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Special Events Forums => Friday Squad Operations => Topic started by: Nefarious on June 05, 2014, 05:12:14 PM

Title: Please note the Ship Placement Rules
Post by: Nefarious on June 05, 2014, 05:12:14 PM
You may have noticed the TF's being placed somewhat differently this FSO.

As a reminder, TF's in this FSO will start at the intersection of grids. They will be free to move anywhere they want to under the direction of the CIC or TF Commander appointed by the CIC.

This was done in an effort to allow for a little more mystery as to where the ships might be, instead of being confined to 1 grid and knowing exactly where they are, the ships are allowed to sail where ever they can within the time frame of the event. Still keeping the CV in a manageable position for the attacker to locate within 1 hour.

Good luck this Friday <S>
Title: Re: Please note the Ship Placement Rules
Post by: snakeplissken on June 05, 2014, 07:08:21 PM
Your Avatar says "Is it Friday Comrade?"  Admins are weird people.  Ok, I am down with that!  Come on Friday!  :x
Title: Re: Please note the Ship Placement Rules
Post by: Trainee on June 05, 2014, 07:32:39 PM
You may have noticed the TF's being placed somewhat differently this FSO.

As a reminder, TF's in this FSO will start at the intersection of grids. They will be free to move anywhere they want to under the direction of the CIC or TF Commander appointed by the CIC.

This was done in an effort to allow for a little more mystery as to where the ships might be, instead of being confined to 1 grid and knowing exactly where they are, the ships are allowed to sail where ever they can within the time frame of the event. Still keeping the CV in a manageable position for the attacker to locate within 1 hour.

Good luck this Friday <S>



Noted Sir!

Title: Re: Please note the Ship Placement Rules
Post by: Devil 505 on June 05, 2014, 10:19:35 PM
Sorry Nef, but this is a terrible idea. There are 14 CV groups surrounding the Islands, some very close to one another. What's to prevent the Allied CiC from grouping multiple CVs together in an attempt to confuse the attack force and bolster ack fields, as well as providing information as to the approach of the arttack? The  FSO standard has always been to have a reasonable area for each individual CV grou to occupy. Hunting and destroying a CV group is difficult enough and you have made it exponentially more difficult for no good reason. Please consider making a change before the event.

Thanks.

Title: Re: Please note the Ship Placement Rules
Post by: amulford on June 06, 2014, 03:49:05 AM
I respectfully disagree.  The Axis already has a HUGE advantage in possible points available to them.  What is wrong with their having to work a little to earn them?
Title: Re: Please note the Ship Placement Rules
Post by: Nefarious on June 06, 2014, 06:04:06 AM
Sorry Nef, but this is a terrible idea. There are 14 CV groups surrounding the Islands, some very close to one another. What's to prevent the Allied CiC from grouping multiple CVs together in an attempt to confuse the attack force and bolster ack fields, as well as providing information as to the approach of the arttack? The  FSO standard has always been to have a reasonable area for each individual CV grou to occupy. Hunting and destroying a CV group is difficult enough and you have made it exponentially more difficult for no good reason. Please consider making a change before the event.

Thanks.



CV's can't be grouped together at the start of the frame, they must start in their designated grid crosses. The distances involved with the Allied/Axis Objective CV's in Frame 1 should make it difficult for the objective and non-objective TF's to group up and sail together in 1 hour in an attempt to bolster defenses.

If it does pose an issue during or after frame 1, you can bet I will make some changes for frame 2.

This change was brought about by comments and suggestions I received during my last FSO, I'm just trying to incorporate the ideas of people who regularly participate in an effort to improve game play.
Title: Re: Please note the Ship Placement Rules
Post by: Trainee on June 06, 2014, 07:10:18 AM
The primary concern I have is that if we get two TF's in the same grid and the wrong one gets attacked are we going to be penalized? It would be difficult to distinguish one from the other. Their course or heading may be the only indicator we would have.
Title: Re: Please note the Ship Placement Rules
Post by: Nefarious on June 06, 2014, 07:22:02 AM
The primary concern I have is that if we get two TF's in the same grid and the wrong one gets attacked are we going to be penalized? It would be difficult to distinguish one from the other. Their course or heading may be the only indicator we would have.

Shouldn't be an issue with any objectives in Frame 1 save TF 5 and 6. I will have the setup move TF6 one more grid away from TF5 before launch.

I can see the concerns for blending TFs I will make it so that is impossible.
Title: Re: Please note the Ship Placement Rules
Post by: Trainee on June 06, 2014, 10:49:38 AM
We have the bloodhounds on standby.
Good enough for me.
Lets fly!! :joystick:
Title: Re: Please note the Ship Placement Rules
Post by: Devil 505 on June 06, 2014, 12:36:21 PM
Shouldn't be an issue with any objectives in Frame 1 save TF 5 and 6. I will have the setup move TF6 one more grid away from TF5 before launch.

I can see the concerns for blending TFs I will make it so that is impossible.

Thiat will help a bunch, Nef. Thanks.
Title: Re: Please note the Ship Placement Rules
Post by: amulford on June 06, 2014, 03:52:55 PM
Well what the hell, why don't we just confine them to the exact starting point and not let them move at all???  I mean, Heaven FORBID, making it challenging. :x

OK, since we are granting requests, I want to request that the KI-67's have an operational ceiling of no higher than 15,000 feet.  I mean, since we are granting requests by the Axis to change the challenge based on :cry "it's unfair because they might...",  It should stand to reason that the Allies be given the same consideration.  

I'm sorry, but I respectfully request that the setup remain EXACTLY how it is.  

Good God man, this is getting ridiculous.  What's it going to be the next time? Dar bar and dot dar?.  Jeezus...
Title: Re: Please note the Ship Placement Rules
Post by: amulford on June 06, 2014, 03:59:34 PM
Oh, by the way.  I am the Allied CiC, and for the record, While that idea entered my mind, I summarily dismissed it as an absolutely horrific idea.  We are already challenged enough by being limited to carrier ops, I be damned if I am going to further hamper our boys by limiting what would be available to them by bunching them up and making it easier sink them.




Title: Re: Please note the Ship Placement Rules
Post by: Nefarious on June 06, 2014, 04:01:50 PM
Well what the hell, why don't we just confine them to the exact starting point and not let them move at all???  I mean, Heaven FORBID, making it challenging. :x

OK, since we are granting requests, I want to request that the KI-67's have an operational ceiling of no higher than 15,000 feet.  I mean, since we are granting requests by the Axis to change the challenge based on "it's unfair because they might...",  It should stand to reason that the Allies be given the same consideration.  

I'm sorry, but I respectfully request that the setup remain EXACTLY how it is.  

Good God man, this is getting ridiculous.  

Nothing really changed inside the scope of the objectives. TF5 (The Objective) will start exactly where its supposed to start as per my Objectives.

I am just moving TF6 1 more sector away from it. Devil505 and Trainee make valid points. If there are two CV's in the objective area, how does the attacker know which one is the objective and which one isn't. It would also be a force multiplier by putting more ACK into the air for the Axis.

The move of TF6 (Not an Objective) has no bearing on game play and prevents the Allies by doubling up the objective CVs.

Oh, by the way.  I am the Allied CiC, and for the record, While that idea entered my mind, I summarily dismissed it as an absolutely horrific idea.  We are already challenged enough by being limited to carrier ops, I be damned if I am going to further hamper our boys by limiting what would be available to them by bunching them up and making it easier sink them.

 :aok
Title: Re: Please note the Ship Placement Rules
Post by: amulford on June 06, 2014, 04:11:08 PM
I still request the operational ceiling for the Betties.  You are granting requests to make it easier for them.  What is good for the goose is good for the gander.  We are already challenged by the nature of our operations.

They have an advantage of more potential points.  They have the advantage of their TF starting within ONe grid of TWO land based airfields.  Ack multiplier??? Have you looked at the placement of A23?

Sorry Nef, this is wrong and for the record I formally protest.  Actually, I call BULLtoejam. 
Title: Re: Please note the Ship Placement Rules
Post by: Nefarious on June 06, 2014, 04:28:39 PM
I still request the operational ceiling for the Betties.  You are granting requests to make it easier for them.  What is good for the goose is good for the gander.  We are already challenged by the nature of our operations.

They have an advantage of more potential points.  They have the advantage of their TF starting within ONe grid of TWO land based airfields.  Ack multiplier??? Have you looked at the placement of A23?

Sorry Nef, this is wrong and for the record I formally protest.  Actually, I call BULLtoejam. 

The main reason for the decision is the fact they can conceal the identity of the true objective by blending the task forces together. Thats shading the task force objective and really unfair as no points will be awarded to non-objectives destroyed or sunk.

Title: Re: Please note the Ship Placement Rules
Post by: Devil 505 on June 06, 2014, 04:35:27 PM
I think you truly underestimate the Allied advantages in this setup. ALL the CVs are active and surround the target islands. meaning that Axis defenders must anticipate attack from any angle. The CV defenders have a good idea of where the Axis attackers will originate from and can anticipate the attack approaches relatively easily. Even if the CVs were stationary, the Allies have the advantage. Therefore, the CV objectives should be worth more points, and are justly so.
Title: Re: Please note the Ship Placement Rules
Post by: amulford on June 06, 2014, 05:04:47 PM
No, my complaint is that you are being allowed to limit my tactics. Regardless if it is a tactic I would use or not.  You are placing a restriction on how I might deploy my assets.

I was given objectives and worked within the stated operational limits to try and achieve those objectives.  I did not complain about a "what if" scenario and ask for the operational limits to be revised in order to accommodate my fears.

Pure and simple, you are complaining and being catered to.  End of story.

What SHOULD be going right now is you SHOULD be playing the hand you were dealt and making the best you can with what you were dealt.  Not asking for the cards to be changed.

With all due respect, I am formally protesting.
Title: Re: Please note the Ship Placement Rules
Post by: Devil 505 on June 06, 2014, 05:25:52 PM
As this change from the usual FSO standard of CV containment was just announced yesterday, I fealt the necessity to establish THREE potential exploits of the announced change. This is my duty as a FSO player, squad CO, and as is just so happens, Frame 2 Axis CiC to ensure a balanced event for BOTH sides.

If your plan did not aim to benefit from these exploits, then you should not have to change your plan, as I have not limited your tactics in the least bit.
Title: Re: Please note the Ship Placement Rules
Post by: Nefarious on June 06, 2014, 06:00:49 PM
Imagine if a Non Objective Task Force would have been attacked and sunk, and the Objective Task Force was not, while sailing together.  This slight change to the location of TF6 is doing nothing more than preventing that from happening. No advantage is being given or removed.

Sorry that you feel the need to protest, but I need to prevent the possibility of this happening for all players involved.

Title: Re: Please note the Ship Placement Rules
Post by: j500ss on June 06, 2014, 07:16:02 PM
As this change from the usual FSO standard of CV containment was just announced yesterday, I fealt the necessity to establish THREE potential exploits of the announced change. This is my duty as a FSO player, squad CO, and as is just so happens, Frame 2 Axis CiC to ensure a balanced event for BOTH sides.

If your plan did not aim to benefit from these exploits, then you should not have to change your plan, as I have not limited your tactics in the least bit.

 For the record, this change has been on the books since day one when the write up was released.  Also for the record I am not going to pick a side.   However,  personally from my perspective,  Nef should have not even brought it up in the first place here.

The set up was written and objectives sent out.  The CV placement issue was there from day one, if someone failed to read it, or understand it, they should have brought it up long before this.

 I will say that IF it is possible to group 2 CV's together within the first hour, well common sense says that shouldn't be allowed to happen, however after hour 1.  Game on folks!!

I mean no disrespect in any way to anyone on this, especially Nefarious, love his set ups and the challenges they bring to FSO. 


   JDog
Title: Re: Please note the Ship Placement Rules
Post by: Nefarious on June 06, 2014, 09:06:57 PM
For the record, this change has been on the books since day one when the write up was released. 

In all fairness, it was announced when I distributed the objectives last Saturday.

I should have been more clear on it I suppose. Attached is the approximate T+60 range of a TF when going in a straight line from the start position. Obviously any deviation would prevent the TF from reaching it's max range.

(http://i205.photobucket.com/albums/bb180/ralphmunnich/shiprange.jpg) (http://s205.photobucket.com/user/ralphmunnich/media/shiprange.jpg.html)

In frames 2 and 3, Objective TF's will placed as to not be able to reach another TF within T+60, and tonight in frame 1, TF6 will be placed just out of range of TF5.

Thanks for your understanding.
Title: Re: Please note the Ship Placement Rules
Post by: Devil 505 on June 06, 2014, 09:23:14 PM
In all fairness, it was announced when I distributed the objectives last Saturday.

Fair enough. Initially, I didn't see the lack of noted confinement area as more than an oversight. Then you made the announcement and the intent of the change became clear.

 :salute
Title: Re: Please note the Ship Placement Rules
Post by: Trainee on June 06, 2014, 11:37:51 PM
If the verbage no containment zone or something along that line were used in the objectives it would have stood out. Guess different squads must use different terms. All was good, enjoyed it regardless the outcome. We had fun. :salute