Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Badger85 on May 22, 2014, 11:39:58 AM
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Hi guys,
I thought of this idea, and after a search of this forum, I saw that it was brought up about 13 years ago. I still think it's an interesting concept and want to know what you guys think of it now.
I'm always looking for ways to make any flight simulation I fly feel more "realistic" for me -- immersion really contributes to my enjoyment of the game. The idea I had was to make the plane icons vary in transparency based on how far away contacts are. So, for example, a plane that is 4,000 yds. away from you may have 85% icon transparency while a plane that is 200 yds. away may have only 5% icon transparency. I think it would force pilots to be more vigilant when scanning for distant cons because those cons wouldn't suddenly appear as a bright red icon out of the blue, as they do now. Also, at far distances, friendly and enemy icons would appear in a very similar shade, forcing the pilot to look a bit closer to distinguish between them (as in "real life," presumably).
What do you guys think of this idea?
Thanks for listening :salute
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I like it. Would be interesting to say nothing else.
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If it doesn't reduce frame rates and it's optional it might be fun.
Some of our pilots can barely see the icons we have now.
I think the text size option might increase a little.
Text size sets the icon size also but it's linked to the text size in the buffer.
Maybe separating the two might help those who don't like icons so much.
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I actually enjoyed the way the latter version of clouds had that effect on icons. :rock
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The point of this idea is to increase the chances of being able to execute a historical 'bounce' without going full-on no icons and simulating legally blind pilots I take it?