Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Windycty on June 01, 2014, 12:15:50 AM

Title: Torpedo Run Time Clock
Post by: Windycty on June 01, 2014, 12:15:50 AM
Give me a small run time clock when I launch torpedoes from an aircraft or PT boat.  Yes...I could use my phone or other means to do this, but I want something to use in the game.
Title: Re: Torpedo Run Time Clock
Post by: TheCrazyOrange on June 01, 2014, 01:09:19 AM
+1. Aiming a torpedo is hard. No reason not to give the convenience of a timer.
Title: Re: Torpedo Run Time Clock
Post by: Coalcat1 on June 01, 2014, 08:31:04 AM
I prefer to go on a head on pass for torps and drop at the last possible second, leading to about a 30 sec or less run for the torps. This is also more survivable that most other runs, expo seeing you to less ack, +1 to the wish though, will help when I can't make my preferred pass.
Title: Re: Torpedo Run Time Clock
Post by: Saxman on June 01, 2014, 11:03:07 AM
I'd love to see the adjustable torpedo sights (someone posted scans of the manual a while back).
Title: Re: Torpedo Run Time Clock
Post by: Rich46yo on June 01, 2014, 11:30:59 AM
+1 to all above.
Title: Re: Torpedo Run Time Clock
Post by: Tinkles on June 01, 2014, 01:31:37 PM
I'd love to see the adjustable torpedo sights (someone posted scans of the manual a while back).

Didn't know there was such a thing as a torpedo sight. I give a +1 to it though. 
Title: Re: Torpedo Run Time Clock
Post by: USCH on June 01, 2014, 06:53:26 PM
+1
Title: Re: Torpedo Run Time Clock
Post by: Someguy63 on June 02, 2014, 08:27:07 AM
+1 :aok
Title: Re: Torpedo Run Time Clock
Post by: Chilli on June 02, 2014, 02:35:26 PM
+1

A system text message, like the re arm pad gives would be enough..... "Torpedoes have detonated (or been disarmed)"
Title: Re: Torpedo Run Time Clock
Post by: Windycty on June 02, 2014, 07:12:22 PM
Maybe even put it on the E6B display for aircraft.  For the PT boat the E6B is deactivated so maybe HTC can put it on the instrument panel.
Title: Re: Torpedo Run Time Clock
Post by: Chilli on June 02, 2014, 08:10:06 PM
E6b also nice but more important as text message, as the bombers/pt boats on torpedo runs MANY times don't survive and need to know when the torps have run their course.  I had to ask this question, and the answer on country channel was 2 minutes.  This is important as you may know to up another vehicle before the torps have run their course automatically disarms those previously released.
Title: Re: Torpedo Run Time Clock
Post by: Ack-Ack on June 03, 2014, 02:38:19 PM
Didn't know there was such a thing as a torpedo sight. I give a +1 to it though. 

(http://www.hnsa.org/doc/pt/doctrine/img/fig30.jpg)

ack-ack
Title: Re: Torpedo Run Time Clock
Post by: Saxman on June 03, 2014, 05:43:57 PM
(http://www.hnsa.org/doc/pt/doctrine/img/fig30.jpg)

ack-ack

That's it. Someone had posted a series of scans from an operating manual on how to use it (depicted as an aerial drop from a B-25) a while back.
Title: Re: Torpedo Run Time Clock
Post by: kvuo75 on June 07, 2014, 02:40:46 PM
E6b also nice but more important as text message, as the bombers/pt boats on torpedo runs MANY times don't survive and need to know when the torps have run their course.  I had to ask this question, and the answer on country channel was 2 minutes. 

and 2 minutes is wrong anyway.

its 4 minutes for American torps and 1:40 for axis.


http://trainers.hitechcreations.com/torpedoes/torpedoes.htm


Title: Re: Torpedo Run Time Clock
Post by: Chilli on June 08, 2014, 02:21:51 PM
and 2 minutes is wrong anyway.

its 4 minutes for American torps and 1:40 for axis.


http://trainers.hitechcreations.com/torpedoes/torpedoes.htm




Thank you Kvuo75 and Rolex, this link is awesome.  It includes the answers to all of the torpedo runner's questions, ie. speed, altitude, type, and how to videos...

Even with this expertly written training page, a system message would allow me to eat my popsicle in the tower at peace.  So it is not needed, but would be "grapely" appreciated. (my favorite flavor  ;) )
Title: Re: Torpedo Run Time Clock
Post by: Aspen on June 09, 2014, 05:11:55 PM
I would prefer being able to have external view after my plane or PT is dead so I can see them run.  Gamey? yes, but torping is hard with a very low survival rate.
Title: Re: Torpedo Run Time Clock
Post by: EagleDNY on June 13, 2014, 02:45:27 PM
+1 on the wish for some torpedo revamping.   

+1 for the actual torpedo sights used in aircraft - if you can put the bombsite in a TBM, how about the bloody torpedo site guys?  I'm tired of launching them by figuring the angle vs my canopy view.

How about also the LATE WAR launch parameters for altitude and speed for both Allied and Axis torps, plus some provision for adjustment of torpedo game speed vs the CV game speed.   If you are going to have the
CVs running around at 30+ knots in game all day long, it would seem a good idea to adjust the speed of a game torpedo up by that same percentage vs the speed of the actual torpedo.   At least that way the actual
effectiveness of the weapon is modeled.   

Couple that with the 40mm ack detonating at 4500 yards and that will be an epic AH film. 
Title: Re: Torpedo Run Time Clock
Post by: donna43 on June 28, 2014, 02:33:45 AM
I'd love to see the adjustable torpedo sights (someone posted scans of the manual a while back).

+1
Title: Re: Torpedo Run Time Clock
Post by: USCH on June 28, 2014, 09:18:44 AM
+1 on the wish for some torpedo revamping.   

+1 for the actual torpedo sights used in aircraft - if you can put the bombsite in a TBM, how about the bloody torpedo site guys?  I'm tired of launching them by figuring the angle vs my canopy view.

How about also the LATE WAR launch parameters for altitude and speed for both Allied and Axis torps, plus some provision for adjustment of torpedo game speed vs the CV game speed.   If you are going to have the
CVs running around at 30+ knots in game all day long, it would seem a good idea to adjust the speed of a game torpedo up by that same percentage vs the speed of the actual torpedo.   At least that way the actual
effectiveness of the weapon is modeled.   

Couple that with the 40mm ack detonating at 4500 yards and that will be an epic AH film. 
I agree  :aok
Title: Re: Torpedo Run Time Clock
Post by: tuba515 on June 28, 2014, 11:26:24 PM
+1 for torpedo revamp also  and a timer or site would be nice :aok