Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Lucifer on March 27, 2014, 03:33:17 PM
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<S>
After hitting 3-4 times the "blackout" zone when doing several high speed manovers, u suddenly cant get out of it for 30s instead of 1-5, even if u stopped turning. Seems "touching" several times the blackout zone (slightly and for 1 sec), it fulfill some kind of arcade gauge that suddenly decides its full and send u 30s in blackout instead of 1-3 sec...
:bhead
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That's not a bug it's a feature. AH models tunnel vision, blackout, and G-LOC. Blackout is just vision and has a quick recovery. G-LOC, loss of conciousness, takes longer to recover.
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<S>
After hitting 3-4 times the "blackout" zone when doing several high speed manovers, u suddenly cant get out of it for 30s instead of 1-5, even if u stopped turning. Seems "touching" several times the blackout zone (slightly and for 1 sec), it fulfill some kind of arcade gauge that suddenly decides its full and send u 30s in blackout instead of 1-3 sec...
:bhead
Very good, you have observed and described what happens with High G maneuvers. Now that you know how it works, it should be easier to avoid those prolonged blackouts.
Does anyone else smell sulphur? :devil
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The amount of time the black out lasts is commensurate with the amount of stress the pilot has endured.
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Agree, except its illogic 3 times x 1 sec lil blackout -separated ofc- suddenly leads to 30 s.... irl blackout is the blood pressure in brain : how comes suddenly, with same manover, its rising by 600% ingame ?! :lol
The amount of time the black out lasts is commensurate with the amount of stress the pilot has endured.
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Agree, except its illogic 3 times x 1 sec lil blackout -separated ofc- suddenly leads to 30 s.... irl blackout is the blood pressure in brain : how comes suddenly, with same manover, its rising by 600% ingame ?! :lol
You are comparing two different things. The visual blackout and unconciousness. They occur separately irl.
Also consider pilot fatigue. Repeated high g lowers your limits.
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You are comparing two different things. The visual blackout and unconciousness. They occur separately irl.
Also consider pilot fatigue. Repeated high g lowers your limits.
Is that actually modeled? I was always under the impression it went more along the lines of 5.9G's ok, as many times as you want to. 6G's short blackout 6.2G's long blackout (number specifics pulled directly from Thin Airtm).
I can't say I've ever noticed the guy actually getting tired. The one thing I have noticed is if you have a short blackout and immediately pull a high G maneuver you get a long blackout pretty much every time.
Wiley.
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Is that actually modeled? I was always under the impression it went more along the lines of 5.9G's ok, as many times as you want to. 6G's short blackout 6.2G's long blackout (number specifics pulled directly from Thin Airtm).
I can't say I've ever noticed the guy actually getting tired. The one thing I have noticed is if you have a short blackout and immediately pull a high G maneuver you get a long blackout pretty much every time.
Wiley.
Basically, a pilot gets X amount of time in a blackout condition (this is cumulative). Once that time has been exceeded, the pilot goes unconscious. Recovery is based on the amount of time not in a blackout condition.
Each time the pilot blacks out, the recovery can be longer if you do those blackouts close together.
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So .... when ya gonna fix this 'bug?' ;)
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Is that actually modeled? I was always under the impression it went more along the lines of 5.9G's ok, as many times as you want to. 6G's short blackout 6.2G's long blackout (number specifics pulled directly from Thin Airtm).
I can't say I've ever noticed the guy actually getting tired. The one thing I have noticed is if you have a short blackout and immediately pull a high G maneuver you get a long blackout pretty much every time.
Wiley.
Pilot fatigue is not modeled in the sense that the pilot gets tired but the G stress is cumulative. Blackout and unconciousness look the same but are different conditions. That's why you can maneuver blacked out but not when unconcious. AH models tunnel vision, blackout, and G-LOC.
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Basically, a pilot gets X amount of time in a blackout condition (this is cumulative). Once that time has been exceeded, the pilot goes unconscious. Recovery is based on the amount of time not in a blackout condition.
Each time the pilot blacks out, the recovery can be longer if you do those blackouts close together.
Thanks! One related question- looking through the "tunnel" count or only when the acreen is completely dark?
Wiley.
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So .... when ya gonna fix this 'bug?' ;)
Two Weeks. :)
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I think they are trying to penalize constant heavy G in some small way because you don't feel what a real pilot does under such stress: Pain. That is a limiting factor even before G-loc/loss of vission is reached.
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Thanks! One related question- looking through the "tunnel" count or only when the acreen is completely dark?
Wiley.
Hey Wiley,
What we call "riding the tunnel" or more specifically pulling high G maneuvering without completely blacking out the screen... Say 3" down to even a 1/2" diameter size eyehole / window to see through, will not count towards AH's accumulating effect....
One has to pull into a full screen blackout, then do it again and again for G-Loc to take affect...
FLS and Skuzzy both have explained how it works and how it can be a short few seconds blackout all the way upwards of even 20, 30 or more seconds... More often then not, a player who pulls to many excessive G's, in quick or rapid succession will likely regain conciousness while looking out the tower windows...
Hope this helps
TC
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Here comes the arcade gauge i was talkin about and suspecting :5x lil blackout = 6th becomes 30s sleep, even if the blackouts werent sustended (for me) : i only TRIGERRED 5 times the blackout system, so the gauge considered next time it was sleeping time : il2 and even WT got realistic blackout systems : it might be time for AH to upgrade their system too and get rid of the arcade gauge.... :rock
Basically, a pilot gets X amount of time in a blackout condition (this is cumulative). Once that time has been exceeded, the pilot goes unconscious. Recovery is based on the amount of time not in a blackout condition.
Each time the pilot blacks out, the recovery can be longer if you do those blackouts close together.
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Here comes the arcade gauge i was talkin about and suspecting :5x lil blackout = 6th becomes 30s sleep, even if the blackouts werent sustended (for me) : i only TRIGERRED 5 times the blackout system, so the gauge considered next time it was sleeping time : il2 and even WT got realistic blackout systems : it might be time for AH to upgrade their system too and get rid of the arcade gauge.... :rock
I recommend that you provide a film of your testing/experimenting with figuring that AH has what you call an arcade gauge... It is not a gauge at all...
Post a link to your film here for us to review...
Also, if you think there is a bug or problem, HTC can take your film and pull probably 99% more data from it than what any of us can get by visually reviewing it....
Hope this helps
TC
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Here comes the arcade gauge i was talkin about and suspecting :5x lil blackout = 6th becomes 30s sleep, even if the blackouts werent sustended (for me) : i only TRIGERRED 5 times the blackout system, so the gauge considered next time it was sleeping time : il2 and even WT got realistic blackout systems : it might be time for AH to upgrade their system too and get rid of the arcade gauge.... :rock
Lucy .... pay attention:
"a pilot gets X amount of time (which you confuse for number of times) in a blackout condition (this is cumulative). Once that time has been exceeded, the pilot goes unconscious. Recovery is based on the amount of time not in a blackout condition (which means your virtual pilot's body will recover if G stress stops - over a period of time."
(If only your true physical body could be measured and individually applied to an algorithm. You may be more frustrated than you are now.)
Now read:
http://avstop.com/AC/AC91-61.html
Then feel free to keep going on about the 'arcade gauge' you're imagining. (Or, better yet, swallow that pride and admit the thread you're trying to defend was baseless.) :aok
P.S. IL2 forums have the developers admitting that they play with the G-Loc settings in a rather haphazard and arbitrary manner (even going so far as to turn them off, entirely). WT basically panders to the arcade customer.
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Yes it is, whatever name u ll use, its the same system : its called an arcade gauge.
Try IL2 or WT, u ll understand what i mean.
I recommend that you provide a film of your testing/experimenting with figuring that AH has what you call an arcade gauge... It is not a gauge at all...
Post a link to your film here for us to review...
Also, if you think there is a bug or problem, HTC can take your film and pull probably 99% more data from it than what any of us can get by visually reviewing it....
Hope this helps
TC
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IL2 is random at best there is no set way the blackouts occur it just happens. You don't ease into greyout then tunnel vision you just black out. and Warthunder.....please bud that game and "realism" should almost never be used in the same sentence. Except in the instance Warthunder is not realistic.
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Thanks! One related question- looking through the "tunnel" count or only when the acreen is completely dark?
Wiley.
The "tunnel" does not count towards g-loc (unconscious).
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Skuzzy's explanation makes sense. Blackout is caused by lack of oxygen to the brain, which is caused by the g forces pulling blood away from the brain and into the lower body. Blackout long enough, and you lose consciousness, until enough blood flows back to the brain to replenish the oxygen, and you wake up. The more time you spend out of a blackout condition, the more oxygen gets back into the brain. There is a formula in the game that mimics this effect.
Picture a tank with oxygen in it. When you pull heavy g's, past a certain point, the oxygen gets pulled out of the tank. When the g's are relaxed, the oxygen flows back into the tank. When the tank is empty, or nearly so, the pilot blacks out, until enough oxygen flows back into the tank, and the pilot wakes up again. Tunnel vision does not pull oxygen out of the tank. Blackout does.
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Yes it is, whatever name u ll use, its the same system : its called an arcade gauge.
Try IL2 or WT, u ll understand what i mean.
1st off- I have played damn near every online aerial combat mmog there has been for the last 20+ years, including being an alpha & beta tester for numerous flight Sims....
I alpha and beta tested "world of planes" recently being retitled as "War Thunder"
I also have played IL2 along with many of the different variants and add-on expansion packs...
Now, if you are so sure of yourself and so knowledgeable about what you think you are certain of regarding AH's accumulative blackout effect.... Please show us all your AH film of what you are arguing is arcadic, or what you believe is wrong or inaccurate....
Although the film might not show us the screen blacking out, it will show us how many times and how often/how quickly you are pulling pass the 6.1 +G's and how long you are holding your pull while blacked out....
Your question of it being wrong causes it to fall on you to provide us and HTC with proof via ah film, that their is a bug or something wrong...
No need to try telling me to go fly/play any other flight game... I already have many times over...
FLS, Skuzzy and Arlo, have already explained this to you...
Where is your film? No film? Then you are just blowing hot air....
Hope this helps
TC
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Lucy! I'm home!
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Here comes the arcade gauge i was talkin about and suspecting :5x lil blackout = 6th becomes 30s sleep, even if the blackouts werent sustended (for me) : i only TRIGERRED 5 times the blackout system, so the gauge considered next time it was sleeping time : il2 and even WT got realistic blackout systems : it might be time for AH to upgrade their system too and get rid of the arcade gauge.... :rock
You have failed sir.
Yes it is, whatever name u ll use, its the same system : its called an arcade gauge.
Try IL2 or WT, u ll understand what i mean.
twice
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Your post is really usefull and constructive, tyvm ! :rock
Btw, the current system IS a gauge system, but it's pointless to continue arguing here : Yes Vs No + Trolls now posting = No more interest. :aok
You have failed sir.
twice
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Your post is really usefull and constructive, tyvm ! :rock
Btw, the current system IS a gauge system, but it's pointless to continue arguing here : Yes Vs No + Trolls now posting = No more interest. :aok
You were using the phrase 'arcade gauge.' Feel free to describe your phraseology in detail. If you're using 'gauge' and 'code' interchangeably I would recommend using the latter. 'Arcade' has negative connotation (which most of us appear to have noticed and which appeared to be your intent). You made comparison to other games with an air of authority (which you were challenged on). Now you are resorting to a claim that trolls have invaded your thread so you have no more interest in it (which is weak, in spite of your prefacing you latest post with feigned appreciation).
I see room for growth. This community as well as official sources (Skuzzy taking the time to offer accurate insight) can help you with that.
:salute
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Basically, a pilot gets X amount of time in a blackout condition (this is cumulative). Once that time has been exceeded, the pilot goes unconscious. Recovery is based on the amount of time not in a blackout condition.
Each time the pilot blacks out, the recovery can be longer if you do those blackouts close together.
Question, isn't blackout and unconscious the same thing. Medically when a patient has blacked out, they are unconscious in the real world.
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In this case blackout refers to losing vision while still conscious. The progression is grey out, tunnel vision, blackout, then loss of consciousness. AH models tunnel vision, blackout, and unconsciousness. A notable difference between blackout and unconsciousness in AH is the loss of control input.
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Question, isn't blackout and unconscious the same thing. Medically when a patient has blacked out, they are unconscious in the real world.
Not in the context of g-force induced blackouts.
What FLS said.