Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Vulcan on September 12, 2014, 07:30:55 PM

Title: Oculus Rift DK2 working with AH
Post by: Vulcan on September 12, 2014, 07:30:55 PM
Just an update for those that don't watch the hardware forum.

I've got my Oculus Rift DK2 working with AH using the latest OpenTrack build and the new version of Vorpx.

3D performance is excellent, head tracking is beautifully smooth (full 6DoF), instruments are easily readable.
Title: Re: Oculus Rift DK2 working with AH
Post by: Slash27 on September 12, 2014, 07:31:51 PM
What do those things cost Vulcan?
Title: Re: Oculus Rift DK2 working with AH
Post by: Kruel on September 12, 2014, 07:32:00 PM
Niiiiiice video??
Title: Re: Oculus Rift DK2 working with AH
Post by: Kruel on September 12, 2014, 07:32:50 PM
350?
Title: Re: Oculus Rift DK2 working with AH
Post by: Slash27 on September 12, 2014, 07:47:13 PM
Ouch.
Title: Re: Oculus Rift DK2 working with AH
Post by: MrRiplEy[H] on September 13, 2014, 01:27:23 AM
You can't buy Oculus Rift it's a developer sample. If you could, 300 bucks for a clear virtual display is peanuts.
Title: Re: Oculus Rift DK2 working with AH
Post by: Kruel on September 13, 2014, 01:34:39 AM
You can't buy Oculus Rift it's a developer sample. If you could, 300 bucks for a clear virtual display is peanuts.

You can buy it for 350 bucks...

https://www.oculusvr.com/order/
Title: Re: Oculus Rift DK2 working with AH
Post by: Vulcan on September 13, 2014, 05:07:29 AM
Niiiiiice video??

It's really hard to video the new setup sorry.
Title: Re: Oculus Rift DK2 working with AH
Post by: NatCigg on September 13, 2014, 10:33:09 AM
Just an update for those that don't watch the hardware forum.

I've got my Oculus Rift DK2 working with AH using the latest OpenTrack build and the new version of Vorpx.

3D performance is excellent, head tracking is beautifully smooth (full 6DoF), instruments are easily readable.

this sounds very interesting.  thanks for the information.

 :airplane:
Title: Re: Oculus Rift DK2 working with AH
Post by: Kruel on September 13, 2014, 11:07:21 AM
It's really hard to video the new setup sorry.

Cell Phone video?!? Anything?!
Title: Re: Oculus Rift DK2 working with AH
Post by: Vulcan on September 13, 2014, 05:59:46 PM
Cell Phone video?!? Anything?!

Will knock something up in a week or so. I'm away from home this week.
Title: Re: Oculus Rift DK2 working with AH
Post by: MrRiplEy[H] on September 14, 2014, 02:48:35 AM
You can buy it for 350 bucks...

https://www.oculusvr.com/order/

Thanks but I'll wait for the consumer version. I prefer a ready product, not something you spend more time fixing up than playing with.
Title: Re: Oculus Rift DK2 working with AH
Post by: BigR on September 14, 2014, 03:23:26 AM
Awesome Vulcan....I bought one about a month ago but it still has not shipped. Hopefully soon. I may pick your brain when it comes.
Title: Re: Oculus Rift DK2 working with AH
Post by: Vulcan on September 14, 2014, 04:27:38 PM
Thanks but I'll wait for the consumer version. I prefer a ready product, not something you spend more time fixing up than playing with.

It wasn't like that for me, took about 15-20 mins to figure out a good setup for AH.

That said, people reading this do need to remember to SDK is beta, and a lot of the supporting software is beta - so expect things to be a little "interesting". If you want a perfect not "bleeding edge of tech" experience then wait for the consumer rift and HTC to official support VR.

and that said the advantages of VR are enormous, natural head tracking means 'padlocking' your targets with the Mk1 eyeball is much much easier and Stereo 3D means you have very good 3D depth which allows you to judge distance, altitude, and energy far far better. So is a VR headset an advantage in game? Yes I think so.
Title: Re: Oculus Rift DK2 working with AH
Post by: FLS on September 14, 2014, 06:46:16 PM
Current estimate from OR is that they expect to ship the consumer version next summer with higher resolution at a cost of $200-$400 dollars.
Title: Re: Oculus Rift DK2 working with AH
Post by: terrydew on September 14, 2014, 10:04:09 PM
I just spent the evening in the main arena in fighters, bombers and tanks with the Rift. Vulcan is right. The first words that come to mind are Wow and Wow. I was using three monitors and trackir and there really is no comparison. It is like you are sitting in the real thing. It still needs improvement but it is very workable in AH right now. When HT does the full integration a lot of sticking points like unable to see damage, calibration, or vox talker are easily solved with floating windows. You can see them now by holding down the middle mouse button but that is awkward. It is probably the best $350 I have spent on computer hardware in a long time.

I solved the keyboard issue with a hotas and a voice command program(I use VAC but there are several). I rarely touch the keyboard anymore. I use vox in the game and only read the text buffer for kills etc.
Title: Re: Oculus Rift DK2 working with AH
Post by: Karnak on September 14, 2014, 11:45:39 PM
I solved the keyboard issue with a hotas and a voice command program(I use VAC but there are several). I rarely touch the keyboard anymore. I use vox in the game and only read the text buffer for kills etc.
I understand CV1 will bump the resolution to 1440p and have a passthrough camera to deal with the keyboard issue.
Title: Re: Oculus Rift DK2 working with AH
Post by: zack1234 on September 15, 2014, 01:30:19 AM
 :)

Another gadget :)
Title: Re: Oculus Rift DK2 working with AH
Post by: Kirin on September 15, 2014, 08:52:16 AM
 :aok

Great work Vulcan! One the the blind will see...!
Title: Re: Oculus Rift DK2 working with AH
Post by: Mister Fork on September 15, 2014, 12:59:18 PM
I have a triple monitor setup - having the ability to use VR headset like the Oculus means I no longer require it or my TrackIR setup.  It's basically an all-in-one setup saving money and space.  Sounds like a win-win setup to me. :x