Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Debrody on April 24, 2014, 08:56:12 PM
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-make the ground cutter visibility range adjustably, preferably with a slider
-make an option to keep the ground cutter in the vram when the player is in flight and is climbing above the certain alt. Had a nice fps with the GC enabled, even when flying low, but there was a major lag pike when i was diving down to very low altitude, guessing it was due to the load-in of the textures.
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-make the ground cutter visibility range adjustable, preferably with a slider
+1
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-make the ground cutter visibility range adjustably, preferably with a slider
make an option to keep the ground cutter in the vram when the player is in flight and is climbing above the certain alt. Had a nice fps with the GC enabled, even when flying low, but there was a major lag pike when i was diving down to very low altitude, guessing it was due to the load-in of the textures.
Not sure in aces high but in anyother game I know for a fact VRAM is used until its full and then stuff starts paging to RAM.
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Yeah I get the lagg spike as well, but I think it's due to loading either the skin or nose art of a plane thats just flown into visual range cos it's happened to me at 10,000ft.
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+1 :aok
possibly already addressed in upcoming version of game?
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+1
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+1
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+1
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The system is completely different,spike should be gone. Did you want shorter or longer rang adjustment
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The system is completely different,spike should be gone. Did you want shorter or longer rang adjustment
Longer would be nice as it would allow a fade in that is much harder to see.
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The system is completely different,spike should be gone. Did you want shorter or longer rang adjustment
longer.
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Longer. For people with graphics cards that can handle it having the ability to set a longer range will decrease the immersion killing sudden grass growth as your tank moves forward.
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Also I wish when say for example belly landing the grass doesn't appear like its going through the wing.
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Also I wish when say for example belly landing the grass doesn't appear like its going through the wing.
I have yet to see a game manage to pull that off. I only have rudimentary programming skills, but I can't even think of a way to acomplish that function that would not be catastrophically expensive in terms of processing power needed.
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..........to infinity and beyond !!!!!!!!!!
(http://3.bp.blogspot.com/-ueC4korXqA0/UEC7v1V9I5I/AAAAAAAABA8/5-s8_PIxblc/s1600/To+Infinity+and+Beyond+-+04.jpg)
+ 1
:aok