Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: jolly22 on September 22, 2014, 01:53:59 PM
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All in favor of a new map say I.
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Je
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Next one in line is Ozkansas... during the week with that few players on?
No. :P
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who were the monkeys that named these things :neener:
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who were the monkeys that named these things :neener:
You mean OzKansas?
If my memory doesn't cheat me again, this was named in honor of a deceased member of this community, with the handle of "Oz"... IIRC Fester made this map.
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oh ok, my spidey senses were telling me it was something to that effect lol, no matter then.. 'Murica!
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Next one in line is Ozkansas... during the week with that few players on?
No. :P
Alrighty, staying on vacation and drowning some more worms for the rest of the week it is then.
PS - and the only pies I've seen recently are the ones I can eat. :neener:
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who were the monkeys that named these things :neener:
a decade ago "13th tas" asked me if it could be named in memory of their friend that died. his name was Ozkansas in game. the squad is long gone the player has passed but the name continues to be in Aces High and a few ancient players know its meaning and the rest are like this poster who doesn't have a clue or a care.
yes I did build and design the original Ozkansas map in AH1 a decade ago but all traces of any credit to my work on it have been removed. I did a lot of default skins for the game too but the default tab was never updated to give credit for them either.
so lusche thats 2 maps i built that you find unsatisfactory maybe if you spent a thousand hours on trying to make a terrain tailored to your playing preferences instead of all that time on the bbs with stats you would have less to complain about. pissant.
Slang
Pissant is an epithet for an inconsequential, irrelevant, or worthless person, especially one who is irritating or contemptible out of proportion to his or her perceived significance. A Virginia politician is said to have silenced a heckler by saying, "I'm a big dog on a big hunt and I don't have time for a piss-ant on a melon stalk."[8]
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As for credits, on the Downloads-Terrains (http://www.hitechcreations.com/downloads/downloads-terrains) page it says
[Terrain Download] AHOZKANSAS.EXE
Last updated:Â 3/11/2010 [Size] 3.51MB [Name] OZKansas [Created By] Fester
Good job on that one too.
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so lusche thats 2 maps i built that you find unsatisfactory maybe if you spent a thousand hours on trying to make a terrain tailored to your playing preferences instead of all that time on the bbs with stats you would have less to complain about. pissant.
Where did I complain about the terrain itself? If anything I complained about the low player numbers.
You are worse than my mother recently. It seems you can't cope with anything than utter praise, any rational discussion with you is impossible now.
And yes, any large terrain is little fun when you have that few players on it.
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the irony of the person who complains so much about low player numbers is personally responsible for driving so many players away from the game.
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the irony of the person who complains so much about low player numbers is personally responsible for driving so many players away from the game.
Ok, I bite:
How so?
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I like big maps because I don't have to constantly fight a horde ... which is not dogfighting as I see it but mostly gunery and SA practice. :bolt:
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the irony of the person who complains so much about low player numbers is personally responsible for driving so many players away from the game.
I agree citabria, I have never understood the big map complaints, seems people are never happy whatever is going on. If the maps are small people tend to furball and others complain about it. If the maps are large people complain because they can't find a instant fight. GO to a field any nme base and start your own fight. Some one will up when they see a base flashing.
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I agree citabria, I have never understood the big map complaints, seems people are never happy whatever is going on. If the maps are small people tend to furball and others complain about it. If the maps are large people complain because they can't find a instant fight. GO to a field any nme base and start your own fight. Some one will up when they see a base flashing.
A map designed for 300-600 players doesn't work as designed when there are less than 100 players on the map, it doesn't matter who designs it.
As for starting a fight, ya that works for the first run. After that the defenders know your not there to TAKE anything and so move to defend some place else as there are so few who defend any way.
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I agree citabria, I have never understood the big map complaints, seems people are never happy whatever is going on. If the maps are small people tend to furball and others complain about it. If the maps are large people complain because they can't find a instant fight. GO to a field any nme base and start your own fight. Some one will up when they see a base flashing.
I was very happy with big maps as long as we had the numbers for it. As a matter of fact, I lobbied hard after the arena split for getting them back into game, because I love the more varied gameplay options they offer
But these large maps were designed for a time when we had the numbers to support it.
And as for "starting a fight", that's mostly illusory in a low population arena with 8 times more fields than players. When I logged in today, we were 34 people total, labout half of them 'inflight' all over the place. Not a single red darbar anywhere on our frontlines. The only actual battle I could see by darbars & flashing bases was between the other two countries. Us knights rolled a few fields here and there without any major resistance. I did fly a set of Ju-88 at 8.5k through the radar ring of a hostile airfield to bomb a factory. No one upped.
On small maps there's a bigger chance to get any actual battles going with populations that low. Or you can at least fly to the one between the other two countries.
And that's why I didn't want to have Ozkansas up during the week. Or tagme. And not even compello, my favourite terrain of them all.
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A map designed for 300-600 players doesn't work as designed when there are less than 100 players on the map, it doesn't matter who designs it.
As for starting a fight, ya that works for the first run. After that the defenders know your not there to TAKE anything and so move to defend some place else as there are so few who defend any way.
Then there should be no complaining if no one wants to up for the 1v1 fights we always hear about people wanting and claim they can't get. That just tells me people want the horde or furball fights. That can be done on a large or small map if that is what you want to do.
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Fester,
I remember your efforts. And Oz is not forgotten.
Lusche's constant graphing the rise and decline of player numbers, along with his analysis. In some circles would be described as a self fulfilling prophecy in synchronicity ongoing with the event. Human nature is that the weakest will see the stats as gospel because they are accepted by HTC in the forums, while applauded by the community. Then without a word or warning leave out of despair because the world is ending. Just like television adds designed to sway public opinion towards or away from voting for someone. You can't beat stats for their naked effectiveness on the human psyche.
Lusche is doing nothing wrong in a technical sense, and holds the moral high ground of being simply the medium pointing to the tragedy. Not the source of the tragedy. Like reporters who publish stories that do no one any kindness or justice in the name of being a "reporter". Even if in retrospect, it might have been better to coddle the weaker AH members to help them stay longer as the greater Christian kindness to everyone. But, then his graphs have made him a community rock star.
Even I have had my less than stellar Aces High moments over gunsights and gunnery for no more than my 15 minutes of shame.
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I suggest if people can't find fights the problem is the people, not the map or anything else. As long as there are two persons or more in the game finding a fight should be easy, if everyone actually wants to fight...
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I suggest if people can't find fights the problem is the people, not the map or anything else. As long as there are two persons or more in the game finding a fight should be easy, if everyone actually wants to fight...
for once we agree on something :aok I have never had a problem finding a fight at all ever, but then again I don't care about my score my rank whatever this is supposed to be a game where you have fun... now I would imagine if you actually care about your rank and your score and your kill death ratio you'll be a little bit more picky trying to find the fight that you want as to protect the almighty rank, score, K/d blahblahblah...
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Then there should be no complaining if no one wants to up for the 1v1 fights we always hear about people wanting and claim they can't get. That just tells me people want the horde or furball fights. That can be done on a large or small map if that is what you want to do.
How does lower numbers equal a better chance at finding 1 vs 1 fights?
I suggest if people can't find fights the problem is the people, not the map or anything else. As long as there are two persons or more in the game finding a fight should be easy, if everyone actually wants to fight...
And there you have it. I wish Lusche could do a pie chart that shows the percentages of players who want to fight, tank, bomb, grab bases, and so on.
Even if we pick some arbitrary number like "10% of players like to 1 vs 1". In a field of 600 thats 60 players, in a field of 100 it's 10. In a field of 30 like Lusche posted above, it's 3. Then spread those "3" out across a 512x512 map. How often will they run into each other?