Aces High Bulletin Board
General Forums => Wishlist => Topic started by: TonyJoey on May 31, 2014, 12:32:53 PM
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I was just thinking today that when someone is pulling a lot of G's, looking around the cockpit will obviously not be as easy as it would be in a 1G situation. I think that since we experience no real ill effects from pulling high G's in a dogfight, restricting views in some sort of way, so that you couldn't crane your head around and check your six at will while experiencing 6G's would be a good supplement to the tunnel vision effect already in place. Obviously it would have to include restrictions that got worse as you pull more G's until you can't do anything but look straight forward through the small tunnel. Just a quick idea that I'm sure HTC could flush out in more depth and detail if they were to add this.
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This is a good idea :aok
Also the equivalent of a blackout for -G's would be nice.
Look out stick stirrers. :devil
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I was just thinking today that when someone is pulling a lot of G's, looking around the cockpit will obviously not be as easy as it would be in a 1G situation. I think that since we experience no real ill effects from pulling high G's in a dogfight, restricting views in some sort of way, so that you couldn't crane your head around and check your six at will while experiencing 6G's would be a good supplement to the tunnel vision effect already in place. Obviously it would have to include restrictions that got worse as you pull more G's until you can't do anything but look straight forward through the small tunnel. Just a quick idea that I'm sure HTC could flush out in more depth and detail if they were to add this.
Very good idea.
I think sluggish controls after you blackout or red out, or come close to either or. Or, if you go near black out, the more you 'black out' the less responsive your controls are. :headscratch:
Good idea nonetheless +1 :aok
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+1
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That sounds more realistic, but hasn't the realism line already been established? This implementation would limit fighter pilot visibility which would cause more frustration. Is the benefit of added realism worth player frustration? :headscratch:
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That sounds more realistic, but hasn't the realism line already been established? This implementation would limit fighter pilot visibility which would cause more frustration. Is the benefit of added realism worth player frustration? :headscratch:
Agree. The current tunnel vision to black out is fairly accurate to how it is real world. The ability to look about is more difficult real world but, not impossible. Also, if the pilot is tunneling down or blacked out, the aircraft flight controls aren't affected by G load (of course, unless the pilot is over G-ing the aircraft to the point of breaking structure.)
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That sounds more realistic, but hasn't the realism line already been established? This implementation would limit fighter pilot visibility which would cause more frustration. Is the benefit of added realism worth player frustration? :headscratch:
You make a very good point, especially seeing as we can already use snap views very quickly as is. Like I said, it was just a quick wish and something to think about over at HTC if they read it, and not something I'm dead set upon. :salute
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I have been to 6 G and didn't notice it, no problem looking left and right, leave it alone.
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+1
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I have been to 6 G and didn't notice it, no problem looking left and right, leave it alone.
The pilot speaks.
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I have only experienced a partial blackout once and I am no pilot. My dad owned a 1957 Bonanza which he was originally a co-owner with another guy that sold his share to dad after about a year. The other guy's name was Max, not that it is important. We took off out of the Prattville FBO on a Saturday morning heading for Destin. I had the front seat and I did not secure the door completely. So Max had to turn around and land the AC so I could. He wasn't too happy with my 15 year old self and let me know it. All well and good.. I made a bad mistake. He rolled the wings left, nose down, and pulled back hard on the stick. I was stuck to the seat and my vision retracted from the outside in but I didn't blackout completely.
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Not sure on this one. :headscratch:
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Not sure on this one. :headscratch:
No worries it's not a poll. Everything after the wish is just comments.
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I was just thinking today that when someone is pulling a lot of G's, looking around the cockpit will obviously not be as easy as it would be in a 1G situation. I think that since we experience no real ill effects from pulling high G's in a dogfight, restricting views in some sort of way, so that you couldn't crane your head around and check your six at will while experiencing 6G's would be a good supplement to the tunnel vision effect already in place. Obviously it would have to include restrictions that got worse as you pull more G's until you can't do anything but look straight forward through the small tunnel. Just a quick idea that I'm sure HTC could flush out in more depth and detail if they were to add this.
I've pulled up to 8 G. That much, combined with the weight of the helmet and mask (multiplied) definitely does not encourage you to twist your head around, but it is not impossible. At 5 G or so, it is a non issue. I was not used to such G forces, so trained fighter pilots probably have even less of an issue with it.
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When ever I think what I sense/feel when I pull g's,the only sensation that comes to mind other the the tunnel vision when doing sustained pulls, is just physical exertion, can't say I ever remember wanting to look some where and not being able to because of g's.
My max has been 7.5 when fighting L39's I have about 15 hours of combat in both jets and props , and about 200 hours of pulling G's in aerobatics.
As I think back there is one place that is more difficult to look when pulling very hard , and that is straight up, I once made the mistake of tilting head back threw the bottom of a 6g loop, in a loop fight, had to wait for the unload to get my head back on my shoulders. You only make that mistake once.
HiTech
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As I think back there is one place that is more difficult to look when pulling very hard , and that is straight up, I once made the mistake of tilting head back threw the bottom of a 6g loop, in a loop fight, had to wait for the unload to get my head back on my shoulders. You only make that mistake once.
HiTech
This is what I was thinking of and made the incorrect assumption that something similar would happen if you looked pretty far to either side, but thanks for the actual pilots weighing in. :aok
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It's a dogfight sim, not a puny pencil neck simulator.
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I've pulled up to 8 G. That much, combined with the weight of the helmet and mask (multiplied) definitely does not encourage you to twist your head around, but it is not impossible. At 5 G or so, it is a non issue. I was not used to such G forces, so trained fighter pilots probably have even less of an issue with it.
When the F-"teens" started coming into the inventory in the mid 70s, the fighter squadrons became equipped with weight rooms so the jocks could get in better physical shape for the routinely 9G capable jets. Even with that, there were/are neck and back issues/injuries in those units. Doing a 9G pull is quite impressive and requires deliberate movement. A rapid reaction with the head/neck is an immediate "self correcting" situation.
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Inexperienced pilot/passengers generally starts to get problem with grey/blackouts when reaching 5-6g buts its very individual. if u are short and have high blood pressure u probably tolerate G.s better than a tall person.