Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: Rich46yo on May 25, 2014, 02:50:17 PM
-
After all those years of pining for it I see it has become the most used 2 engined Bomber in the game. :cheers:
Wings of the Red Star. Dont underestimate them. Even when designed from a jail cell. :D
-
You really love this aircraft don't you. :)
-
You really love this aircraft don't you. :)
Yes. And apparently so do a lot of others. ;)
I started off as a strategic Bomber type back in the day the strategic war was quite dynamic. I flew Heavies with the 484'th and various other squads. Now my game is the tactical war since the strategic war has diminished so.
I could not imagine a better tool for the job. I spent years begging for this Bomber and its everything I expected, "including Tic-Tocs terrific sound file". I love it even more then my other 3 "loves", the B-17, the B-26, and the KI-67. It is an incredibly versatile and powerful tool. And a delight to fly. A reminder that world class aircraft industries existed outside of America and Germany in WW2.
I'll tell you a secret. Many years ago I rolled down a long stair well pulling a violent husband off his wife. Decades and many surgeries later its hard for me to sit here and fly sortie after sortie in a fighter plane. So I often end up just sitting back droning away in my Bombers ; Its easier on my injured back.
And the TU-2S has the attributes of everything I admire in a strike aircraft. Tho a sortie in a Mossie Bomber does test my loyalty. Frankly Ive come to love strike Bombers over Heavies thru the years of playing Aces High. :salute
-
Sorry to hear about your back problems, but glad it's not stopping you from enjoying ruining someone else's day, by dropping three tons of explosives on their cartoon vehicles! :devil
:salute
-
Sorry to hear about your back problems, but glad it's not stopping you from enjoying ruining someone else's day, by dropping three tons of explosives on their cartoon vehicles! :devil
:salute
:salute
-
the Tu2 has only one drawback: they fall into small pieces much like the 410, IMO bigger planes should be beefed up, and smaller not armoured/lightly armoured planes should take less now the yak3 challenge the A20 in damage in durability.
-
the Tu2 has only one drawback: they fall into small pieces much like the 410, IMO bigger planes should be beefed up, and smaller not armoured/lightly armoured planes should take less now the yak3 challenge the A20 in damage in durability.
The big planes are much tougher, but due to the way AH models damage it doesn't feel that way. What is a single section of damage tracking on an Me410/Mossie/P-38/Tu-2 is about the size of three or four sections on a Yak-3. That means the Yak spreads the damage out over multiple damage sections while the big planes get drilled.
-
The twin engine attackers/bombers are the ones that did the real difference in the war, with all due respect to the 4-engine ones. Never got the proper credit for it because tactical bombing, support and anti-shipping are not as glamorous as a mass-scale air war at 30,000 feet. Mosquito bombers did some strategic bombing - if you can call busting city blocks "strategy".
B-25s, A-20s, Beaufighters and Mosquitoes are the unsang heroes. Probably the TU-2 also on that list, except that it is so forgotten (and Russian) that I know little of its operational history.
The big planes are much tougher, but due to the way AH models damage it doesn't feel that way. What is a single section of damage tracking on an Me410/Mossie/P-38/Tu-2 is about the size of three or four sections on a Yak-3. That means the Yak spreads the damage out over multiple damage sections while the big planes get drilled.
The damage model has always been AH's weakest point. Since it is simplistic, deciding how much hit-points a component should have is a bit of a voodoo. It is not like the engine and aerodynamics parameters that are documented and have test flight records. In the case of the Yak3 it is clearly way off the mark, turning a plane that sacrificed armor and metal parts in favor of light weight and reduced costs, into one of the toughest planes in the game. Not that wood is weak, as the mossie demonstrated, but there is a difference between replacing some metal parts with wood vs. basing your whole design around an optimized wooden construction.
The problem is that a great damage model does not bring many new subscribers. A new terrain engine might, so HTC got clear (and correct) priorities. I'd love to see some small improvements to the current system, such as:
1. bomber gunners getting wounded and killed - and when they do, they don't keep showing tracers coming out of their guns...
2. damage that add drag to the airframe. (modifying the lift is perhaps too complicated). Tearing big cannon holes into the airframe, or turning it into a sieve with 0.5s cannot be good for the airflow...
3. some scaling of the hitpoints by the size of the component to reduce the "Yak effect" a little.
-
The other day I upped a B25H to attack a V-Base. Did all I had to do and took out a spit with the rear .50s too, and after I was thinking "why isnt this thing flown more"?
OK it aint fast but it aint slow either and it packs a womping. We used to fly missions in them and get 6 or 8 together with a little air under them and then can create some trouble.
I'll still fly the 4 motors but most of the times I'll be in the 2's. They are just more versatile and can be tailored to the specific mission. :salute
-
Well if you manage to get hell to freeze over and herd the cats, getting enough Tu-2's together to hit strategic targets is doable. :x Definitely a challenge with their lack of ammunition for the defensive guns. :noid
-
Of all the bombers, for whatever reason, it's the Tu-2's that leave me with the most battle scars and missing parts after an attack. My first pass on one in my first encounter was a tail gun shot to the cockpit and insta-death as I was passing underneath with a significant speed advantage. Just yesterday I got a flap and aileron shot off from a few hits. All I know is those things seem to be on par with 26s, which are for sure no fun to attack. Except when I catch them looking in the bomb site and get all three before they have time to light me up. :devil
-
I'll tell you the trick with the TU2S. When you think you have the proper lead on an incoming fighter at 400 to 500 yrds pour it on him. Dont bother with short bursts cause of your ammo load cause if you dont dump that first fighter the chances are you'll not need to dump the 2nd. Most of all if its a heavy cannon bird.
-
I tell what is best in Tu-2
- Bomb-load of 4-engined bomber (B-24, B-17)
- Great speed and climb
It allows you to get to the target and than escape. If you relay on the guns for safety as bomber you are doomed for a skilled pilot. Speed, climb, bombload and short turnaround time is what makes this one of the greatest bombers in the game.
I think that Russian planes are frequently underestimated or "ignored" while most of them are perfectly suited for AH environment:
- Low-Medium altitudes of the combat - perfectly suited for Russian fighters (La-5/7 Yak-3/9)
- Relatively short ranges to get into combat (no need for a huge range like P-51D)
- Tactical rather than strategical operations - which are perfectly suited for Tu-2
- Even IL-2 works well for close support
-
"I'll tell you the trick with the TU2S. When you think you have the proper lead on an incoming fighter at 400 to 500 yrds pour it on him. Dont bother with short bursts cause of your ammo load cause if you dont dump that first fighter the chances are you'll not need to dump the 2nd."
Here's another. Lure the fighter slow and you can really get the best out of Tu2 and you can surprise all but the most manuverable planes in this game. It's only clumsy in high speed due to high control forces.
You can test it by pulling the nose up right after the take off (even when in heavy load) and see how it steadily crawls higher despite the stall horn screaming.
-C+