Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: LLv34_Dictonius on July 19, 2014, 03:07:45 PM

Title: New graphics
Post by: LLv34_Dictonius on July 19, 2014, 03:07:45 PM
I like this new graphics update, makes spotting GVs from air much more realistic.... :D

(https://farm3.staticflickr.com/2937/14690848784_c3fbd8d83f_c.jpg)


Actually was from Jämi Fly-in 2014 where were lot of us finn AH flyers on the ridge looking down on to the field, on the column of heavy vehicles and discussing how much easier one should perhaps spot a GV...
Title: Re: New graphics
Post by: Max on July 19, 2014, 04:23:07 PM
 :headscratch:
Title: Re: New graphics
Post by: xPoisonx on July 19, 2014, 05:23:21 PM
Gvs should be invisible to planes  :bolt:
Title: Re: New graphics
Post by: CASHEW on July 19, 2014, 06:27:41 PM
Gvs should be invisible to planes  :bolt:
as
Title: Re: New graphics
Post by: CASHEW on July 19, 2014, 06:35:38 PM
I would love it
Title: Re: New graphics
Post by: Chilli on July 20, 2014, 05:28:46 PM
Gvs should be invisible to planes  :bolt:

as

"Sharks are to Prey"? or is it "Prey are to Sharks"? " ....... dem wirble flakker got my wing, where was dat sumbadch?"  :mad:

+1 make current dust trail more visible with new graphics.
Title: Re: New graphics
Post by: Praetor on July 20, 2014, 07:06:08 PM
Or increase distance for icons.

Agreed that it's far too low.
Title: Re: New graphics
Post by: Dragon Tamer on July 20, 2014, 09:46:58 PM
Or increase distance for icons.

Agreed that it's far too low.

Set your graphics really low, but have ground detail maxed. They will twinkle like a Christmas tree for miles.
Title: Re: New graphics
Post by: Someguy63 on July 20, 2014, 11:00:31 PM
This would be a cool feature.
Title: Re: New graphics
Post by: MrRiplEy[H] on July 21, 2014, 01:37:44 AM
I always hated GVs with passion. Sometimes I would spend my precious gaming minutes just to take a 1800lb Stuka and drop it on a lone ostwirble. You know, so he could really feel the love.  :joystick:
Title: Re: New graphics
Post by: zack1234 on July 21, 2014, 01:45:41 AM
Yes :)
Title: Re: New graphics
Post by: bozon on July 21, 2014, 05:33:00 AM
I always hated GVs with passion. Sometimes I would spend my precious gaming minutes just to take a 1800lb Stuka and drop it on a lone ostwirble. You know, so he could really feel the love.  :joystick:
Do it on a perked tank. Even more love.
Title: Re: New graphics
Post by: Coalcat1 on July 21, 2014, 07:33:05 AM
Do it on a perked tank. Even more love.
That's what the mossie 16 is for, all 5000lbs of love it carries :)
Title: Re: New graphics
Post by: LLv34_Dictonius on July 21, 2014, 10:09:51 AM
my best memory is when flying lancaster formation on 15k (supporting our V-base capture) and dropping GV's with 3x1000lb bombs one after another. I got especially lovely private message soon after and chking the roster for what I had gotten, noticed one Tiger 2 there. Almost felt the pain of the guy who attacked me verbally  :D
Title: Re: New graphics
Post by: kilz on July 21, 2014, 11:40:07 AM
I always hated GVs with passion. Sometimes I would spend my precious gaming minutes just to take a 1800lb Stuka and drop it on a lone ostwirble. You know, so he could really feel the love.  :joystick:

back in the day when I could shoot 3-4k in a osti I would accept that challenge.

now a days I cant even hit a tank or a parked plane with an osti or wirb you would have fun blowing me away
Title: Re: New graphics
Post by: MrRiplEy[H] on July 21, 2014, 12:03:22 PM
back in the day when I could shoot 3-4k in a osti I would accept that challenge.

now a days I cant even hit a tank or a parked plane with an osti or wirb you would have fun blowing me away

Oh I died trying many times. That only raised my anger.
Title: Re: New graphics
Post by: kilz on July 21, 2014, 12:12:05 PM
Oh I died trying many times. That only raised my anger.

 :rofl :rofl :banana: :aok :cheers:
Title: Re: New graphics
Post by: lunatic1 on July 21, 2014, 12:28:23 PM
i'm split on this--i gv-wirbs tanks-etc---but i also fly--bomb strafe gv's wirbs tanks etc....and the range to see a gv used to greater--and wirb-osti's had faster turret speed..so if they increase visual range plane to gv--then they would have to change the turret speed of said wirb-osti---or they could leave it as it is.
Title: Re: New graphics
Post by: SFRT - Frenchy on July 21, 2014, 01:24:30 PM
Leave the icon range when GV is parked, increase it when its in motions.

Due to the repetitive nature of the terrain I have a hard time finding it for my straffing run.
Title: Re: New graphics
Post by: Slate on July 21, 2014, 03:30:41 PM
  Can you see me now?

(http://i665.photobucket.com/albums/vv15/d0nwaters/camotank1_zps363cec96.jpg) (http://s665.photobucket.com/user/d0nwaters/media/camotank1_zps363cec96.jpg.html)
Title: Re: New graphics
Post by: JimmyD3 on July 21, 2014, 04:36:42 PM
I always hated GVs with passion. Sometimes I would spend my precious gaming minutes just to take a 1800lb Stuka and drop it on a lone ostwirble. You know, so he could really feel the love.  :joystick:

 :rofl You know they have treatment for obsessions now. :D
Title: Re: New graphics
Post by: Coalcat1 on July 21, 2014, 04:38:39 PM
  Can you see me now?

(http://i665.photobucket.com/albums/vv15/d0nwaters/camotank1_zps363cec96.jpg) (http://s665.photobucket.com/user/d0nwaters/media/camotank1_zps363cec96.jpg.html)
I would pay perks to be able to do this to my panther or Jagdpanther  :D
Title: Re: New graphics
Post by: MrRiplEy[H] on July 21, 2014, 04:47:13 PM
I would pay perks to be able to do this to my panther or Jagdpanther  :D

I would pay perks for a set of matches then!
Title: Re: New graphics
Post by: lunatic1 on July 21, 2014, 05:25:13 PM
Leave the icon range when GV is parked, increase it when its in motions.

Due to the repetitive nature of the terrain I have a hard time finding it for my straffing run.
it's already that way.
Title: Re: New graphics
Post by: bustr on July 21, 2014, 05:43:40 PM
This could be very controversial but.....

If Hitech would program such that when stopped, while hiding your vehicle under or in a certain amount of trees or brush, will disable your red Icon from being seen by enemy aircraft. You would have somewhat of your wish. Either some amount of contact with the brush or a minimum of two trees close together that you pull your vehicle under between them. Once you start moving, your icon lights back up. So watch your peddle calibration for spikes.

From an IL2 and Ju87-G2 perspective, this would cause many pilots to loose track of their target and even cause them to give up searching. As is now, I can keep an eye on my targets under the thickest trees because some part of the red icon always shows through. Giving GV's a way to hide that disables the icon from the air would remove some amount of frustration about being bombed. Heck even make it happen if the GV hides under the supply truck bridges or the town bridges over the moat or in a barn. Even that tower in town with the drive through arch at it's base.

In theory this would make it harder for low level carpet bombing right off the end of the runway against the spawn. Or, the Storch and GV's would have to work together with the bomber pilot to lay out smoke in meaningful ways. I've lain an orange line of smoke once for a 10k carpet bombing against a spawn. I got shot down but, the buff box I called in wiped out most of the GV I marked with their bomb carpet.
Title: Re: New graphics
Post by: bozon on July 21, 2014, 06:19:54 PM
  Can you see me now?

(http://i665.photobucket.com/albums/vv15/d0nwaters/camotank1_zps363cec96.jpg) (http://s665.photobucket.com/user/d0nwaters/media/camotank1_zps363cec96.jpg.html)
I'd love to see what happens when you fire a cannon from under a huge pile of straws. Sure, burying your tank underground also makes it invisible, but it also makes it blind, immobile, and unable to fire.

Most of the GV bombing is happening against GVs attacking an "A" field. Planes with ordnance that bother to fly to a "V" base normally drop it on the structures, not on the tanks. In the rare cases that a Bomber is flown to a "V" base with the intent to bomb GVs, I bet that it is a player that got blasted in his GV last sortie and is seeking revenge.

It is simple: bring a vehicle to an air field => expect to be bombed. If that does not suit you, come in a plane or stay away from the "A" fields.

Title: Re: New graphics
Post by: SFRT - Frenchy on July 21, 2014, 06:48:20 PM
it's already that way.

What are the various ranges?  :confused:
Title: Re: New graphics
Post by: SmokinLoon on July 21, 2014, 08:00:43 PM
What are the various ranges?  :confused:

when parked, the GV icon is approximately 600 yards.  While the gv is moving the icon range is approximately 1200 yards.

Unless, of course, you're in a Storch.  THEN the ranges are roughly double that. 

It REALLY pays to have a countryman in a Storch mark the targets with smoke or at least verify where they are at.

Oh, and another thing: gv icons can be hidden if they are parked under a tree. 

Some of you guys need to read the update notes more closely.   ;)
Title: Re: New graphics
Post by: Chilli on July 22, 2014, 01:19:21 AM
  Can you see me now?


(http://i665.photobucket.com/albums/vv15/d0nwaters/camotank1_zps363cec96.jpg)

Wasn't that an episode of McHale's Navy?
Title: Re: New graphics
Post by: SFRT - Frenchy on July 22, 2014, 03:55:03 PM
when parked, the GV icon is approximately 600 yards.  While the gv is moving the icon range is approximately 1200 yards.

Unless, of course, you're in a Storch.  THEN the ranges are roughly double that. 

It REALLY pays to have a countryman in a Storch mark the targets with smoke or at least verify where they are at.

Oh, and another thing: gv icons can be hidden if they are parked under a tree. 

Some of you guys need to read the update notes more closely.   ;)


Im a man, I dont read directions.    Thx for the info  :aok i thought it was my computer acting up  :bolt:
Title: Re: New graphics
Post by: Randy1 on July 22, 2014, 04:01:10 PM


Oh, and another thing: gv icons can be hidden if they are parked under a tree. 



I was hiding under a tree with an M3 in a remote area.  A 190 found me in just a single, high pass.
Title: Re: New graphics
Post by: SmokinLoon on July 22, 2014, 04:58:47 PM
I was hiding under a tree with an M3 in a remote area.  A 190 found me in just a single, high pass.

Define "single, high pass".

It isn't absolute.  Just because you're parked under a tree doesn't mean your icon is shut off.  There are angles that can be used.  Also, those of us with a decent enough graphics card, a trained or experienced eye, and patience can pick out a gv from a lot further out than icon range. 
Title: Re: New graphics
Post by: bustr on July 22, 2014, 05:06:12 PM
When I'm out in an IL2, the smallest part of the red icon gives away the best hid GV from a jeep to a TigerII. It's too easy to find stationary vehicles.

I still think a function that disables the icon once you hide your GV under a certain number of trees. Or push up against brush or hedge rows. Hide under bridges, or in barns, or at the base of the tower in town, would reduce some of the whining about being bomb victims. When GV don't bring along wirbels, I slaughter them in an IL2. It's too easy to find them. The Catch-22, is just as you find them you find their wirbel. Or Not.......
Title: Re: New graphics
Post by: Scca on July 22, 2014, 10:10:40 PM
back in the day when I could shoot 3-4k in a osti I would accept that challenge.

now a days I cant even hit a tank or a parked plane with an osti or wirb you would have fun blowing me away
I too remember those days. 

 :salute LTARkilz
Title: Re: New graphics
Post by: save on July 23, 2014, 04:07:48 AM
That is not true.

Tank is close to invisible until you fire your first shot (typically ambush), then smoke reveals you, and you will have to move after firing shot number 2, and bring down prepared arty when you move.
Its very easy for the tank commander and gunner to see through the camo, if made correctly.
Normally, the rear end of the position is open, so you can back out and go into next prepared defense further back, during that move you are very vulnerable, so it has to be done through woods or broken terrain.
That is why it is so important to fight on your own ground, you have about 5 prepared positions, and also have marker on trees so the whole platoon know what way to take you to next position, even in the dark.

I've always preferred this type of fighting,  just head to head pounding give you more than a head-ace.
Anti-tank mines where always more effective in slowing down enemy than you own tanks, unless you did it the Russian way (sacrifice tanks)
 
I'd love to see what happens when you fire a cannon from under a huge pile of straws. Sure, burying your tank underground also makes it invisible, but it also makes it blind, immobile, and unable to fire.
Title: Re: New graphics
Post by: bozon on July 23, 2014, 02:51:10 PM
That is not true.
The first part was referring to the tank under the pile of straw. The first shot will blow away half the straw and possibly ignite the other half :)
In the second I meant literally burying the tank. Exaggeration was intentional.

Normally, the rear end of the position is open, so you can back out and go into next prepared defense further back, during that move you are very vulnerable, so it has to be done through woods or broken terrain.
...
I've always preferred this type of fighting,  just head to head pounding give you more than a head-ace.
This cant always work. In some countries, if you back your tank a few meters too much you fall into the sea on the other side...  ;)
Title: Re: New graphics
Post by: save on July 23, 2014, 06:23:17 PM
We have more lakes than any other country in Europe, maybe except russia, that's why our tanks could float during the cold war (except centurion)   :rock

Even the S-tank did float, looked kinda funny when they did that though.

https://www.youtube.com/watch?feature=player_embedded&v=fARGfVA7Mm8 last minutes show how they did this, I saw one accident when a bv-202 hit the bulges of the tank and it looked much like a huge whale when water entered the running engines  :banana:
Title: Re: New graphics
Post by: kilz on July 23, 2014, 08:37:05 PM
I too remember those days. 

 :salute LTARkilz

 :salute old friend
Title: Re: New graphics
Post by: Wmaker on July 24, 2014, 08:03:16 AM
We have more lakes than any other country in Europe,

Erm, nope! :D
Title: Re: New graphics
Post by: Zimme83 on July 24, 2014, 08:18:07 AM
Erm, nope! :D

Actually. Yes. Atleast if u define a lake in the same way in both sweden and Finland. Sweden has about 97.000 lakes bigger than 10000qsrm while Finland has around 56.000 lakes.
Problem is that the definition of a lake differs btw the countries. Finland use 500sqrm as the lower boundary while Sweden use 10000sqrm
Title: Re: New graphics
Post by: Chilli on July 24, 2014, 11:33:27 AM
:salute old friend

<S> LTarz...... Remember back when I used to switch countries to come ride wid ma homies......  That's what I used to call it.  It was a blast, there was a lot more  :lol shenanigans going on range than any structured attack as I recall.  Then again, I was told you were only using me as bait..... :rofl

This game truly lost out when the decision was made to disband (or whatever).  :(
Title: Re: New graphics
Post by: lunatic1 on July 24, 2014, 12:47:00 PM
What are the various ranges?  :confused:
600 stopped---1200 moving.
Title: Re: New graphics
Post by: Wmaker on July 24, 2014, 02:32:43 PM
Actually. Yes. Atleast if u define a lake in the same way in both sweden and Finland. Sweden has about 97.000 lakes bigger than 10000qsrm while Finland has around 56.000 lakes.
Problem is that the definition of a lake differs btw the countries. Finland use 500sqrm as the lower boundary while Sweden use 10000sqrm

Lake is a lake. Especially considering the point which Save was making. a Tank will either sink or swim regardless whether the lake is 500sqm or 10000sqm, considering the average depth of a Scandinavian lake.
Title: Re: New graphics
Post by: Tinkles on July 24, 2014, 03:27:59 PM
Define "single, high pass".

It isn't absolute.  Just because you're parked under a tree doesn't mean your icon is shut off.  There are angles that can be used.  Also, those of us with a decent enough graphics card, a trained or experienced eye, and patience can pick out a gv from a lot further out than icon range. 
[/b]

Bingo.

Even with a crappy 256 card (on my old comp) I could still identify vehicles 2k away. Of course, I couldn't label what type of vehicle I was looking at, but I could at least tell there was a vehicle there.  As for icons, as SmokinLoon said, if you get a certain angle, that shows a gap between the trees, the icon appears. It's only when the icon is completely covered that you can be 'invisible'.
Title: Re: New graphics
Post by: save on July 27, 2014, 07:06:30 PM
it would swim better in larger lakes  :D
Title: Re: New graphics
Post by: SmokinLoon on July 27, 2014, 08:54:53 PM
600 stopped---1200 moving.

A player in a Storch can see a parked gv at 1200 yards and moving gv at 2400 yards.  It pays to have a squaddie in a Storch as much as possible when there are enemy gv's abound.   :aok
Title: Re: New graphics
Post by: scott66 on July 27, 2014, 09:03:10 PM
A player in a Storch can see a parked gv at 1200 yards and moving gv at 2400 yards.  It pays to have a squaddie in a Storch as much as possible when there are enemy gv's abound.   :aok
the average life span of a storch flyer is about 7 min when I'm in them :bhead main gun,wirbs, enemy aircraft are not my friends..I always thought it was 600 engine off..1.5 engine on
Title: Re: New graphics
Post by: Tinkles on July 27, 2014, 09:24:52 PM
the average life span of a storch flyer is about 7 min when I'm in them :bhead main gun,wirbs, enemy aircraft are not my friends..I always thought it was 600 engine off..1.5 engine on

You last THAT long?  I normally get main gunned from 3-4k away. Even when I evade.  :cry
Title: Re: New graphics
Post by: scott66 on July 27, 2014, 09:30:49 PM
You last THAT long?  I normally get main gunned from 3-4k away. Even when I evade.  :cry
that includes 4 min flight time to locate gvs lol I'm pretty good at dodging enemy aircraft, normally they get frustrated as HO me lol