Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Someguy63 on June 06, 2014, 09:47:07 AM
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I'd like to know why we have it. :headscratch:
I'm not making this post out of anger or frustration, just curiosity. :)
:salute
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I'd like to know why we have it. :headscratch:
I'm not making this post out of anger or frustration, just curiosity. :)
:salute
Snarky answer: Because nobody has come up with a better solution to the problem in a sandbox game.
Detailed answer: All of the other options have catastrophic flaws that make the flaws of killshooter kinda mild in comparison.
1) No damage done to friendlies = greatly changing the mathematics of a one on many fight in (even greater) favor of the numerically superior side because now all the fighters in the conga line can fire without worrying about killing themselves or another friendly.
2) No damage done to friendlies, but shooter's ammo is zeroed = enemy was careless and ought to be down a fighter, but instead only have an unarmed fighter which is something that can still affect the fight as the friendly shooting player's enemy(s) don't know he is toothless. He can clear sixes still and act as bait.
3) Shootee takes the damage = wild wild west in the sky. Can never trust a friendly as they may kill you for the heck of it. Look out for the whines the first time somebody's Me262 is shot down while on final approach by a new player friendly.
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insta-court martial?
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Snarky answer: Because nobody has come up with a better solution to the problem in a sandbox game.
Detailed answer: All of the other options have catastrophic flaws that make the flaws of killshooter kinda mild in comparison.
1) No damage done to friendlies = greatly changing the mathematics of a one on many fight in (even greater) favor of the numerically superior side because now all the fighters in the conga line can fire without worrying about killing themselves or another friendly.
2) No damage done to friendlies, but shooter's ammo is zeroed = enemy was careless and ought to be down a fighter, but instead only have an unarmed fighter which is something that can still affect the fight as the friendly shooting player's enemy(s) don't know he is toothless. He can clear sixes still and act as bait.
3) Shootee takes the damage = wild wild west in the sky. Can never trust a friendly as they may kill you for the heck of it. Look out for the whines the first time somebody's Me262 is shot down while on final approach by a new player friendly.
I understand now. I'd rather have the kill shooter than any of these, besides it never really happens to me anyway. :)
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Killshooter is by far the best soloution for teamkilling in any game. It's brilliantly simple too.
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I agree it's better than a lot of alternatives. I've discussed it with squadies a few times though - it really is only lacking (morbidly) when a friendly momentarily dives through a shot you're taking and gave been working to achieve for a while. If that one shortsightedness can be resolved.... (ie: maybe make the damage you inflict on yourself not cripple you or worse)... It really doesn't deter ganging up on an enemy either... Hmmm.
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The only thing that prevents me from killing absolutely everyone in the sky is killshooter. :) :cry
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I like killshooter it works great it clear the Friendlys off your 6 that are trying to kill the enemy your trying to kill at your 12 oclock position. :joystick:
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The only thing that prevents me from killing absolutely everyone in the sky is killshooter. :) :cry
This is why we have killshooter.
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Something occurred to me when I damaged my only two guns with killshooter whilst shooting up friendlies in my 202 as I often do. What if instead of destroying the shooter's plane it just destroy destroys the shooter's guns? That way he doesn't die, he just has to rtb for a new plane.
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What if instead of destroying the shooter's plane it just destroy destroys the shooter's guns? That way he doesn't die, he just has to rtb for a new plane.
Then there is no real incentive to improve your situational awareness. There are, and imho should be, real consequences to encourage improvement. If it was off, they guy who was shot wouldn't just lose his guns. The easiest thing to do is simply not shoot unless it's a good shot.
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Thank god there's never going to be any real consequences or real incentives. Because it's a video game on the internet!
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Thank god there's never going to be any real consequences or real incentives. Because it's a video game on the internet!
Yay, mediocrity :banana:.
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Speak for yourself :rofl
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Something occurred to me when I damaged my only two guns with killshooter whilst shooting up friendlies in my 202 as I often do. What if instead of destroying the shooter's plane it just destroy destroys the shooter's guns? That way he doesn't die, he just has to rtb for a new plane.
From the second post in this thread:
2) No damage done to friendlies, but shooter's ammo is zeroed = enemy was careless and ought to be down a fighter, but instead only have an unarmed fighter which is something that can still affect the fight as the friendly shooting player's enemy(s) don't know he is toothless. He can clear sixes still and act as bait.
If my enemy messes up and has a friendly fire incident I ought to now be facing fewer enemies. Merely zeroing the ammo/breaking the guns leaves a fighter in play to act as bait or cause me to break off of my target as I have no way of knowing that he is toothless now.
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karnak you're reading way too much into this one man. i assure you... lmao tool..
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karnak you're reading way too much into this one man. i assure you... lmao tool..
:rolleyes: and people wonder why no one tries to be overly helpful around here anymore..
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(http://i343.photobucket.com/albums/o460/caldera_08/AH%20motivationals/killshooter.jpg~original) (http://s343.photobucket.com/user/caldera_08/media/AH%20motivationals/killshooter.jpg.html)
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From the second post in this thread:
If my enemy messes up and has a friendly fire incident I ought to now be facing fewer enemies. Merely zeroing the ammo/breaking the guns leaves a fighter in play to act as bait or cause me to break off of my target as I have no way of knowing that he is toothless now.
Does killshooter damage components of your plane that you hit on your friendlies plane?
So if I hit the friendly's left aileron, mine comes off instead?
I have only killshot myself twice, and both times it was instantaneous so I don't know the details of KS. :salute
karnak you're reading way too much into this one man. i assure you... lmao tool..
At least he is posting something that is helping others in this thread, unlike some tools.
(http://i343.photobucket.com/albums/o460/caldera_08/AH%20motivationals/killshooter.jpg~original) (http://s343.photobucket.com/user/caldera_08/media/AH%20motivationals/killshooter.jpg.html)
:lol
:aok
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(http://i343.photobucket.com/albums/o460/caldera_08/AH%20motivationals/killshooter.jpg~original) (http://s343.photobucket.com/user/caldera_08/media/AH%20motivationals/killshooter.jpg.html)
:rofl
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Does killshooter damage components of your plane that you hit on your friendlies plane?
So if I hit the friendly's left aileron, mine comes off instead?
Yes. Whatever damage you would have inflicted happens to you instead.
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The only thing that prevents me from killing absolutely everyone in the sky is killshooter. :) :cry
I have that itch too! :)
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++hate
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I've wished I had kill shooter off when some one sits in my sight to clear my 12 :devil
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I've wished I had kill shooter off when some one sits in my sight to clear my 12 :devil
shoot faster, problem solved. and in a furball there isnt such thing as clearing your 12. it just happens that you think you are the first to be there while most of the time you are actually clearing somebody else's 12.
semp
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The only thing that prevents me from killing absolutely everyone in the sky is killshooter. :) :cry
If killshooter was off, no Knight bomber would toolshed fights to death on my watch. :noid :rock
But seriously, yeah it is necessary.
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shoot faster, problem solved. and in a furball there isnt such thing as clearing your 12. it just happens that you think you are the first to be there while most of the time you are actually clearing somebody else's 12.
semp
Exactly. When clearing a friendly's 12 be sure to approach from behind him flying through his plane as he's shooting.