Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: caldera on May 27, 2014, 05:54:38 AM
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(http://i343.photobucket.com/albums/o460/caldera_08/ahss0.jpg~original) (http://s343.photobucket.com/user/caldera_08/media/ahss0.jpg.html)
What is side balancing and if it is enabled, what's wrong with it? :headscratch:
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(http://i343.photobucket.com/albums/o460/caldera_08/ahss0.jpg~original) (http://s343.photobucket.com/user/caldera_08/media/ahss0.jpg.html)
What is side balancing and if it is enabled, what's wrong with it? :headscratch:
I think HTC's version of side balancing... maybe.. is having the ability to switch sides whenever you want, it's just you get to stay there for a bit.
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The greater the disparity in number, the higher the ENY for the numbers side. The downside...ENY/side balancing takes towered/online-inactive players into account. I've seen Bish saddled with an ENY of 20+ with fewer active players vs the bad guys.
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What is side balancing and if it is enabled, what's wrong with it? :headscratch:
Side balancing enabled just means that high ENY will limit choices. If it is not enabled then ENY will not limit choices. For example in the dueling arena it is not enabled, in the main arena it is enabled.
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Side balancing enabled just means that high ENY will limit choices. If it is not enabled then ENY will not limit choices. For example in the dueling arena it is not enabled, in the main arena it is enabled.
Despite a rather unbalanced match up in the posted screenshot, the only choice limitation for the high numbers side is lack of B-29s.
The side balancing system must be malfunctioning somehow. Is this by design, to facilitate base captures and keep the map moving?
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Despite a rather unbalanced match up in the posted screenshot, the only choice limitation for the high numbers side is lack of B-29s.
The side balancing system must be malfunctioning somehow. Is this by design, to facilitate base captures and keep the map moving?
It is working as designed. Nothing has changed
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Looks like it's working. I don't know what the formula is for determining the ENY value but I expect it's not tied to a particular aircraft.
If you want to debate the amount of ENY triggered by the percentage difference that would be a General topic not Help and Training.
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It is working as designed. Nothing has changed
So a country that's 44% larger than the smallest country and 21% larger than the next largest only gets a 3.3 ENY (nothing unavailable) while the second largest, at 18% larger than the smallest, gets none?
If I extrapolate those numbers then you have to have a 67% advantage in numbers (1.7:1) to eliminate only the very best 5 ENY planes and at 2:1 odds you haven't even touched the P-51 yet.
Why even have ENY as a side balancing tool then? It just doesn't make sense. Get rid of it and there will be far fewer player outcries against it.
JMO.
BTW, I logged on for only, I think, the second time this month last night and the first thing I heard people whining about was how ENY didn't do anything.
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So a country that's 44% larger than the smallest country and 21% larger than the next largest only gets a 3.3 ENY (nothing unavailable) while the second largest, at 18% larger than the smallest, gets none?
If I extrapolate those numbers then you have to have a 67% advantage in numbers (1.7:1) to eliminate only the very best 5 ENY planes and at 2:1 odds you haven't even touched the P-51 yet.
it works by % total
in the screen shot, rooks have 39.7% of total, bish 27.6% of total.
from my observations, eny limiting starts to kick in when highest has more than 10% total. ie. if rooks went back down to 37.6%, there would be 0 eny. how it increases and at what rate, I have no idea.
someone proficient in math should be able to figure out the formula if they collect the data.. I am not proficient..
or hitech could just tell us :)
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- if(Balance->TotalPlayerCnt > 0 )
{
if(Settings->MinBalanceTotal != 0)
{
BalanceGain = (double)Balance->TotalPlayerCnt / (double)Settings->MinBalanceTotal;
}
else
{
BalanceGain = 1;
}
if(BalanceGain > 1)
{
BalanceGain = 1;
}
Least = 2.0;
for(Country=0;Country<pcMAX_COUNTRY;++Country)
{
Balance->CountryPer[Country] = (double)Balance->PlayerCnt[Country] / (double)Balance->TotalPlayerCnt;
if(Balance->CountryPer[Country] < Least)
{
Least = Balance->CountryPer[Country];
}
}
if(Least != 0)
{
for(Country=0;Country<pcMAX_COUNTRY;++Country)
{
Balance->MinEnyValue[Country] =
(Balance->CountryPer[Country] - (Least + Settings->BaseCountryPer)) * Settings->CountryBalanceScale * BalanceGain * 100;
if(Balance->MinEnyValue[Country] < 0)
{
Balance->MinEnyValue[Country] = 0;
}
if(Balance->MinEnyValue[Country] > Settings->MinEnyValue)
{
Balance->MinEnyValue[Country] = Settings->MinEnyValue;
}
}
}
}
else
{
for(Country=0;Country<pcMAX_COUNTRY;++Country)
{
Balance->MinEnyValue[Country] = 0;
}
}
if(Balance->TotalPlayerCnt < 6)
{
for(Country=0;Country<pcMAX_COUNTRY;++Country)
{
Balance->MinEnyValue[Country] = 0;
}
}
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Let's see...
Knights 114
The enemy 234
Looks normal to me.
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Let's see...
Knights 114
The enemy 234
Looks normal to me.
No, it's
Bishops 96
The enemy 252
Or is it
Rooks 138
The enemy 210
:headscratch:
;)
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...
Well there's your problem! :D