Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Slade on August 12, 2014, 01:19:42 PM
-
Do you think it would be more accurate to require your plane to take actual hits from a gun before rewarding a kill to someone arbitrarily just because they were in the vicinity of you crashing with no damage? The enemy plane in these instances not causing or influencing your death in any way. Works both ways of course.
My question context is: were proxies kills awarded in this manner in real life (IRL)\WWII?
Thanks,
Slade :salute
-
What happens if we are in a fight, and neither one can get a gun solution. Then one of us stalls and crashes because he pushed the aircraft too hard. The other pilot out-manuevered his opponent and caused him to crash. Isn't that a confirmed kill? How would the game be able to tell the difference between a true manuevering kill versus "just being close enough"? I think it's fine the way it is.
-
I think the current proxy system is the lesser of the two weevils.
My worst proxy story. Fought a red till the old heart was pounding. One of my best fights ever but neither could find firing solution. I do a quick hi yo-yo just above the deck fighting my 38 to keep from stalling in. The red losses it and goes in first. My squadie had just taken off passing close to the fresh splash and got the kill.
-
What happens if we are in a fight, and neither one can get a gun solution. Then one of us stalls and crashes because he pushed the aircraft too hard. The other pilot out-manuevered his opponent and caused him to crash. Isn't that a confirmed kill? How would the game be able to tell the difference between a true manuevering kill versus "just being close enough"? I think it's fine the way it is.
+1
-
Proxies should be within icon distance, and should reward perks unless you're in a gun.
Wiley.
-
My question context is: were proxy kills awarded in this manner in real life (IRL)\WWII?
Can anyone answer this?
Thanks.
-
Last night my squad mate landed 5 kills in his A8 never firing a shot. He was being chased around and his chasers kept running into things. In AH1 I landed 6 kills in a P47 because I pulled up at the last moment and the conga line behind me all ran into the cliff I pulled up at.
I think Hitech made a choice to reward players in the broadest manner possibly since this game is a pita to get good at.
Why don't you challenge Hitech directly and wait for an answer, since you seem to be personally upset at "his" decision?
Here just for you since you want to dissemble behind a group consensus....
Mr. Hitech, please tell us why you allow proxy kills in the manner you have chosen? It seems unfair, wrong, poorly conceived to Mr. Slade who cannot muster the whatever to address you personally about his dissatisfaction.
-
Can anyone answer this?
Thanks.
yes, if you could prove it. I remember somebody mentioning how he shot at a bf109 while low on the ground. the pilot panicked and bailed out, but was too low, bounced twice and ended up in the fire created by his plane.
a pilot bailing out counted as a kill regardless of how much damage was done to the plane. a kill was the plane itself being destroyed not the pilot getting killed.
semp
-
Do you think it would be more accurate to require your plane to take actual hits from a gun before rewarding a kill to someone arbitrarily just because they were in the vicinity of you crashing with no damage? The enemy plane in these instances not causing or influencing your death in any way. Works both ways of course.
My question context is: were proxies kills awarded in this manner in real life (IRL)\WWII?
Thanks,
Slade :salute
Yes, "proxy kills" as you put it, were awarded (at least by the US) if it could be proven. For example, a P-38 pilot was awarded a kill over a Ki-61 near Rabaul when he caused the Ki-61 to crash when the pilot did a Split-S too close to the deck when evading the P-38's attack. P-38 pilot never fired a round.
ack-ack
-
since you seem to be personally upset at "his" decision?...
bustr, I think emails and BBS messages have too wide a birth in interpretation. If I was sitting in front of you describing this wish you'd know I am neither upset nor am I avoiding directly confronting anyone. Maybe I could have used clearer words too. Not your fault bustr. :salute
On the other side of things, I have gotten an interesting number of proxy kills awarded to me over the years here. I dont like getting anything I did not earn. I wish there was an option for: Dont accept proxy kills in most cases. Some I have caused. Running folks into a ground etc. Many, well not so much.
Some really good points in this thread. Thanks all for the feedback. I am for whatever best emulated WWII\IRL. That is a good WWII P-38 example.
Rock on! :salute
-
Do you think it would be more accurate to require your plane to take actual hits from a gun before rewarding a kill to someone arbitrarily just because they were in the vicinity of you crashing with no damage? The enemy plane in these instances not causing or influencing your death in any way. Works both ways of course.
My question context is: were proxies kills awarded in this manner in real life (IRL)\WWII?
Thanks,
Slade :salute
Yes they were Erich Hartman was awarded with 4 victories over il2's when he dived on one and the rest of the formation did a Split-S into the ground.
I normally only get proxies when they suicide onto the field im lifting from in a hurry to vulch me lol
-
Can anyone answer this?
Thanks.
Yes, a RAAF forward observation Auster (similar to the US Birdog) in New Guinea was being attacked by a japanese fighter ( I cant recall the type). Eventually he out flew the fighter which then flew into the ground. He was awarded the kill and promptly painted the kill marking on his plane.
-
That is great feedback all. Thanks.
Yep I'd like to see proxies awarded when a pilot does something\anything to influence the enemy plane going down. Not just a happenstance fly by. This seems to be in line with RL\WWII.
I understand some folks are crazily polarized to see this as a run-of-the-mill video game rather than a world class WWII flight sim. They dont go for such things but to each his own.
-
I agree that proxy kills for aircraft that crash during a fight should be awarded. However if an aircraft is destroyed primarily by AAA then the AI gunner should get credit.
-
I think its fine. The occasional undeserved kill being awarded makes up for getting tagged by CV AI flak, discoing, getting main gunned by a tank, getting jumped at 10K because the whacky dar showed nothing so you were eating Oreos instead of paying attention, etc.
-
Slade,
I do believe that proxies should be awarded, entirely basing that opinion on the amount of folks that bail to avoid combat. If those types of proxies could be discriminated, then I would even go along with perks awarded and kills scored against the bailing player.
-
It's fine the way it is.
-
My question context is: were proxies kills awarded in this manner in real life (IRL)\WWII?
Thanks,
Slade :salute
Yes.
8 min mark.
http://www.youtube.com/watch?v=-s53E02MYg0
-
During the war if you were actually a participant, wouldn't you report a kill if you saw an enemy crash, he's dead and can't say either way. That being said the system is fine the way it is. Oh yea you can up another plane, its just a game and this really is not that big of an issue.
-
During the war if you were actually a participant, wouldn't you report a kill if you saw an enemy crash, he's dead and can't say either way. That being said the system is fine the way it is. Oh yea you can up another plane, its just a game and this really is not that big of an issue.
No, not unless I caused him to make a mistake that led to his crash. I would know it wasn't a real kill
I agree that the system is fine though.
-
No, not unless I caused him to make a mistake that led to his crash. I would know it wasn't a real kill
I agree that the system is fine though.
If I auger it's my own fault. Always.