Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Iamtheknight on June 28, 2014, 12:12:17 PM
-
I'm considering the first engagement with the Corsair and the last engagement with the Zeke. In both cases I feel I made mistakes that wasted opportunities.
http://www.mediafire.com/download/yg7h0bgwiar1vfy/2014MaineacCVfight.ahf (http://www.mediafire.com/download/yg7h0bgwiar1vfy/2014MaineacCVfight.ahf)
-
First, your flying as a Bish this is a BIG mistake. Second your flying an La7, this is almost as big a mistake as flying as a Bish. :devil
All kidding aside, With the hog it looked to me like you eased up off your break turn too soon. Holding it a second longer gives the hog a harder target to hit (pointing your wing at them gives them a small plane silhouette to shoot at plus they have to pull more Gs to get the lead for the shot). Practice the timing of that "point the wing, pull up and roll as they shoot and grab a shot as they go by" can get you an early kill. The biggest problem with the hog is he made the fight last long enough for the P47 to come in and get you.
The zero is going to try and make you over shoot, then try and pop you as you go by like you should have done above with the F4. To stay away make a few passes to get him to burn E as you roll up and over in a tight barrel roll keeping as much speed as you can and cutting the corner by going up over the top and rolling into his flight path.
You aim is as bad as mind. Look into Rynos course and start leading targets more. If the shot isn't there dont waste the ammo....like the shot as you rolled 1200 out is just a waste of ammo. If you push too hard for a shot you can push it into a wing stall and loose the fight that way.
-
You aim is as bad as mind.
True dat! Some of the time... ;)
(https://scontent-b-dfw.xx.fbcdn.net/hphotos-xfp1/t1.0-9/10436099_10201805029239874_4974772036555737215_n.jpg)
-
At about 1:02 I am on the C-Hog's six. He pulls a hard turn I cannot follow. I decide you high yo-yo. He then unloads his turn and goes vertical with me, and hangs there within guns range. I did not think he would be able do do this because he turned so hard in the first place and because my aircraft climbs better. The P-47 distracted me a bit here, but looking at the film the hanging C-Hog (Irishone) actually had guns and got the kill on me. I didn't think continuing to turn in the same plane would have worked in my La against his Hog, and going into the vertical didn't work either, so I'm a bit :headscratch: about what I should have done.
-
Trying to rope any Corsair is a dicey proposition. They are stable as a rock and can shred you from long range, just hanging on the prop. A more relaxed climb, with a spiral might have helped. Keeping your speed, while taking things more gradually uphill would be to your advantage. An La-7 can easily beat a Corsair in a climb but you have to factor in the crazy zoom capability they have. A slow climb will work better than a steep one.
-
Trying to rope any Corsair is a dicey proposition. They are stable as a rock and can shred you from long range, just hanging on the prop.
Real Corsairs were known for their great slow speed handling and benign stall characteristics. They were nick named the "fluffy ensign lovinator" you know :rolleyes:
If you really want to rope F4Us (vs. spiral them), you have to treat them like Zekes, spit16s and Yak3s - that means make them cross the vertical*. When they are vertical the wings & flaps are out of the equation and they are moving purely on kinematics & power loading. Holding vertical with lots of flaps out and combat trim on is actually very inconvenient. So pull up, cross the vertical by 20 degrees, and if they cross it too and you are still going up, roll 180 and cross the vertical again. If they are shooting wildly and tracers fly everywhere except into you, this is the sign to start heading down - do it early to give them the false hope that if they can just hang in there a little more... but they can't, and you get to blast them out of the skies while their stupid flaps are hanging out like a dog's slimy tongue on a hot day.
* the above applies to just about any plane trying to rope any of the helicopters, La7 included. La7? really dude?
-
Thanks to both of you gentlemen. Like I say, I didn't think just following his flat turn would end well, and after he went vertical on my yo-yo chopping throttle and going nose on seemed a bad idea, 4xHispanos. So it seemed like vertical was my only option.
Cross the vertical? You mean sort of loop over them instead of going straight up and then roll and pull up into the vertical again? Like an "S" shape kinda?
La7? really dude?
*Shrug*, it seems like a good plane to use for certain jobs. Can force the engagement or disengage most of the time, while still turning well enough to fight a wide variety of other planes. It's not Spit or Corsair maneuverable of course, but an angles fight against those isn't hopeless in the LA either. Though handling slow with flaps especially can feel a bit dodgy sometimes. If Hitech didn't want people to up La7s he would perk them :devil
-
Real Corsairs were known for their great slow speed handling and benign stall characteristics. They were nick named the "fluffy ensign lovinator" you know rolleyes
You're preaching to the converted. I hate the way Cosairs can float all over the place at low speed. Doesn't jibe with it's real life reputation. Actually, I just hate Corsairs period.
-
All F4U's (with maybe an exception to the 4-Hog) do not climb very well once they've dropped flaps. They can hang very well and the flaps give them tons of lift to keep the nose up, but they don't go very far and bleed enormous amounts of speed doing so. A spiral climb would probably have worked against the C-Hog. Look at the flightpaths in the image below. The C-Hog is coming around his turn and is getting onto your 6. All he has to do now is use his ability to just hang in the air and get his shot. You want to keep him turning so he bleeds off all of his speed and stalls. You have a much better climbing plane than him, so keep your lift vector behind him and spiral climb up. The C-hog will have to turn tightly and climb all while his flaps are out to try and get a shot. He will be out of speed in about 2-3 seconds while you continue to climb up. Once he stalls then you can drop down on him and force him to turn before he regains his speed.
(http://i110.photobucket.com/albums/n101/Latrobe_2006/batman_zps502b0063.png) (http://s110.photobucket.com/user/Latrobe_2006/media/batman_zps502b0063.png.html)
-
Cross the vertical? You mean sort of loop over them instead of going straight up and then roll and pull up into the vertical again? Like an "S" shape kinda?
Sort of. Instead of pulling up 90 degrees, pull up 110 degrees and you'll be tilted a bit on your back. This is what I mean by cross the vertical. To shoot you, your opponent will have to do the same. After you cross the vertical again it will look a little like a very thin "S". The effect is a little like the spiral described above in that it makes it hard for the lower-E plane under you to follow and aim for a shot. Instead of rolling for the second cross he may try to use his rudder or negative elevator to get a shot which will make him stall even faster. Unlike the spiral, this is better used when your enemy has better climb rate/angle than you and he can "out spiral" you. This is the typical situation in the planes that I fly, but in your case, the La7 can spiral the heck out of the F4U, as long it is not a -4.
Nothing is guaranteed, he may still get a lucky shot in.
-
You aim is as bad as mind. Look into Rynos course and start leading targets more. If the shot isn't there dont waste the ammo....like the shot as you rolled 1200 out is just a waste of ammo. If you push too hard for a shot you can push it into a wing stall and loose the fight that way.
You cannot teach shooting in an La7 from a wing mounted fighter or, from a wing mounted fighter's perspective. Either ryno or a guest like Latrobe will have to give a separate clinic on inline centric shooting requirements. The ShVAK and UB 20mm in La and Yak from 200m (218yd) are flat shooting rounds. Holding fire until then, and maneuvering with that range in mind will make your La and yak gunnery lethal. Unlike the crossing stream paths with wing mounted guns, small course corrections multiply rapidly with distance into wide misses with fuselage mounted inline guns. Especially when any amount of E is involved in a deflection shot during maneuvering.
You get a profound example of this when K4 instructors try to teach you to make your tater shots as often as possible in an unloaded state. Fortunately with the ShVAK 20mm and UB 20mm you have enough rounds and speed to target to indulge in deflection shooting or snaps shots. Make sure you lead with the wind screen uprights as a rule of thumb. Relative crossing angles 45-90 at 50-300yds. Experience will take you from there as most skills in this game require practice. Oh, and the reason for the PBP1 reticle structure in WW2 is the same reason in our game with Hitech's physics.
-
You cannot teach shooting in an La7 from a wing mounted fighter or, from a wing mounted fighter's perspective. Either ryno or a guest like Latrobe will have to give a separate clinic on inline centric shooting requirements.
Bustr,
While the course is taught with a wing-mounted gun platform, I believe the vast majority of fundamentals discussed and practiced (other than "one-wing" shooting) apply to all aircraft and gun platforms. Two things I stress repeatedly in the Intro to Gunnery course are 1) firing at close range (convergence or closer) and 2) being unloaded while shooting. Both the "Shoot Around the Clock" and "Aim Small, Miss Small" exercises done during the course focus on attempting precise unloaded shooting, which is of course useful with either nose-mounted or wing-mounted gun platforms. Those exercises are also meant to expose issues with nose bounce, stick scaling, torque effects and over-correction (especially over-ruddering), which can affect aiming and the bullet stream, regardless of gun platform.
You make an important point that the single bullet stream in nose-mounted guns is affected by small angle changes and that is magnified with range. I definitely could mention your point specifically during the course, so I appreciate that input. I do suggest during the course that everyone try the shooting exercises on their own, and at different ranges, in the aircraft they tend to fly, so that might be a good item to mention at that point.
I do see a lot of ammo wastage in Bat's shooting, largely due to a lack of precise aim and a good deal of over-correcting. Those issues could possibly be improved by working with some shooting exercises. I think that was Fugi's point, and I would agree as the exercises I showed him are not just for wing-mounted guns.
<S>
Ryno
-
ryno,
Fly the La7 and La5 and the Yak3 and Yak 9u as your only rides for a week or two. You cannot teach wing centric gunnery as the catch all for inline gunnery. Dispersion is your friend with wing centric and your detriment with inline. Small nose corrections or being slightly off in wing mounted due to the dispersion are not as much of a problem as inline centric aiming. Also the far smaller number of rounds you send at the target from an inline centric gun.
When you describe 1\3 of a second to 1000ft with inline centric and hold off in Mil, it is a very exacting description because you lack rounds to be wrong. Wing centric guns cover your misjudgments due to dispersion and convergence unless your convergence is way past 325. Then the missing is for nearly the same reasons snap shooting at 1000ft is for inline.
There is a very real reason the PBP1 and Revi12\16 reticles are constructed the way they are to relate to an inline centric gun mounting.
-
ryno,
Fly the La7 and La5 and the Yak3 and Yak 9u as your only rides for a week or two. You cannot teach wing centric gunnery as the catch all for inline gunnery. Dispersion is your friend with wing centric and your detriment with inline. Small nose corrections or being slightly off in wing mounted due to the dispersion are not as much of a problem as inline centric aiming. Also the far smaller number of rounds you send at the target from an inline centric gun.
When you describe 1\3 of a second to 1000ft with inline centric and hold off in Mil, it is a very exacting description because you lack rounds to be wrong. Wing centric guns cover your misjudgments due to dispersion and convergence unless your convergence is way past 325. Then the missing is for nearly the same reasons snap shooting at 1000ft is for inline.
There is a very real reason the PBP1 and Revi12\16 reticles are constructed the way they are to relate to an inline centric gun mounting.
I think you are under the impression that I am disagreeing with you about nose-mounted gunnery. I'm not. I only disagree with your notion of what I am teaching in the Intro to Gunnery course.
I understand that wing and nose mounted gun platforms are different. I mention and discuss that point during the course. I am NOT teaching wing-centric shooting, as you call it. What I am trying to teach are some gunnery fundamentals that include:
1) how to test and visualize your bullet stream and dispersion at different ranges (in ANY aircraft and with any convergence setting)
2) the benefits of unloaded shooting and a way to test and practice unloaded shooting and
3) an exercise designed to help develop precise aiming and a sense of using a sight-picture for aiming.
You already stated in your comments above that these points are important for nose-mounted gunnery. I agree with you that they are.
<S>
Ryno
-
I think you are under the impression that I am disagreeing with you about nose-mounted gunnery. I'm not. I only disagree with your notion of what I am teaching in the Intro to Gunnery course.
I understand that wing and nose mounted gun platforms are different. I mention and discuss that point during the course. I am NOT teaching wing-centric shooting, as you call it. What I am trying to teach are some gunnery fundamentals that include:
1) how to test and visualize your bullet stream and dispersion at different ranges (in ANY aircraft and with any convergence setting)
2) the benefits of unloaded shooting and a way to test and practice unloaded shooting and
3) an exercise designed to help develop precise aiming and a sense of using a sight-picture for aiming.
You already stated in your comments above that these points are important for nose-mounted gunnery. I agree with you that they are.
<S>
Ryno
would you explain #3 in detail?
I would go to the clinic but time is hectic....
10 years here and one would think my aim should be good....
its opposite of good.....
I have studied my films and see a lot of nose bounce...and over compensating...
an exercise that will help that would be very cool indeed.
-
would you explain #3 in detail?
I would go to the clinic but time is hectic....
10 years here and one would think my aim should be good....
its opposite of good.....
I have studied my films and see a lot of nose bounce...and over compensating...
an exercise that will help that would be very cool indeed.
Not meaning to anticipate the gunnery instructor's answer Ink, as I'm only an amateur marksman, but nose bounce is suggestive that you aren't thinking about the fourth dimension of gunnery and are making micro-corrections at the wrong time. If I remember correctly American bomber gunners were taught clay pigeon shooting to learn how to follow through and shoot in advance of their target?
Could I suggest paying less attention to your gunsight and watch your target more. As a really Zen exercise try watching your target as the guns solution unfolds and then close your eyes right before you fire. This will certainly get rid of the bounce and lay a good foundation for progress.
Besides guns make a loud bang and jump around. Probably for the best to close your eyes. :old:
-
10 years here and one would think my aim should be good....
its opposite of good.....
Not a very exclusive club amgo! I've been doing it longer and am just as bad. Still,, you manage to hit my plane purty good whenever we run across each other! :salute
-
Not meaning to anticipate the gunnery instructor's answer Ink, as I'm only an amateur marksman, but nose bounce is suggestive that you aren't thinking about the fourth dimension of gunnery and are making micro-corrections at the wrong time. If I remember correctly American bomber gunners were taught clay pigeon shooting to learn how to follow through and shoot in advance of their target?
Could I suggest paying less attention to your gunsight and watch your target more. As a really Zen exercise try watching your target as the guns solution unfolds and then close your eyes right before you fire. This will certainly get rid of the bounce and lay a good foundation for progress.
Besides guns make a loud bang and jump around. Probably for the best to close your eyes. :old:
I always respect your opinion :salute
but I never pay attention to the gunsight... :(
I do what is supposed to be done...try to unload the frame...aim for his flight path...ECT ECT....but reviewing films show a lot of nose bounce and rounds falling behind the con (I am guessing I am firing too late at that point)......I have changed my curves on the scaling...but I don't think thats it...or whats causing the nose bounce(although I am not a great shot in the RW with firearms so it isn't surprising to me I suk at aiming)
I could use glasses but I dont think thats the issue....I have zero problems tracking the cons and setting up the angles shot...I just dont hit it often...
although last night I was not in the best of moods and decided It would be much better to kill red guys then let go of my anger in the RW...so I log in...
at 2 points close to each other I had cons come in and as they pass by and I avoid their pass...as they went by I lit them up and got the kills...each one was just one squeeze of the trigger......wish I could do that every time.
Not a very exclusive club amgo! I've been doing it longer and am just as bad. Still,, you manage to hit my plane purty good whenever we run across each other! :salute
:salute
there are certain shots that I do hit pretty good....or should I say certain times....when it seems I cant miss...but damn they are so far between each other it seems like I have the worst Aim in game..... :rofl
I even had one of the very best shots ingame try to teach me(we spent more then a small amount of time at it)...haha he was always puzzled that I couldn't hit...he figured I must have a steady hand due to tattooing(which is true I have a very steady hand when doing ink)
but its like that old saying....2 left feet when it comes to dancing....
but even Grizz threw up his hands and said I just suk at aiming. :rofl :rofl :rofl
ok that last part is not true..he is way to nice of a guy to say something like that.
-
My apologies to Batmannn, as we seem to be derailing his thread a little, but gunnery was definitely one of his issues, so I suppose it's still in the realm of "on topic".
In response to INK:
What might be helpful first, is for me to see one of your films in question. Can you post or PM me a film with the "nose bounce" issue in it? (If you can, let me know what particular time segment in the film you want me to look at.) That might help me see the problem and possibly help diagnose it.
As Shida (hey Shida, good to see you!) said above, it could be micro stick corrections or it could be the "hunting for the center" effect the FM has if you release the stick abruptly. It could also be "fighting the auto-trim" as well. Or it could be a combination of all three issues. Seeing a film might help diagnose that a little.
The exercise(s) in question are more about looking at your results. So, simply explaining them here along with all the information needed to self-analyse the results is going to be too difficult and may not entirely help. It would probably be a lot more helpful if we could get together in person, so I could walk you through two exercises that relate to maneuvering and unloaded shooting and go over your results with you.
Since you and I had already exchanged PMs about working in the TA/DA on Ki-84 flying (you giving me tips on that bird), perhaps we can set up a time to work on your gunnery and maybe get some Hayate flying in as well. I think I'd start with flying around in the TA with you shooting at me, so you can tell me which shots are commonly problematic for you. Feel free to PM me about doing that, as I'm happy to provide whatever help I can.
<S>
Ryno
-
My apologies to Batmannn, as we seem to be derailing his thread a little, but gunnery was definitely one of his issues, so I suppose it's still in the realm of "on topic".
In response to INK:
What might be helpful first, is for me to see one of your films in question. Can you post or PM me a film with the "nose bounce" issue in it? (If you can, let me know what particular time segment in the film you want me to look at.) That might help me see the problem and possibly help diagnose it.
As Shida (hey Shida, good to see you!) said above, it could be micro stick corrections or it could be the "hunting for the center" effect the FM has if you release the stick abruptly. It could also be "fighting the auto-trim" as well. Or it could be a combination of all three issues. Seeing a film might help diagnose that a little.
The exercise(s) in question are more about looking at your results. So, simply explaining them here along with all the information needed to self-analyse the results is going to be too difficult and may not entirely help. It would probably be a lot more helpful if we could get together in person, so I could walk you through two exercises that relate to maneuvering and unloaded shooting and go over your results with you.
Since you and I had already exchanged PMs about working in the TA/DA on Ki-84 flying (you giving me tips on that bird), perhaps we can set up a time to work on your gunnery and maybe get some Hayate flying in as well. I think I'd start with flying around in the TA with you shooting at me, so you can tell me which shots are commonly problematic for you. Feel free to PM me about doing that, as I'm happy to provide whatever help I can.
<S>
Ryno
going to TA would be great...any time after 8pm eastern....just give me a day notice... :salute
-
going to TA would be great...any time after 8pm eastern....just give me a day notice... :salute
INK, PM Sent.
For anyone else interested in any basic gunnery topics, I won't be available to plan a time to run the full course again until August or September, but if you see me in game (RynoRush), feel free to PM me and if I'm available I can pop into the TA with you. I don't want it to sound like this was just some exclusive offer to INK, although he and I had planned to meet up anyway.
<S>
Ryno
-
Groovy. Got a film I can see? :salute
Sort of. Instead of pulling up 90 degrees, pull up 110 degrees and you'll be tilted a bit on your back. This is what I mean by cross the vertical. To shoot you, your opponent will have to do the same. After you cross the vertical again it will look a little like a very thin "S". The effect is a little like the spiral described above in that it makes it hard for the lower-E plane under you to follow and aim for a shot. Instead of rolling for the second cross he may try to use his rudder or negative elevator to get a shot which will make him stall even faster. Unlike the spiral, this is better used when your enemy has better climb rate/angle than you and he can "out spiral" you. This is the typical situation in the planes that I fly, but in your case, the La7 can spiral the heck out of the F4U, as long it is not a -4.
Nothing is guaranteed, he may still get a lucky shot in.
-
As Shida (hey Shida, good to see you!)
Hi Ryno, long time, no see :salute
I always respect your opinion :salute
:banana: :salute
I even had one of the very best shots ingame try to teach me...
Well it could be something very simple. I should imagine you have very fast visual to motor reflexes, that might be causing your bounce, especially if you stress about your shooting. You can take that out by the eye closing thing. Do it a few times and report your findings. At least it will dismiss things if it doesn't help.
but I never pay attention to the gunsight... :(
Ah! But you should know where it is. So what I was referring to before is to visually track your target as the shot emerges BUT ALSO be aware of your gunsight. But don't stare through the gunsight because you lose the tracking effect. Human beings are very good at learning this kind of convergent point. Look at ball games for example. It might be you didn't develop this because you have a different method or approach.
Try to vary the nature of your shot too. About half my shots in the Ki-84 were / are three tiny bursts of maybe 5-6 rounds each. Brap brap brap. I did something weird for crossing shots but that's another story.
You might be snatching your trigger. Map a button on your throttle instead and see if that helps.
-
Hi Ryno, long time, no see :salute
:banana: :salute
Well it could be something very simple. I should imagine you have very fast visual to motor reflexes, that might be causing your bounce, especially if you stress about your shooting. You can take that out by the eye closing thing. Do it a few times and report your findings. At least it will dismiss things if it doesn't help.
Ah! But you should know where it is. So what I was referring to before is to visually track your target as the shot emerges BUT ALSO be aware of your gunsight. But don't stare through the gunsight because you lose the tracking effect. Human beings are very good at learning this kind of convergent point. Look at ball games for example. It might be you didn't develop this because you have a different method or approach.
Try to vary the nature of your shot too. About half my shots in the Ki-84 were / are three tiny bursts of maybe 5-6 rounds each. Brap brap brap. I did something weird for crossing shots but that's another story.
You might be snatching your trigger. Map a button on your throttle instead and see if that helps.
I have tried so much...I did map my secondaries to the throttle a long time ago...didn't help at all.... :rofl
for awhile now I have accepted the fact that my aim is just bad...
but screw that....there should be no reason I am not hitting a good 9% at the minimum...
its very strange some days I cant miss...they are rare...the more I think about it...you touch base on it when you said..."stress about your shooting"
I do that...a lot....and then get pissed at myself and lose all concentration and just say screw it...
hey BTW
how little Shida doing?
he must be getting huge by now...I bet you are smiling... :)
I am gonna be a granddad twice over very soon....
2 of my daughters are prego right now....will be my first grand kids.
-
INK,
1. - Do you have the same problems offline shooting drones as you maneuver around them? Or do you nail them at will?
2. - If your online con is sub 400 in a low E turn, 5 to 20 degrees to your line of travel. Can you hit that almost every time?
3. - When you unload for a snap shot, the con sub 400yd traveling 45-90 degrees to your line of travel. Do you lead with the windscreen uprights or shoot after it passes into the windscreen area and even onto the gunsight reflector plate?
4. - Sometimes at the last moment on a deflection or unloaded snap shot, do you catch yourself anticipating the con correcting it's line of travel due to a latency sudden update and flinch your pipper to try and account for that?
Your ACM is some of the strongest in the game due to your time with the muppets, along with my personal experience against it. So out flying your con and setting him up for a close range shot is already in your favor for most of your engagements. In those cases where range is sub 350yd, leading on crossing shots with your windscreen bars fulfills the timing for lead. 1\3 second to 1000ft(333yd). At 50 or 300 yards, the speed of your con dictates your lead allowance, and it will be the same allowance 50 or 300, 45-90 degrees of your line of travel. The reference to the windscreen bars.
You once mentioned your internet connection is a satellite modem while you play from a laptop using WiFi. If this is still true, maybe you have always had more latency than a lot of other players at both ends of the ACM relationship when it came time to pull the trigger.
-
INK,
1. - Do you have the same problems offline shooting drones as you maneuver around them? Or do you nail them at will?
2. - If your online con is sub 400 in a low E turn, 5 to 20 degrees to your line of travel. Can you hit that almost every time?
3. - When you unload for a snap shot, the con sub 400yd traveling 45-90 degrees to your line of travel. Do you lead with the windscreen uprights or shoot after it passes into the windscreen area and even onto the gunsight reflector plate?
4. - Sometimes at the last moment on a deflection or unloaded snap shot, do you catch yourself anticipating the con correcting it's line of travel due to a latency sudden update and flinch your pipper to try and account for that?
Your ACM is some of the strongest in the game due to your time with the muppets, along with my personal experience against it. So out flying your con and setting him up for a close range shot is already in your favor for most of your engagements. In those cases where range is sub 350yd, leading on crossing shots with your windscreen bars fulfills the timing for lead. 1\3 second to 1000ft(333yd). At 50 or 300 yards, the speed of your con dictates your lead allowance, and it will be the same allowance 50 or 300, 45-90 degrees of your line of travel. The reference to the windscreen bars.
You once mentioned your internet connection is a satellite modem while you play from a laptop using WiFi. If this is still true, maybe you have always had more latency than a lot of other players at both ends of the ACM relationship when it came time to pull the trigger.
got me confused with someone else...I have never played from a laptop nor said I have...
my first PC I bought just for AH and have rebuilt it once 4 years ago.
when I had comcast my aim was just as bad.... :(
now as far as your whole post in general :salute
I know we have had words and don't always see eye to eye and I think you sometimes type way to much.... :neener:
but that was a awesome post and gave me lots to think about.
I really don't pay attention to anything inside the plane....while fighting or flying.
sux I recently deleted the game...a folder of 10 gigs of films are gone.... :(
but I watched them a lot and my rounds, I would say fall behind the enemy more then anything else...
I appreciate the complement, I have fought hard to get my ACM where it is at....yes many of the muppets have helped....
unlike most who play the game...they take up bombers.... GVs.... Jeeps....(haha what the hell is a jeep doing in a game called Aces High:-)
I have literally only flown fighters...maybe 30 sorties in something other then fighters....in all the time I have been here.
fighting every fight no matter the numbers....for 10 years IE tour 52....(cant believe its been that long)..only flying fighters...in fighter mode.....is what got me where I am. :salute
-
I have tried so much...I did map my secondaries to the throttle a long time ago...didn't help at all.... :rofl
Ah that's good, we know you're not a trigger snatcher then.
its very strange some days I cant miss...they are rare...the more I think about it...you touch base on it when you said..."stress about your shooting"
I do that...a lot....and then get pissed at myself and lose all concentration and just say screw it...
Ah I can help you with that! So you might have a nasty feedback loop going on here. You being stressed about your own shooting applies psychological pressure onto the next shot which then goes less well which in turn feeds back into the next shot. So even if you are in the background improving in the foreground you are stagnated. This would also explain your nose bounce which I assume only happens at critical shooting moments? You are unwittingly looking for evidence that you can't shoot and then subconsciously finding it. Brains are funny like that. A possible strategy: part time obviously because those mofos aren't going to kill themselves - so I mean set aside time to work on this:
Reposition your head so your gunsight position is right in the centre. Halfway between top and bottom frame and in the centre left and right. In the Hayate you won't be able to see the centre of the sight anymore. Doesn't matter because step two is to get rid of your gunsight, turn the brightness down to zero. Now when you're taking a shot you have no gunsight and must cultivate an experimental 'about there' approach about lead and also your firing point. This might work because it breaks your goldshyness (archery terminology) and encourages an exploratory outlook instead of an expectant one (which can of course be very disappointing). You can leave your tracers on. Overall relax, let the lead out, let the cannon do the work :D
Worth a try anyway!
Of course you may not have considered that your bad gunnery might be God's way of giving the other players a chance. Sure hope I don't get struck down by lightening for trying to help :lol
hey BTW
how little Shida doing?
he must be getting huge by now...I bet you are smiling... :)
He is very well thank you my friend. He'll be two in August (unadjusted). A very happy and intelligent little chap. We are very lucky and happy. Being a Dad is even better than being in a balls-deep Ki-84 turn fight with a Brewster when you pop your boards out :rofl
I am gonna be a granddad twice over very soon....
2 of my daughters are prego right now....will be my first grand kids.
Whoa, congratulations! That's fantastic :banana:
Err, not wandering off topic at all am I? :eek:
-
....
He is very well thank you my friend. He'll be two in August (unadjusted). A very happy and intelligent little chap. We are very lucky and happy. Being a Dad is even better than being in a balls-deep Ki-84 turn fight with a Brewster when you pop your boards out :rofl
that is awesome news I am very happy for you and the missus....and yes you are so very correct.
the rest of the post...lots to think about :salute
-
INK, I know you need no advice re fighting, certainly from me, but if you don't mind me asking, how do you hold your stick when you fly. Specifically, where is your forearm and elbow. Something that really helped me remove nose bounce and helped me fine tune my aim was moving the stick forward a bit on my desk (on the right side as I'm right handed), and planting more of my forearm and elbow especially on the desk instead of it floating in the air. I can still lift off for violent maneuvers when I need to, but most of the time I can move my CH stick around just fine while my arm is at rest and stabilized on the desktop.
It's not for everyone, but if you were like me with your arm and elbow floating in space, try planting it and relaxing it and see if it changes how you pull the stick at all.
I have and have had every HOTAS known to man since the original Epyx 500xj for the C64. I still find CH Combat/fightersticks to be the best and easiest to set up to remove nose bounce and the inaccuracy that surrounds stick set up. I use Ack Acks scaling pretty much exactly, and find it pretty much eliminates a lot of potential problem areas, at least for me. Everyone is different I realize, but I'm a firm believer in giving the planted arm in the side stick position a solid try.
-
INK, I know you need no advice re fighting, certainly from me, but if you don't mind me asking, how do you hold your stick when you fly. Specifically, where is your forearm and elbow. Something that really helped me remove nose bounce and helped me fine tune my aim was moving the stick forward a bit on my desk (on the right side as I'm right handed), and planting more of my forearm and elbow especially on the desk instead of it floating in the air. I can still lift off for violent maneuvers when I need to, but most of the time I can move my CH stick around just fine while my arm is at rest and stabilized on the desktop.
It's not for everyone, but if you were like me with your arm and elbow floating in space, try planting it and relaxing it and see if it changes how you pull the stick at all.
I have and have had every HOTAS known to man since the original Epyx 500xj for the C64. I still find CH Combat/fightersticks to be the best and easiest to set up to remove nose bounce and the inaccuracy that surrounds stick set up. I use Ack Acks scaling pretty much exactly, and find it pretty much eliminates a lot of potential problem areas, at least for me. Everyone is different I realize, but I'm a firm believer in giving the planted arm in the side stick position a solid try.
I have an old laptop holder...its like a small adjustable platform that a laptop would sit on...that is where my CH fighter stick is on... in between the legs....so essentially my arm is hanging but I tuck it against my side for stability....
I don't think I could ever get used to having the stick on the right like in a jet....never done that.... seems weird :)
I did try to keep my arm on the chair rest, but I get lazy doing that :rofl
:salute
-
I really don't pay attention to anything inside the plane....while fighting or flying.
but I watched them a lot and my rounds, I would say fall behind the enemy more then anything else...
For the first.
All of the years I've spent hunting down gunsights and gunnery manuals to the end result of my last historic pack. Along the way I learned how to use WW2 gunsights the same way WW2 pilots learned how. That's why the AAF\RAF formula for a 100mph ring works in the game for me. You may remember some pictures I posted with lead rings calculated to a 300mph con for 30mm, 20mm and 50cal. Seeing main ring radii as 100mph settings is now second nature. From repetition those calculations are muscle memory.
I suspect you use the dot of death.
For the second.
If it's any kind of deflection shot between 5-30 degrees. Not enough lead and elevation accounting for the cons speed or realizing you have too much G in your turn instantaneous or sustained. Dead 6, you may be shooting from too far out or your con is diving or climbing a bit during the tail chase.
Here is where I wish Hitech would revamp the LCG reticle with a 100mph motion ring and fixed center along with speeding up the offline drones to 300-350mph. In the TA you would get a better sight picture and visual feed back from your tracers while chasing a real person.
I always though you had your Ki-84 well dialed in sub 300yd from my losses to you perspective. Unfortunately the things I covered above are from the perspective of a fixed reference called a 100mph ring. Same reference real Ki-84 and 109 drivers used in WW2.