Plus. The result? Every damn webpage has "magical" adds that reference some place I visited weeks or months ago. Very annoying. Stupid too from a information security / privacy perspective.  :rolleyes:
Title: Re: I lasted two minuets.
Post by: ozrocker on March 20, 2014, 07:29:52 AM
Thought smh was scratching my head, as in our :headscratch:





                                                                                                                                                          :cheers: Oz
Title: Re: I lasted two minuets.
Post by: TequilaChaser on March 20, 2014, 07:56:30 AM
If one likes WWII plane arcade games and care more about what everything surrounding them looks like, more than they care about the actual dogfight they might be in.... Only then could I possibly understand why people think "awesome graphics" is so damn important...

I've never tryed WoWP's nor would I want to if it isn't any better than WoP/WT...

I find the biggest draw people have to these 2 games, is their play for free unless you want to actually spend money to "power up" your inventory of acquired planes...

Yes some have moved from AH , WB or IL2 etc...  But just saying it like that and not going into detail why they picked up and moved and not understanding any possible ulterior motives they may have had when some left AH or any of those other flight games...

Ibesides.... Downloading an online flight game that takes over 12 Gb's + of space needed before the game even unpacks and installs , was just the first sign of concern, back during WT alpha&beta testing

TC
Title: Re: I lasted two minuets.
Post by: ReVo on March 20, 2014, 08:08:18 AM
^ this, WT/WoWP isn't that bad, great graphics, FM's ok in full realism, but biggest thing for me is you don't have to deal with as many ack running, wirble camping, fly 4 sectors to keep from fighting you noobs (AKA 90% of the AH population). So that's at least one huge thing it has over AH.

Bully has a pretty good point.  :noid
Title: Re: I lasted two minuets.
Post by: lunatic1 on March 20, 2014, 08:10:39 AM
No No, no worries Lusche i got nothing but respect for my elders.  :D
 :cheers:
:rofl
Title: Re: I lasted two minuets.
Post by: lunatic1 on March 20, 2014, 08:11:39 AM
:furious  :old:
:rofl
Title: Re: I lasted two minuets.
Post by: Debrody on March 20, 2014, 08:29:54 AM
but biggest thing for me is you don't have to deal with as many ack running, wirble camping, fly 4 sectors to keep from fighting you noobs (AKA 90% of the AH population)
yea this is what sucks in AH. The rest is awesome though.
Title: Re: I lasted two minuets.
Post by: Hoplite on March 20, 2014, 09:01:05 AM
Simple answer for the runners:  Fly planes others are less likely to run from and think are easy prey.  It's not a cureall but I find it helps.  

Some quotes from Sun Tzu to ponder:  

All warfare is based on deception. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.

Hold out baits to entice the enemy. Feign disorder, and crush him.

Pretend inferiority and encourage his arrogance.

Edit:  The last quote in particular is worth remembering. Arrogance acquired from flying Spits/Ponys/LA7s/Doras is rather common place in the LW MA...
Title: Re: I lasted two minuets.
Post by: lunatic1 on March 20, 2014, 09:19:35 AM
Even then...

To do average in AH you have to invest in stick, hardware and so on. Still the learning curve is, well, steep...

Who will put 40 hours a month in a game and still be beaten to pulp anytime he ups in MA?

The "I am the new Manfred von Richthofen " game's with lotta eyecandy, mouseflyable and easy rewards will always make it over AH.....

Anyhow, HTC should put ads on Warturd videos because some of those might look any further than their gamekeyboard.....  :devil
hehe i don't have a life-so i spend 100 to 150 hours a week on this game
Title: Re: I lasted two minuets.
Post by: BluBerry on March 20, 2014, 09:35:22 AM


there are 168 hours in a week, sure you don't mean per month?
Title: Re: I lasted two minuets.
Post by: BnZs on March 20, 2014, 12:28:50 PM
Simple answer for the runners:  Fly planes others are less likely to run from and think are easy prey.  It's not a cureall but I find it helps.  
Been saying that for years myself, yet people still up maneuver-kites and get mad when someone's rocket-brick skeddadles from them instead of dying.


Title: Re: I lasted two minuets.
Post by: SilverZ06 on March 20, 2014, 12:51:42 PM
It doesn't help that AH looks like it is running the same graphics engine as Oregon Trail. Hopefully the new graphics update will bring some more players in. For the average gamer seeing ads for WT or AH for the first time, they will choose WT to try first based solely on looks alone. Once they get accustomed to WT it will be hard to convert them to AH especially with such a steep learning curve.
Title: Re: I lasted two minuets.
Post by: lunatic1 on March 20, 2014, 01:05:47 PM

there are 168 hours in a week, sure you don't mean per month?
hehe yeah i ment month--my life ain't that bad lol.
Title: Re: I lasted two minuets.
Post by: ReVo on March 20, 2014, 01:34:10 PM
Simple answer for the runners:  Fly planes others are less likely to run from and think are easy prey.  It's not a cureall but I find it helps.  

Some quotes from Sun Tzu to ponder:  

All warfare is based on deception. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.

Hold out baits to entice the enemy. Feign disorder, and crush him.

Pretend inferiority and encourage his arrogance.

Edit:  The last quote in particular is worth remembering. Arrogance acquired from flying Spits/Ponys/LA7s/Doras is rather common place in the LW MA...

People run from everything in this game. Spit16's and N1k's run from my damn P40F.
Title: Re: I lasted two minuets.
Post by: SirNuke on March 20, 2014, 01:39:40 PM
Even then...

To do average in AH you have to invest in stick, hardware and so on. Still the learning curve is, well, steep...

Who will put 40 hours a month in a game and still be beaten to pulp anytime he ups in MA?

The "I am the new Manfred von Richthofen " game's with lotta eyecandy, mouseflyable and easy rewards will always make it over AH.....

Anyhow, HTC should put ads on Warturd videos because some of those might look any further than their gamekeyboard.....  :devil

people like difficult games

Starcraft II, LoL, CounterStrike, Street Fighter IV are all difficult yet very popular games. These games offer easy ways to compete with others on an equal footing, while AHII, not so much.
Title: Re: I lasted two minuets.
Post by: BluBerry on March 20, 2014, 01:40:34 PM
People run from everything in this game. Spit16's and N1k's run from my damn P40F.

^ I agree.

Its not about the plane, its about how fast you make them aware your not a noob stick. The guys who are  :huh after you "magically" got on their 6 in the first turn always dive out and run.
Title: Re: I lasted two minuets.
Post by: Hoplite on March 20, 2014, 01:42:26 PM
People run from everything in this game. Spit16's and N1k's run from my damn P40F.

Sadly true.  Still....remember one more quote which may or may not have been from PT Barnum:

"There's a sucker born every minute."

 :D

All kidding aside...I appreciate the ones that do fight.  I appreciate it even more when I beat them!   :rock


Title: Re: I lasted two minuets.
Post by: ReVo on March 20, 2014, 01:45:38 PM
^ I agree.

Its not about the plane, its about how fast you make them aware your not a noob stick. The guys who are  :huh after you "magically" got on their 6 in the first turn always dive out and run.

My personal favorite are the guys who see you at co-alt but still dive out to try and pick somebody on the deck then continue straight to their ack.
Title: Re: I lasted two minuets.
Post by: Hoplite on March 20, 2014, 01:47:15 PM
^ I agree.

Its not just about the plane, its about how fast you make them aware your not a noob stick. The guys who are  :huh after you "magically" got on their 6 in the first turn always dive out and run.

Fixed!  :)

Couldn't agree more.  Thus:


Hold out baits to entice the enemy. Feign disorder, and crush him.

Pretend inferiority and encourage his arrogance.


Flying a big ugly two engined plane that looks like a bomber can help....flying like you don't know what you are doing helps even more.  I'm great at this last part.....mainly because I really DO NOT have any idea what I am doing!  :D
Title: Re: I lasted two minuets.
Post by: BluBerry on March 20, 2014, 01:48:31 PM
My personal favorite are the guys who see you at co-alt but still dive out to try and pick somebody on the deck then continue straight to their ack.

this happens once you get a good farming spot going on, they start avoiding your model of aircraft all together.
Title: Re: I lasted two minuets.
Post by: Skyyr on March 20, 2014, 02:30:47 PM
^ this, WT/WoWP isn't that bad, great graphics, FM's ok in full realism, but biggest thing for me is you don't have to deal with as many ack running, wirble camping, fly 4 sectors to keep from fighting you noobs (AKA 90% of the AH population). So that's at least one huge thing it has over AH.

I think that's because the stat and scoring here promote that sort of flight style.

With the exception of raw fighter score, every other ranked stat promotes vulching, teaming, and running from even fights. I'm not saying in any way that it prevents people from being successful, but it does promote a cowardly style of play your average pilot.
Title: Re: I lasted two minuets.
Post by: bangsbox on March 20, 2014, 03:27:01 PM
I fly until I die or run out of ammo/gas... that being said, i dont land much lol 
Title: Re: I lasted two minuets.
Post by: lunatic1 on March 20, 2014, 03:44:55 PM
People run from everything in this game. Spit16's and N1k's run from my damn P40F.
i won't run from ya--i'll fight ya--i may die 20 times but i'll up..and i'll try not to ho--i been trying to break that habbit
Title: Re: I lasted two minuets.
Post by: palef on March 20, 2014, 04:16:01 PM
So you're in to classical dance

You know why you're not allowed to smile when dancing a minuet? Cos back when minueting was cool everyone had rotten teeth.
Title: Re: I lasted two minuets.
Post by: morfiend on March 20, 2014, 04:18:15 PM
I think that's because the stat and scoring here promote that sort of flight style.

With the exception of raw fighter score, every other ranked stat promotes vulching, teaming, and running from even fights. I'm not saying in any way that it prevents people from being successful, but it does promote a cowardly style of play your average pilot.


   This is simply because so many who profess to not care about score actually do and can quote their hit% or rank. While I do agree HTC should have a scoring and rank system I dont think it needs to be available in the clipboard. Yes I know the CV control but a simple you dont have the rank message would do.

  Also those who say that AH has a steep learning curve,I think this is wrong to me AH is a series of steps. You learn a skill and put it to use and eventually you plateau,then you need to add something to your bag of tricks to get better. So this to me is a series of steps as opposed to a curve.

  Oh and I lasted 2 mins once,all the wife said was"what's got into you!"   :devil





    :salute
Title: Re: I lasted two minuets.
Post by: ink on March 20, 2014, 04:23:50 PM

....

  Oh and I lasted 2 mins once,all the wife said was"what's got into you!"   :devil





    :salute


 :rofl :rofl
Title: Re: I lasted two minuets.
Post by: craz07 on March 20, 2014, 04:24:25 PM
I fly until I die or run out of ammo/gas... that being said, i dont land much lol  

You have to kind of make some concessions's at times.. yes the gamesmanship needs to be there..  but who puts points on your table at the end of the day?  I  try to give the best fight I can also.. but man nothing better than landing back home safe and sound after a good sortie..
Title: Re: I lasted two minuets.
Post by: DREDIOCK on March 21, 2014, 05:42:01 AM
My personal favorite are the guys who see you at co-alt but still dive out to try and pick somebody on the deck then continue straight to their ack.

Even better are the ones that start on your high 6 with both alt and E advantage. Make one pass and miss then instead of maintaining their advantage,head straight down to ack and sprint back and forth between their field and town
Title: Re: I lasted two minuets.
Post by: Scca on March 21, 2014, 07:37:05 AM
^ I agree.

Its not about the plane, its about how fast you make them aware your not a noob stick. The guys who are  :huh after you "magically" got on their 6 in the first turn always dive out and run.
And this is why I fly a 47M. Their run option usually doesn't pay off...

I usually come in to a fight at 18-20K and fast.  Not because I am an "alt monkey", it's because it pushes all the 190's and Pee-51's down to the deck so I can proceed to the rest of the fight without their interference.  By the time they return to their perch, I am RTB with 2+kills (or reupping from being sent to the tower) Even if I don't get a kill, the glee I feel when a lone 47 shows up co-alt, they make one failed HO pass then drop to the deck or head to their ack.  I LIVE for the reverse. 
Title: Re: I lasted two minuets.
Post by: Changeup on March 21, 2014, 10:16:18 AM
I think that's because the stat and scoring here promote that sort of flight style.

With the exception of raw fighter score, every other ranked stat promotes vulching, teaming, and running from even fights. I'm not saying in any way that it prevents people from being successful, but it does promote a cowardly style of play your average pilot.

And you'll notice my sig reflects these facts
Title: Re: I lasted two minuets.
Post by: Hoplite on March 21, 2014, 11:41:20 AM
Since I do try to land my kills I suppose I do care about K/d in a detached sort of way.  Overall rankings..."stars"...etc....could care less.

I will admit I occastionally look at my hit percentages hoping in vain that they will improve.   :cry

I have no issue with people who play for score as long as that doesn't completely drive their actions and fighting style in game.  There is a difference with possessing amazing skills which result in a high rank and being a bunghole who never fights for fear of damaging score or ranking.  These later types tend to do things like spend the majority of their time vulching to pad stats hoping to fool others into thinking they are the second coming of Galland.  That's dishonest.
Title: Re: I lasted two minuets.
Post by: Skyyr on March 21, 2014, 12:52:49 PM
And you'll notice my sig reflects these facts

I'd like to see a weighted scoring system, where quantity directly weighs/affects the quality across the board. What I see here in AH is people flying 5-10 fighter missions, group-vulching a capped base, and getting 10:1 (randomly picked number for emphasis) kill ratios... but then they land them, and then proceed to fly Ground Attack missions for the remainder of the tour, keeping their fighter stats frozen in the top ranks, where they then struggle to maintain 2:1 ratios.

Quality is always more important, but there's a point where you must have a quantity of quality to accurately reflect that quality.

Someone who has a 10:1 kill ratio, with 10 kills... that's not indicative of anything more than luck. Someone with 50 kills and 5 deaths... they're probably decent, but anyone can accomplish that. 250+ kills? There's a clear pattern that they're regularly killing 10 opponents for each of their deaths. I'm picking arbitrary numbers, but you get the point.

We had the same problem in Fighter Ace, so the fix was to provide sorting tiers. Kills over 1,000, kills over 10,000, etc. This helped weed out all of the posers who flew for easy kills vs. those who could actually hold their own on a regular basis.

The only "weighted" portion of the score right now is raw kills/score... and that's easy to get around. Simply compensate in another stat.
Title: Re: I lasted two minuets.
Post by: BluBerry on March 21, 2014, 12:56:26 PM
This helped weed out all of the posers who flew for easy kills vs. those who could actually hold their own on a regular basis.

careful, round here they are on the side of the posers.

they call it "your 14.95" or something like that.

Title: Re: I lasted two minuets.
Post by: Lusche on March 21, 2014, 01:12:57 PM
I'd like to see a weighted scoring system, where quantity directly weighs/affects the quality across the board. What I see here in AH is people flying 5-10 fighter missions, group-vulching a capped base, and getting 10:1 (randomly picked number for emphasis) kill ratios... but then they land them, and then proceed to fly Ground Attack missions for the remainder of the tour, keeping their fighter stats frozen in the top ranks, where they then struggle to maintain 2:1 ratios.


You can't generalise that. This is by no means typical, nor necessary.
I once had a similar impression until I actually started to evaluate the top ranked fighter pilots in various tours. Against my expectations, only a few players did exhibit such a behaviour, and they were't dominating the top ranks either.

Fighter vs attack mode time for the top 25 ranked fighter pilots of last tour:

(http://i1145.photobucket.com/albums/o507/Snaildude/topfight25_zps28dfb831.jpg)

On average, they spent about 2/3rd of their combined fighter/attack sortie time in fighter mode.


Someone who has a 10:1 kill ratio, with 10 kills... that's not indicative of anything more than luck.

Someone with only 10 kills won't be very high ranked in fighter mode. He simply has to few kill points, thus his killpoint subrank drags is total rank down.
Title: Re: I lasted two minuets.
Post by: Skyyr on March 21, 2014, 01:39:23 PM

You can't generalise that. This is by no means typical, nor necessary.
I once had a similar impression until I actually started to evaluate the top ranked fighter pilots in various tours. Against my expectations, only a few players did exhibit such a behaviour, and they were't dominating the top ranks either.

Fighter vs attack mode time for the top 25 ranked fighter pilots of last tour:

(http://i1145.photobucket.com/albums/o507/Snaildude/topfight25_zps28dfb831.jpg)

On average, they spent about 2/3rd of their combined fighter/attack sortie time in fighter mode.

I agree with your data, but I think it overlooks the nature of flight-style.

I'd like to see a direct comparison of the same 25 pilots, with the Fighter flight stats compared against their Ground Attack stats. My hypothesis is that you'll see a distinct change in stats. Not for every single one of them, but for a good number of them. Of course, I could be wrong, but I've specifically experienced pilots who go into Attack sorties whenever their honey-hole vulching ground dries up. They switch to attack mode until they find a new suitable spot... and then repeat.

I can PM you with the names of several players who I've found doing that this very tour. I'm speaking from experience, although that experience may be limited to a small sample size and not reflected overall.


Someone with only 10 kills won't be very high ranked in fighter mode. He simply has to few kill points, thus his killpoint subrank drags is total rank down.

Maybe 10 kills is too low, but pilots have taken the #1 spot with 50 kills or less, which is virtually the same problem.
Title: Re: I lasted two minuets.
Post by: Lusche on March 21, 2014, 01:59:47 PM
I can PM you with the names of several players who I've found doing that this very tour.


No need to, I know quite a few of them. And in some way I'm amongst them. For the most part I reserve "fighter mode" for long buff hunting missions (apart from those planes where I am not able to chose anything else at all), while attack mode is mainly chosen by me whenever I think there might be a good chance of hunting GV's, troops or killing objects.


The thing is, any form of "weighting" beyond the one we already have (by the measure of kill points rank) will not make any player trying to 'optimize' his score/rank at all cost change his ways. He will simply adjust. And as I tried to show above the "3-5 fighter sorties then switch to attack for the rest of the tour" is not happening that way - at least in LW arena. EW and MW are an entirely different matter due to the very low volume of sorties flown totally and individually.
Title: Re: I lasted two minuets.
Post by: Skyyr on March 21, 2014, 02:17:29 PM

The thing is, any form of "weighting" beyond the one we already have (by the measure of kill points rank) will not make any player trying to 'optimize' his score/rank at all cost change his ways.

I guess I somewhat disagree here. By causing kills to affect the weight of all of the other stats (arbitrary example: like a diminishing-returns multiplier), pilots would be penalized for avoiding fights (while still being penalized for losing a plane / dying). Pilot A, who flies at 25k for twelve hours of the tour and gets 75 kills and 10 deaths would have a lower weight compared to pilot B, who had 1000 kills and 100 deaths.

With the current system, pilot A would win the ranking, all things being equal. With a weighted system, you could take into account that pilot A only has 7.5% of the kills pilot B has, and weight them appropriately.

With the current system, if pilot B was #1 for kills and pilot A was #2 for kills, all of pilot B's additional kills over 76 are useless.  In fact, his extended sortie times can inherently hurt his ranking. While this is obviously an exaggeration of what happens, the fact that it can happen this way, to me, illustrates a flaw in the scoring system.

I just don't see how the glory of the fighter pilot, which celebrates raw numbers of kills, not getting shot down, and taking on superior numbers is anywhere near reflected in the current system of "Kill quickly, fly safe, fly less, and use less ammo."

Just my .02
Title: Re: I lasted two minuets.
Post by: Lusche on March 21, 2014, 02:29:50 PM
I guess I somewhat disagree here. By causing kills to affect the weight of all of the other stats (arbitrary example: like a diminishing-returns multiplier), pilots would be penalized for avoiding fights (while still being penalized for losing a plane / dying). Pilot A, who flies at 25k for twelve hours of the tour and gets 75 kills and 10 deaths would have a lower weight compared to pilot B, who had 1000 kills and 100 deaths.


That already happens

Title: Re: I lasted two minuets.
Post by: FLOOB on March 21, 2014, 02:39:58 PM
Since I do try to land my kills I suppose I do care about K/d in a detached sort of way.  Overall rankings..."stars"...etc....could care less.

I will admit I occastionally look at my hit percentages hoping in vain that they will improve.   :cry

I have no issue with people who play for score as long as that doesn't completely drive their actions and fighting style in game.  There is a difference with possessing amazing skills which result in a high rank and being a bunghole who never fights for fear of damaging score or ranking.  These later types tend to do things like spend the majority of their time vulching to pad stats hoping to fool others into thinking they are the second coming of Galland.  That's dishonest.
so you admit that you could care less
Title: Re: I lasted two minuets.
Post by: Tupac on March 21, 2014, 02:41:10 PM
:lol I have a friend that was wanting me to try warthunder, that game sux compared to AH :rock they are all like arcade games. 

If I don't have much time to play I'll hop on War Thunder. It's not as good as Aces high, but a lot easier to do a quick 10 min battle and head out the door.....
Title: Re: I lasted two minuets.
Post by: FLOOB on March 21, 2014, 02:43:12 PM
It's not all that simple.  ;)

Quite a number of players, even long time ones, went from AH to WT, for various reasons.
Names?
Title: Re: I lasted two minuets.
Post by: Hoplite on March 21, 2014, 03:30:10 PM
so you admit that you could care less

For myself...yep.  Also don't care if others are different and DO care about their stats and rank.
Title: Re: I lasted two minuets.
Post by: SirNuke on March 21, 2014, 04:09:22 PM
The Kill point's total IS weighted in score and players that have a lot of kill points WILL have an advantage over pilots who fly selective fighters sorties. In short: kill a lot of bombers, and even if you die or miss at times your score will be predictably (is that a word) good.
Title: Re: I lasted two minuets.
Post by: SirNuke on March 21, 2014, 04:10:54 PM
And I also would like to add that being aggressive is also rewarded in the score with the kills/hour stat
Title: Re: I lasted two minuets.
Post by: BnZs on March 21, 2014, 04:13:54 PM
I think that's because the stat and scoring here promote that sort of flight style.

With the exception of raw fighter score, every other ranked stat promotes vulching, teaming, and running from even fights. I'm not saying in any way that it prevents people from being successful, but it does promote a cowardly style of play your average pilot.

This is partially true, and partially not. Your kills/time and kills/sortie can definitely be hurt by these practices. For instance, if there are way more green guys than red your chances of getting the kill on that red guy go down. Climbing high or running away also eat up time.

IMO, the two best scenarios for scores both involve CVs: A busy but not overwhelming defense against CV planes in high-performance high-firepower aircraft like Spit16s or LAs offers lots of opportunities to kill laden jabos, Zekes, and other generally easy targets. Neither excessively high alts or excessive timidness is a part of this, you must engage and shoot well.

 The other scenario is capping your own CV in a C-Hog. Many low and less defended bombers will come in from their base. Last time I did this I got 7 kills, got bored, and landed.
Title: Re: I lasted two minuets.
Post by: BnZs on March 21, 2014, 04:18:43 PM
Oh, and virtually no one is flying for rank btw. Number 1, 2, and 3 are out of nearly everyone's reach, so what's the point? We fly for the joy of killing and if we skeddadle it is to deny the other bastage that joy.
Title: Re: I lasted two minuets.
Post by: SirNuke on March 21, 2014, 04:21:56 PM
Oh, and virtually no one is flying for rank btw. Number 1, 2, and 3 are out of nearly everyone's reach, so what's the point? We fly for the joy of killing and if we skeddadle it is to deny the other bastage that joy.

2 or 3 is doable, but its hard to beat the motived dweeb of the month :P
Title: Re: I lasted two minuets.
Post by: BnZs on March 21, 2014, 04:24:48 PM
2 or 3 is doable, but its hard to beat the motived dweeb of the month :P

Really? Getting high rank on the kill points alone involves more flying time than I would put in even if I was locked in solitary confinement with nothing but bread, water, and my AHII rig.

MOtivated? Is there a betting pool? Does #1 get a bottle of his favorite whiskey?
Title: Re: I lasted two minuets.
Post by: FLOOB on March 21, 2014, 04:32:35 PM
For myself...yep.  Also don't care if others are different and DO care about their stats and rank.
I think you meant couldn't care less.
Title: Re: I lasted two minuets.
Post by: The Fugitive on March 21, 2014, 04:48:07 PM
I guess I somewhat disagree here. By causing kills to affect the weight of all of the other stats (arbitrary example: like a diminishing-returns multiplier), pilots would be penalized for avoiding fights (while still being penalized for losing a plane / dying). Pilot A, who flies at 25k for twelve hours of the tour and gets 75 kills and 10 deaths would have a lower weight compared to pilot B, who had 1000 kills and 100 deaths.

With the current system, pilot A would win the ranking, all things being equal. With a weighted system, you could take into account that pilot A only has 7.5% of the kills pilot B has, and weight them appropriately.

With the current system, if pilot B was #1 for kills and pilot A was #2 for kills, all of pilot B's additional kills over 76 are useless.  In fact, his extended sortie times can inherently hurt his ranking. While this is obviously an exaggeration of what happens, the fact that it can happen this way, to me, illustrates a flaw in the scoring system.

I just don't see how the glory of the fighter pilot, which celebrates raw numbers of kills, not getting shot down, and taking on superior numbers is anywhere near reflected in the current system of "Kill quickly, fly safe, fly less, and use less ammo."

Just my .02

And how would your system work with time in game? Some guys fly over a hundred hours a month, and then there are guys like me who fly 20-40 hours on a good month. As the system is now I rank in the top 20%, but never get over 100 kills in a month. In your system my score would be basically thrown out.

HTC has a pretty good score system. Yes there are ways to pad your score to attain a higher rank, but to some that is a game in and of it self. If your looking to rank yourself against other players it would be very difficult .... in this game to come up with a system to do that. Just identifying the parameters would be a chore.
Title: Re: I lasted two minuets.
Post by: Hoplite on March 21, 2014, 07:50:44 PM
I think you meant couldn't care less.

(http://yoursmiles.org/tsmile/emb/t1802.gif)

*ahem* ahhhhhh..... 

Correct.

(http://www.smiley-faces.org/smiley-faces/smiley-face-whistle-2.gif)
Title: Re: I lasted two minuets.
Post by: SirNuke on March 24, 2014, 01:58:44 PM
Really? Getting high rank on the kill points alone involves more flying time than I would put in even if I was locked in solitary confinement with nothing but bread, water, and my AHII rig.

MOtivated? Is there a betting pool? Does #1 get a bottle of his favorite whiskey?

being on the front page is a big enough carrot for a lot of people. Afterall aces high is a sand box-ish game so everyone sets his own challenge

If you look up the score for sirnuke on tour 157 I did achieve #2 fighter with "only" a 5.7 K/D, took me 25 hours tho  :angel: