Aces High Bulletin Board

General Forums => Wishlist => Topic started by: TonyJoey on July 01, 2014, 10:49:28 AM

Title: Get rid of big maps
Post by: TonyJoey on July 01, 2014, 10:49:28 AM
It's really pretty simple, and I just don't understand why HTC does not remove them from the rotation with current numbers. There was a small map last night and fights were all over the place. It reminded of the huge furballs that would erupt throughout the day, not just at primetime. Now we're back to a giant map which will most likely be up for most of the 7-day period, with little action until US primetime. Another negative aspect of giant maps is the difficulty in getting rid of them. I know Snailman posted a statistic a while back about how much giant maps dominated the rotation. I think it was around 70% of the time a giant map is up in the rotation. With the numbers where they're at, it's just pure silliness to have maps as large as Tagma or Compello on around the clock. I haven't gotten to enjoy NDIsles in probably more than a year. This isn't the most organized wish, but I know many share these same sentiments and just wonder why day in and day out there is a population of people in an arena with 2X and even 3X as many bases as people.
Title: Re: Get rid of big maps
Post by: caldera on July 01, 2014, 11:03:11 AM
+1

The big maps need at least 100 players per side at the minimum.
Title: Re: Get rid of big maps
Post by: kano on July 01, 2014, 11:21:37 AM
+1 had some real good fights last night these huge maps at european time zones just aren't cutting it anymore.

EatG
Title: Re: Get rid of big maps
Post by: Mano on July 04, 2014, 11:32:58 PM
an alternative might be to shorten the time a large map is up. try 3 days and see how it works out.

 :salute
Title: Re: Get rid of big maps
Post by: TonyJoey on July 04, 2014, 11:33:44 PM
I agree, something to at least make the time that they take up in the rotation equal to that of the small maps.
Title: Re: Get rid of big maps
Post by: RotBaron on July 04, 2014, 11:46:21 PM
NDIsles is my least favorite with beta. NDIsles the bases seem so far away from each other and I usually login/logout if it's up. What do you find about that map appealing? Maybe I just perceive the bases to be further away than other maps :headscratch:
Title: Re: Get rid of big maps
Post by: TonyJoey on July 05, 2014, 12:17:33 AM
Tank town mainly, always a fight to be had in one form or another there, or in the bases immediately around tank town. OZKansas has a great tank town too, but if that's dead then there ain't much else going on.
Title: Re: Get rid of big maps
Post by: JunkyII on July 05, 2014, 12:24:49 AM
ozkansas is the only large map I would say keep in rotation, even with low numbers that center island is a very fun area to fly at...IMO

+1 for the rest of the large maps being removed
Title: Re: Get rid of big maps
Post by: kvuo75 on July 05, 2014, 01:08:20 AM
I also hate ndisles because I hate cv's

I should say.. I hate cv's.. and island maps (ozkansas, ndisles, tagma)
Title: Re: Get rid of big maps
Post by: The Fugitive on July 05, 2014, 08:55:37 AM
They should do like GHI suggested, change the percentage needed to win the map according to the map size. Increase the percentage to win the smaller maps so they last longer and decrease the larger ones so they are easier to win and don't last so long.
Title: Re: Get rid of big maps
Post by: bozon on July 05, 2014, 02:07:14 PM
+1
Title: Re: Get rid of big maps
Post by: glzsqd on July 05, 2014, 02:16:55 PM
+1 as long as we keep crader
Title: Re: Get rid of big maps
Post by: Schen on July 05, 2014, 05:40:02 PM
 :pray  +1
Title: Re: Get rid of big maps
Post by: save on July 06, 2014, 09:27:10 AM
+1
Title: Re: Get rid of big maps
Post by: Slade on July 06, 2014, 10:03:57 AM
+100

Cant tell ya how many times I finally get to where the war is and it has gone somewhere else.  This happens any time yes but when less than 100 peeps, even with a fast plane and modest alt, very hard to find action.

This is such a simple solution it would seem when the numbers are down.  I'd like to hear from HiTech please why this would not be feasible if it does not make sense to them.  Just to understand why and not to be critical about their decision.

Thanks. 

Slade :salute

Title: Re: Get rid of big maps
Post by: DREDIOCK on July 06, 2014, 11:03:18 AM
an alternative might be to shorten the time a large map is up. try 3 days and see how it works out.

 :salute
I've always been a proponent of the Min/Max time for maps.
All to often I see maps I like come and go before I get a chance to fully enjoy them and other maps I dislike seem to stay up for far too long.
I think no matter what map is up regardless of who "wins the war" should be up a Minimum of 24 hours and a Max of 48
When a map gets reset prior to the min time limit the same map respawns and the countries simply rotate locations until the 24 hour min is met.
Any map not reset in 48 hours the war gets called a Draw and whatever victory perks that would be awarded get split up between the two most dominating sides
Title: Re: Get rid of big maps
Post by: thndregg on July 06, 2014, 12:51:07 PM
They should do like GHI suggested, change the percentage needed to win the map according to the map size. Increase the percentage to win the smaller maps so they last longer and decrease the larger ones so they are easier to win and don't last so long.

I think this would be a viable alternative.

I personally enjoyed the bigger maps for the high alt bombing missions we would put up. Gave us more room to get to where we wanted to be, and it was easier to coordinate where escorts would launch and meet us, as well as employ tactics to keep the enemy guessing. The enemy was still aware that something was up, and as I recall, it still made for some great fights.
Title: Re: Get rid of big maps
Post by: Cthulhu on July 09, 2014, 10:24:57 AM
+ ∞
Title: Re: Get rid of big maps
Post by: Lusche on July 14, 2014, 04:20:05 PM
23:00 CEST - almost the end of euro prime time. about 150-160 players on (prime time started with about 100), map = Ozkansas

This is what our front line looks now (and has looked for the greater part of the evening):
(http://i1145.photobucket.com/albums/o507/Snaildude/ourfront_zps8c8cb0bb.png)

In contrast, this is the front between the two chesspieces:
(http://i1145.photobucket.com/albums/o507/Snaildude/otherfront_zps732a6787.png)


Obviously the numbers are just sufficient by now for one decent sized battle between two countries, unless that one sector darbar is totally lopsided, which unfortunately is not that improbable.
I spend my evening with bombing strats first, then switching to medium level tactical bombing in a B-26. No one even tried to intercept me even then, though I went through the dar of several bases. I was hoping for a battle to finally appear on our fronts, but to no avail.
Few players way too dispersed all over the map. Now a few nits got together fro some base grabbin, but they still don't meed any serious resistance.

The map itself is great. But it's way too big for current numbers. To get some decent level of activity, I now am forced to fly at US prime time.



Title: Re: Get rid of big maps
Post by: Blinder on July 14, 2014, 05:45:39 PM
-1 uh, no. (http://www.freesmileys.org/smileys/smiley-signs006.gif)
Title: Re: Get rid of big maps
Post by: TonyJoey on July 14, 2014, 06:31:50 PM
-1 uh, no. (http://www.freesmileys.org/smileys/smiley-signs006.gif)

Otherwise we are stuck with situations like the one Snail just posted. It's horrendous, and cause for immediate logging out to see exactly 0 darbars on your front with 100+ people and 300+ bases. Either balance the rotation better or get rid of big maps all together. Or, change to small maps for off-peak hours. Either way, something has to be done.
Title: Re: Get rid of big maps
Post by: SmokinLoon on July 14, 2014, 07:06:13 PM
Unlike some players I like the chance to breathe and that is exactly what the larger maps allow.  Having the space to launch bombers without concern of some gamer in his La7 waiting a sector or two out is nice.   

There is a reason AH has dar-bars.  Use 'em.
Title: Re: Get rid of big maps
Post by: Zoney on July 14, 2014, 07:12:32 PM
-1

I don't want to lose the big maps.

I do want to see them less often since it takes more time to win them or they expire in 7 days.  I like the ida of expiration in 3 days, or have the small maps rotate in twice for each time the large maps rotate in.
Title: Re: Get rid of big maps
Post by: Lusche on July 14, 2014, 07:15:03 PM
Unlike some players I like the chance to breathe and that is exactly what the larger maps allow.  Having the space to launch bombers without concern of some gamer in his La7 waiting a sector or two out is nice.    

There is a reason AH has dar-bars.  Use 'em.


What darbars? Have you even looked at my picture? This is not an exception during non-peak hours on large maps - it's the rule! And that's not even "low tide" time.
Large maps had been introduced about 12 years ago because the online population went beyond a certain point, making small maps too crowded at times.
We are crossing that point in the opposite direction.

It's getting to the point of being totally pointless of keeping my subscription up if I can't play at US prime time (2-6 a.m. here) anymore.
Title: Re: Get rid of big maps
Post by: Kodiak on July 14, 2014, 08:06:56 PM
Getting rid of big maps -1, but...

I know Hitech has said "no way" but I still don't see why 2 sides instead of 3 wouldn't help.  With 2 sides there is no way for the odd man (or country) to be left out of a fight.
Title: Re: Get rid of big maps
Post by: Blinder on July 14, 2014, 08:18:38 PM
Unlike some players I like the chance to breathe and that is exactly what the larger maps allow.  Having the space to launch bombers without concern of some gamer in his La7 waiting a sector or two out is nice.   

There is a reason AH has dar-bars.  Use 'em.

Exactly. We need distance to grab alt in our bombers. (http://www.freesmileys.org/smileys/smiley-transport017.gif)
Title: Re: Get rid of big maps
Post by: Lusche on July 14, 2014, 08:30:11 PM
Exactly. We need distance to grab alt in our bombers.


Ever heard of that concept named "turning"?  :old:
Title: Re: Get rid of big maps
Post by: SPKmes on July 14, 2014, 08:38:37 PM
Well then how about at a particular time/arena numbers on large maps there is a two sector barrier (for lack of wording knowledge) all bases behind this two sector barrier only bombers can up..
The three uncapturable bases will still be active and all coastline bases also so as not to stop CV missions which have been set in play from a few hours prior.

When a base gets captured the barrier moves...
As I have said before...I have no idea on how or if this is something that can be implemented easily.. or if it would cause all kinds of buggy issues but somethings got to give (chances are it will be me)
Lusche was being quite nice with his numbers...
Pacific time is worse...i know ..I know.... it is an American game developer and we Americans are it so it doesn't matter what happens when I sleep...but this is a worldwide game and we like it too... but it is getting quite sad to log in and see nothing happening...or not much anyway....and then you think oh big fight over there with those two pieces....only to find...there is no fight...just one side with all it's (typical numbers including those who aren't on so to speak) 15-25 player base at one place....Now making maps areas smaller won't stop this type of game play...(hopefully we are near the end of the cycle for this) but it might just keep a bit of competition running on through the US sleep time.
Title: Re: Get rid of big maps
Post by: The Fugitive on July 14, 2014, 09:10:21 PM
Getting rid of big maps -1, but...

I know Hitech has said "no way" but I still don't see why 2 sides instead of 3 wouldn't help.  With 2 sides there is no way for the odd man (or country) to be left out of a fight.


Because the problem you would get with a 2 sided map far out way the pluses you would get from them.

+100 to do away with the large maps until the numbers come back up. We played on a small map Saturday and even during prime time US fights were a bit hard to come by. The only issue that would have to be address would be something to curb the horde. Inevitably one country gets the numbers advantage and the horde forms, and on a small map it really sucks the life out of any other fights. 
Title: Re: Get rid of big maps
Post by: Lusche on August 17, 2014, 05:54:27 AM
It's Sunday noon here. Used to be a great time to log in and have fun in AH.
We are 35(!) players now and Ozkansas, the map with the largest frontlines in all of AH is on.

Result? Not a single battle, not a single piece of action all along our frontlines. There's only one battle at the moment, and it's far away between the two other teams.  I can't even fly there to mix it up with both of them, it'S too far away. I have now so much "room" to climb, I might as well fly offline.
This map is FAR too large for the AH population at any moment now. Please, do something now!

 :bhead
Title: Re: Get rid of big maps
Post by: Xavier on August 17, 2014, 06:52:57 AM
+1
Title: Re: Get rid of big maps
Post by: Slade on August 17, 2014, 08:03:03 AM
From time-to-time AH turn on a popup where people can vote on topics when logging into the game.  I have a hunch that if AH did this on the topic for having smaller maps (at least during low number periods) the results would be...well...

Why dont we find out?  :old:

So my wish is for an AH poll on this topic to gather the facts on what paying players would like to see.


EDIT: Maybe after the poll post the results in the BBS.  Some players that left might come back.   ;)
Title: Re: Get rid of big maps
Post by: Flench on August 17, 2014, 08:37:58 AM
+ 1
Title: Re: Get rid of big maps
Post by: The Fugitive on August 17, 2014, 09:13:39 AM
From time-to-time AH turn on a popup where people can vote on topics when logging into the game.  I have a hunch that if AH did this on the topic for having smaller maps (at least during low number periods) the results would be...well...

Why dont we find out?  :old:

So my wish is for an AH poll on this topic to gather the facts on what paying players would like to see.


EDIT: Maybe after the poll post the results in the BBS.  Some players that left might come back.   ;)

While I see your point here Aces High is NOT run as a democracy. Once they start giving into that they could lose all control over how the game is run. Warbirds use to follow what the "majority" wanted and look at how well it worked out for them.
Title: Re: Get rid of big maps
Post by: Slade on August 17, 2014, 10:31:43 AM
Quote
Warbirds use to follow what the "majority" wanted and look at how well it worked out for them.

That is a very debatable topic.  The other side of course is, if you dont build a game for the paid users they'll stop paying kinda thing.

Who really knows why other games failed.  Who has access to all the data points.  I dont know.


This is only a wish.  If its in their best interest they'll do it I guess.
Title: Re: Get rid of big maps
Post by: Flench on August 17, 2014, 11:32:24 AM
I mean be all right to be a big map but just not so big or make the bases closer . Or leave the map and add more bases .
Title: Re: Get rid of big maps
Post by: guncrasher on August 17, 2014, 12:10:32 PM

Because the problem you would get with a 2 sided map far out way the pluses you would get from them.

+100 to do away with the large maps until the numbers come back up. We played on a small map Saturday and even during prime time US fights were a bit hard to come by. The only issue that would have to be address would be something to curb the horde. Inevitably one country gets the numbers advantage and the horde forms, and on a small map it really sucks the life out of any other fights. 

problem is that small maps get rolled too soon.   then you have that continuous hq is down.  I normally wont play small maps just due to that reason.  I have seen small maps won in less than 2 hours.  when vtards used to horde I think i saw 3 maps in one day.



semp
Title: Re: Get rid of big maps
Post by: Aspen on August 17, 2014, 12:15:49 PM
problem is that small maps get rolled too soon.   then you have that continuous hq is down.  I normally wont play small maps just due to that reason.  I have seen small maps won in less than 2 hours.  when vtards used to horde I think i saw 3 maps in one day.



semp

Valid point.  I don't care how fast a map gets rolled, but no HQ is a fun squasher.  So, small maps and a change to how HQ goes down or how fast it can be brought up would work for me.
Title: Re: Get rid of big maps
Post by: Flench on August 17, 2014, 12:17:17 PM
Valid point.  I don't care how fast a map gets rolled, but no HQ is a fun squasher.  So, small maps and a change to how HQ goes down or how fast it can be brought up would work for me.
That or just add a few more bases and be done with it .
Title: Re: Get rid of big maps
Post by: JunkyII on August 17, 2014, 02:08:33 PM
Valid point.  I don't care how fast a map gets rolled, but no HQ is a fun squasher.  So, small maps and a change to how HQ goes down or how fast it can be brought up would work for me.
No more resupping it, just make it 15 minutes flat time like hangars
Title: Re: Get rid of big maps
Post by: bozon on August 17, 2014, 03:02:26 PM
problem is that small maps get rolled too soon.   then you have that continuous hq is down.  I normally wont play small maps just due to that reason.  I have seen small maps won in less than 2 hours.  when vtards used to horde I think i saw 3 maps in one day.
I don't mind frequent resets. It means that there is war going on, which is way better than a stale low intensity action that goes on for a week. The HQ issue is a different problem that needs to be taken care of regardless, as has been discussed on this subforum recently:
http://bbs.hitechcreations.com/smf/index.php/topic,364839.0.html
http://bbs.hitechcreations.com/smf/index.php/topic,363991.0.html
Title: Re: Get rid of big maps
Post by: The Fugitive on August 17, 2014, 03:40:17 PM
problem is that small maps get rolled too soon.   then you have that continuous hq is down.  I normally wont play small maps just due to that reason.  I have seen small maps won in less than 2 hours.  when vtards used to horde I think i saw 3 maps in one day.



semp

Thats just a setting, the same with the HQ. Harden the HQ so someone cant sneak in a flatten it by themselves. Make it so it takes a few boxes to get thru and hit it. It could generate more battles defending it if you can see it coming easier.
Title: Re: Get rid of big maps
Post by: save on August 17, 2014, 05:22:12 PM
It was due lack of development and competition that made Warbirds lose its numbers, its still a number online there last I checked, new FM's and new variants are now made by a dedicated group in there.

While I see your point here Aces High is NOT run as a democracy. Once they start giving into that they could lose all control over how the game is run. Warbirds use to follow what the "majority" wanted and look at how well it worked out for them.
Title: Re: Get rid of big maps
Post by: guncrasher on August 17, 2014, 05:34:58 PM
Thats just a setting, the same with the HQ. Harden the HQ so someone cant sneak in a flatten it by themselves. Make it so it takes a few boxes to get thru and hit it. It could generate more battles defending it if you can see it coming easier.

in the small pizza or whatever small round map.  whoever is in the south side always gets gangbanged.  and the hq is only a 10 minute flight.  it gets old defending the city and the map from endless number of bombers.  all the battles are around the city and hq.  it is just ridiculous.



semp
Title: Re: Get rid of big maps
Post by: Aspen on August 17, 2014, 06:13:20 PM
No more resupping it, just make it 15 minutes flat time like hangars

Too simple. We need a complicated solution that accomplishes the same thing but with way more hand wringing, coding and drama.
Title: Re: Get rid of big maps
Post by: Mano on September 09, 2014, 12:10:12 PM
Another solution might be to change the "conquer the map" requirements for large maps. 15 per cent of opponents real estate and 80 per cent of their own territory for the win (15/15/80).
The parameters could be adjusted for small maps to make them last more than a few hours by changing them to 30/30/90 (like in midwar). Test them and see how it works out.

<S>
Mano
Title: Re: Get rid of big maps
Post by: Chilli on September 16, 2014, 03:56:09 AM
Big maps during prime time only, then SWITCH to small maps during off hours.  Experiment, and tweak the hours so that large maps may start earlier and end later on the weekends and holidays (gives the off hours crowd some time with all maps).

I believe that HTC still has that coad that allowed them to save the arena status and reboot with a different map.  I could be wrong they might have just shut down one map and restarted it where it left off the next day.  Anyway, if that could be done, it would make for a nice change when maps get stalemated.