Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: mthrockmor on April 03, 2014, 06:17:40 PM
-
Does AH intend to do any advertising at all? It is obvious that the game is in decline, regardless of the eye candy they are working on. On any given 'prime time' I would guess it is down 30-40% from this time 18 months ago. It will reach a tipping point where the bottom will simply fall out. Without advertising, in time this virtual universe will simply disappear.
Anyone...?
-
Probably through social media, like Facebook, Twitter and Youtube.
I doubt they will do anything they have to pay for unfortunately.
-
Then they should sell shares or something, raise commitments of an extra $10 a month, generate an on-going budget of $1k a month to fund their social media campaign. I'd happily fund $10-$20/mo for 6-months to boost the numbers.
What would Shareholders get in return? Funny you should ask. We get to weigh in on what birds, ords, etc are added to the game next. $60-$120 over 6-months to get my beloved P-61, or Japanese Raiden, or ???
$1k/mo would likely generate noticeable numbers. Then, they would need to find a way to connect these "2-weekers" with squads and trainers so they don't leave in frustration.
-
Then they should sell shares
Before they could take this company public they would have to go through an SEC registration process. During that you must also reveal any risks your company faces, including those from the economic state. It would be interesting to read those risks to see what HTC feels they are. Given the current state of the business compared to where it was in the past, this would be a penny stock in my opinion. The IPO would be an interesting one though.
-
I'm not talking actual shares. I've been around a few IPOs and the cost runs half a million, plus or minus. Sell an enhanced membership, with funds being dedicated to advertising. No transference of ownership or rights. Those that purchase the enhanced membership and maintain it in good standing for 4 months or longer get to vote on new birds.
-
You want them to blow their marketing budget before the new upgrades are out?
That sounds like a dumb idea as you wont get potential players to look a second time, if the first time they are turned off by the older graphics. Get the new patches out to bring most of the game up to current standards, then push your game.
Probably through social media, like Facebook, Twitter and Youtube.
I doubt they will do anything they have to pay for unfortunately.
I am sure they will spend money after the update, I just hope they target better. Youtubers and facebook would reach a larger market and can be targeted better so that less money is spent to access the same potential players.
-
No sure if you guys have seen this yet.. HTC is pretty busy on Facebook
https://www.facebook.com/flyaceshigh (https://www.facebook.com/flyaceshigh)
-
Good to know.
In the spirit of positive contribution, not criticism, I think much can be done to spread the word via Facebook. Add many of the great videos made by players such as Dolby, Latrobe, Vudu, even that stuff by Grizz and the Army of Muppets. Are they running advertising spots on Facebook? $100 will place an AH add on 35,000-45,000 pages that have certain key words.
Glad to know they are Facebooking.
-
I found this game through a TV ad :old:
-
No sure if you guys have seen this yet.. HTC is pretty busy on Facebook
https://www.facebook.com/flyaceshigh (https://www.facebook.com/flyaceshigh)
I haven't because I don't use facebook. :)
-
I found this game via a TV ad during a Military Channel or History Channel program. Can't remember which.
-
I found this game via a TV ad during a Military Channel or History Channel program. Can't remember which.
Same here. :aok
-
I found this game via a TV ad during a Military Channel or History Channel program. Can't remember which.
The point is, has anyone seen any recently?
Some of you guys play other games. Ask around and see how many have heard of "Aces High".
-
Does AH intend to do any advertising at all? It is obvious that the game is in decline, regardless of the eye candy they are working on. On any given 'prime time' I would guess it is down 30-40% from this time 18 months ago. It will reach a tipping point where the bottom will simply fall out. Without advertising, in time this virtual universe will simply disappear.
Anyone...?
I think it would be wisest for HTC to wait until they get their new terrain engine out before doing any advertising. They are already taking advantage of Youtube and Facebook (maybe Twitter?) . Until the new terrain engine is out though any advertising would be wasted.
-
I found this game via a TV ad during a Military Channel or History Channel program. Can't remember which.
I was on the Military channel I believe. :old:
-
The point is, has anyone seen any recently?
Some of you guys play other games. Ask around and see how many have heard of "Aces High".
A lot of people I play other games with have heard of Aces High. Some of them think the game looks too dated, others claim War Thunder is better for various reasons (Easier to learn, can fly with a mouse, no monthly fee, etc, etc.) I have never been able to convince anybody to try the game if they don't already own a joystick and none of those who have played through the two week trial have subscribed.
-
AH is awesome
-
I think people get discouraged because of the steep learning curve. I know when I started I played offline and got so I could kill all of the drones, then went online and got WHOOPED sitting there going How the (insert words here) did he do that???? :headscratch: :headscratch: :headscratch: I have a friend that likes WT over AH because he couldnt get it in the 2 weeks he played. I still think AH rocks :rock
-
AH is awesome
Ya don't say? :banana:
-
I haven't because I don't use facebook. :)
So, you're the other one? :aok
-
Some organizational changes might do the trick!
I think the dueling arena should have a name change to "Basic Game" then have several permanent and several roving mid air spawns. (you can still take off from an airport if you wish) Also have as a default setting an elimination of the stall, don't let the planes climb to infinity mind you, just make them hang on their props, stationary, like so much fruit until the pilot changes the direction. The basic game will give newbies a chance to learn flying skills which later he can learn how to land and what the stalls are about in the main arena. Many people just want a shoot em up game anyway, so AH could simplify a few more things. When an older player is in the now old dueling arena he can change things to get a real duel in a grudge match. Like changing the stall setting etc.
Next get rid of the early and mid war arenas, When one side or the other out numbers the others make them play first the mid war craft, then the early war craft before the map is won. Once one side has to play with early (or mid war) craft put perk points on all mid war and late war craft so that perk points mean something for a change. In other words once you have to play with a mid war fighter because you're wining, enable a late war craft for a minimal perk cost, otherwise, play as usual late war arena rules.
Also get rid of the training arena, no newbie wants to train, he wants to play! Keep the offline arena of course for flexibility but make it that everyone trains in the dueling arena. That way, a newbie can just switch fields (or spawn points) and he's off to try his new knowledge on another newbie.
-
Some organizational changes might do the trick!
I think the dueling arena should have a name change to "Basic Game" then have several permanent and several roving mid air spawns. (you can still take off from an airport if you wish) Also have as a default setting an elimination of the stall, don't let the planes climb to infinity mind you, just make them hang on their props, stationary, like so much fruit until the pilot changes the direction.
How would this prepare them for the MA?
The basic game will give newbies a chance to learn flying skills which later he can learn how to land and what the stalls are about in the main arena. Many people just want a shoot em up game anyway, so AH could simplify a few more things. When an older player is in the now old dueling arena he can change things to get a real duel in a grudge match. Like changing the stall setting etc.
Will this not be simply forcing people to learn something twice?
Next get rid of the early and mid war arenas, When one side or the other out numbers the others make them play first the mid war craft, then the early war craft before the map is won. Once one side has to play with early (or mid war) craft put perk points on all mid war and late war craft so that perk points mean something for a change. In other words once you have to play with a mid war fighter because you're wining, enable a late war craft for a minimal perk cost, otherwise, play as usual late war arena rules.
Doesn't ENY pretty much accomplish this already?
Also get rid of the training arena, no newbie wants to train, he wants to play! Keep the offline arena of course for flexibility but make it that everyone trains in the dueling arena. That way, a newbie can just switch fields (or spawn points) and he's off to try his new knowledge on another newbie.
Keep the TA but actually make it into something that trains people, not just an empty arena with 2 new guys flying around in it complaining when they are shot at, because the arena message tells them to ask for permission.
Actually have a series of training manouvres that need to be completed prior to the player being entitled to fly in the Main Arenas :old:
-
Some organizational changes might do the trick!
I think the dueling arena should have a name change to "Basic Game" then have several permanent and several roving mid air spawns. (you can still take off from an airport if you wish) Also have as a default setting an elimination of the stall, don't let the planes climb to infinity mind you, just make them hang on their props, stationary, like so much fruit until the pilot changes the direction. The basic game will give newbies a chance to learn flying skills which later he can learn how to land and what the stalls are about in the main arena. Many people just want a shoot em up game anyway, so AH could simplify a few more things. When an older player is in the now old dueling arena he can change things to get a real duel in a grudge match. Like changing the stall setting etc.
Next get rid of the early and mid war arenas, When one side or the other out numbers the others make them play first the mid war craft, then the early war craft before the map is won. Once one side has to play with early (or mid war) craft put perk points on all mid war and late war craft so that perk points mean something for a change. In other words once you have to play with a mid war fighter because you're wining, enable a late war craft for a minimal perk cost, otherwise, play as usual late war arena rules.
Also get rid of the training arena, no newbie wants to train, he wants to play! Keep the offline arena of course for flexibility but make it that everyone trains in the dueling arena. That way, a newbie can just switch fields (or spawn points) and he's off to try his new knowledge on another newbie.
This sounds like you want a completely different game which is completely tailored to people not having to put effort into learning it, I appreciate making things a bit easier to learn but at some point you have to realize this is not an arcade flight game nor is it a WWII simulation. AH uses realistic Flight Models, it's not going to a "jump in and be successful" type game for new players. Also keep in mind that everyone in AH has been that new guy getting manhandled at some point, including the "rude" ones and the guy that just sent you to the tower.
-
For Forks sake Fork2...dont worry...stalls...spawns..it will all get easier the more you play..( if indeed you are a newbie :noid)
now get off the BB`s get in the MA and up a spit my good man...theres a good chap..
:salute Jimmy
-
Fly with a mouse and keyboard...
-
TV ad on the HX channel. Get me some highest settings video of two planes fighting against a blue sky (sun at 12) and i will chromakey it over real terrain... instant graphics upgrade :-)
-
I researched ww2 air combat simulator games and found aces high. I had just left a flight game called air attack which had a lot of the features Fork 2 talks about. It died. So when I found this game I fell in love because it is so hard and you actually have to learn stuff. The people are great and will help. I wanted the challenge of learning the hard way, letting the game come to me so to speak. I'm still learning and really love the challenge. I also have been a ww2 fighter plane nut 48 of my 56 years. AH rocks! Peace.
-
I had just built myself a computer and wanted to test it. I had a think and finally decided to search for flight sims and found aces high. It sounded like just the ticket. First thing that impressed me was having to account for engine torque on take off. No "open throttle and pull back on stick". I taught myself to take off and land - once I had that down pat I wondered what the on-line game was like. Two days later I bought a headset and mic!
I spun, stalled, died, died and died. Then I met some guys, started getting kills, flew what I wanted to fly and had fun. I'm seeing the addict counselling on a regular basis. ;)