Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Badger85 on May 22, 2014, 11:39:58 AM

Title: Icons and Transparency
Post by: Badger85 on May 22, 2014, 11:39:58 AM
Hi guys,

I thought of this idea, and after a search of this forum, I saw that it was brought up about 13 years ago. I still think it's an interesting concept and want to know what you guys think of it now.

I'm always looking for ways to make any flight simulation I fly feel more "realistic" for me -- immersion really contributes to my enjoyment of the game. The idea I had was to make the plane icons vary in transparency based on how far away contacts are. So, for example, a plane that is 4,000 yds. away from you may have 85% icon transparency while a plane that is 200 yds. away may have only 5% icon transparency. I think it would force pilots to be more vigilant when scanning for distant cons because those cons wouldn't suddenly appear as a bright red icon out of the blue, as they do now. Also, at far distances, friendly and enemy icons would appear in a very similar shade, forcing the pilot to look a bit closer to distinguish between them (as in "real life," presumably).

What do you guys think of this idea?

Thanks for listening  :salute
Title: Re: Icons and Transparency
Post by: TheCrazyOrange on May 22, 2014, 11:47:58 AM
I like it. Would be interesting to say nothing else.
Title: Re: Icons and Transparency
Post by: FLS on May 22, 2014, 03:01:41 PM
If it doesn't reduce frame rates and it's optional it might be fun.

Some of our pilots can barely see the icons we have now.
I think the text size option might increase a little.

Text size sets the icon size also but it's linked to the text size in the buffer.
Maybe separating the two might help those who don't like icons so much.




Title: Re: Icons and Transparency
Post by: Chilli on May 22, 2014, 07:52:32 PM
I actually enjoyed the way the latter version of clouds had that effect on icons.  :rock
Title: Re: Icons and Transparency
Post by: BnZs on May 23, 2014, 09:46:29 AM
The point of this idea is to increase the chances of being able to execute a historical 'bounce' without going full-on no icons and simulating legally blind pilots I take it?