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General Forums => Wishlist => Topic started by: Chilli on July 17, 2014, 09:42:51 AM

Title: Tank Town; Old Discussion and Repeated Request
Post by: Chilli on July 17, 2014, 09:42:51 AM
I do hope that serious consideration will be given to the idea of making key Tank Town bases uncapturable.  The map makers spent time in delivering designs inspired by the favorable action of such ground spawns that have been a favorite of tankers for some time.  Some players however, seize them and stop the flow of the action.  This is NOT good for the general population, that are not always interested in ground battles (I myself fit that category), but find the fast pace action in these areas appealing.

Can we please, PLEASE make TT uncapturable? Spent 3hrs furiously trying to defend the Bish steamroller up north while watching all the Rooks capture and spend hours defending the Nit TT airfield.

Then I got to watch the Bish capture the Rook V-base in TT. :p

As you can see from this topic from 2007, this has been an issue almost ever since the first Tank Town was presented. 

 :headscratch:  What harm would this cause, especially since the field spawns lead to uncapturable enemy fields?  There is no advantage to either country.  Tank island (is it Ndisles?), would be a possible exception due to the number of fields.  Even in this design, it would do well to make one vbase uncapturable for each country (and possibly the airfields- as they offer the same quick action for airplanes as well).
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Coalcat1 on July 17, 2014, 09:46:45 AM
 please please PLEASE make them uncaptureable...   :pray
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Max on July 17, 2014, 09:53:11 AM
While I don't have a dog in the hunt, I agree.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: The Fugitive on July 17, 2014, 10:28:05 AM
While I don't care either way, I'd be willing to bet we will see them do away with tank tank before they make the bases uncapturable.  We use to have fighter towns on some maps to. I think they did away with those because of the aggravation of having to listen to all the complaint from both sides.

Those who like tank town are too busy spawn camping to defend the bases or to take them back. Those that hate seeing all those people wasting time playing in tanks figure if they remove the fights in tank town they will have more people flying. That and the tank town bases are easy to grab and add to the base count toward the win the war groups.

Good luck in getting it changed, but don't count on it. After all they have been trying since 07
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: 68ZooM on July 17, 2014, 10:33:25 AM
I totally agree they should make the center island VBs uncappable or center VBs on every map (where all three countries come together) uncappable. I don't really have a dog in the fight either but there are those evenings when i like to play ground pounder.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: ImADot on July 17, 2014, 10:52:53 AM
Maybe each country could have an uncapturable nearby base with a spawn in near their tank town base. If you lose your tank town base, at least then you can spawn in and try to take it back. Making all tank town bases uncapturable makes the tank battles meaningless.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Zoney on July 17, 2014, 11:23:53 AM
FLY




A




PLANE
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Zerstorer on July 17, 2014, 11:30:11 AM
FLY




A




PLANE

Please?  :)
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: LilMak on July 17, 2014, 11:54:10 AM
I'm a fighter jock. As a general rule, I avoid tank town all together. That being said, I think the dedicated tankers deserve a place to play. I think a map with capture able bases deep within freindly territory and spawns into an island with three takeable bases would be pretty conducive to keeping the action going for the ground pounders. If I ever build a map, I'd incorporate something like that into it. All bases would still be in jeopardy but it would take a massive effort to take and hold those deep behind enemy lines.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Chilli on July 17, 2014, 12:18:46 PM
While I don't care either way, I'd be willing to bet we will see them do away with tank tank before they make the bases uncapturable.  We use to have fighter towns on some maps to. I think they did away with those because of the aggravation of having to listen to all the complaint from both sides.

Those who like tank town are too busy spawn camping to defend the bases or to take them back. Those that hate seeing all those people wasting time playing in tanks figure if they remove the fights in tank town they will have more people flying. That and the tank town bases are easy to grab and add to the base count toward the win the war groups.

Good luck in getting it changed, but don't count on it. After all they have been trying since 07

The only thing that I would dispute Fugitive, is that Tankers in Tank Town do not include just one type of player.  The action is so fast paced that all kinds of players can be sucked in and the minutes melt away.    If you fly off peak hours, you will see that the fighters congregate over Tank Towns to find action with other fighters.  They do this not to defend the base captures, but because that is where the action is (possibly started by a disgruntled GVer upping with ordinance to kill tanks that are dug into sniper positions).  That wouldn't be true if the were merely campers.

Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Randy1 on July 17, 2014, 12:41:31 PM
I would suggest adding a significant amount of AI  AA flak with  10K range to help keep the planes away.  The flak positions should extend out away from the base to spawn areas.  If V bases are captured by tank guys, that should be okay.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: lunatic1 on July 17, 2014, 01:01:53 PM
you know i think i disagreed with this the last time someone brought it up.

but after last night--helping to take v100 and v59 back--i'm gonna agree with chilli..it's ridiculous that the rooks and bish take the knight bases at tank town-just to keep the knights from playing there...they do it on all the 3 tank town maps and it needs to stop..
 and i know that in a real war there is no indestructable hangers--but this is just a game.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: The Fugitive on July 17, 2014, 01:10:01 PM
The only thing that I would dispute Fugitive, is that Tankers in Tank Town do not include just one type of player.  The action is so fast paced that all kinds of players can be sucked in and the minutes melt away.    If you fly off peak hours, you will see that the fighters congregate over Tank Towns to find action with other fighters.  They do this not to defend the base captures, but because that is where the action is (possibly started by a disgruntled GVer upping with ordinance to kill tanks that are dug into sniper positions).  That wouldn't be true if the were merely campers.



I agree that there are all kinds of players, but most of them are spawn camping :) as for planes flying over head, heavy fighter coming 8 looking for easy kills on gvs, friendly planes are just looking to pick those that are bombing gvs. I know, because I've been on both sides of that fight.

In all the gv fighting I've been in very little could be called a battle. Tank town 8 all about finding a good spot and popping as many tanks as you can before they find you. With the new terrain maybe we will finally see some real back and forth fights in gvs.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: lunatic1 on July 17, 2014, 01:17:25 PM
lol i agree with the fugitive as well--i like open field gv fighting better than spawn camping as well

and i'm not saying i don't spawn camp-i have done so--but still perfer open field fighting  :joystick:
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Cremator on July 17, 2014, 01:46:37 PM
Just my observation but the tank town maps seem to draw more players. I hope it remains and I'd like to see more of it in the map rotation. It is frustrating for the v base to be captured on this map. I like this map.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Tinkles on July 17, 2014, 02:23:18 PM
Well in the map 'fester' (which you can load in a custom arena, choose the map and select fester) there are 3 bases knight, rook & bish that are all together and uncaptureable. I think it could work, definitely a place for 'wack a mole' in a tank.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: bustr on July 17, 2014, 05:32:23 PM
Make the three airfields uncapturable on the borders of TT island. Add in 3-4 tank spawns from them into the interior of the island along with the other country specific GV bases spaced to the center. As is, the TT island has a lot of unused GV combat terrain away from the 3 spokes of GV base lines.

Then you will have a VH, BH, and FH so everyone can furball in their own fashion on the center island as long as the uncapturable field hangers aren't camped by GVs when the energizer bunny brigade decides to capture the rest of the TT GV bases. At which point you run in with some Lancstukas from the next island over and carpet bomb them to free up getting vehicles out.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: lunatic1 on July 17, 2014, 05:45:44 PM
i don't want to play in a custom arena-my deal is to play in the ma--wether it's flying or gv'ing--because i do both--not very well mind you but i do it. the ma is were i want to be--and thursday night tank fight's in ava sometimes.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Tinkles on July 17, 2014, 07:19:50 PM
i don't want to play in a custom arena-my deal is to play in the ma--wether it's flying or gv'ing--because i do both--not very well mind you but i do it. the ma is were i want to be--and thursday night tank fight's in ava sometimes.

Currently because fester isn't in the normal rotation for the MA you can't see it yet in the MA.  I said go to the Custom Arena, because you can at least see the map there :)

Skuzzy did say however they might put it in rotation next week or so. See how it goes.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: lunatic1 on July 17, 2014, 11:13:50 PM
Currently because fester isn't in the normal rotation for the MA you can't see it yet in the MA.  I said go to the Custom Arena, because you can at least see the map there :)

Skuzzy did say however they might put it in rotation next week or so. See how it goes.

oh sorry lol :aok
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: WWhiskey on July 18, 2014, 12:04:55 PM
I do hope that serious consideration will be given to the idea of making key Tank Town bases uncapturable.  The map makers spent time in delivering designs inspired by the favorable action of such ground spawns that have been a favorite of tankers for some time.  Some players however, seize them and stop the flow of the action.  This is NOT good for the general population, that are not always interested in ground battles (I myself fit that category), but find the fast pace action in these areas appealing.

As you can see from this topic from 2007, this has been an issue almost ever since the first Tank Town was presented. 

 :headscratch:  What harm would this cause, especially since the field spawns lead to uncapturable enemy fields?  There is no advantage to either country.  Tank island (is it Ndisles?), would be a possible exception due to the number of fields.  Even in this design, it would do well to make one vbase uncapturable for each country (and possibly the airfields- as they offer the same quick action for airplanes as well).

I've been quite on this until today, but I watched one player capture all the TT bases while the numbers were low then watched as one after another lunch time players and such logged in to find it gone,, and him telling them to learn how to capture a base or find another fight, I can see a lot of those guys finding other things to do the rest of the day instead of logging on after work to play in TT.
 That kind of play just ticks me off to no end, I logged not long after having a conversation with him about why I thought he shouldn't do that, hopefully he will see that many players don't have the time to take bases in order to play in TT  during the day,, But in the end, someone else will do the same thing, so YES  please make them uncapturable PLEASE!

I've hoped that the TT map that is up in the main arena now would be used in the DA for those who want it, I think it would be good for business, and Greebo said a while back that it could be used!
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Randy1 on July 18, 2014, 12:43:22 PM
Just my observation but the tank town maps seem to draw more players. I hope it remains and I'd like to see more of it in the map rotation. It is frustrating for the v base to be captured on this map. I like this map.

But tank town maps especially the Crater sucks the life out of fighter action till about 8:30 EST.  I am trying to be balanced in the game in all venues but the Crater map is campers delight and not for the unskilled. I dislike the Crater map the most but I know tank guys think it is the bee's knees.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: alskahawk on July 18, 2014, 01:26:31 PM
 Tankers love any map that we get to play on that has Tank versus Tank action.

 I would like to see the airbases on Tank Island go away. Tanking fun until the aircraft show up.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: cohofly on July 18, 2014, 01:39:52 PM
I disagree with no planes at TT. Never been much of a tanker, but can respect those who spend their time doing what they enjoy. I like the idea of non capturable on TT. I have had some great fights over TT regardless of the map. I understand the feelings of those who dislike getting bomb tarded, but hunting them is fun! Just my couple of pennies.
<S>
Carver
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: waystin2 on July 18, 2014, 02:19:54 PM
Unable to capture those fields...Yes!  Vehicles safe from attack...No.  When you up a plane/vehicle in the main arenas, you become a target.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Zoney on July 18, 2014, 02:28:35 PM
GV's have too many easy mode advantages and that's what keeps luring players out of the sky or taking new players.  A big part of the reason there is so little action at times is because way too many people aren't flying, aren't even learning to fly.  Gv's aleady have spawns so they don't even have to invest the time to go anywhere.  Aircraft dont get to spawn in near an enemy base.  Short GV icons give aircraft in the area too litle or no warning that some non flying griefer sitting in a wirb is going to pick you off the air to air fight you've got.  88's ?  Right, only thing they do is shoot aircraft, again not even for a ground war just another griefer who isn't flying.

Tired of seeing 250 players logged in an enough dar bar across the map to account for less than half of them.  No GV darbar?  Yeah..........great, just great.

I'm the guy who never engages GV's in my plane.  Even though I don't like them in the game at all, I still leave them alone, but that gives me nothing in return because they sure as heck are trying, and succeeding to shoot me down.

Seriously, I'm sick of it and for me it's getting near the tipping point where I will just move on to a different game.  I'm frustated because i love flying in this game not because I hate it.

Give GV's their own arena and take them out of the main.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: The Fugitive on July 18, 2014, 04:17:08 PM
GV's have too many easy mode advantages and that's what keeps luring players out of the sky or taking new players.  A big part of the reason there is so little action at times is because way too many people aren't flying, aren't even learning to fly.  Gv's aleady have spawns so they don't even have to invest the time to go anywhere.  Aircraft dont get to spawn in near an enemy base.  Short GV icons give aircraft in the area too litle or no warning that some non flying griefer sitting in a wirb is going to pick you off the air to air fight you've got.  88's ?  Right, only thing they do is shoot aircraft, again not even for a ground war just another griefer who isn't flying.

Tired of seeing 250 players logged in an enough dar bar across the map to account for less than half of them.  No GV darbar?  Yeah..........great, just great.

I'm the guy who never engages GV's in my plane.  Even though I don't like them in the game at all, I still leave them alone, but that gives me nothing in return because they sure as heck are trying, and succeeding to shoot me down.

Seriously, I'm sick of it and for me it's getting near the tipping point where I will just move on to a different game.  I'm frustated because i love flying in this game not because I hate it.

Give GV's their own arena and take them out of the main.


....and you'll see the numbers in the main arena cut in half. Find a fight then.  :(

I don't mind dropping a few bombs on them. Now and then one will up to try and shoot me down.  :devil
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Lusche on July 18, 2014, 04:23:16 PM

Give GV's their own arena and take them out of the main.


Few players do "tank only". The majority of Gv warfare is done by players doing about everything else as well, to varying degrees.
Seperating GV from the rest forces players to make a descision. Go to either of two, now considerably smaller, arenas.  Not speaking of a severe reduction of overall gameplay dynamics.

Should we give them bomber guys a seperate arena as well? ;)
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Zoney on July 18, 2014, 04:26:17 PM
Fewer players that aren't flying anyway would not affect my ability to find a fight in the air.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: WWhiskey on July 18, 2014, 04:31:17 PM
Fewer players that aren't flying anyway would not affect my ability to find a fight in the air.
your right, but if GVers are in the same arena as you, the amount of fights for you to find doesn't change, 100 players in one arena with fifty in the air and fifty on the ground is no different than fifty in one arena and fifty in another,, except, with them all in the same arena, you could hunt the GV bombers as well as other fighters harassing GV drivers,  I find lots of air to air fights over GV fights, I go without ord most times and wait for the bombing guys to show up!
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Lusche on July 18, 2014, 04:39:35 PM
Fewer players that aren't flying anyway would not affect my ability to find a fight in the air.


You should reread my post... ;)

Few players do "tank only". The majority of Gv warfare is done by players doing about everything else as well, to varying degrees.


That means they will tank a sortie, fly a sortie and so on.
Now you will force someone who does tank for like 60% of his time to another arena in entirely. That means he's very unlikely to fly in your arena at all.
You don't just lose tankers. You will lose a lot of the airborne population as well. "Dedicated tankers" are very rare on only make up a very small share of the total GV usage.

The division between "tankers" and "pilots" in AH is largely a myth.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Chalenge on July 18, 2014, 07:10:02 PM
More precisely it is a myth propagated by one person trying to 'shame' someone into doing something they do not want to do. It does not work.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Tracers on July 18, 2014, 07:51:19 PM
The only thing that I would dispute Fugitive, is that Tankers in Tank Town do not include just one type of player.  The action is so fast paced that all kinds of players can be sucked in and the minutes melt away.    If you fly off peak hours, you will see that the fighters congregate over Tank Towns to find action with other fighters.  They do this not to defend the base captures, but because that is where the action is (possibly started by a disgruntled GVer upping with ordinance to kill tanks that are dug into sniper positions).  That wouldn't be true if the were merely campers.



Very well said Chilli!! this time zone some times that's the only place to find a fight when the TT maps are up. I like to mix it up. I spend about 10% of time fighting in the air, about 5% tanking, about 5% in buffs and about 10% talking rubbish on 200 lol. When I'm tanking its not about camping at all, its about doing something different to keep it interesting. That said if i can get a camp on I will lol  :banana: :banana: :banana:
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: alskahawk on July 18, 2014, 09:26:42 PM
GV's have too many easy mode advantages and that's what keeps luring players out of the sky or taking new players.  A big part of the reason there is so little action at times is because way too many people aren't flying, aren't even learning to fly.  Gv's aleady have spawns so they don't even have to invest the time to go anywhere.  Aircraft dont get to spawn in near an enemy base.  Short GV icons give aircraft in the area too litle or no warning that some non flying griefer sitting in a wirb is going to pick you off the air to air fight you've got.  88's ?  Right, only thing they do is shoot aircraft, again not even for a ground war just another griefer who isn't flying.

Tired of seeing 250 players logged in an enough dar bar across the map to account for less than half of them.  No GV darbar?  Yeah..........great, just great.

I'm the guy who never engages GV's in my plane.  Even though I don't like them in the game at all, I still leave them alone, but that gives me nothing in return because they sure as heck are trying, and succeeding to shoot me down.

Seriously, I'm sick of it and for me it's getting near the tipping point where I will just move on to a different game.  I'm frustated because i love flying in this game not because I hate it.

Give GV's their own arena and take them out of the main.

 I don't know about the "easy mode" advantages. GV's are a skill much like any other facet of the game. The bombing is ridicules. It's too easy for the bombers/Jabo's. A 20mm shell tears a tank apart but 88 mm shells bounce off a tank?

 As for the air combat. It's all about the ho anymore. No one wants to twist and turn when they can get a quick ho.

 I like the idea of GV's having their own arena. I remember when they brought the GV's in(another mmp flt sim) a lot of the discussion was the impact on the air combat.

 If you find a good massive multiplayer air combat game, don't keep it to yourself. There are a lot of us tired of the silliness.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Yankee67 on July 18, 2014, 10:04:40 PM
but after last night--helping to take v100 and v59 back--i'm gonna agree with chilli..it's ridiculous that the rooks and bish take the knight bases at tank town-just to keep the knights from playing there...they do it on all the 3 tank town maps and it needs to stop..

Lunatic I was with you last night trying to retake 59 and 100.  And every minute that passed, I kept thinking, why am I spending $15 a month on this?


I've been quite on this until today, but I watched one player capture all the TT bases while the numbers were low then watched as one after another lunch time players and such logged in to find it gone,, and him telling them to learn how to capture a base or find another fight, I can see a lot of those guys finding other things to do the rest of the day instead of logging on after work to play in TT.
 That kind of play just ticks me off to no end, I logged not long after having a conversation with him about why I thought he shouldn't do that, hopefully he will see that many players don't have the time to take bases in order to play in TT  during the day,, But in the end, someone else will do the same thing, so YES  please make them uncapturable PLEASE!

WWhiskey, I was one of the guys who locked horns with Midway on 200 at lunch time over his TT take over.  I have limited opportunities to play this game during the course of a day or a week, and due to my travel schedule I don't always have my joystick and pedals to fly with.  So my career and life situation steers (or steered) me to gv a lot.  So when I logged on and saw him bragging about taking TT and goading gv'ers to find a fight elsewhere or retake the bases, it took my breath away.  $15 might not be much, but when the time available to play is limited by work or other life commitments, it matters.  I've always had my suspicions that some players would rather ruin it for TT and force the gv'ers into the air or elsewhere, just so those players could steer the game play in the direction they want it played.  And today Midway confirmed that.  He showed no compunction whatsoever in removing my opportunity for 30 minutes of game time over lunch, and then had the gall to shame me on 200 into base taking (something I had zero time for), and shame me for not defending TT (when I wasn't even on when he took it).

So today Midway was the straw that broke the camels back.  I canceled my subscription.

    
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: asterix on July 19, 2014, 03:06:50 AM
How about having a long spawn from one or more of the existing uncapturable bases that leads to tank town instead of making the bases uncapturable? I don`t care about the bases, but having spawn points from all countries close by seems a reasonable wish to me.

Lunatic I was with you last night trying to retake 59 and 100.  And every minute that passed, I kept thinking, why am I spending $15 a month on this?

So today Midway was the straw that broke the camels back.  I canceled my subscription.
I jumped into a gv for a change and couldn`t believe how much fun it can be sometimes. Had great action spawning into the captured v100 from a54 spawn. Didn`t try to capture it, just shooting some tanks. Zoomed in the map and for four hours completely forgot what was going on in the rest of the map and on country channel, only monitored the range channel. If it`s any consolation, Midway was in a tank and he got killed several times too.  :D

I also think that the possibility of bringing aircraft to tank town is a positive thing, because it is a good remedy against frustration brought by spawn campers and I like shooting anti-aircraft guns too.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Copprhed on July 19, 2014, 07:46:09 AM
Midway is a bad dream in the middle of a nightmare.....TT should have at least ONE uncapturable, it's ridiculous that one IDIOT can ruin the game for so many.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: lunatic1 on July 19, 2014, 12:06:34 PM
I think wwiskey was talking about me and midway--because I was on during my lumch hour..i was one of the guys gripeing at midway.
I don't mind bomb****s being at tanktown.just more targets to shoot at. but when you can't even play in tank town, because some brat,wants to be a jerk, and take over the fun,it's not right..
I'm sure some of the bish players feel the same way...I play this game for fun and relaxation..i want fly and gv without any barriers..
I've seen rooks always hogging tt maps and I've seen the bish do it. in all the time I've been playing I've only seen knights do it once.of course there have been times in the last 4 years that I haven't been on for 3 weeks at atime so knights may have done more.
gving and fighting at tanktown is not spawn camping--you spawn to a battle area and drive to a spot to fight..spawn camping is where you spawn in and set waiting for a ene to spawn infront of you..

I am a lucky person as far as getting time to play this game--my job is only 45 hrs a week--don't work sats-suns..live 1-1/2 miles from where I work--am single no children...I can play as long or as little as I like-as long as my puter works and as long as I have internet.

THERE are a lot of people in this game on ALL SIDES that aren't this way..  they have limited time-real-life steps in--for somebody coming in and being a bully--and preventing somebody from doing what they want to do well, it's JUST NOT RIGHT!!


after reading this over it's sounds like I'm BABBILING.lol


solve this problem and  MAKE TANK TOWNS ON ALL MAPS UNCAPTUREABLE   and lessen midway's childish behavior-PLEASE


and by the way you'all can laugh at all this ^^^^^^^^^^^^^^^^^^if you want--I start with idea and then starts spreading to babbling.

oh and something else midway is not affiliated with any squads except except his own mind and doesent gv all that much--what does he care what goes on in tt?

I AM VERY VERY SORRY IF I HIJACKED YOUR THREAD

and something else--right this very moment  sat- 19th-12:24pm  the rooks own 23% of knight bases and only 5% of bish-yet they keep attacking knights why is that--and why don't the bish attack the rooks??
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Randy1 on July 19, 2014, 12:29:23 PM

So today Midway was the straw that broke the camels back.  I canceled my subscription.

    

That makes Midway the winner in his terms.  Join back and turn off 200.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Chilli on July 19, 2014, 01:19:28 PM
Just to be clear, this thread was started before yesterday's total takeover.  It was however prompted when, the TT action was halted for Knights during off hours. 

Some have suggested that ideas of keeping hangars spawning into the TT hangars active (making them uncapturable).  Once the TT spawn hangars are down that country's incentive to capture it back is in most cases crushed by the difficulty of taking "defended" bases.  The players use of the TT spawn is what draws them to TT, not to attack barely visible field guns (resupplied within moments they are destroyed) or haul troops (BIG fluff'n PERIOD).
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: flatiron1 on July 20, 2014, 06:53:21 AM
I vote uncapturable.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: DarkHawk on July 20, 2014, 08:54:21 AM
I am rook, I get mad when anyone takes over tank town, no matter which side does it.
always a good fight there for either tanks or planes.
make it so (UNCAPTURABLE)
+1
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Zoney on July 20, 2014, 12:02:09 PM
You have fed the troll exactly what he wants if you quit because Midway took tank town and given him exactly what he wants, your attention.  I am absolutely amazed that someone who has been banned from the boards is still allowed to play when all he has done is take his constant disruptive babble into the game.  Don't bother to tell me "just squelch him" because too many people respond and feed him so I may not have to see what he is typing but 200 just rolls with everyone responding to him.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: bustr on July 21, 2014, 03:39:47 PM
Gotta admit when TT was taken over by Midway and closed out for the duration. The air fights got really good on the rest of the map just like Greebo designed the map to make them. Had some good old school massive furballs  augmented by hot GV battles at one of the two furballing bases. And there were times the GV's had the furballers in grave danger of getting spawn camped off the runway.

Kind of shows if you make a place for people to massively hide in GV and safely lob rounds, they will ignore the massive frustrations of air combat and vegetate away hours in a tin can lobbing rounds. This was one of the first times in awhile I've seen the knights in massive furballs on that map opposed to vegetating away in TT zipped up in tin cans hiding behind trees.

CraterMA shows the real danger of segregating air combat from GV combat. Once a majority hides behind trees at TT, everyone else heads there because nothing else is happening in the arena. The place turns into a boring ghost town.

I think Fester's new map was designed better to keep everyone one shooting at each other opposed to hiding behind trees.

Funny how we have gone from Hitech manipulating arenas to force hoards to fight each other opposed to hiding from each other. To CraterMA sucking the air game life out of the arena because it has a purpose designed area so everyone can hide in plain sight from each other. Fester understands this. Unless you setup your map to force people at each other, the majority will hide from each other.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Randy1 on July 21, 2014, 04:01:48 PM

. . . CraterMA shows the real danger of segregating air combat from GV combat. Once a majority hides behind trees at TT, everyone else heads there because nothing else is happening in the arena. The place turns into a boring ghost town. . . .


Greebo designed a map that should be the best in the game and just about is for the most part.  TT is perfect and the rest of the map is perfect but together the map just can't deal with the reduced number of players. A  :salute to Greebo for a super map.  If we had a bunch more players to support TT and the rest of the map it would be my favorite map in the rotation.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: bustr on July 22, 2014, 06:40:24 PM
As we are now. CraterMA's TT can be saved if Greebo updates the map by cutting straight line passes through the barrier mountain ring straight into V100 and it's two counter parts. Then it won't be worthwhile to greif the community by capturing everything in TT. Since the lazy buff drivers can run their buff carpet right into V100 or it's counter parts and flatten the places. Other wise, a few more Midway incidences, and TT will become a ghost town just like Trinity's became due to the place not being worth the trouble to recapture. Just like Greebo designed it for a larger around the clock community in mind to protect TT from being captured to help GVers. Unintended consequence suck.

Because of our current low numbers during off peak, maps are now at the mercy of anyone (group) willing to be on during the low number periods and greif the map. At least your opinions of the individuals willing to whizz on our community will become validated. For what ever that's worth. Low self esteem and greifing is it's own reward in intardnet games. Or the politically correct observation, Unintended Consequences.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: lunatic1 on July 23, 2014, 05:09:03 PM
I think wwiskey was talking about me and midway--because I was on during my lumch hour..i was one of the guys gripeing at midway.
I don't mind bomb****s being at tanktown.just more targets to shoot at. but when you can't even play in tank town, because some brat,wants to be a jerk, and take over the fun,it's not right..
I'm sure some of the bish players feel the same way...I play this game for fun and relaxation..i want fly and gv without any barriers..
I've seen rooks always hogging tt maps and I've seen the bish do it. in all the time I've been playing I've only seen knights do it once.of course there have been times in the last 4 years that I haven't been on for 3 weeks at atime so knights may have done more.
gving and fighting at tanktown is not spawn camping--you spawn to a battle area and drive to a spot to fight..spawn camping is where you spawn in and set waiting for a ene to spawn infront of you..

I am a lucky person as far as getting time to play this game--my job is only 45 hrs a week--don't work sats-suns..live 1-1/2 miles from where I work--am single no children...I can play as long or as little as I like-as long as my puter works and as long as I have internet.

THERE are a lot of people in this game on ALL SIDES that aren't this way..  they have limited time-real-life steps in--for somebody coming in and being a bully--and preventing somebody from doing what they want to do well, it's JUST NOT RIGHT!!


after reading this over it's sounds like I'm BABBILING.lol


solve this problem and  MAKE TANK TOWNS ON ALL MAPS UNCAPTUREABLE   and lessen midway's childish behavior-PLEASE


and by the way you'all can laugh at all this ^^^^^^^^^^^^^^^^^^if you want--I start with idea and then starts spreading to babbling.

oh and something else midway is not affiliated with any squads except except his own mind and doesent gv all that much--what does he care what goes on in tt?

I AM VERY VERY SORRY IF I HIJACKED YOUR THREAD

and something else--right this very moment  sat- 19th-12:24pm  the rooks own 23% of knight bases and only 5% of bish-yet they keep attacking knights why is that--and why don't the bish attack the rooks??

shut up lunatic1
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: WWhiskey on July 23, 2014, 05:27:20 PM
shut up lunatic1
lol
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: bustr on July 23, 2014, 05:33:31 PM
Greebo made CraterMA based on his memories of another era in Aces High history. The amount of time it takes to produce a map created the unintended consequence of being out of touch with the current era of Aces High.

You cannot successfully segregate the aircraft fans from the GV fans on the same map and not create a ghost town today. It indulges the worst in players because they can hide from the frustrations of combat in the MA while still tossing rounds at something and feel good about themselves until they log for bed time.

Even if it's those players $14.95, it's short sighted on the map makers part to keeping the whole community in mind. Once you successfully segregate combat in the MA or the whole Aces High experience. You have started a very slow death for the game and the Aces High unique identity.

Aces High for combat is not supposed to be WT or WoT. It's supposed to be better.

Our greatest unintended consequence is we try to turn Aces High into them.
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: Zerstorer on July 23, 2014, 07:18:33 PM
I really must get in a tank one of these days...  :neener:

:aok

In all seriousness please do whatever to make the game enjoyable for GVers and pilots...because in the end that's what is important, that is what will keep people playing, and that is what will keep the game alive. I don't believe these things are mutually exclusive either...anyone who does likely isn't being openminded or has lost sight of the big picture.

 :salute
Title: Re: Tank Town; Old Discussion and Repeated Request
Post by: bustr on July 24, 2014, 05:54:13 PM
That is loosing sight of the big picture when you allow or engineer segregation by activity. Have you ever wondered why in the arena selection menu the name of the current map is not displayed?