Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: Rob52240 on September 27, 2014, 01:26:14 PM
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how many cores will the new engine utilize?
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how many cores will the new engine utilize?
That depends on many things. Only the ones who tested the new version can answer that. If even them. It's fairly safe to assume that AH won't be heavily multithreaded though, looking at the target base hardware specs and the age of tech used.
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That depends on many things. Only the ones who tested the new version can answer that. If even them.
If even them, at this moment the new version is in alpha testing which actually doesn't tell anything about the final release.
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how many cores will the new engine utilize?
I believe Skuzzy has said that Windows determines how many cores are used.
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That depends on many things. Only the ones who tested the new version can answer that. If even them. It's fairly safe to assume that AH won't be heavily multithreaded though, looking at the target base hardware specs and the age of tech used.
You can pretty much ignore this, or any other baseless speculation from anyone right now.
It is premature to discuss anything related to the hardware requirements. The only thing we have said, so far, is it will require a video card which supports Shader Model 3, or later.
When we have reached a point where the requirements and recommendations are firm, we will let everyone know.
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Considering how infrequent Aces High revamps are, and the way technology is progressing, it would seem to behoove HTC to make the game as threaded as possible. If some people still running Core2Duos from 2006 get slightly worse performance because of it, so be it.
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You can pretty much ignore this, or any other baseless speculation from anyone right now.
It is premature to discuss anything related to the hardware requirements. The only thing we have said, so far, is it will require a video card which supports Shader Model 3, or later.
When we have reached a point where the requirements and recommendations are firm, we will let everyone know.
Shush.
How dare you question Ripley. Don't you know he's always right? I'm sure he'll be along shortly to argue with you.
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Shush.
How dare you question Ripley. Don't you know he's always right? I'm sure he'll be along shortly to argue with you.
You guys just can't read english. I said it's fairly safe to ASSUME http://dictionary.reference.com/browse/assumption. I can assume anything I want and wait HTC to hopefully prove me wrong. At no point I was claiming AH will not be multithreaded I just noted that given the hardware target specs mentioned earlyer it doesn't seem very probable.
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I agree with Ripley :old:
I know nothing about computers and dont intend to :)
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Well, you both make wild assumptions at least. :D
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You guys just can't read english. I said it's fairly safe to ASSUME http://dictionary.reference.com/browse/assumption. I can assume anything I want and wait HTC to hopefully prove me wrong. At no point I was claiming AH will not be multithreaded I just noted that given the hardware target specs mentioned earlyer it doesn't seem very probable.
doesnt ah run on at least two cores now on intel chips?
semp
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doesnt ah run on at least two cores now on intel chips?
semp
Yes it does so also on AMD chips. That's not the point. In order for a software to scale efficiently to multiple cores it has to be built multithreaded. Multithreaded apps suffer in performance when running on ancient cpus so its a tradeoff I'd be surprised HTC would make considering the AH user demographic and the target hardware in the update. Actually even many modern low cost CPUs run only on two cores and no hyperthreading.
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, so far, is it will require a video card which supports Shader Model 3, or later.
Ok. How does one find if their card supports it or not?
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Virtually any video card made in the last 6 years supports Shader Model 3.0 (for NVidia I believe it is a 6600 series, or later). You also must have DirectX 9.0c, or later.