Aces High Bulletin Board
General Forums => Wishlist => Topic started by: JimmyD3 on March 27, 2014, 02:26:29 AM
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If the Wirbl is keep its slow turn rate, please raise the ENY from 10 to at least 15 or better yet 20, otherwise give us back the faster turn rate. :pray
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or get rid of eny affecting what plane/gv you can or can't fly at any given moment
:aok
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If the Wirbl is keep its slow turn rate, please raise the ENY from 10 to at least 15 or better yet 20, otherwise give us back the faster turn rate. :pray
The Wirbel rotation speed is correct with the information known & that is in hand. There is contradicting information out there as well yet no Wirbels have been found with the motors that gave it the faster rotation speed. Supposedly there is a Wirbel handbook that lists the faster speed but no one has presented it as of yet. As far as ENY is concerned? I will let others debate that. I use the Ostwind for the most as it was the replacement for the Wirbel as it was found to be not that effective during the war. On that issue I agree with the Germans & find it to be true in AHII. :aok
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Not sure how accurate this is,but:
"The Wirbelwind design met most of these requirements. Vehicle height was kept low by recessing the gun mount into the top of the hull. The recess allowed for a smaller turret design and kept the overall vehicle height well under the 3 meter limit. Addition of a hydraulic traverse to the turret allowed a traversing speed of 60o/sec. A total of 3200 rounds for the four 2cm guns was carried (with storage for spare barrels provided on the sides of the engine compartment)."
Anybody know what our current traverse speed is?
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Perk the wirble!!!! :old:
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Big -1, ether perk the wirble or at least give it tale abstain eny of 5. The wirble is WAY too good and I've seen them on multiple ocastions vulching a runway as well and we've all seen a wirb nest. Many agree that it should be perked, since in the right hands, the OST is better
:salute Coalcat1
P.S This would only persuade people to use the wirb more for perk farming.
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to make up for reduced turret speed in osti and wirb i just keep it in drive and turn the gv and the turret <S> it makes up for it in spades
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Not sure how accurate this is,but:
Anybody know what our current traverse speed is?
It should be 28 degrees per second if set to the hand crank method at the the high gear setting.
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it's not so much the wirble as it is the player firing it..there are a lot of players that are good shots in them.(not me)..if planes didn't dive on fields or runways they wouldn't get shot down...after all thats what wirbs and ostwinds are for..they are anti-aircraft guns..so no you don't need to perk osti's and wirbs--just stay out of there way.. :joystick:
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it's not so much the wirble as it is the player firing it..there are a lot of players that are good shots in them.(not me)..if planes didn't dive on fields or runways they wouldn't get shot down...after all thats what wirbs and ostwinds are for..they are anti-aircraft guns..so no you don't need to perk osti's and wirbs--just stay out of there way.. :joystick:
Anyone seen regular ack guns, other than the fleet ack, used for vulching? Seen plenty of wirbles vulching. I absolutely hate it when someone does that, worse than being vulched by a particular LA pilot...
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Anyone seen regular ack guns, other than the fleet ack, used for vulching? Seen plenty of wirbles vulching. I absolutely hate it when someone does that, worse than being vulched by a particular LA pilot...
grab a field gun or tank and kill him.
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grab a field gun or tank and kill him.
Every time I've seen this, they had some cover in case of someone doing just that.
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Anyone seen regular ack guns, other than the fleet ack, used for vulching? Seen plenty of wirbles vulching. I absolutely hate it when someone does that, worse than being vulched by a particular LA pilot...
silly ack guns are stationary.and fleet guns are stationary--they are on a moving platform.
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I tend to much better with the M16.
Last night caught a undefended vehicle base raid red handed you might say. They were trying for a capture leaving the vehicle hangers up and taking down the field ack. Killed several planes, and two rounds of troops and another C47. Man that was fun. It was pure luck to jump out of the hanger in the M16 at just the right moment. One more minute and it would have been their base. I would guess they were PO'ed.
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I tend to much better with the M16.
Last night caught a undefended vehicle base raid red handed you might say. They were trying for a capture leaving the vehicle hangers up and taking down the field ack. Killed several planes, and two rounds of troops and another C47. Man that was fun. It was pure luck to jump out of the hanger in the M16 at just the right moment. One more minute and it would have been their base. I would guess they were PO'ed.
wtg
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I tend to much better with the M16.
Last night caught a undefended vehicle base raid red handed you might say. They were trying for a capture leaving the vehicle hangers up and taking down the field ack. Killed several planes, and two rounds of troops and another C47. Man that was fun. It was pure luck to jump out of the hanger in the M16 at just the right moment. One more minute and it would have been their base. I would guess they were PO'ed.
lol fantastic timing
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How about.....
You stop bailing when you hear a bomb whistle
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Big -1, ether perk the wirble or at least give it tale abstain eny of 5. The wirble is WAY too good and I've seen them on multiple ocastions vulching a runway as well and we've all seen a wirb nest. Many agree that it should be perked, since in the right hands, the OST is better
:salute Coalcat1
P.S This would only persuade people to use the wirb more for perk farming.
Err just eny, still don't get why I post from my iPad, dam auto correct! :bhead
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How about.....
You stop bailing when you hear a bomb whistle
I did end sortie because I kept running out of ammo with no supplies around.
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Obviously, the Wirby needs no perk cost. If we look at the three AA platforms, the wirby, Osty, and M16 I think it is safe to say that HTC has them scored about right.
I prefer the Ostwind in most cases, it has greater range and 1 hit stopping power.
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I did end sortie because I kept running out of ammo with no supplies around.
When you hear the whistle you take it like a man!
Otherwise I hope you'll never be able to find a matching pair of socks again.
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I whish they took out the computer range finder in the Wirbie, its just too easy to hit with them.
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I whish they took out the computer range finder in the Wirbie, its just too easy to hit with them.
or shortened the icon range to 2k instead of 6k Since the wirbles rounds can go to 1.7k, I think that the icon range should go to 2k, then after 2.1k 'vanish'. This applies to ALL GVs too. But that's just my opinion. I agree that it is easy to get kills in the wirble, which is why I think the ENY is perfect the way it is for the wirble.
http://www.mediafire.com/download/pxjvf90h7g2ar44/Getting_2_sets_of_lancs_midwar_wirble.ahf
Here is a video proving that.
:salute
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I whish they took out the computer range finder in the Wirbie, its just too easy to hit with them.
i did not know the wirb had a computer range finder
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icon range = computer aided range finder.
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icon range = computer aided range finder.
i see---and i kind of of agree with you..if planes can't see a wirble untill 600 sitting 1200 moving,then a wirble/osti/m16 shouldn't see a plane,lets say 3000k.
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If they keep the wirb the way it is they might as we'll add the German SAM. :old:
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or shortened the icon range to 2k instead of 6k Since the wirbles rounds can go to 1.7k, I think that the icon range should go to 2k, then after 2.1k 'vanish'. This applies to ALL GVs too. But that's just my opinion. I agree that it is easy to get kills in the wirble, which is why I think the ENY is perfect the way it is for the wirble.
http://www.mediafire.com/download/pxjvf90h7g2ar44/Getting_2_sets_of_lancs_midwar_wirble.ahf
Here is a video proving that.
:salute
Are you intending to say a plane can't be seen at a distance further than 2100 yards?
Walk outside, look up.
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I think we should be able to see GV icons from the air at 3k like we used to.
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Perk the wirble!!!! :old:
+100 :old:
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Are you intending to say a plane can't be seen at a distance further than 2100 yards?
Walk outside, look up.
No I'm not saying that. You can see a plane miles and miles away, but you don't have an icon above it giving you the exact (give or take 100-200 yard) distance of the enemy. Some pilots don't like it that they can't see enemy wirbles or GVs until 1200 yards or so. And they definitely don't like being 'baited' over enemy wirbles when chasing a target, then getting shot down. So I thought that lowering the enemy icon distance in a GV to 2k or 3k (as suggested by Lunatic1) and then add another idea that has been tossed around of also while in a GV friendly icon range is shortened to 3k as well (for friendly aircraft). I would keep it at 6k for friendly GVs otherwise we will have friendlies killshotting themselves .
I play with all the tools, land, sea air, guns etc. Viewing this from all the perspectives, I found this to be the most balancing answer (in my opinion). It doesn't give any one side an advantage, and makes it harder to kill a plane while in a wirble. If you know how to aim, this will not change how many kills or deaths you get.
:salute
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No I'm not saying that. You can see a plane miles and miles away, but you don't have an icon above it giving you the exact (give or take 100-200 yard) distance of the enemy.
icons past 1k are in 0.5k increments.
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Perk the wirble!!!!
^ This... they are absolutely ridiculous
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If the wirbles were to be perked I think 1-3 perks would be fair. I believe the firefly is perked at that cost if not mistaken.
(Been 4 months since I've been in game, and 2 more to go before I can fly again, so I might be wrong on the numbers. :cry )
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If the wirbles were to be perked I think 1-3 perks would be fair. I believe the firefly is perked at that cost if not mistaken.
(Been 4 months since I've been in game, and 2 more to go before I can fly again, so I might be wrong on the numbers. :cry )
Wirbels don't need to be perked.
Make them more realistic as to how they operated in WWII with the correct equipment on board. Also one bullet in the top of the open turret & the Wirbel is neutered.
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Wirbels don't need to be perked.
Make them more realistic as to how they operated in WWII with the correct equipment on board. Also one bullet in the top of the open turret & the Wirbel is neutered.
True.
Personally, how the wirble is in game I am comfortable with. It's ENY and 'perk earnage' is fair to what it can do. It's not like you are going to be perk farming in it.
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A good wirbie gunner can easy get 10kills, specially with bait-help and a barn to hide behind, and the guy getting killed did not even see the Wirby.
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A good wirbie gunner can easy get 10kills, specially with bait-help and a barn to hide behind, and the guy getting killed did not even see the Wirby.
If there are ten fools with no SA flying around the wirble.. sure.
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Perk the wirble!!!! :old:
Make it cost the same as a tiger! :old:
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Make it cost the same as a tiger! :old:
Can't disable a Tigers 88MM with a single bullet.
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Can't disable a Tigers 88MM with a single bullet.
No but almost everything with 4 20mms is perked, other then the hurricane 2 and sea hurricane. Therefore, it would only be logical to perk the wirb. :D
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No but almost everything with 4 20mms is perked, other then the hurricane 2 and sea hurricane. Therefore, it would only be logical to perk the wirb. :D
Typhoon - Not perked
FW 190A8 - Not perked
FW 190A4 - Not perked
Mossie 6 - Not perked
Me 410 (6x20mm!) - Not perked
:P
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Typhoon - Not perked
FW 190A8 - Not perked
FW 190A4 - Not perked
Mossie 6 - Not perked
Me 410 (6x20mm!) - Not perked
:P
This is due to ether the ineffectiveness of ether the aircraft, example the 410 in only good at bomber killing, although some can fly it we'll as a fighter, or the ineffectiveness of the gun package. The same is said for Typhoon, where it is not the best fighter in the game, but can be a decent BnZ aircraft. Lastly, the 190s with 4 20mms have hampered turning ability, and the convergence on the 20mms with that gun package is horrible. Lastly, if they where to realistically model the Mossi, then it would still be too slow and still the same big target, so that one doesn't need to be perked. There is a reson these aren't perked, due to one or more major flaws. But the wirble doesn't have any major flaws other than weak armor compaired to other GVs. I've personally seen the take 3+ German 75 rounds from 200 out. So as I've been saying, perk the wirb.
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This is due to ether the ineffectiveness of ether the aircraft, example the 410 in only good at bomber killing, although some can fly it we'll as a fighter, or the ineffectiveness of the gun package. The same is said for Typhoon, where it is not the best fighter in the game, but can be a decent BnZ aircraft. Lastly, the 190s with 4 20mms have hampered turning ability, and the convergence on the 20mms with that gun package is horrible. Lastly, if they where to realistically model the Mossi, then it would still be too slow and still the same big target, so that one doesn't need to be perked. There is a reson these aren't perked, due to one or more major flaws. But the wirble doesn't have any major flaws other than weak armor compaired to other GVs. I've personally seen the take 3+ German 75 rounds from 200 out. So as I've been saying, perk the wirb.
The Mossie is not modeled realistically? Care to explain?
And also you are judging with different standards. You go lengths explaining why this and that plane can't be perked ("slow" "hampered turning ability") but doesn't apply the same kind of factors to the wirbel: Slow (compared to planes basically stationary), no rate of climb at all, extremely vulnerable to even the smallest calibers. Every plane in the game can avoid the Wirbelwind for the most part if he wants to.
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The Mossie is not modeled realistically? Care to explain?
And also you are judging with different standards. You go lengths explaining why this and that plane can't be perked ("slow" "hampered turning ability") but doesn't apply the same kind of factors to the wirbel: Slow (compared to planes basically stationary), no rate of climb at all, extremely vulnerable to even the smallest calibers. Every plane in the game can avoid the Wirbelwind for the most part if he wants to.
In reality, the Mossi was over 30 mph faster than it is in game. And yes, this would make a difference if it was correctly...
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It can be killed by small calibers, but it is rarely killed by anything other than large bombs. Anything that can kill and aircraft from 1.5k out without being spoted and being b#tch and a half to kill should be perked.
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Perk age is really directed to potential frequency of use if un perked. There are only 3 mobile AA platforms in game and two of them are "uber" IMO"........
Lusche will have the numbers but arguments for perking the Osty or the Wirblewind will only be valid when we have more historically commonly used mobile AA to choose from.
I would wish that freindly GV icons had the same range from the air that enemy ones have.
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Every plane in the game can avoid the Wirbelwind for the most part if he wants to.
+1 This is why the wirb shouldn't be perked. They can easily be avoided unlike other perked models such as 262's and Tempest, they can be easily disabled, and are prey to other ground vehicles such as panzers or T34's.
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+1 This is why the wirb shouldn't be perked. They can easily be avoided unlike other perked models such as 262's and Tempest, they can be easily disabled, and are prey to other ground vehicles such as panzers or T34's.
I have seen them fully disable an AFK tiger...
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I have seen them fully disable an AFK tiger...
AFK.... :huh
Remember....wirbelwinds are prey to most gv's, but when you're AFK, you can't shoot him or run from him. He had a lot of time to do whatever he wanted to that tiger.
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AFK.... :huh
Remember....wirbelwinds are prey to most gv's, but when you're AFK, you can't shoot him or run from him. He had a lot of time to do whatever he wanted to that tiger.
I have seen weirder than that..., 3 AFK interpters fly right past my 35k B29s, plus I've killed multiple tanks in my Osti, as well as 3k B29s over TT. Also did a test in a custom arena with this, takes a 3sec burst from 5 feet away from the rear of a tiger. It is possible, just VERY improbable. Oh, did I mention a formation of B29s main gunned by a few tanks, all of these I find less likely than a tiger going AFK for a few mins without knowing enemy GVs are present.
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It can be killed by small calibers, but it is rarely killed by anything other than large bombs. Anything that can kill and aircraft from 1.5k out without being spoted and being b#tch and a half to kill should be perked.
Please. I strafe wirbles down with my 17s fighting V-bases. :)
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Please. I strafe wirbles down with my 17s fighting V-bases. :)
:aok He does, he's gotten me more than once, of course he's not ALWAYS successful. :devil More often than not he looses a couple of bombers.
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:aok He does, he's gotten me more than once, of course he's not ALWAYS successful. :devil More often than not he looses a couple of bombers.
Yeah, unfortunately I go all Maverick from Top Gun and get really over-confident. This happens to me a lot: :ahand
Happened to me today at 103 in TT. :cry