Aces High Bulletin Board

General Forums => Hardware and Software => Topic started by: FLOOB on September 04, 2014, 03:59:53 PM

Title: Show us your trackir profile.
Post by: FLOOB on September 04, 2014, 03:59:53 PM
I'd like to know what your trackir profiles look like and why you think mine is better. So please post them here. Here's mine.
(http://i1318.photobucket.com/albums/t646/FLOOB1/yaw_zps8ff884eb.jpg~original)
(http://i1318.photobucket.com/albums/t646/FLOOB1/pitch_zpsda946eed.jpg~original)
(http://i1318.photobucket.com/albums/t646/FLOOB1/roll_zpsc18d4ce2.jpg~original)
(http://i1318.photobucket.com/albums/t646/FLOOB1/x_zpsf5ecd5f2.jpg~original)
(http://i1318.photobucket.com/albums/t646/FLOOB1/y_zpsfa0082dc.jpg~original)
(http://i1318.photobucket.com/albums/t646/FLOOB1/z_zps7ae4ca4c.jpg~original)
(http://i1318.photobucket.com/albums/t646/FLOOB1/cam_zpsabeee7e7.jpg~original)
The Y axis isn't really relevant as I have it shut off.

Shutup OBX!
Title: Re: Show us your trackir profile.
Post by: Skyyr on September 04, 2014, 04:01:25 PM
Speed: 2.8
Smooth: 50
Scaling: Default
All Axes: On
Re-center key: Alt+C
Title: Re: Show us your trackir profile.
Post by: -ammo- on September 04, 2014, 04:04:34 PM
(http://i207.photobucket.com/albums/bb1/bigsargewells/TrackIRimage.png) (http://s207.photobucket.com/user/bigsargewells/media/TrackIRimage.png.html)
Title: Re: Show us your trackir profile.
Post by: FLOOB on September 04, 2014, 04:14:14 PM
Have you guys tried it with the Y axis unchecked? I find the y axis annoying because when ever I look up or down it changes my head height in game. I other words, when I had Y axis on, if I looked up like high 12oc my head would drop below the gunsight.
Title: Re: Show us your trackir profile.
Post by: Skyyr on September 04, 2014, 04:26:00 PM
Have you guys tried it with the Y axis unchecked? I find the y axis annoying because when ever I look up or down it changes my head height in game. I other words, when I had Y axis on, if I looked up like high 12oc my head would drop below the gunsight.

Yes... and it creates bad habits. If you force yourself to fly with all axes on, you'll just discipline yourself to hold your head steadier. The Z-axis was killing me when I first started using TrackIR, and I turned it off briefly, but I found it limited me in odd situations where I needed the freedom of movement. I turned it back on and "forced" myself to learn how to use it with all axes enabled. It didn't take very long - maybe a week and a half total.
Title: Re: Show us your trackir profile.
Post by: FLOOB on September 04, 2014, 04:54:20 PM
What bad habits? Even if you hold your head perfectly steady when you change the pitch of your head it affects the Y access. When you rotate pitch up the Y access drops because the geometry of the reflection changes with pitch, it's unavoidable. The Z axis has never been a problem for me.
Title: Re: Show us your trackir profile.
Post by: Skyyr on September 04, 2014, 05:20:35 PM
What bad habits? Even if you hold your head perfectly steady when you change the pitch of your head it affects the Y access. When you rotate pitch up the Y access drops because the geometry of the reflection changes with pitch, it's unavoidable. The Z axis has never been a problem for me.

The Y-axis is used for more than shooting. There are times you might want to look over the cowling, taking the pipper completely out of the reflector site. There are times you may want to lower your head while looking up to increase field of view. Both of these examples cannot be easily accomplished with the Y axis disabled (enabling TrackIR disables key-command head positioning).

The overarching theme here is precise control. By disabling the Y axis, you're compensating for a lack of control in that area. Instead of addressing the problem (lack of spatial awareness in regards to your head positioning), you're compensating by disabling the axis of movement altogether. Your shooting may adapt just fine without Y-axis control, but it's taking away another dimension you can use for situational awareness in-game.
Title: Re: Show us your trackir profile.
Post by: FLOOB on September 04, 2014, 05:53:19 PM
Lack of control of what? You understand that with Y axis enabled any pitch rotation changes the point of view elevation regardless of any "precise control" right?

Oh and what bad habits?
Title: Re: Show us your trackir profile.
Post by: Skyyr on September 04, 2014, 06:47:53 PM
Lack of control of what? You understand that with Y axis enabled any pitch rotation changes the point of view elevation regardless of any "precise control" right?

Oh and what bad habits?


Pitch rotation only grossly affects elevation at the limits of range of motion. Parallax 101.

The bad habits are not learning to control your head movements. Instead of learning to control your head movements, you're adopting sloppy control and using the software to cover up the deficiency. It's similar to removing your cars ability to turn left because you have problems executing left-hand turns. You could probably compensate quite easily without the ability, but in the end you're covering up a deficiency by not addressing the underlying issue.

I use TrackIR and I'm speaking from first hand experience.the ability to change elevation is very helpful, and therefore you're somewhat limited without it. It's the same idea behind stick scaling and why I recommend (and fly with) scaling off on all axes.

Notice that even with up and down movement, my head returns to center: http://youtube.com/watch?v=VC_xhithN4w&t=55

It just takes practice. That said, do what works for you.
Title: Re: Show us your trackir profile.
Post by: FLOOB on September 04, 2014, 06:52:17 PM
deleted because it was mean.
Title: Re: Show us your trackir profile.
Post by: FLOOB on September 04, 2014, 07:43:03 PM
Here is a video of what I'm talking about. The first half of the video I have y axis enabled, hence my sloppy control deficiency and my lack of spatial awareness. The second half I have the y axis disabled to compensate for my sloppy control and lack of spatial awareness. Notice with the y axis disabled it doesn't push the pilots face into the canopy ceiling.

https://www.youtube.com/watch?v=hq4Mho_engs
Title: Re: Show us your trackir profile.
Post by: Skyyr on September 04, 2014, 08:19:09 PM
Here is a video of what I'm talking about. The first half of the video I have y axis enabled, hence my sloppy control deficiency and my lack of spatial awareness. The second half I have the y axis disabled to compensate for my sloppy control and lack of spatial awareness. Notice with the y axis disabled it doesn't push the pilots face into the canopy ceiling.

https://www.youtube.com/watch?v=hq4Mho_engs


The "pushing" effect you're getting is because your speed is 1.0. Your neck's pivot point in real life differs from your point of view (your eyes), so you're never going to have a perfect translation. Looking up actually raises your head. Because TrackIR attaches to a single point forward of your pivot point, it raises as well at the extremes of your motion. This is happening slightly the entire time, but it's worse the further you move.  This is exaggerated by TrackIR.

You can minimize this by increasing the sensitivity (speed) in TrackIR. The faster the speed, the less pronounced the "jump" should be as you're moving your head less and therefore maintaining a more consistent pivot range. I have my speed set at 2.8 and I don't notice the effect unless I go to extreme distances in either direction.

If increasing your doesn't help, then yes, you'll probably want to turn off the Y axis.
Title: Re: Show us your trackir profile.
Post by: FESS67 on September 05, 2014, 05:14:02 AM
With my Y axis enabled I actually end up with my virtual head in my virtual lap when I return to front view from checking my 6.  Particularly bad in the P47M.

I agree with Skyyr that I want the ability to look over the cowl with the Y axis enabled but it is such a problem when I return to the front view that I have it disabled.

Nothing I have tried on my setup has fixed the issue.  I may create a profile based on what I see in this post and see if it helps.

Cheers
Title: Re: Show us your trackir profile.
Post by: Randy1 on September 05, 2014, 06:27:08 AM
I wanted my head turn views to match the speed of my head turn.  To get what I wanted my curves are very, very steep but I have my speed slider set to 0.4.

I have my roll turned off. 

A quick poll?

Do you have "Roll" enabled?
Title: Re: Show us your trackir profile.
Post by: -ammo- on September 05, 2014, 07:36:20 AM
Roll enabled.

FTR, when I first got TrackIR, I had the same problem with my forward view being to low in the cockpit.  My profile was a copy of Latrobes with Brakhorn's tweaks.  I also have Center and Puase mapped to my joystick which is has proven extremely helpful in a dogfight.
Title: Re: Show us your trackir profile.
Post by: FESS67 on September 05, 2014, 07:37:00 AM
Nope, roll is off for me.

Mainly because it was totally disorientating and I was getting angles very wrong.

My tracker pretty much emulates my hat switches.  It is familiar and safe and works for me :)  The only thing I miss is being able to sit up and down in the seat but as explained above that was too much of a problem to keep
Title: Re: Show us your trackir profile.
Post by: -ammo- on September 05, 2014, 07:38:17 AM
When paused, you can move your view up, down, whatever and even use F10 to set it.
Title: Re: Show us your trackir profile.
Post by: FESS67 on September 05, 2014, 07:39:23 AM
so I can pause Trackir, use the normal key commands to change, press F10 and then re-enable Trackir?
Title: Re: Show us your trackir profile.
Post by: -ammo- on September 05, 2014, 07:41:12 AM
Yep
Title: Re: Show us your trackir profile.
Post by: -ammo- on September 05, 2014, 07:43:30 AM
When I am an opponents 6, I center, pause, and shoot.  If I lose their 6, I enable, center again and repeat the process.  I have both buttons mapped to a thumb hat and it is now second nature and very effective.
Title: Re: Show us your trackir profile.
Post by: FESS67 on September 05, 2014, 07:47:02 AM
yeah I am always centering - just did not think I could adjust and F10 on the fly.  Thanks for that
Title: Re: Show us your trackir profile.
Post by: Threeup on September 05, 2014, 08:23:59 AM
I don't get how anyone can use Trackir in a fight. I'll use it en route but then pause and centre until kill or get killed.

As I'm left handed that's the joystick hand. When Trackir is off (during fight), I use a game pad in the right hand foe altering views. Left side controls up and down and sideways views, the other pitch and yaw views.

There is no gunsight, just a permanent dot on the screen.

Sometimes it even works and I get a kill. Only sometimes though.
Title: Re: Show us your trackir profile.
Post by: Skyyr on September 05, 2014, 10:36:13 AM
I think most people install TrackIR and want to to be instantly just as successful as they were before using TrackIR - that's just simply not the case. TrackIR will make things better for you, but you have to understand that there's a relearning period where you'll temporarily get worse. This is normal, and if you stick with it, you'll learn it and come out even better than before... but you have to stick with it. Doing things such as turning off axes, etc. only prolongs the learning period.

Just my .02

(Again, yes, I have all axes turned on)
Title: Re: Show us your trackir profile.
Post by: FLOOB on September 05, 2014, 10:40:33 AM
I have roll enabled. I have a pretty good yaw deadband that helps a lot.
Title: Re: Show us your trackir profile.
Post by: Wiley on September 05, 2014, 10:54:31 AM
It fascinates me how much differently people do things with head tracking.  I have all axes enabled although to be honest the way my setup is I pretty much never use the Y axis, and may disable it to see if it gets rid of the behaviours listed above.

I also like having roll on as a 1:1 line because my head naturally wants to tilt with the horizon and I find it helps me keep my orientation better, not worse.

I find my deadband eliminates the need to pause trackIR for gunnery, much like Floob's curves.  Just seems more natural to me.

Wiley.
Title: Re: Show us your trackir profile.
Post by: Randy1 on September 05, 2014, 01:18:35 PM
From the replies I will put the "Y" back in and give it a go one more time.
Title: Re: Show us your trackir profile.
Post by: -ammo- on September 05, 2014, 01:42:58 PM
From the replies I will put the "Y" back in and give it a go one more time.

Randy, I'll send you  copy of my profile if you would like.  I don't have the problems mentioned
Title: Re: Show us your trackir profile.
Post by: Drano on September 05, 2014, 03:04:25 PM
The beauty of TIR is it's totally tweakable. You can turn all the axii on if you want and just tweak the curve(s) for each separately as they suit you. If you're having trouble with roll messing you up, try knocking the curve down a bit. FYI I have them all turned on.

As others have suggested I've also been known to turn it off as I line up for a shot (that I'll probably miss anyway--some things never change :rolleyes:). I also am known to revert back to using hat switch views in a fight. Old habits die hard. 15+ year old habits die harder.
Title: Re: Show us your trackir profile.
Post by: BowHTR on September 05, 2014, 03:24:26 PM
When I am an opponents 6, I center, pause, and shoot.  If I lose their 6, I enable, center again and repeat the process.  I have both buttons mapped to a thumb hat and it is now second nature and very effective.

I do the same thing, except, instead of centering and pausing, i have a button that is mapped to my joystick that it look forward in the AH joystick mapping. This will center your head position to your gunsight. So essentially, Press the button make the shot, then release the button and Track IR is back to normal. I was doing the same thing as you, but found this way was quicker for me and got rid of the extra steps.
Title: Re: Show us your trackir profile.
Post by: FLOOB on September 06, 2014, 12:06:59 AM
Since I got trackir I use my hat switch for auto level, auto speed, toggle combat trim and clipboard.
Title: Re: Show us your trackir profile.
Post by: McShark on September 06, 2014, 05:10:18 AM
Roll enabled.

FTR, when I first got TrackIR, I had the same problem with my forward view being to low in the cockpit.  My profile was a copy of Latrobes with Brakhorn's tweaks.  I also have Center and Puase mapped to my joystick which is has proven extremely helpful in a dogfight.

As I Always said, TrackIr is as personal as your choice of undies.... A good base to start is important and then you fiddle it to your own.

On topic, I have only roll axis disabled as it does not seem to add anything to me. Speed is 0,4 and smooth 45. Precision smooth is 75.

I have a TrackIr 4 since 2005 and still works perfect, even with 5.2 software.
Title: Re: Show us your trackir profile.
Post by: Bino on September 06, 2014, 08:32:27 AM
I noticed a big improvement in the precision of the tracking when I changed from the passive-reflector TrackClip to the active-LED TrackClipPro.  I seem to have far less "crosstalk" between the axes now.  External lights and reflections have less impact.  And with the simple clip, my TrackIR often lost its mind and had me staring either straight up or straight down.

As for the profile, I'm lazy.  I use a copy of the default, with all 6 axes enabled.  I do, however, have both the TrackIR "center" and "pause" commands mapped to buttons on my CH Throttle.  I often pause and re-center just before firing.  In concert with the AH view zoom control I have mapped to a hat switch on my CH Fighterstick, it models my moving my eye up close to the gunsight.

YMMV

(As much as I love my TrackIR, I plan to move to an Oculus Rift as soon as I can.)
Title: Re: Show us your trackir profile.
Post by: McShark on September 06, 2014, 02:28:47 PM
I noticed a big improvement in the precision of the tracking when I changed from the passive-reflector TrackClip to the active-LED TrackClipPro.  I seem to have far less "crosstalk" between the axes now.  External lights and reflections have less impact.  And with the simple clip, my TrackIR often lost its mind and had me staring either straight up or straight down.

As for the profile, I'm lazy.  I use a copy of the default, with all 6 axes enabled.  I do, however, have both the TrackIR "center" and "pause" commands mapped to buttons on my CH Throttle.  I often pause and re-center just before firing.  In concert with the AH view zoom control I have mapped to a hat switch on my CH Fighterstick, it models my moving my eye up close to the gunsight.

YMMV

(As much as I love my TrackIR, I plan to move to an Oculus Rift as soon as I can.)



Regarding the rift, I have serious doubt it ever will get into PC game's. With FB having cut a deal with Samsung as a sort of exclusive arrangement I have a really bad feeling about this.