Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Dago on June 24, 2000, 10:24:00 AM

Title: Panzer Tank Sights - a turn for the worse
Post by: Dago on June 24, 2000, 10:24:00 AM
I am pretty unhappy with the change to the Panzer sights.  I really enjoyed tanking, would do it fairly often.  Now, I dont enjoy it at all.

More than ever, the panzer is now just meat on the hook to any plane with a cannon.  With the little peep sight on the turret, you cannot see anything to get your turret oriented.   If you zoom in, the turret view has a very limited field of view, and turret movement is so slow then, you cant engage anyway.  I enjoyed using the turrets mg to shoot at enemy planes.  Cant anymore.

The gun in the tank commanders postion (key3) has limited traverse, and doesnt allow the option of a cannon shot.  Feels like shooting a pea shooter against a 12 gauge.

I used to think I had at least a small chance in the tank, now I feel that has been reduced to zero.  For me personnaly, I feel the tank, one of the big draws to AH for me, has been effectively removed from the game.

I hope HTC will reevaluate this change if more feel like I do.

Dago
Title: Panzer Tank Sights - a turn for the worse
Post by: ra on June 24, 2000, 11:28:00 AM
Dago,

The zoom feature can be further zoomed with the ']' and '[' keys, giving you all the zoom you could possible want.

Also, it is my understanding that strafing tanks is no longer nearly as easy as it was before 1.03.
Title: Panzer Tank Sights - a turn for the worse
Post by: HaHa on June 24, 2000, 11:43:00 AM
Yah except ack kills tanks within seconds now. Furthermore it's just as impossible to kill ack as it was before in a tank.
Title: Panzer Tank Sights - a turn for the worse
Post by: Dago on June 24, 2000, 11:54:00 AM
RA, maybe I didnt make it clear, but I have tanked alot.  I know all about the zoom features including the [ and ] zoom controls.

Here's what you do, zoom in with ], then try like hell to find the cannon equipped plane attacking you, then try to keep a gun on him.

It really doesnt work.  To get a decent sight picture, you have to zoom way in.  Then your field of view is too limited, and you cant move your turret very fast, and it is too sensitive.

My feeling right now is, players will get tired of being completly helpless and will stop using tanks.  I might be wrong, but that is what I suspect may happen.

Dago

Title: Panzer Tank Sights - a turn for the worse
Post by: Replicant on June 24, 2000, 12:58:00 PM
I think the pnzr sights are fantastic now.  With the recoil it makes tanking for me all the much more fun and it balances pnzr versus pnzr.

Okay, you don't get to shoot as well with the turret MG and I don't have much use for that now, but the Tank Commander MG more than makes up for it.  

Personally I love the change, been getting loads of kills and all were against other pnzrs or defending fields against pnzrs/planes.

'Nexx'

[This message has been edited by Replicant (edited 06-24-2000).]
Title: Panzer Tank Sights - a turn for the worse
Post by: Pyro on June 24, 2000, 01:09:00 PM
We may be able to make some improvements.  One workaround for now may be to use your alternate forward view.  Just hold down the forward view and move your head position all the way forward.  This will help get you a little more fov.  When you're ready to fire, just release the forward view and go into zoom mode.



------------------
Doug "Pyro" Balmos
HiTech Creations

"I say old boy, why don't you shut up and die like a man?"
Title: Panzer Tank Sights - a turn for the worse
Post by: Jigster on June 24, 2000, 01:16:00 PM
And SOME kind of turrent orientation device  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

A  centering key would be nice too  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

- Jig
Title: Panzer Tank Sights - a turn for the worse
Post by: Azrael on June 24, 2000, 01:22:00 PM
What... you use your main gun to shoot at planes? tsts...

The new sight may look restrictive in zoomed out mode, but I think you shouldn't expect to view the whole world through a tank gunsight.

Another 'workaround' would be to use external view, btw.

Az

------------------
381st BG (H)
"Triumphant we fly"
Title: Panzer Tank Sights - a turn for the worse
Post by: Dago on June 24, 2000, 01:32:00 PM
Thanks for the responce Pyro, hope something comes out that will find be a good compromise.  I will try what you suggested.

I find the recoil amusing, and accurate.

And yes, hehehe, I would shoot my cannon at planes.  For two reasons, one, if a dweeb flew in low and steady right at me, I had some decent luck hitting them.  And two, often taking that wild bellybutton shot at one flying by at a distance, hoping someday to swat one wildly out of the sky for a big laugh.

Dago
Title: Panzer Tank Sights - a turn for the worse
Post by: SC-GreyBeard on June 24, 2000, 01:57:00 PM
Actually, I've found just the opposite to be true Dago.

I've had at least 5 sorties with 10 or more AC kills since 1.03. And it seems I survive straffing attacks MUCH more than before. (like maybe 80% of them now, compared to only surviving about 20% before.)
More often it's because the plane flew into the ground trying to get me... but what  the hey.

The turret MG still works, in addition to the topside MG,, I think they should be hooked together (like the bombers gun) though, so you do have the option to fire main gun at same time. (using whatever key you've assigned to it.) What I would also like to see is the ability to traverse the turret while being in the upper gun position, definately need that.. Having to go back inside, turn turret, move to pos. 3 re-aquire target is a pain.

I'm slowly getting use to the sight, taking me a bit, though I haven't had much in the way of tank\tank battles yet.

I do however, think that an HE shell can be lobbed a heck of a lot further than about 3500 meters, (about the current range for them) Seems to me they've been shortened up WAY to much.

------------------
GreyBeard, Squadron Leader
Commander, "E" Flight, Aces High
Senior Staff Council
"The Skeleton Crew"
"Fly with Honor"[/i]
"Keepin' the Faith"
Title: Panzer Tank Sights - a turn for the worse
Post by: SFRT - Frenchy on June 24, 2000, 02:04:00 PM
Dago, did you noticed the top turret MG accessible by hitting the '3' key?
Title: Panzer Tank Sights - a turn for the worse
Post by: Dago on June 24, 2000, 07:58:00 PM
Frenchy, did you read my original post?   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: Panzer Tank Sights - a turn for the worse
Post by: Ziegller on June 24, 2000, 09:00:00 PM
Dago,
I totally agree with you.  And you made your point in a kind and polite way.  If you want to hit an attacking plane with the cannon, you have to zoom, but you it is almost impossible to follow the plane because when you are zoomed, the cannon turns so slowly.  The top gun, (#3), does not have near enough firepower to take down an attacking plane.  As Pyro said though, give them time, they do their job well, and it takes a lot of programming and time to make a game like this.  I also think that when in a panzer, it should show you how far away the ack is, like an icon on a plane.  That would make it easier to hit the ack.
Ziegller of SFRT
Title: Panzer Tank Sights - a turn for the worse
Post by: Replicant on June 24, 2000, 10:06:00 PM
 
Quote
Originally posted by Ziegller:
Dago,
The top gun, (#3), does not have near enough firepower to take down an attacking plane.  
Ziegller of SFRT

Actually it's more powerful than you think and well placed shots can down planes either directly or through hitting their radiator or oil cooler etc.  Then other attacking planes might crash attacking you, either way you get the kill.  Okay, you can't use your main gun on planes as much though I did manage to destroy a plane today with my main gun. I can't get enough of the revised Pnzr, such an improvement!   (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

'Nexx'   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Title: Panzer Tank Sights - a turn for the worse
Post by: Nash on June 24, 2000, 10:39:00 PM
One thing I haven't heard mentioned is the fact that when you zoom in, the range finder starts to drop outta view. From the farthest distance to the nearest.

In other words, the farther the enemy tank, the more you need to zoom in... The more you zoom in, the more the range finder for that distance gets dropped off the bottom of the screen.

Or just as easily... I could be doing something wrong. Does anyone else find the same thing?
Title: Panzer Tank Sights - a turn for the worse
Post by: Dago on June 24, 2000, 11:24:00 PM
No Nash, you did nothing wrong, that is the way it works.  Ironic situation.

Pyro, I tried what you suggested, it helps.
Not perfect, but it helps.

Dago
Title: Panzer Tank Sights - a turn for the worse
Post by: Hans on June 25, 2000, 01:37:00 AM
Nash, use "Panning veiw" and slew the viewpoint down so you looking at the bottom of the rangefinder scale.

Hans.
Title: Panzer Tank Sights - a turn for the worse
Post by: juzz on June 25, 2000, 02:15:00 AM
You can get way more zoom in AH than on a real WW2 tank, I'll bet. In fact I think only German tanks had magnification on the main gun optics?

I don't think tanks should be able to shoot down planes with their main gun unless it's a freak occurence. I've never heard of tanks shooting down planes with the main gun in WW2.
Title: Panzer Tank Sights - a turn for the worse
Post by: wolf37 on June 25, 2000, 03:07:00 AM
hiya all:

juzz, in WWII a tank would shoot its main gun at a plane, they would throw cans of beans if they thought it might do any good. but when a plane showed up, everybody shot what every they had handy, and a very lucky shot from main gun would be all that was needed. so yes they did try, wheather or not one ever hit, i have no idea.


blue skies all

wolf37
C.O.
THUNDERBIRDS
Title: Panzer Tank Sights - a turn for the worse
Post by: Dago on June 25, 2000, 11:03:00 AM
Its funny that you can shoot down an aircraft with a tank, but it takes the cooperation of the aircraft pilot.  He has to be willing (and so many are) to fly at low level straight and level at the tank allowing the tank gunner to draw a bead with the cannon.  It then becomes possible to get the plane with the cannon.

I once watched a guy with a 38 cal pistol firing regular bullets shooting skeet coming at him, and he was hitting them all.  Same principal.

Dago
Title: Panzer Tank Sights - a turn for the worse
Post by: BigJoe on June 26, 2000, 01:17:00 AM
why are american optics used in a german tank?
Title: Panzer Tank Sights - a turn for the worse
Post by: Jigster on June 26, 2000, 03:32:00 PM
 
Quote
Originally posted by BigJoe:
why are american optics used in a german tank?

I wondered myself  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Would like to see the typical German optics with the windage marks to the right and left of the sighting triangle. I believe the range-finder ticks are in the right-upper part of the scope and moves the main sighting triangle up and down accordingly.

-Jig

Title: Panzer Tank Sights - a turn for the worse
Post by: Pongo on June 26, 2000, 03:40:00 PM
Tanks are definatly much harder to kill now then in previos versions.
The main armement of the tanks should be very difficult(impossible?) to bring to bear on any half ways intelligent jabo.
The turrent MG should traverse 360 degrees.
The tank should have some form of smoke discharger that does not require the Main armement to use but only smokes off itself.
Title: Panzer Tank Sights - a turn for the worse
Post by: Badger on June 26, 2000, 05:11:00 PM
 
Quote
Originally posted by Pongo:
The turrent MG should traverse 360 degrees.  The tank should have some form of smoke discharger that does not require the Main armement to use but only smokes off itself.

100% correct....

MG is full 360 as turret cupola ring rotates on ball bearings to fire the MG mount from any compass rose position.

Local smoke was available from dischargers on turret and were ejected outwards to create enough bad visibility diversion to get out of dodge.  Primarily used when ambushed unexpectedly by in-close enemy.

Regards,
Badger