Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Tracers on August 11, 2014, 10:51:55 PM
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Might be opening a can of worms here but for anyone that wants to install it in their 110, here is the Air to Air rocket sight I made a few years back up until now I've only given it to people i trusted not to use it to kill ME lol. Use it or don't use it, its up to you. but here it is anyway... its very basic but it gets the job done nicely :aok
(http://i1272.photobucket.com/albums/y382/matt_houston2/AirtoAirRocket_zps0fca04ac.png) (http://s1272.photobucket.com/user/matt_houston2/media/AirtoAirRocket_zps0fca04ac.png.html)
Here is how to use it..
Instructions for use of the Air to Air rocket sight
When you load a 110 with this air to air rocket sight your initial target view will look like this…
(http://i1272.photobucket.com/albums/y382/matt_houston2/sight1_zps032a4625.png) (http://s1272.photobucket.com/user/matt_houston2/media/sight1_zps032a4625.png.html)
For this sight to be effective you need to use page up to raise your seat position so your target looks like this…
(http://i1272.photobucket.com/albums/y382/matt_houston2/sight2_zps798d0334.png) (http://s1272.photobucket.com/user/matt_houston2/media/sight2_zps798d0334.png.html)
The reason for this is when you close on your target it is essential you can see the range on the target, as range is the most important part of a successful hit. As you approach your target you must be co-alt, level, and directly on his 6 o’clock. While in this example it is a salvo 1 rocket and as you will see can be done, for best results salvo 2 it, at least until you get the hang of it.
(http://i1272.photobucket.com/albums/y382/matt_houston2/sight3_zpsc731bf54.png) (http://s1272.photobucket.com/user/matt_houston2/media/sight3_zpsc731bf54.png.html)
Try to have the sight lined up when you are still 2K out and closing for best results… at 1.5 get ready to shoot and pay close attention to the distance, in this pic I am 1.5k out and just waiting for the icon to change to 1K.
Make sure you are ready and watching the icon range, and AS SOON as the icon flicks down to 1k… fire!
Around 3.5 seconds later you will see this
(http://i1272.photobucket.com/albums/y382/matt_houston2/sight5_zpsd0606397.png) (http://s1272.photobucket.com/user/matt_houston2/media/sight5_zpsd0606397.png.html)
Which will be very closely followed by this
(http://i1272.photobucket.com/albums/y382/matt_houston2/sight6_zps07d90a69.png) (http://s1272.photobucket.com/user/matt_houston2/media/sight6_zps07d90a69.png.html)
Takes just a little practice but very effective.
Some may like this some may not, some will find this useful, some will not.. some may flame me if that's their thing but heck no one is forcing anyone to use it, I'm just throwing it out there.. Have fun with it or don't use it, its up to you.
<S> Beer :cheers:
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will this sight work with 410 I was up for a while tonight used the same range to shoot rocklets at buffs 2.5 out but no hits I like that site you use for the 110 just wondering if it would work also for 410
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will this sight work with 410 I was up for a while tonight used the same range to shoot rocklets at buffs 2.5 out but no hits I like that site you use for the 110 just wondering if it would work also for 410
Not sure mate, I think i have flow the 410 twice ever... you could give it a go I guess?
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i will test it out again when I am up again on limited fly schedule now but will let ya know when I am up and use the site for the 410
<S>
Molsman
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not sure how it will go in a 410, but yeah give it a go and let me know mate
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Sweeeeeeeet!!
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:cheers:
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The dot at the top speaks for itself... but for anyone wondering about the circle in the middle...
(http://i1272.photobucket.com/albums/y382/matt_houston2/bomb1_zps88b7f9b4.png) (http://s1272.photobucket.com/user/matt_houston2/media/bomb1_zps88b7f9b4.png.html)
(http://i1272.photobucket.com/albums/y382/matt_houston2/Bomb2_zps6c0c27e4.png) (http://s1272.photobucket.com/user/matt_houston2/media/Bomb2_zps6c0c27e4.png.html)
That's the egg dropping part of my sight :devil
And here's the sight I use on my other attack planes (apart from the mossy)
(http://i1272.photobucket.com/albums/y382/matt_houston2/TracersDivebomb_zps73f7850f.png) (http://s1272.photobucket.com/user/matt_houston2/media/TracersDivebomb_zps73f7850f.png.html)
(http://i1272.photobucket.com/albums/y382/matt_houston2/rocketright_zpscb11f953.png) (http://s1272.photobucket.com/user/matt_houston2/media/rocketright_zpscb11f953.png.html)
(http://i1272.photobucket.com/albums/y382/matt_houston2/rockright2_zpsebebe04c.jpg) (http://s1272.photobucket.com/user/matt_houston2/media/rockright2_zpsebebe04c.jpg.html)
(http://i1272.photobucket.com/albums/y382/matt_houston2/rockleft_zps8d287a4c.png) (http://s1272.photobucket.com/user/matt_houston2/media/rockleft_zps8d287a4c.png.html)
(http://i1272.photobucket.com/albums/y382/matt_houston2/rockleft2_zps1c9f1999.png) (http://s1272.photobucket.com/user/matt_houston2/media/rockleft2_zps1c9f1999.png.html)
That one is my air to ground rocket sight :rock
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Awesome sights, I'm gonna try them out!
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As a frequent Bomber Pilot......
:furious :furious :furious :furious :furious :furious :furious :furious :furious :furious :furious :furious :furious
:noid
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As a bomber hunter :rock
Off topic but whats this little icon doing? :joystick:
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I honestly think HTC should require reticles to be approved like skins. Keep them historically accurate; there's enough gaming the game already.
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I honestly think HTC should require reticles to be approved like skins. Keep them historically accurate; there's enough gaming the game already.
In a way, I agree.
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I honestly think HTC should require reticles to be approved like skins. Keep them historically accurate; there's enough gaming the game already.
I disagree.
My uncle flew F100s active combat in Vietnam.
We discussed at great length how he marked up his plane to rocket and level bomb the enemy without a bomb sight from various altitudes.
He also helped develop other special techniques for ordnance delivery through the air, including nuclear.
My uncle went to the bomb range and practiced to get it right. He also shared his data with other pilots so they could do the same.
This, in essence, is very similar to what is being described here.
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I honestly think HTC should require reticles to be approved like skins. Keep them historically accurate; there's enough gaming the game already.
Then you would have to ban the AAF N9\L3 reticle with rocket aid which was developed for the 5in HVAR. The German Revi12C or Revi16 which the two lower ticks were used for rockets. The NAVY MK8 with 45 degree downward ray lines. And the PBP1.
Ultimately players in our game re-invent the wheel and discover the same two aim points. About 25Mil and 35Mil below the center of the reticle visa the offline dive bombing green cross. The OP probably wants point and click simplicity because of how small the viewing area is through the reflector plate. You trade off on air to air deflection judgement. Even though his rocket aid reticle is along the lines of the modified N9 rocket aid reticle insert used in the 1945 K-14A. The N9 rocket aid "V" shaped lines were the firing guides for 1000 to 400. The Germans used the space between the lower two ticks. The top of the Mk8 diagonal lines is the 400yd aim point and the PBP1 3rd tick down from center.
The 1200m air to air rockets were aimed with the second tick below center from the Revi. Determining range was the real art. Your indicated speed and alt while firing the air to air rockets will effect when and where they detonate.
Where the OP has fallen short with his instructions, below 300IA at shallow dive angles, even at 400yds, the 5in HVAR will drop like a rock and hit short. The 5in rockets used by the AAF and RAF both need an attack run at 300-350. Or dive at a steep angle making the trajectory moot which evolved as S.O.P. by the end of the war for the allies. The Russian rockets in the Yak-7 are useless past 400yd with little concussive value. The OP at least identified that rockets shoot straight out from the wings so you need to favor the wing fired from. That becomes absolutely necessary in nailing tanks with the air to ground rockets. And keep in mid the F8 fires two from a wing before rockets fire from the opposite wing.
Even in WW2 pilots wanted some kind of point and click aiming aid. Even the K14 family had an offspring with a tilt able reflector plate to aid with rockets and bombs. It arrived very late in WW2 but, used in Korea.
The only reason I spent 3 years researching and creating all of the common reticle used in WW2, was HTC didn't bother to. And you see how explaining the use of them puts players to sleep. If you want to force players to use only Historically accurate reticle. Then HTC would have to take away the gunsight app in the hanger, and default the correct reticle to each plane when it's released. Written instructions to remember a,b,c at x,y,z would make the game as painful as programming a 1980's VHS player. All most consumers wanted to do back then was push a button and everything work. The majority had no interest in learning rocket science just to have a few hours of fun.
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We discussed at great length how he marked up his plane to rocket and level bomb the enemy without a bomb sight from various altitudes.
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My understanding is many pilots did this even during WWII....thus I don't believe it's gaming or cheating.
My current gunsight of choice in most planes is a single green dot. I find busy gunsights distracting and can (usually...if I've not had too much to drink) eyeball the shot. I'm pretty sure my gunsight is not historically accurate but I would be most unhappy if I had to give it up.
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installing a reticle, does not a good pilot make.... that takes practice!! :D
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My understanding is many pilots did this even during WWII....thus I don't believe it's gaming or cheating.
My current gunsight of choice in most planes is a single green dot. I find busy gunsights distracting and can (usually...if I've not had too much to drink) eyeball the shot. I'm pretty sure my gunsight is not historically accurate but I would be most unhappy if I had to give it up.
Same.. In my mossie I just use a single dot nothing else. No distracting clutter. Just judge speed and turn/climb rate and lead accordingly
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My understanding is many pilots did this even during WWII....thus I don't believe it's gaming or cheating.
My current gunsight of choice in most planes is a single green dot. I find busy gunsights distracting and can (usually...if I've not had too much to drink) eyeball the shot. I'm pretty sure my gunsight is not historically accurate but I would be most unhappy if I had to give it up.
The only thing that makes the sight gamey is the distance readout. In real life a pilot had no certain way to tell when a target is exactly 1000 yards away.
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The only thing that makes the sight gamey is the distance readout. In real life a pilot had no certain way to tell when a target is exactly 1000 yards away.
Very true! WWII pilots didn't have the benefit of icons and given ranges.
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On the other hand, they had measures about each aircraft they might encounter and instructions how to estimate the distance by comparing the enemy plane to the circles and scales in their sights. For a rough estimation knowing a fighter from a heavy jabo or a bomber may have been exact enough, but after all there weren't too many plane types to learn on a single theater at a given period of the war.
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The ww2 gunnery manuals in my historic pack cover using the 100Mil standard reticle ring or 100mph ring for estimating range. All countries pretty much used 100Mil as the standard. Didn't matter the units in feet, yards , or meters the Mil units described. Gun cam films showed many pilots under stress were opening up too soon and misjudging the range determined by the relationship of the wingspan to the 100Mil diameter main ring of the reticle.
Hitech removes that simple but vital bit of uncertainty with the range icons. It makes using only a dot reticle so possible in our game. And deflection shooting a tad easier since you don't have to know how to determine your range from the con only by the relationship of it's wingspan to your reticle ring. Our furballs would have a different nature to them if we didn't have the big red range icon doing the heavy lifting for us.
30ft wingspan at 200yds = 50Mil or 1\2 your main ring.
30ft wingspan at 333yds = 30Mil or 1\3 your main ring.
30ft wingspan at 400yds = 25Mil or 1\4 your main ring.
See a pattern emerging? Most fighters had a wingspan close to 30ft. Gunnery was not very effective much past 1200ft. Reticle main rings were 100Mil for the most part.
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. In real life a pilot had no certain way to tell when a target is exactly 1000 yards away.
Nor do have we :)
AH icons generally show a 200 yards range band, D400 means the plane is anyhwere between 300 and 499 yards away
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i will test it out again when I am up again on limited fly schedule now but will let ya know when I am up and use the site for the 410
<S>
Molsman
If you need a set of buffs to shoot at let me know. I'll target drone for ya
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I disagree.
My uncle flew F100s active combat in Vietnam.
We discussed at great length how he marked up his plane to rocket and level bomb the enemy without a bomb sight from various altitudes.
He also helped develop other special techniques for ordnance delivery through the air, including nuclear.
My uncle went to the bomb range and practiced to get it right. He also shared his data with other pilots so they could do the same.
............................. ........................
And Kudos to your uncle and his practice.
Scariest close air support I ever was an intimate participant in was with F100s
Watching them turn in, lined up with you and come screaming in very low
dropping a MK82 500lber and watching the speed retard fins snap out until
it looks like a little girls metal jack from a game of 'jacks' as it slow motion
tumbles towards you. You just know it's only feet over your head as passes
over and hits about 300 feet away. The shockwave washes over you, the ground bucks
under you and you see bomb casing going hundreds of feet in the air and you
know it has to come down so you just go fetal to make yourself as small as possible.
I look back on that and am so very glad pilots like your
Uncle practiced and practiced.
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In our game for ground attack, you can create reticle range guides for GV, buildings, hangers, and ack positions. It's a lot of bother to do it. Very often on full zoom a tank at 2k between the marks looks like a tank at 1.2-1.5k. Same for ack positions aiming with the Yak9T 37mm. Max range on the 37mm is 2.4k. The dispersion sucks.
You drive around in a jeep offline. Pull up 100yds from what you want to measure. Pull up the offline target so that it sits on or just back of the object. <.target range heading azimuth> The rings are 10ft wide on the target. Then you convert those results to width at range in Mil. Hitech provided a way to build gunsight reticles so 1Mil = 2 pixels. Unless there is a list somewhere with all of the object dimensions.
In my last historic pack I included the NAVY's ww2 glide bombing manual, which gets down to the nitty gritty of AoA, Mils lead past the target, approach speed and so forth. Helps make sense of the Mk8 reticle with 125 Mil stadia ladder. AtG rockets are really 800 and closer, less than accurate weapons, to which we rely on their lateral blast factor to kill most things in the game. Though just like ww2, the steeper your dive angle, the longer range you can get out of a rocket shooting at the ground.
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I saved a few of these and they won't display.. What did I miss?
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I saved a few of these and they won't display.. What did I miss?
They are .png files....need to save them as 256 color .bpm files. Easy way (if you are using Windows) is open one with paint, use "Save As", choose "BMP picture", then at the bottom of the menu that pops up go to "Save as type:" and change it from 24-bit Bitmap to 256 Color Bitmap.
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As a buff pilot, I have no problem with you sharing your kill-buffs techniques with others--very generous of you, in fact. Makes the game more challenging!
Avoiding rocket fire (except when in bombsight) isn't really all that hard to do, though. Just don't give rocketeers at steady level target.
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As a buff pilot, I have no problem with you sharing your kill-buffs techniques with others--very generous of you, in fact. Makes the game more challenging!
Avoiding rocket fire (except when in bombsight) isn't really all that hard to do, though. Just don't give rocketeers at steady level target.
Very true, missed a few times on a savvy buff pilot. Great on those that don't expect it though :)
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I saved a few of these and they won't display.. What did I miss?
When I uploaded them to photo bucket it might have changed the file type? I don't know. If anyone wants me to send them direct, pm your email and I'll sling em to you.
:salute Beer :cheers:
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They are .png files....need to save them as 256 color .bpm files. Easy way (if you are using Windows) is open one with paint, use "Save As", choose "BMP picture", then at the bottom of the menu that pops up go to "Save as type:" and change it from 24-bit Bitmap to 256 Color Bitmap.
I will try that. I did save as BMP, but not likely in 256
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his method works I used it and they are working just trying to learn them now still haven't been able to hit anything yet, LOL
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They are .png files....need to save them as 256 color .bpm files. Easy way (if you are using Windows) is open one with paint, use "Save As", choose "BMP picture", then at the bottom of the menu that pops up go to "Save as type:" and change it from 24-bit Bitmap to 256 Color Bitmap.
That worked, thanks Fulcrum.
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Pretty sure I lost 2 drones to a 110 using rockets tonight. Karma is a biatch :uhoh
:salute Beer :cheers:
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he he he he he NOW REALLY DON'T YOU JUST LOVE IT WHEN YOU TEACH SOMEBODY SOMETHING THEY CAN USE.... :rock :rock :rock :aok :aok :aok
SALUTE ! ! ! ! !
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Had my first A2A rocket kill using the gunsight and a bit of "kentucky windage" the other night.... :aok
It was a running P51. :rofl
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http://www.youtube.com/watch?v=yhwUGjZwvDY
The sight works. Here is film of Tracers shooting down vDALLAS and a buddy who were flying B26.
It could be a can of crocodiles :cheers:
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http://www.youtube.com/watch?v=yhwUGjZwvDY
The sight works. Here is film of Tracers shooting down vDALLAS and a buddy who were flying B26.
It could be a can of crocodiles :cheers:
Ha ha Rob yup 1 of the 4 rockets 6 kill runs :lol. I forgot that film existed. Long time no see man, you still playing?
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Not currently active. I'll be ordering a new gaming confuser once the new nvidia cards come out in october. :salute
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When ya get back mate, forget the bish. Come be a Rook :aok
:salute Beer :cheers:
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Especially 2:33 on that film was one of the finest hours definately.
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Especially 2:33 on that film was one of the finest hours definately.
:rofl yeh, noticed that! what a bag full of douschenozzles.
Kinda looks like this. (https://www.youtube.com/watch?feature=player_detailpage&v=H4BNbHBcnDI#t=56)
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Especially 2:33 on that film was one of the finest hours definately.
Yup some major suckage there. I can't remember how that first bit ended up in a V's clip. I made the sight long after I left them
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:rofl yeh, noticed that! what a bag full of douschenozzles.
Kinda looks like this. (https://www.youtube.com/watch?feature=player_detailpage&v=H4BNbHBcnDI#t=56)
Lmao that's exactly what it's like
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Especially 2:33 on that film was one of the finest hours definately.
What is wrong with you people? If someone were kind enough to bring 20 enemy D3A1's to one of my country's fields I would be happy. I think a lot of you people just love to hear the sound of your own voices complaining.
Did you even notice all of the fixed landing gears chasing that hard turning imbecile in the spitfire?
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What is wrong with you people? If someone were kind enough to bring 20 enemy D3A1's to one of my country's fields I would be happy. I think a lot of you people just love to hear the sound of your own voices complaining.
Did you even notice all of the fixed landing gears chasing that hard turning imbecile in the spitfire?
That was some fun chasing that poor spit. He would've been better off just trying to kill us verses try and out turn the D3A1's.