Aces High Bulletin Board
General Forums => Custom Skins => Topic started by: GhostCDB on August 11, 2014, 05:09:57 PM
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(http://www.photo-host.org/images/2014/08/11/zPIi3XjhOH.png)
(http://www.photo-host.org/images/2014/08/11/cp30v.png)
(http://www.photo-host.org/images/2014/08/11/smgrkqnCwO.png)
(http://www.photo-host.org/images/2014/08/11/l3oVwZ1.png)
That Olive Drab is probably the most annoying color right behind RLM 75/74.
The slightest change to lighting will throw it off.
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On a P40C of course, as we don't have B Model in-game.
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That is awesome! :O
One thing though. The paint wear is very nice, but shouldn't there also be some exhaust stains on such a nicely worn bird?
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That is awesome! :O
One thing though. The paint wear is very nice, but shouldn't there also be some exhaust stains on such a nicely worn bird?
Ah I knew I was forgetting something ! Thank you :aok
I always forget something, thanks for catching it for me. :cool:
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Your welcome, sir. That will be my P-40C skin of choice. :aok
If I may make one more nitpicky suggestion, the gun barrel stains on the top of the wings stand out a bit too much. Maybe tone them down just a little bit. The underside is fine.
Not sure if there should also be stains from the cowl guns.
Even more nitpicky, maybe the paint in front of the cowl guns should also be discolored from such close proximity to 50 caliber blowtorches.
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The Rivets jump out at me. Is this intentional? Or is it just the screenshot's messing with things?
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The Rivets jump out at me. Is this intentional? Or is it just the screenshot's messing with things?
They actually don't look like that with bump mapping off, so I don't know why they are like that with bump mapping turned to max. :headscratch:
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Looks good, man. Your best so far.
To reiterate what the others said on the small issues:
smoke stains too dark.
rivet detail too apparent - try adjusting the text file for the bump map.
OD green is very difficult, but your color looks ok to me.
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Well, keep up the good work! You guys give us a way to die in style. :D :salute :cheers:
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Looks good, man. Your best so far.
To reiterate what the others said on the small issues:
smoke stains too dark.
rivet detail too apparent - try adjusting the text file for the bump map.
OD green is very difficult, but your color looks ok to me.
How. . .exactly do I do that.
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Did you make a text file called "p40c1_b_d"?
Info inside should read like this. (this is the exact file info from my P-40E - feel free to try it on the C)
#texture name, Bump width, Bump height, U scale, V scale
# bump width and bump height are optional but must be present
# if U scale and V scale are used. U and V scale are also optional
p40e1_b,40.000000,0.007500
Red section is what's important. the first set of numbers is the implied length of the fuselage on the bitmap (IE the length of the fuselage in this case = 40ft) When I adjust this spec, I use changes in 5s and 10s - hense, why it's 40ft and not closer to the true length of roughly 30ft.
anyway, a better description is in this thread http://bbs.hitechcreations.com/smf/index.php/topic,333609.0.html
just experiment with the numbers until you get the effect you want.
Also, you may want to try actually adjusting the bump map itself if you find some effects unbalanced (IE wanting subtle rivet detail but a prominent rudder trim actuator and finding them actually the same in game)
Hope that helps a bit.
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Great skin Ghost, those rivets do look a bit over-bumped.
The second number in Devil's red line represents the maximum bump height, in this case 0.0075 of a foot is just under a tenth of on an inch. This represents a bump effect of a tenth of an inch going from black to white on the bump map. Reducing this number has the same effect as increasing the left hand number, i.e. it reduces the bump effect.
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Did you make a text file called "p40c1_b_d"?
Info inside should read like this. (this is the exact file info from my P-40E - feel free to try it on the C)
Red section is what's important. the first set of numbers is the implied length of the fuselage on the bitmap (IE the length of the fuselage in this case = 40ft) When I adjust this spec, I use changes in 5s and 10s - hense, why it's 40ft and not closer to the true length of roughly 30ft.
anyway, a better description is in this thread http://bbs.hitechcreations.com/smf/index.php/topic,333609.0.html
just experiment with the numbers until you get the effect you want.
Also, you may want to try actually adjusting the bump map itself if you find some effects unbalanced (IE wanting subtle rivet detail but a prominent rudder trim actuator and finding them actually the same in game)
Hope that helps a bit.
Great skin Ghost, those rivets do look a bit over-bumped.
The second number in Devil's red line represents the maximum bump height, in this case 0.0075 of a foot is just under a tenth of on an inch. This represents a bump effect of a tenth of an inch going from black to white on the bump map. Reducing this number has the same effect as increasing the left hand number, i.e. it reduces the bump effect.
Ah, I think I get it. Thank you. :cheers:
Will post an update sometime today.
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Ah, I think I get it. Thank you. :cheers:
Will post an update sometime today.
Another month without this skin. :(
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Another month without this skin. :(
I submitted it like a week after I posted it here
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If you log into the skin admin page, it will show you the status of any submitted skin. Whether it be rejected, or released.
If the skin is not there, then it was not submitted or did not pass muster during the submission process, in which case you would get an error stating the reason for the error.
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Are we getting this skin added soon?
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With rare exception, all skins are reviewed before the start of each tour. If the skin is not in the game, the skinner either did not submit the skin, or the skin was rejected. There is also one case where a skin was submitted, but it was corrupt and could not be reviewed.
In any case, it is the responsibility of the skinner to manage the submissions.
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It isn't in game? :lol
So many skins to submit I honestly forget which I didn't submit. I will submit when I return to my dorm.
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danke