Aces High Bulletin Board
General Forums => Wishlist => Topic started by: PROACE400 on July 25, 2014, 05:59:43 AM
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I recently thought that we should have tactical aircraft for....well tactical reasons. Eg: catalina flying boats that can "pinpoint" locations of enemy CVs. So we can launch catalinas from ports of coastal bases, and have them scour the seas for enemy naval units, and they will be placed on the map. Also...more tactical options like merging or dividing the ships in task groups, so we can maybe have an entire carrier fleet, or a battle group of cruisers and destroyers only, so we have more options.
Also, some aircraft, notably the mosquito and hellcat radar variants have radar, though we can't seem to access these radar. Also, add more aircraft like the rufe fighter (zero fighter with floats) and the ability to launch seaplanes as scouts or makeshift bombers from the cruisers, and can be recovered by landing near a cruiser or carrier.
Its pretty obvious that we need recon aircraft to locate and pinpoint enemy forces so we can effectively combat them.
Also...I was wondering if we could use the Fairy Swordfish torpedo bombers. Also, have a formation option for the single-engine bombers...PLZ!!! I want to be able to launch air attacks from torpedo bombers. Also be able to choose how many aircraft you want in a formation, I sometimes want another three, or another four, or sometimes just two. And...B-29 should have NUKE! They could carry a single atom bomb, quite sure.
If we had these recon aircraft, then the bis and knights would :bolt:
AND...please add a better dive bomber drop animation, it doesn't make sense to have the bomb just drop without detonating on the prop. Add that arm-thing.
Also, can our bombers have auto-gunners? I'm tired of flying in, in the bomb scope, and five spits jump me! :cry
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Also, some aircraft, notably the mosquito and hellcat radar variants have radar, though we can't seem to access these radar.
We can't access the radars because none of the version we are flying had any. Furthermore, the radar these specialized versions were historically carrying was so limited in range that it would be all but useless in our AH environment.
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The Bish And Knights Already run. :lol :lol :lol
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We can't access the radars because none of the version we are flying had any. Furthermore, the radar these specialized versions were historically carrying was so limited in range that it would be all but useless in our AH environment.
I was thinking with vis range we have in the Mains that the AVA & FSO would be the only place it might be of a small service.
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I was thinking with vis range we have in the Mains that the AVA & FSO would be the only place it might be of a small service.
Not even there.
You can still see the dot long before the "blip" will appear on your radar screen.
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Also...more tactical options like merging or dividing the ships in task groups, so we can maybe have an entire carrier fleet, or a battle group of cruisers and destroyers only, so we have more options.
This has merit. We saw the separation of CV's from their fleets in the last scenario. Opens up a lot of options and I would give it a +1.
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Not even there.
You can still see the dot long before the "blip" will appear on your radar screen.
Yep. The only use the types of airborne radar available in WWII would have is for:
1) Locating targets at night (which we don't have, anyway, and as noted by Lusche, would be superfluous in the mains because visual range is MUCH longer than the range of the radar units available)
2) Radar fire control/ranging (IE the cannon on the B-25H)
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I'm all for the recon mission and making it a point category alongside fighter, attack, bomber and vehicle. And not just for spotting warships. I'm for breaking up tactical and strategic targets and placing them all over the map at which point only dedicated recon missions that photograph the installations can make them appear on each country's map.
Example: I am in a PBY scouting the coast. I come across what appears to be a small port and a cluster of factories so I come down for a close look. Once I positively ID the facility then it will appear on the map for the country I am flying for. Meaning if I am a knight spotting a rook facility the bish don't get the benefit of the spot. However, to make it attractive to our furballing top gunners out there, the only way a positive ID on a facility occurs is once I return to my airfield or scud run myself into a vehicle base and land successfully. A radio call-in will only give a vague marker of the target. Detailed intel on the sight only becomes available after a successful landing. So if I'm shot down then the photos are lost and another reconnoiter is required. This will add some depth and excitement to the reconnaissance mission and bring on a fun new dimension to the war effort.
(http://www.freesmileys.org/smileys/smiley-transport017.gif)
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Hitech could do the radar ranging system for the B-25H\J. It was used to shoot at ships because of the large positive contact. The radar caused a gearing mechanism to operate the elevation dial for an N6 with a practical range of about 6000yds. Kind of similar to the offline LCG green cross if Hitech would allow you to designate a ship while limiting the max range to 6000yds. It was accurate in use starting at 4000yds against shipping near the end of the war against japan. Only a few missions were flown.
The Marines had been using manual aiming before that against island targets flying at 1500ft and opening up at 6000yds to hit ack and gun positions.
If anyone knows which drone number will put a GV on the deck of the CV. You can LCG target designate that offline while it sits on the CV deck. Or maybe that won't even work......
I guess no one remembers I created a 6000yd calibrated sight for the B-25H to attack CV groups.
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Hitech could do the radar ranging system for the B-25H\J. It was used to shoot at ships because of the large positive contact. The radar caused a gearing mechanism to operate the elevation dial for an N6 with a practical range of about 6000yds. Kind of similar to the offline LCG green cross if Hitech would allow you to designate a ship while limiting the max range to 6000yds. It was accurate in use starting at 4000yds against shipping near the end of the war against japan. Only a few missions were flown.
The Marines had been using manual aiming before that against island targets flying at 1500ft and opening up at 6000yds to hit ack and gun positions.
If anyone knows which drone number will put a GV on the deck of the CV. You can LCG target designate that offline while it sits on the CV deck. Or maybe that won't even work......
I guess no one remembers I created a 6000yd calibrated sight for the B-25H to attack CV groups.
I do but where did you post it?
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Read the readme's and the pdf for the B25.
6000yd B-25H gunsight download: http://www42.zippyshare.com/v/63930200/file.html
5000yd Me410 gunsight download: http://www42.zippyshare.com/v/58504288/file.html
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Not even there.
You can still see the dot long before the "blip" will appear on your radar screen.
I don't think many people realize just how short-ranged the early airborne radars were. Even the state of the art set in the P-61 had a whopping range of 5 miles.
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I don't think many people realize just how short-ranged the early airborne radars were. Even the state of the art set in the P-61 had a whopping range of 5 miles.
To be fair, 5 miles = 8800 yards, which WOULD be beyond standard icon range (I'm not sure what dot vis range is off the top of my head, though).
Given IFF technology (or lack thereof) of the time, I'm pretty sure that only gives you a blip so would offer no better information than dot vis. However it WOULD probably make it easier to zero in on those long-range dots which can sometimes be tough to pick up at lower display resolutions or against background clutter before the icons pop.
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I guess no one remembers I created a 6000yd calibrated sight for the B-25H to attack CV groups.
I do and still use it ;) :salute
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The Bish And Knights Already run. :lol :lol :lol
Are you implying Rooks don't? Cause in my opinion Rooks are probably worst than Bish but definitely worst than knights when it comes to fighting.
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+1
Proace400, welcome to the forum and congrats on your first post.
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Are you implying Rooks don't? Cause in my opinion Rooks are probably worst than Bish but definitely worst than knights when it comes to fighting.
I'm pretty sure he was joking, sir. All three sides have the same spectrum of players.