Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Nimrod45 on March 23, 2014, 10:19:37 PM
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Or just a good stick willing to critisize my abilities!
I am decent but I want to improve. I think my problem is possibly being to agressive and burning up my energy. Anyway I would love to spend some time with somebody in the TA so I could possibly polish my skills and even be a potential threat to sticks like Latrobe! Like that will ever happen, LOL! Right now I am working nights so I can only get on in the mornings and afternoons if that would work for anybody.
Thanks in advance!
Nimrod
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I can help you this week if it's after 12 noon ET and before Friday. Let me know when.
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How about tommorow or Tuesaday, say 6:30PM ET time. I'm in Alaska so that would be 2:30PM my time. Would that work for you?
Nim
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Let's make it Tuesday, 2:30 PM your time.
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See you then. :salute
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If u wanna try BnZ, just teel me: i'll share :rock
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Do you mean Boom and Zoom? I am mostly a furballer, but I would love to learn all dogfighting techniques, so if you are willing to share I am all ears buddy. :salute, just name the time and place.
Nim
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:old:
Boom And Zoom
It will be hard to describe all the aspects of the boom and zoom but basicly, it's an attack type that directly connects with energy fighting and it covers more vertical movement than horizontal changes.
It can be considered as stabbing the bandit from his back and if it's necessary repeating this process with rapid bounces that can be linked to each other.
Every plane designed for this engagement type but some of them are better than the others. It's is the safest and fastest way to neutralize your enemy with using energy advantage and trading it with a swift strike from top side.
There are two types of Boom N Zoom,
-HnC (Hit and Climb)
-HnR (Hit and Run)
Hit and Climb Hit and Climb is not a single move, it's a combination of several moves those directly connected with energy fighting. This "BnZ" tactic that starts with a powerful dive, an engagement and ends with a climb as separation.
It demands:
Better performance over the enemy (based on speed and climb rates)
Higher speed
Higher position
Better firepower
Shorter engagement time
After the climb, it can be repeated, but this will make you more defenseless from other threats. It's better to know when you need to disengage from this tactic even if the enemy did not take enough damage to be shot down.
2nd type is the HnR (Hit and Run)
Sometimes HnC will be risky that the bandit can engage you with his secondary guns those are not fixed like bomber turrets.
If you believe that your airframe has much more better firepower and designed for this shorter bounces to eliminate the bandit, HnR will be more safer and effective than HnC.
You will begin with the same way as you do in a HnC but at the end, you will spend your energy with using less movement that will give you more speed at the end, this will be your seperation.
If you need to keep your speed with sacrificing altitude under some circumstances like attacking multiple bandits or shifting into other bandits / shifting into other direction. HnR will be faster than HnC and will be your ticket to get out from the enemy position.
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:old:
Boom And Zoom
It will be hard to describe all the aspects of the boom and zoom but basicly, it's an attack type that directly connects with energy fighting and it covers more vertical movement than horizontal changes.
The essentials of BnZ I would describe as follows:-
SA - Know what you a diving into, don't give up your alt and speed to leave yourself in a situation you can't get out of.
Think about:
1. Where you are diving from and your current situation. Do you have enough speed to be able to guarantee a climb.
2. Where are you diving to. Are you near an enemy base, spawn point or CV? Are you diving onto a single target or multiple targets/threats.
3. Your exit options. If you make this diving pass, how will you exit from the pass and gain alt again?
4. What is likely to be going on in the mind of your target. Are they fixated on the 6 of a friendly, attacking your field, or just waiting for you to dive in and line up a snap shot as you exit?
Think also about which planes are best suited for BnZ. eg. Spit 14, 109K, P51 and which planes are not suitable, eg. Zeros.