Aces High Bulletin Board

General Forums => Wishlist => Topic started by: ML52 on July 15, 2014, 02:12:49 PM

Title: Pt torpedos
Post by: ML52 on July 15, 2014, 02:12:49 PM
I'd like to have the torpedoes from a PT continue to run after the boat blows up, since a boat has to close to auto ack range to have a chance of hitting anything.
Title: Re: Pt torpedos
Post by: Hetzer7 on July 15, 2014, 03:04:02 PM
Well, they do as long as you stay in the tower. The timer idea someone had and a better way to aim would be good additions though <S> - Hetz
Title: Re: Pt torpedos
Post by: kvuo75 on July 15, 2014, 03:04:06 PM
they already do as long as you stay in the tower
Title: Re: Pt torpedos
Post by: ML52 on July 15, 2014, 10:51:09 PM
thanks didn't know that
Title: Re: Pt torpedos
Post by: ONTOS on July 16, 2014, 03:13:06 PM
They still run, but do you credit if they hit a ship ? Do you know if they hit a ship ?
Title: Re: Pt torpedos
Post by: Lusche on July 16, 2014, 03:37:07 PM
They still run, but do you credit if they hit a ship ? Do you know if they hit a ship ?


You will know as you still get the destruction messages, but you don't get any credit for it.
Title: Re: Pt torpedos
Post by: Volron on July 16, 2014, 09:42:12 PM
It used to be you could spawn in, launch your torpedoes then ditch.  Your torpedoes (and bombs) wouldn't disappear when you re-upped.  So all you had to do was Rinse and Repeat.  I'm glad they changed that, as it was gamey as hell.