Aces High Bulletin Board
General Forums => Wishlist => Topic started by: alpini13 on July 24, 2014, 04:45:37 PM
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i like the way the game is and not looking for any major changes...i do see that there are TWO different and opposite scoring systems in place. I think there shouykld just be one and the same. for example. you shoot up an enemy aircraft,somebody else finishes them off,YOU get the kill,thank you very much for the help. i like this. it should be this way. you did the work,you got the credit......BUT it is the OPPOSITE when it comes to ground buildings. you drop all your ords on say... a hangar. it dosent go down. somebody shoots a bullet at it from a gun POOF,it shows on their screen as building whatever destroyed. in this case you did most of the work,but didnt get the destroyed whatever message. same with base take. it should be the guy with the most troops in,gets the take, if two guys have 5 in then it could be whoever got the 10th one in gets it......or something along those lines. to me this just gets things lined up with the current way of scoring for shooting down aircraft....any thoughts? ok,ok, any thought about this post,thanks. :rock
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i like the way the game is and not looking for any major changes...i do see that there are TWO different and opposite scoring systems in place. I think there shouykld just be one and the same. for example. you shoot up an enemy aircraft,somebody else finishes them off,YOU get the kill,thank you very much for the help. i like this. it should be this way. you did the work,you got the credit......BUT it is the OPPOSITE when it comes to ground buildings. you drop all your ords on say... a hangar. it dosent go down. somebody shoots a bullet at it from a gun POOF,it shows on their screen as building whatever destroyed. in this case you did most of the work,but didnt get the destroyed whatever message. same with base take. it should be the guy with the most troops in,gets the take, if two guys have 5 in then it could be whoever got the 10th one in gets it......or something along those lines. to me this just gets things lined up with the current way of scoring for shooting down aircraft....any thoughts? ok,ok, any thought about this post,thanks. :rock
Makes sense to me. +1
:aok
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So you don't like it when you finish off a smoking bird or one leaking fuel and you get the kill message opposed to an assist? That player is still a danger to you in his damaged bird.
So are you frustrated by lately it seems when good sized furballs happen, so many players are rabidly trying to get kills, and all everyone talks about on range is assist city? Some of that is the internet and all the localized players in your 4 square miles.
So you then either want the damage modeling changed or, even if you get a single .303 into the tip of a wing before anyone else hits your con, and someone finishes that con off, you get the kill.
Hitech, please return us to the damage bubble where 50cals killed runners at 1000yds as the AH standard with a few pings.