Aces High Bulletin Board

General Forums => Wishlist => Topic started by: USCH on June 03, 2014, 06:22:18 PM

Title: Tracers on/off
Post by: USCH on June 03, 2014, 06:22:18 PM
How tough would it be to have the tracers on/off box for each aircraft or vehicle? just like we have a box for bomber formation for each bomber.
the reason i say this is because i like having them off for fighters, but not bombers or GV's and i usually forget i have them off after i have started my Gv or bomber run. maybe just a box for all 3 different types of things?
Title: Re: Tracers on/off
Post by: caldera on June 03, 2014, 09:16:55 PM
This is a no brainer.  +1.  Again.  :bhead
Title: Re: Tracers on/off
Post by: Tinkles on June 04, 2014, 09:28:48 AM
+1
Title: Re: Tracers on/off
Post by: hotcoffe on June 04, 2014, 10:09:49 AM
+1
Title: Re: Tracers on/off
Post by: TonyJoey on June 05, 2014, 01:52:24 PM
+1 Seems like something that could be easily implemented and make life easier for those that change depending on plane.
Title: Re: Tracers on/off
Post by: Triton28 on June 05, 2014, 02:02:01 PM
I'd dig it. 

+1
Title: Re: Tracers on/off
Post by: Saxman on June 05, 2014, 10:25:31 PM
This has been getting asked for for a LONG time.

+1
Title: Re: Tracers on/off
Post by: Karnak on June 05, 2014, 11:17:56 PM
Tracers on should be mandatory for vehicles.  The reduction in icon range to 600 yards makes them invisible enough.
Title: Re: Tracers on/off
Post by: LCADolby on June 05, 2014, 11:19:01 PM
Personally I think tracers should always be on and that there is no option to turn them off.
I'm probably alone in that. :(
Title: Re: Tracers on/off
Post by: scarecrw on June 06, 2014, 01:29:20 AM
It'd be nice if you could do tracers for certain weapons. Id like it for my cannons, could care less about my peashooters
Title: Re: Tracers on/off
Post by: Lusche on June 06, 2014, 07:21:09 AM
Tracers on should be mandatory for vehicles.  The reduction in icon range to 600 yards makes them invisible enough.


They effectevily are. For example you can't disable tracers in a Wirbelwind.
Well, technically you can, but everyone else other than you will still see them. I tested that not too long ago.
Title: Re: Tracers on/off
Post by: GScholz on June 06, 2014, 02:17:06 PM
I would like custom belting. In the fighters I want to have mostly HE rounds, but for air-mud, like in a 190F, I'd like mostly AP rounds. Mixing in tracer and incendiary rounds as required.

(http://www.ww2aircraft.net/forum/attachments/weapons-systems-tech/36309d1299757668t-mg-151-20-shell-colors-151_20-steering.jpg)

(http://www.ww2aircraft.net/forum/attachments/weapons-systems-tech/36310d1299757845t-mg-151-20-shell-colors-151_20-hardcore_2.jpg)
Title: Re: Tracers on/off
Post by: BnZs on June 07, 2014, 03:00:20 AM
Personally I think tracers should always be on and that there is no option to turn them off.
I'm probably alone in that. :(

What's your reasoning here? Removing tracers from the belt WAS done by some units in WWII (see the quote from Colonel Charles W. King, 5 victories WW-II, in the first chapter of "Fighter Combat" by Shaw), besides which turning tracers off may be necessary to prevent a debilitating drop in frame rates when you open fire, a problem I encountered when I was playing the game on a low-end machine.
Title: Re: Tracers on/off
Post by: USCH on June 07, 2014, 07:49:56 AM

They effectevily are. For example you can't disable tracers in a Wirbelwind.
Well, technically you can, but everyone else other than you will still see them. I tested that not too long ago.
i was more pissed about the pintle guns on my tank as i shot at aircraft, but ya that WW thing is funny too..
Title: Re: Tracers on/off
Post by: LCADolby on June 07, 2014, 08:45:15 AM
What's your reasoning here? Removing tracers from the belt WAS done by some units in WWII (see the quote from Colonel Charles W. King, 5 victories WW-II, in the first chapter of "Fighter Combat" by Shaw), besides which turning tracers off may be necessary to prevent a debilitating drop in frame rates when you open fire, a problem I encountered when I was playing the game on a low-end machine.

Because it's a game.
Title: Re: Tracers on/off
Post by: Saxman on June 07, 2014, 09:33:27 AM
Because it's a game.

Turning off tracers is probably the LEAST gamey thing that ever happens in this game.
Title: Re: Tracers on/off
Post by: BnZs on June 07, 2014, 11:05:43 AM
Because it's a game.

This does not explain anything.
Title: Re: Tracers on/off
Post by: LCADolby on June 07, 2014, 11:40:45 AM
I'm happy with belt mods and all that, but I just think that because it's a game tracers should always show.
Title: Re: Tracers on/off
Post by: BnZs on June 07, 2014, 11:57:36 AM
I just think that because it's a game tracers should always show.


I do not see how ones follow from another, especially since switching off tracers may be important for frame rate for some people.
Title: Re: Tracers on/off
Post by: LCADolby on June 07, 2014, 12:01:52 PM
The frame rate issue shouldn't be an issue to begin with in 2014.
Title: Re: Tracers on/off
Post by: Tinkles on June 07, 2014, 12:24:01 PM
I do not see how ones follow from another, especially since switching off tracers may be important for frame rate for some people.

Definitely is, especially when you are flying a plane with more than 3 guns.  P47 gives a .5-2 second frame freeze for shooting if not above water.

The frame rate issue shouldn't be an issue to begin with in 2014.

Not for most, but to assume that everyone can just up and get a 'decent' computer, isn't practical.
Title: Re: Tracers on/off
Post by: bustr on June 07, 2014, 12:55:00 PM
Depending on the bells and whistles you have turned on in advanced graphics, offline sitting on the runway in a P51D. Hold down on the trigger firing all guns with 10x ammo. You can watch your FPS drop by up to 30.

The current damage model uses a counter so we have hybrid ammo. Maybe with the change in graphics, the damage model will be changed, and specific result ammo will be possible.

I'm holding out for the possibility convergence and harmonization will be updated.
Title: Re: Tracers on/off
Post by: Rich46yo on June 07, 2014, 02:25:14 PM
+1. Better yet, if possible, keymap it or make it a dot command.
Title: Re: Tracers on/off
Post by: Lusche on June 07, 2014, 02:37:34 PM
+1. Better yet, if possible, keymap it or make it a dot command.

Keymapping it would make not much sense, as with any other option that is/would be only adjustable in the tower/hangar, never inflight.
Title: Re: Tracers on/off
Post by: guncrasher on June 07, 2014, 04:17:59 PM
Keymapping it would make not much sense, as with any other option that is/would be only adjustable in the tower/hangar, never inflight.

I remember when I started playing aw and there were this 2 keys that would tell me about how far or close a piper airplane was.  I never did find it.  until somebody explained the meaning to me


semp
Title: Re: Tracers on/off
Post by: EagleDNY on June 13, 2014, 02:47:53 PM
At least make it so that if I turn tracers off on my buffs my drones have them off as well.   

I want those little gnats behind me to hear it hit, not see it coming.