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General Forums => Wishlist => Topic started by: mutha on June 09, 2014, 08:54:29 PM

Title: "You have been captured" - A Modest Proposal
Post by: mutha on June 09, 2014, 08:54:29 PM
I have made a suggestion previously where, instead of a simple "you have been captured" message, the downed pilot gets the opportunity to do some e&e and be rescued by a storch, goon or GV.  

I also suggested that downed pilots have the option to join a resistance movement to contribute to base taking, maybe as a pathfinder for inbound troops, or sabotaging shore batteries shooting at fleets coming through the straits of Navarone.  

I also asked for the option for the downed pilot to fall in love with a female resistance fighter and maybe find some fecund land where, sick of killing, he can sit out the war, farming the land with his woman.  And maybe buy a cow with perk points.

These suggestions were met with resounding indifference.  

Fine - let's not make the game more fun.

So if we're going to stick with the simple "you have been captured" mode, let's at least extend "captured mode" into real gameplay and give captured pilots a chance to redeem their k/d.  

Captured pilots should be interred in a luftstalag near the strats.  Captured pilots will need to tunnel out, then either steal a storch, or ride a motorcycle to freedom.  

If the player has modified his uniform to look like a civilian and has the proper forged papers (minigames!), he can risk taking an enemy train to the border.

I eagerly await this new, more exiting gameplay.  

(And yes, I recently was forced to exit my aircraft and parachuted one pixel closer to an enemy base.)

----(---------------

Mutha
Title: Re: "You have been captured" - A Modest Proposal
Post by: Muzzy on June 09, 2014, 09:07:03 PM
We actually did this (or something like this) during the Battle of Britain scenario last year. Pilots that were shot down over the channel or over England could be rescued by sending a jeep, storch, or PT Boat out to them, and radioing that pilot in as "found". It might be hard to do this on a regular basis in the MA, but some of your ideas would be great in an historical Scenario situation.

Incidentally, there's one going on right now: Pacific War! Frame Two: Midway goes this Saturday at 3:pm! Walk On's Welcome!  :bolt:
Title: Re: "You have been captured" - A Modest Proposal
Post by: mutha on June 09, 2014, 09:10:42 PM
.s Muzzy

If anything, it would give me a reason to talk to those liquored-up GV jockeys I fly over every night.

"Yee-ha!  Starting up!"

:-)

-Mutha
Title: Re: "You have been captured" - A Modest Proposal
Post by: Muzzy on June 09, 2014, 09:16:41 PM
As I recall, the SAR was one of the most memorable aspects of the Battle of Britain Scenario and I'm kind of disappointed we're not using it for PacWar, but since we don't have PBY's, I suppose it makes sense. I know I was having fun driving around in a Jeep and gathering up stray pilots, although at one point, a bunch of them pointed their .45's at me and were all like "Get out of the car! Get out of the *ing car!". Makes me the first guy ever to get jacked in AH I suppose. I told them this wasn't Grand Theft Auto, but they didn't listen.
Title: Re: "You have been captured" - A Modest Proposal
Post by: Coalcat1 on June 09, 2014, 09:18:22 PM
 :rofl not a bad idea... +1 some more dumb things for my squad to do
Title: Re: "You have been captured" - A Modest Proposal
Post by: mutha on June 09, 2014, 09:18:43 PM
As I recall, the SAR was one of the most memorable aspects of the Battle of Britain Scenario and I'm kind of disappointed we're not using it for PacWar, but since we don't have PBY's, I suppose it makes sense. I know I was having fun driving around in a Jeep and gathering up stray pilots, although at one point, a bunch of them pointed their .45's at me and were all like "Get out of the car! Get out of the *ing car!". Makes me the first guy ever to get jacked in AH I suppose. I told them this wasn't Grand Theft Auto, but they didn't listen.

Oh man you gotta implement this!

---(-------------------

Mutha
Title: Re: "You have been captured" - A Modest Proposal
Post by: Muzzy on June 09, 2014, 09:23:56 PM
Next time I parachute into the middle of a GV battle, I'm going to try and hijack a Panther.  :devil
Title: Re: "You have been captured" - A Modest Proposal
Post by: Groth on June 09, 2014, 09:24:37 PM
 An 'early' AH Battle of Britian included 'fields' at farm steads were one could rearm and reup against the 'Boch'...
 Need somemore of that 'out of box' thinking...
                      JGroth
Title: Re: "You have been captured" - A Modest Proposal
Post by: Coalcat1 on June 10, 2014, 02:32:12 PM
Next time I parachute into the middle of a GV battle, I'm going to try and hijack a Panther.  :devil
Did that to a wirb once, killed his turret  :rofl
Title: Re: "You have been captured" - A Modest Proposal
Post by: mbailey on June 10, 2014, 04:39:48 PM
I'm against it. Unless we can see in advance what the female resistance fighter looks like. If she is of the same clan as the pilots we see in the oclub , I think we need to stop that bloodline. The freakish kids they would produce is something none of us need to be exposed too. ( if they are added I propose we also add Sally Struthers to the game to help support the freakish minecraft looking Eddie Munster offspring they will produce)

Also the thought of being able to purchase a cow is just a bad idea We have lost the sheep already, and if we loose the cows down the road I don't feel that I could handle the heartbreak   :(
Title: Re: "You have been captured" - A Modest Proposal
Post by: Tinkles on June 10, 2014, 04:49:22 PM
I'm against it. Unless we can see in advance what the female resistance fighter looks like. If she is of the same clan as the pilots we see in the oclub , I think we need to stop that bloodline. The freakish kids they would produce is something none of us need to be exposed too. ( if they are added I propose we also add Sally Struthers to the game to help support the freakish minecraft looking Eddie Munster offspring they will produce)

Also the thought of being able to purchase a cow is just a bad idea We have lost the sheep already, and if we loose the cows down the road I don't feel that I could handle the heartbreak   :(


Must.. have.. steak... and we can't lose pigs.. or no bacon!
Title: Re: "You have been captured" - A Modest Proposal
Post by: mutha on June 10, 2014, 07:50:15 PM
(http://4.bp.blogspot.com/-tdxsfuIwST8/UAxCGhzZd3I/AAAAAAAAETo/Eg_QXML58ps/s1600/red_dawn_movie_image__4_.jpg)

Prototype female resistance fighters to sit out war with.

Not grammatically correct but you get my point.

-Mutha
Title: Re: "You have been captured" - A Modest Proposal
Post by: mutha on June 10, 2014, 07:52:26 PM
(http://www.thingsesque.com/media/uploads/2013/12/top-secret-cow-250x144.jpg)

Prototype perked bovine.

-Mutha
Title: Re: "You have been captured" - A Modest Proposal
Post by: Nimrod45 on June 12, 2014, 10:06:02 AM
+1, and the rescuer could get a perk reward for doing the deed.
Title: Re: "You have been captured" - A Modest Proposal
Post by: EagleDNY on June 13, 2014, 02:26:44 PM
Back in the "old days" I used to play Red Baron in career mode, which had a similar mission outcomes -

You either landed successfully (at which time your squadron cmdr would put up your kill board)
You crashed (at which time you were shown in the hospital with a cast, and then would be returned to your unit a short time later)
You got captured (at which time you were put in a POW camp, and would escape and return to your unit a somewhat longer time later)
You got killed (start a new pilot).

I would like to see something like this done with AH. 
Land successfully - quick note of your kills and stats, then re-up - no delay.
Ditch - get chewed out by your flight mechanic over how you treated "his" airplane - re-up in 15 seconds.
Crash - quick checkover by the flight surgeon - re-up in 30 seconds.
Captured - quick interrogation by the enemy, followed by your escape back to your unit to re-up in 45 seconds.
Killed - a military funeral, followed by your re-up in 60 seconds.

It would give people at least SOME incentive to land, and to not just mindlessly up over and over again one at a time in a vulch situation.   

Title: Re: "You have been captured" - A Modest Proposal
Post by: artik on June 18, 2014, 03:46:30 AM
We've been asking for a built-in rescue for a loooooong time.

First time a rescue model was applied to Israeli 1956 Kadesh (Suez Campaign) Scenario (http://cppcms.com/kadesh/) back to 2003 IIRC. In thous days we used this little guy for a rescue:

(http://cppcms.com/kadesh/rescue.jpg)

HTC... maybe it is a time to implement one... it shouldn't be hard at all. Some kind of join other plane when you are on the ground and it is stopped.
Title: Re: "You have been captured" - A Modest Proposal
Post by: Karnak on June 19, 2014, 01:38:09 AM
You can simulate that quite easily right now.  Sit on the hillside until the storch, or whatever, lands next to you, then .ef to end your sortie, then .join <playername> to join the guy who landed next to you.

Any sort of game mechanic such as retaining perks, sharing perks with the rescuer or marking your sortie as 'Landed' instead of 'Captured' or 'Bailed' would be bad for the game.  Encouraging players to sit on a hillside, begging for a ride home rather than participating in combat is not a good thing.

I have no problem with the idea of HTC implementing it so long as all it might do is change a "Captured" result to a "Bailed" result.
Title: Re: "You have been captured" - A Modest Proposal
Post by: artik on June 19, 2014, 04:30:49 AM
You can simulate that quite easily right now.  Sit on the hillside until the storch, or whatever, lands next to you, then .ef to end your sortie, then .join <playername> to join the guy who landed next to you.

This is sort of thing that was done for scenarios... but it required a confirmation by the CM that this storch had really landed next to you... That is why stuff like

".rescue <ID>"

that checks that (a) you are stopped (b) ID is bailed and withing N yards of you (c) send the ID from bailed status to joined status without passing the tower.

Such a command would be GREAT - forget the perks.
Title: Re: "You have been captured" - A Modest Proposal
Post by: F77 on July 09, 2014, 01:20:24 PM
.rescue <ID> would work... you could have a whole sub genre.  The downed pilot could re-up instantly and if the rescue pilot/driver makes it home... "<PILOT ID> rescued 2 pilots".  You could then add it to the achievement list "Rescue 5 pilots" etc.

This way you're only keeping a player from opting to stay away from the game play for as long as it takes for someone to reach them.  It's then down to the rescue pilot to decide what he wants to do.
Title: Re: "You have been captured" - A Modest Proposal
Post by: PJ_Godzilla on July 09, 2014, 03:36:52 PM
I like it, but only if we have a counterpart role where I can hunt the downed pilot, torture him until he spills, then kill him and throw his body in a garbage dumpster. That might sound a little out there, but, rest assured, garbage dumpsters are more timeless than you might think.

It'd probably be best if he has pictures in his wallet - like of a wife or girlfriend that I can abduct and with whom I can get freaky-deaky. Under such circumstances, I can guarantee he'll spill and, when he does, I want to earn perkies.

EDIT: just in case anyone wants to take this seriously, DON'T take this, nor anything else in this thread, seriously. I mean: don't we have bigger problems than worrying about some froot-loop .45-boosting a base all James Bond style?
Title: Re: "You have been captured" - A Modest Proposal
Post by: mutha on April 23, 2015, 09:25:26 AM
Godzilla ,we already have a torture mode in AH  - it's called CH200.

-Mutha
Title: Re: "You have been captured" - A Modest Proposal
Post by: hgtonyvi on April 23, 2015, 11:57:37 AM
I have made a suggestion previously where, instead of a simple "you have been captured" message, the downed pilot gets the opportunity to do some e&e and be rescued by a storch, goon or GV. 

I also suggested that downed pilots have the option to join a resistance movement to contribute to base taking, maybe as a pathfinder for inbound troops, or sabotaging shore batteries shooting at fleets coming through the straits of Navarone. 

I also asked for the option for the downed pilot to fall in love with a female resistance fighter and maybe find some fecund land where, sick of killing, he can sit out the war, farming the land with his woman.  And maybe buy a cow with perk points.

These suggestions were met with resounding indifference. 

Fine - let's not make the game more fun.

So if we're going to stick with the simple "you have been captured" mode, let's at least extend "captured mode" into real gameplay and give captured pilots a chance to redeem their k/d. 

Captured pilots should be interred in a luftstalag near the strats.  Captured pilots will need to tunnel out, then either steal a storch, or ride a motorcycle to freedom. 

If the player has modified his uniform to look like a civilian and has the proper forged papers (minigames!), he can risk taking an enemy train to the border.

I eagerly await this new, more exiting gameplay. 

(And yes, I recently was forced to exit my aircraft and parachuted one pixel closer to an enemy base.)

----(---------------

Mutha
AWESOME IDEA LOL....I LOVE IT.....
Title: Re: "You have been captured" - A Modest Proposal
Post by: guncrasher on April 23, 2015, 03:57:25 PM
.rescue <ID> would work... you could have a whole sub genre.  The downed pilot could re-up instantly and if the rescue pilot/driver makes it home... "<PILOT ID> rescued 2 pilots".  You could then add it to the achievement list "Rescue 5 pilots" etc.

This way you're only keeping a player from opting to stay away from the game play for as long as it takes for someone to reach them.  It's then down to the rescue pilot to decide what he wants to do.

only pilots that are really gonna get rescued are those who bailed right next to bases.  nobody is gonna go to hq in a storch to rescue some guy and waste 2 or 3 hours of game play.


semp
Title: Re: "You have been captured" - A Modest Proposal
Post by: PJ_Godzilla on May 12, 2015, 01:00:11 PM
(http://www.vizsec2011.org/wp-content/uploads/2014/01/2562354-HowAboutNoMeme.jpg)
Title: Re: "You have been captured" - A Modest Proposal
Post by: Skull-1 on May 12, 2015, 01:48:41 PM
No need to limit it to a Storch.  Pierce McKennon (12 victories) was picked up by a fellow Mustang pilot--his wingman Lt. Green.  Others were rescued In Spits. 

I would suggest that once the downed aviator is picked up both players lose their parachutes.  Land or die.
Title: Re: "You have been captured" - A Modest Proposal
Post by: PJ_Godzilla on May 12, 2015, 02:14:57 PM
I just realized that we went from my post of nearly a year ago to Mutha's rather humorous response of near-today without the obligatory reference to a bump:  (https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRaYJ6J8bVYjk4YteKWQAKlcvCaTveVAdPuVF1fjTKL_6970HXfXQ)
Title: Re: "You have been captured" - A Modest Proposal
Post by: PJ_Godzilla on May 12, 2015, 02:23:52 PM
On a more serious note, I'd offer this as an alternative idea... Why not allow GV supply trains to establish mobile bases such that any flat piece of ground could become a mobile waystation for damaged birds or downed pilots? This way, you could mount operations that would allow transient leapfrogging around the map.

All it would take is a couple of tankers and ammo trucks and some armor/infantry to defend them locally. The supplies carried would need to be in finite quantity for realism. Downed pilots reaching the perimeter could check out as a bail. Damaged aircraft landing within the perimeter could get a ditch.

It sets up a driver, essentially, for the assembly of groups of vehicle and the acquisition of specific pieces of ground.

Besides, wouldn't it be cool to put a 5" rocket into a fuel tanker?

Also, consider the beauty of indirect fire weapons in such a scenario working in conjunction with forward observers, either earthbound or aircraft... SPAs or towed pieces, either or...
Title: Re: "You have been captured" - A Modest Proposal
Post by: Tilt on May 13, 2015, 03:45:38 AM
if we are heading toward combat tour lite then the ability to summon an AI Storch rom the nearest available base may be viable.

its all FE driven and would not add to band width usage. if the Storch gets shot down then you have the option of summoning another or surrendering.
Title: Re: "You have been captured" - A Modest Proposal
Post by: mutha on May 18, 2015, 03:11:39 PM
To simplify Tilt's suggestion, how about populating the countryside with storches or GVs?  A downed player can find one to fly or drive to friendly territory. 

No new code needed, and it keeps the game populated.

---(----------------

-Mutha
Title: Re: "You have been captured" - A Modest Proposal
Post by: PJ_Godzilla on May 21, 2015, 03:29:42 PM
To simplify Tilt's suggestion, how about populating the countryside with storches or GVs?  A downed player can find one to fly or drive to friendly territory. 

No new code needed, and it keeps the game populated.

---(----------------

-Mutha

I like this - and it could be done relatively intelligently. Consider that WWII was never quite as static as WWI in regard to the exact location of the front. You could have some dispersion of these assets relative to a nominal front such that, the closer your proximity to that nominal front, the better your chances of finding and grabbing such a ride.