Aces High Bulletin Board
General Forums => Wishlist => Topic started by: artik on July 01, 2014, 04:17:14 AM
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I'm looking for an option to turn on damage at SEA for both pilots... Such that if a Zero rams B-29 the B-29 would be damaged as well or if mid-air collision occurs it is bed for both players.
It would be used in events, custom arena etc.
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As soon as you figure out the quandry of lag and differential latency in people's connections then sure...
Collisions are as they should be, deriving from what each end sees and hold fairly true despite popular belief.
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As soon as you figure out the quandry of lag and differential latency in people's connections then sure...
Collisions are as they should be, deriving from what each end sees and hold fairly true despite popular belief.
The collision of a bullet with a target is done? So what the difference?
In any case I don't suggest it to MA, it would be bad for MA. But for some SEA events it actually makes sense that a collision would make a damage to both planes.
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In any case I don't suggest it to MA, it would be bad for MA. But for some SEA events it actually makes sense that a collision would make a damage to both planes.
The SEA server is subject to the same laws of physics as the MA.
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For the life of me I can't figure out how it's possible this same collision argument comes up it seems like once a month. sheesh! It ain't hard to figure out.
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For the life of me I can't figure out how it's possible this same collision argument comes up it seems like once a month. sheesh! It ain't hard to figure out.
I chalk it up to it not bothering people until it does, then they come to the forums and either can't find the explanation or don't bother looking, and we get to go round and round again. It would be kind of nice if there were a few stickies in the Wishlist forum, but if it were going to happen it would've by now I assume.
Wiley.
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I chalk it up to it not bothering people until it does, then they come to the forums and either can't find the explanation or don't bother looking, and we get to go round and round again. It would be kind of nice if there were a few stickies in the Wishlist forum, but if it were going to happen it would've by now I assume.
Wiley.
Wiley,
1st of all there are rarely requests for SEA, but for MA. Specifically I don't recall one for collisions at SEA (probably friendly only).
2nd there is a good reason to have single sided collisions this way at MA
3rd I don't buy "lag" problem (a) it is modeled for bullets for bombs and 101 other object I don't see why it can't be modeled for collisions (b) other games do it... so it is possible ;) maybe with different model. Finally we both get "x collided with y"
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Single sided collisions? Is that how you think collisions work in the ma?
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3rd I don't buy "lag" problem
Rejecting reality doesn't help
(a) it is modeled for bullets
Bullets are a totally different thing. As I typed above, bullets are not player controlled objects that do not suffer any damage. Therefore, it's possible to solve the 'lag problem' in a different way.
and 101 other object
All non player objects don't care about if they really collided on their screens or not. They actually do not take any damage from collisions at all.
I don't see why it can't be modeled for collisions (b) other games do it...
Other games operate under totally different conditions. AH is a true world wide played (only a single server in Texas), client based massive multiplayer air combat game.
Finally we both get "x collided with y"
Actually most of the collisions I am involved are one sided, either only "XY has collided with you" or "You have collided." Rarely both.
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Single sided collisions? Is that how you think collisions work in the ma?
When plane A flying at straight line rams plane B flying at straight line from dead-6 and plane A is damaged and B is not (because of the hemisphere it was rammed into) than yes I call it Single sided collision.
You can call it one side damage or any other name - the fact remain the fact only one plane get damaged. It is perfectly OK for MA but for SEA sometimes the two-sided damage is better.
@Lusche - believe me I know what the model is, I had read it more than once.
But lets assume a model: a - had seen collision at point X - b hadn't because of lag now you can select: nobody gets a damage, both get damage and so on. Bullets, Rockets, Bombs, Shells all are player controlled in their initial path. And it works.
Quoting hitech
And again the connection speed has absolutely nothing to do with the determination if you collide or not. If your front end sees/detects your plane touching another plane, your plane will take damage. Your front end then display the message on YOUR screen "You have collided". It also sends a message to the person you collided with saying "BaldEagl has collided with you".
This what usually happens (at least to me).
In such a case you can make the damage to both players... that's it. i.e. Now if BaldEagl collided with me I take damage as well.
It isn't about "possibility" it is about modelling.
Finally if you want to solve "lag problem" remove "front end" and use any end
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The collision of a bullet with a target is done? So what the difference?
In any case I don't suggest it to MA, it would be bad for MA. But for some SEA events it actually makes sense that a collision would make a damage to both planes.
Has it been two weeks already? :D
Artik you are asking for collision damage even if you avoid a collision on your PC.
The collision of the bullet to the target only needs to happen on the shooter's PC. On the target's PC the bullets are sometimes far off the target. This lets the shooter shoot the target on purpose but does not allow the shooter to collide with the target on purpose.
The difference is what happens with the hit data from the shooter. Bullet hit data is sent to the target. Collision damage is not sent. Collision damage only occurs on the PC that had a collision.
Why should a player who avoids a collision get damaged by one?
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When plane A flying at straight line rams plane B flying at straight line from dead-6 and plane A is damaged and B is not (because of the hemisphere it was rammed into) than yes I call it Single sided collision.
You can call it one side damage or any other name - the fact remain the fact only one plane get damaged. It is perfectly OK for MA but for SEA sometimes the two-sided damage is better.
@Lusche - believe me I know what the model is, I had read it more than once.
But lets assume a model: a - had seen collision at point X - b hadn't because of lag now you can select: nobody gets a damage, both get damage and so on. Bullets, Rockets, Bombs, Shells all are player controlled in their initial path. And it works.
Quoting hitech
This what usually happens (at least to me).
In such a case you can make the damage to both players... that's it. i.e. Now if BaldEagl collided with me I take damage as well.
It isn't about "possibility" it is about modelling.
Finally if you want to solve "lag problem" remove "front end" and use any end
*sigh* Okay, so what you're saying is, you would be perfectly ok with flying by a guy a couple hundred feet away, and your plane going boom?
Wiley.
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Finally if you want to solve "lag problem" remove "front end" and use any end
(http://i1145.photobucket.com/albums/o507/Snaildude/ramp47fe_zps40fa9a20.jpg)
Moment of collision. You are the P-47 pilot, and this is your FE, this is what you see. Lusche, the P-51 pilot just induced a collision ("lusche has collided with you")
You should go down?
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The collisions wherein only one takes damage only happens when someone is trying to get inappropriately close to someone else's behind.
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The collisions wherein only one takes damage only happens when someone is trying to get inappropriately close to someone else's behind.
No. They can happen in about any situation. I also collide "one sided" when doing my high front quarter slashing attacks on bombers.
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I explain... It has nothing to do with "fairness"
SEAI, Battle of Japan... a desperate Zero takes a last measure he can and rams B-29 tail and dies or maybe bails
SEAII, Operation Barbarossa... a desperate I-16 rams Ju-88 tail and dies or may be bails
Bad situation, hard tactics unfair, but valid one. Currently you can't do it at SEA due to rear hemisphere modeling.
So two models:
- turning "all hemisphere" on would actually solve the problem at the screenshot above but can bring a situation that somebody rams me and stays intact
- turn kill them both even it is unfair - ok the life isn't fair ;) at least in SEA
Simple - that's it.
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What "rear hemisphere modeling"?
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I explain... It has nothing to do with "fairness"
SEAI, Battle of Japan... a desperate Zero takes a last measure he can and rams B-29 tail and dies or maybe bails
SEAII, Operation Barbarossa... a desperate I-16 rams Ju-88 tail and dies or may be bails
Bad situation, hard tactics unfair, but valid one. Currently you can't do it at SEA due to rear hemisphere modeling.
So two models:
- turning "all hemisphere" on would actually solve the problem at the screenshot above but can bring a situation that somebody rams me and stays intact
- turn kill them both even it is unfair - ok the life isn't fair ;) at least in SEA
Simple - that's it.
Your kidding right? You want to be able to ram aircraft on purpose committing suicide so you can kill your opponent ?
-1, how about NO. Kamikaze's don't work here either.
Come on man, shoot then down already, with your guns.
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I explain... It has nothing to do with "fairness"
Bad situation, hard tactics unfair, but valid one. Currently you can't do it at SEA due to rear hemisphere modeling.
Simple - that's it.
I simply dont understand what you mean by rear hemisphere modeling?
The reason you cant do as you would like to do is that you may have missed the B29 on the B29's pc but on your PC it saw you collide.
I understand what you would like to be implemented but since you never answered Lusche I'll ask you again,do you think you should get damaged in the example Lusche was kind enough to supply?
In years gone by I play a game that both went down in the case of a collision but often you would collide with the enemy plane just as you got into guns range! It was the luck of the draw on who had a good connection and who didnt,on those nights players would leave indroves because you could never tell if you were going to get a shot or collide!!!
:salute
PS: anyone remember "the zone"
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I explain... It has nothing to do with "fairness"
SEAI, Battle of Japan... a desperate Zero takes a last measure he can and rams B-29 tail and dies or maybe bails
SEAII, Operation Barbarossa... a desperate I-16 rams Ju-88 tail and dies or may be bails
Bad situation, hard tactics unfair, but valid one. Currently you can't do it at SEA due to rear hemisphere modeling.
So two models:
- turning "all hemisphere" on would actually solve the problem at the screenshot above but can bring a situation that somebody rams me and stays intact
- turn kill them both even it is unfair - ok the life isn't fair ;) at least in SEA
Simple - that's it.
So... you have no idea how the collision model works. It's ok to admit that. Lusche's pic sums it up, period. If that's how you want it to be, that's great. I don't agree with you and neither does Hitech, but at least you would understand what you're saying.
Wiley.
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Ok...
Now I think I missed something. When I read "front end" I assumed "front hemisphere" or front part of the plane rather the "frontend" or "client" in client-server model. I see the point and I stand corrected. I assumed "your client (PC) detects the collision AND the collision happens in the forward part of the plane" that you "get collided"
It is without the 2nd part. i.e. "your client (PC) detect the collision" than you collide. Also that means that more maneuvering target has higher chance to collide over the straight flying one that its path is 100% predictable and accurate.
In any case it is still possible to damage them both (of course up to SEA designers) as ramming happened and there were even pilots that lived to tell.
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In any case it is still possible to damage them both (of course up to SEA designers) as ramming happened and there were even pilots that lived to tell.
There is no special arena setting to force both planes to take damage if only one detects a collision. There is only a setting to turn on/off collisions between two friendlies or between enemies. So there is nothing an event designer can do in the SEA arenas to make your wish come true.
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Ok...
Now I think I missed something. When I read "front end" I assumed "front hemisphere" or front part of the plane rather the "frontend" or "client" in client-server model. I see the point and I stand corrected. I assumed "your client (PC) detects the collision AND the collision happens in the forward part of the plane" that you "get collided"
It is without the 2nd part. i.e. "your client (PC) detect the collision" than you collide. Also that means that more maneuvering target has higher chance to collide over the straight flying one that its path is 100% predictable and accurate.
In any case it is still possible to damage them both (of course up to SEA designers) as ramming happened and there were even pilots that lived to tell.
Your wish is granted!!!! In the event that both planes collide and both clients see the collision then both will go down! The game has always done that and you will see 2 messages xxx has collided with you and you have collided with xxx,1 is in white the other is in orange text but I dont recall which is which.
Now I admit this is a rare occurrance do to internet delay or lag if you will but it can and does happen! As an experiment grab a buddy and go to the DA and just fly at each other,you will see it happen although it may not happen every time,again do to lag one plane will arrive at the collision before the other!
This has nothing to do with frontend,thats usually a term used to mean your client.
:salute