Aces High Bulletin Board

General Forums => Wishlist => Topic started by: G0ALY on July 05, 2014, 09:09:03 PM

Title: Add fighter production factories and vehicle production factories to the strats.
Post by: G0ALY on July 05, 2014, 09:09:03 PM
 I would like to see two new and separate strat targets that consist of the factories required for the production of late war fighters and vehicles. Simply put, if these factories are completely destroyed… That country would be limited to using early or midwar aircraft or vehicles until the factories were resupplied or regenerated.

I also would like to see these factories positioned a distance away from each other and from the other strats.
Title: Add fighter production factories and vehicle production factories to the strats.
Post by: Lab Rat 3947 on July 05, 2014, 09:11:15 PM
+1  :aok

LtngRydr
Title: Add fighter production factories and vehicle production factories to the strats.
Post by: XxDaSTaRxx on July 05, 2014, 09:12:04 PM
+1  :aok
Title: Re: Add fighter production factories
Post by: Lusche on July 05, 2014, 09:14:20 PM
-1.

A country with massive numerical advantgae could very much cripple the already outnumbered opposition. It would be effectively a reverse ENY.
Title: Re: Add fighter production factories
Post by: Karnak on July 05, 2014, 11:05:32 PM
-1.

A country with massive numerical advantgae could very much cripple the already outnumbered opposition. It would be effectively a reverse ENY.
This.

Please try to think of negative impacts when considering gameplay suggestions.  Examine the likely outcomes of events in your mind, play the hypothetical game, not just from the positive side, but also from the negative side.
Title: Add fighter production factories and vehicle production factories to the strats.
Post by: XxDaSTaRxx on July 05, 2014, 11:30:17 PM
World's not fair defend your stuff if you don't want it bombed

 :noid
Title: Re: Add fighter production factories factories to the strats
Post by: Karnak on July 06, 2014, 12:05:50 AM
World's not fair defend your stuff if you don't want it bombed

 :noid
Games have to be fair.  Hitech has explained as much repeatedly.
Title: Re: Add fighter production factories
Post by: glzsqd on July 06, 2014, 12:17:35 AM
ENY being tied to number of players is dumb, should have an auto balance system in place were 1 team can never have more than say 20 people?

That way the ENY can be used in more constructive and interesting ways like whats being suggested.
Title: Re: Add fighter production factories
Post by: Lusche on July 06, 2014, 12:19:49 AM
should have an auto balance system in place were 1 team can never have more than say 20 people?

How? Forcibly assign players to a side when entering the arena?
Title: Re: Add fighter production factories
Post by: Coalcat1 on July 07, 2014, 10:45:11 AM
+1, make em defended by 163 bases and about twice as hard os the HQ, requiring a large buff raid to kill it
Title: Add fighter production factories and vehicle production factories to the strats.
Post by: caldera on July 07, 2014, 10:53:43 AM
Make the Corsair factories out of a single tin shack and put them right on the front line.   :devil
Title: Re: Add fighter production factories and vehicle
Post by: bustr on July 07, 2014, 06:18:42 PM
The OP's intention is good in spirit but, bad from an economics perspective.

It's a focus on defending and attacking known "choke points" or suffer a crippling blow that will last for an unknown period of time. In a forever war sandbox like our MA. An unknown period of time other than say resupplying the HQ will cost Hitech customers.

The MA is not setup to allow choke points or accomplishing in a short period crippling blows to a whole country. Each and every capture able field is a mini war to allow as many or few to happen as the players all paying the same $14.95 see fit to start.

This would end up with players logging off just like in AH1 during JSO. In AH1 this caused players to log or even join the 300+ Rook country hoard that made the MA unplayable every Sunday night for about a month. Hitech's answer was ENY over night like the ban hammer from hades. ENY in the case of this wish would be like closing the gate after the cows get out. No one wants to spend their limited "Fun" time in the MA controlled by having to anticipate a small number of players. Whose goal each night is to cripple a country with a single finger salute killing the fun the players of the targeted country are paying Hitech for.

If your wish potentially hands the nights fun of a country over to a minority of players with an out come that quacks and smells like a giant duck dump on that country. It's a wish for tyranny by a minority with giant duck dumps on the fun of a whole country 24x7. Hitech will loose customers.  
Title: Re: Add fighter production factories
Post by: Coalcat1 on July 07, 2014, 06:21:54 PM
Just a note, this would not effect me one bit  :D
Title: Re: Add fighter production factories
Post by: Ack-Ack on July 07, 2014, 07:13:34 PM
-1.

A country with massive numerical advantgae could very much cripple the already outnumbered opposition. It would be effectively a reverse ENY.

That's how it happened in AW with the Spitfire factory.  I recall one day when we Czlanders had no one to fight as all the Az and Bzlanders were in VoD furballing so we all collectively decided to punish both the Az and Bzlanders since we out numbered them both.  We flew constant bombing raids to both of their Spitfire factories, shutting both factories down and denying both sides of their Spitfire IXs.  The joke ended up being on us though, once deprived of their Spitfire IX's, the Az and Bzlanders logged off and we were again left with no one to fight.  But it was still fun taking their Spitfires away.

ack-ack
Title: Re:
Post by: Blinder on July 07, 2014, 08:00:09 PM
+1 to anything that adds a fat juicy target for my bombing pleasure.  :aok
Title: Re: Add fighter production factories...
Post by: 715 on July 07, 2014, 08:09:19 PM
That feature in Air Warrior (ability to destroy the Spitfire factory and deny Spits to that side) was so unpopular that it didn't last long at all.
Title: Re: Add fighter production factories
Post by: hitech on July 08, 2014, 12:14:24 PM
+1, make em defended by 163 bases and about twice as hard os the HQ, requiring a large buff raid to kill it

I think I have another addition to my list that people should do when considering a game play idea.

The first was always ask yourself how something can be exploited.

The new one is now always replace the word them with ME, and see if it still sounds fun.

so does

"+1, make ME defended by 163 bases"

Still sound as fun?

HiTech
Title: Re: Add fighter production factories and vehicle production
Post by: bustr on July 08, 2014, 12:54:55 PM
Hitech,

You gonna get in trouble with the federal "Department of Conformity Thinking" by demanding critical thinking just to post in your kiddy game forums. We was supposed to get all we needed to know from the Dept of Ed.

Feelings = Logic

 
Title: Re:factories and vehicle production factories to the strats.
Post by: ink on July 08, 2014, 02:50:28 PM
Thank fully HTC said he would not allow something like this to happen in the MA....

thankfully he has made a sandbox game for COMBAT not a WW2 "war" game. :rock


 
Title: Re: Add fighter production factories and vehicle
Post by: PJ_Godzilla on July 08, 2014, 03:33:48 PM
I think there's a place for an all-phase WWII game with strats tied to field availability. It's just not the MA. I could, otoh, envision a very fun saturday of wargame play that featured two sides, both of fixed number sof players. Each side would start with a set of bases, all stocked with AvA-suitable equipment at various counts, per the scenario. All of these "stocked" vehicles could be destroyed as targets whether manned or not and would be replaced, so long as the strat producing was still "up".

Obviously, though, to make this work, it'd need some time and some dedicated players playing probably over several frames that could be snapshot frozen at quitting time, then restarted.

I really like the idea in that context but, no, it is not a good MA idea. It's more like an uber kewl special event.

Why don't you put somebody right on that, HT?

Title: Re:factories and vehicle production factories to the strats.
Post by: BnZs on July 08, 2014, 08:20:19 PM
Thank fully HTC said he would not allow something like this to happen in the MA....

thankfully he has made a sandbox game for COMBAT not a WW2 "war" game. :rock
QFT :aok
"War in the Pacific" is a good one if one wants a strategy game.