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General Forums => Wishlist => Topic started by: Someguy63 on October 05, 2014, 06:27:30 PM

Title: 8" Turrets & Bombardment Techniques
Post by: Someguy63 on October 05, 2014, 06:27:30 PM
Simple question.


Could we have some new way to bombard ground targets such as base, town, and shore batteries by using some type of coordinates of the target's exact location in order to accurately land shells on target.

Because, right now we have the clicky map thing, Shift + Q, I think, that isn't all too accurate and isn't very fun to use.

Now, I'm not sure how they did it during the war, so that's all I have to say.


Fire Awaayyy!
Title: Re: 8" Turrets & Bombardment Techniques
Post by: Arlo on October 05, 2014, 06:37:54 PM
"The practice reached its zenith during World War 2, when the availability of man-portable radio systems and sophisticated relay networks allowed forward observers to transmit targeting information and provide almost instant accuracy reports—once troops had landed. Battleships, cruisers and destroyers would pound shore installations, sometimes for days, in the hope of reducing fortifications and attriting defending forces. Obsolete battleships unfit for combat against other ships were often used as floating gun platforms expressly for this purpose. However, given the relatively primitive nature of the fire control computers and radar of the era combined with the high velocity of naval gunfire, accuracy was poor until troops landed and were able to radio back reports to the ship.

The solution was to engage in longer bombardment periods—up to two weeks, in some cases—saturating target areas with fire until a lucky few shells had destroyed the intended targets. This alerted an enemy that he was about to be attacked. In the Pacific War this mattered less, as the defenders were usually expecting their island strongholds to be invaded at some point and had already committed whatever combat resources were available. Bombardment periods were usually shorter in the European theatre, where surprise was more often valued, reinforcement far more likely, and ships' guns were responding to the movements of mobile defenders, not whittling away at static fortifications.

Naval gunfire could reach as far as 20 miles (32 km) inland, and was often used to supplement land-based artillery. The heavy-calibre guns of some eighteen battleships and cruisers were used to stop German Panzer counterattack at Salerno. Naval gunfire was used extensively throughout Normandy, although initially the surprise nature of the landings themselves precluded a drawn-out bombardment which could have reduced the Atlantic Wall defences sufficiently, a process that fell to specialist armoured vehicles instead.

Naval gunfire was also useful in a defensive capacity. Older ships were occasionally beached to provide a coastal defence platform, and during the Battle of France the British discovered effective anti-tank artillery in the form of the four-inch (102 mm) guns from destroyers tied up at the quays of Boulogne."

http://en.wikipedia.org/wiki/Naval_gunfire_support

(http://www.war-stories.com/images/a_battleship-newjersey_01.gif)
Title: Re: 8" Turrets & Bombardment Techniques
Post by: Someguy63 on October 05, 2014, 07:02:32 PM
"The practice reached its zenith during World War 2, when the availability of man-portable radio systems and sophisticated relay networks allowed forward observers to transmit targeting information and provide almost instant accuracy reports—once troops had landed. Battleships, cruisers and destroyers would pound shore installations, sometimes for days, in the hope of reducing fortifications and attriting defending forces. Obsolete battleships unfit for combat against other ships were often used as floating gun platforms expressly for this purpose. However, given the relatively primitive nature of the fire control computers and radar of the era combined with the high velocity of naval gunfire, accuracy was poor until troops landed and were able to radio back reports to the ship.

The solution was to engage in longer bombardment periods—up to two weeks, in some cases—saturating target areas with fire until a lucky few shells had destroyed the intended targets. This alerted an enemy that he was about to be attacked. In the Pacific War this mattered less, as the defenders were usually expecting their island strongholds to be invaded at some point and had already committed whatever combat resources were available. Bombardment periods were usually shorter in the European theatre, where surprise was more often valued, reinforcement far more likely, and ships' guns were responding to the movements of mobile defenders, not whittling away at static fortifications.

Naval gunfire could reach as far as 20 miles (32 km) inland, and was often used to supplement land-based artillery. The heavy-calibre guns of some eighteen battleships and cruisers were used to stop German Panzer counterattack at Salerno. Naval gunfire was used extensively throughout Normandy, although initially the surprise nature of the landings themselves precluded a drawn-out bombardment which could have reduced the Atlantic Wall defences sufficiently, a process that fell to specialist armoured vehicles instead.

Naval gunfire was also useful in a defensive capacity. Older ships were occasionally beached to provide a coastal defence platform, and during the Battle of France the British discovered effective anti-tank artillery in the form of the four-inch (102 mm) guns from destroyers tied up at the quays of Boulogne."

http://en.wikipedia.org/wiki/Naval_gunfire_support

(http://www.war-stories.com/images/a_battleship-newjersey_01.gif)

Got it.

So is there some way we could obtain accurate coordinates from friendly gv's near a target of interest, and how do you think we could develop a system to be able to do this?

I'm empty...
Title: Re: 8" Turrets & Bombardment Techniques
Post by: Arlo on October 05, 2014, 07:06:44 PM
Got it.

So is there some way we could obtain accurate coordinates from friendly gv's near a target of interest, and how do you think we could develop a system to be able to do this?

I'm empty...

I find this an intriguing idea. Perhaps drunks dropped or motored in to various locations to be spotters.
Title: Re: 8" Turrets & Bombardment Techniques
Post by: Someguy63 on October 05, 2014, 07:11:40 PM
I find this an intriguing idea. Perhaps drunks dropped or motored in to various locations to be spotters.

 :lol

I'll think of something. :banana:
Title: Re: 8" Turrets & Bombardment Techniques
Post by: morfiend on October 06, 2014, 10:28:15 AM
 It's quite simple to have accurate fire on a base,use the map and zoom in. Then make the map as large as possible,you dont need to see unless under attack so make  it cover the whole monitor.

 After selecting land mode place cursor on targeted area,the base,click then fire. Make small adjustments and fire again,you should get 2 salvos off before the first hits.

   If you study the layout of the base on the clipboard maps you will soon find the areas on the base that have the target of your choice,the towns can be attacked the same way. With a little practice you can lay waste to any target in range!



    :salute
Title: Re: 8" Turrets & Bombardment Techniques
Post by: Someguy63 on October 06, 2014, 11:49:33 AM
It's quite simple to have accurate fire on a base,use the map and zoom in. Then make the map as large as possible,you dont need to see unless under attack so make  it cover the whole monitor.

 After selecting land mode place cursor on targeted area,the base,click then fire. Make small adjustments and fire again,you should get 2 salvos off before the first hits.

   If you study the layout of the base on the clipboard maps you will soon find the areas on the base that have the target of your choice,the towns can be attacked the same way. With a little practice you can lay waste to any target in range!



    :salute

I understand, but to be honest I do not like doing this much, and for me, I like to look around the map to see if there's anything better I could be doing than sitting in 8''chers. And whenever I want to move the map around to see, I have to click.....and that results in the gun constantly moving around wherever on the map I click, and it's a nuisance.

Im trying to think of a way that would completely change this system, I don't want to find a way to make it seem easier.
Title: Re: 8" Turrets & Bombardment Techniques
Post by: Tinkles on October 06, 2014, 02:07:18 PM
I understand, but to be honest I do not like doing this much, and for me, I like to look around the map to see if there's anything better I could be doing than sitting in 8''chers. And whenever I want to move the map around to see, I have to click.....and that results in the gun constantly moving around wherever on the map I click, and it's a nuisance.

Im trying to think of a way that would completely change this system, I don't want to find a way to make it seem easier.
Agreed, it is a nuisance trying to look about the map while in the 8in (or any gun, 37mm, 88mm, 5in').
Maybe while in a gun your right click can move you around the map, leaving the turret where it is. Yet, the left click can move your gun, and keep the map where it is?

Just a thought.
Title: Re: 8" Turrets & Bombardment Techniques
Post by: bustr on October 06, 2014, 02:08:14 PM
Ask for a land mode targeting plotter view separate from your clipboard map. Your max range is about 32,000yds. So it will only show 40,000yds around your gun position as it's center with a max range ring at 32,000. It duplicates the map function in a smaller window as a limited subset. No friendly dots to key up giving location points for your targeting. Just your mouse clicking on it to change the IP in land mode.

So will HiTech give us something like this?  :headscratch:

It's his game not ours. But, everyone is convinced they know better than he does about it. It's more prevalent in newer players since they have yet to spend years listening to crickets as the response to their often repackaging of wishes upon wishes sitting in the wish pile behind the HTC office.

Still, stiff upper lip and fortitude into the future. The first 5 years are the most frustrating.    
Title: Re: 8" Turrets & Bombardment Techniques
Post by: kvuo75 on October 06, 2014, 04:12:42 PM
you know you don't have to click on the map in land mode. you can use wasd and it even shows how many yards your corrections are
Title: Re: 8" Turrets & Bombardment Techniques
Post by: DubiousKB on October 07, 2014, 12:18:07 PM
Ask for a land mode targeting plotter view separate from your clipboard map. Your max range is about 32,000yds. So it will only show 40,000yds around your gun position as it's center with a max range ring at 32,000. It duplicates the map function in a smaller window as a limited subset. No friendly dots to key up giving location points for your targeting. Just your mouse clicking on it to change the IP in land mode.

So will HiTech give us something like this?  :headscratch:

It's his game not ours. But, everyone is convinced they know better than he does about it. It's more prevalent in newer players since they have yet to spend years listening to crickets as the response to their often repackaging of wishes upon wishes sitting in the wish pile behind the HTC office.

Still, stiff upper lip and fortitude into the future. The first 5 years are the most frustrating.    

I agree bustr, as I AM one of those newer players often posting wishes which have already been reviewed. BUT, i also have been a part of, adding new elements to the game which seem to be accepted. The wingman autopilot feature for one.  :salute   But I don't think the community would want newer players to stop suggesting improvments. Us new players simply need the experienced players to review why an idea would not be supported, and more often, why an idea could be a negative. 

I can't remember who said it, but ideas have to be looked at from both perspectives, positive impact, and potential drawback. Us noobs rarely understand the potential drawbacks of our ideas...

That's why we have great ol' sticks in the game, to keep us bright eyed kids in check!  :old:
Title: Re: 8" Turrets & Bombardment Techniques
Post by: puller on October 07, 2014, 01:04:17 PM
And whenever I want to move the map around to see, I have to click.....and that results in the gun constantly moving around wherever on the map I click, and it's a nuisance.


I don't have this issue in guns when I bring my clipboard up...I bring up my clipboard gun stays in place...it also stays in place when I'm in gvs...perhaps you have some sort of setting that allows the guns to move when you clipboard is up...don't know
Title: Re: 8" Turrets & Bombardment Techniques
Post by: pembquist on October 07, 2014, 02:34:59 PM
He is talking about when the big guns are in land mode which is when you can aim them by mouse clicking a point on the map.
Title: Re: 8" Turrets & Bombardment Techniques
Post by: mbailey on October 07, 2014, 04:39:35 PM
And please make the town/field flash as soon as the first salvo hits.....
Title: Re: 8" Turrets & Bombardment Techniques
Post by: Scca on October 09, 2014, 08:34:09 AM
I agree bustr, as I AM one of those newer players often posting wishes which have already been reviewed. BUT, i also have been a part of, adding new elements to the game which seem to be accepted. The wingman autopilot feature for one.  :salute   But I don't think the community would want newer players to stop suggesting improvments. Us new players simply need the experienced players to review why an idea would not be supported, and more often, why an idea could be a negative. 

I can't remember who said it, but ideas have to be looked at from both perspectives, positive impact, and potential drawback. Us noobs rarely understand the potential drawbacks of our ideas...

That's why we have great ol' sticks in the game, to keep us bright eyed kids in check!  :old:
Keep the "new" ides coming.  Folks are unusually harsh around here it seems.  I see a lot of "stupid idea from a stupid person" responses instead of "have you thought of X" responses mostly coming from a few regular players. 

Personally I think HTC should ping people who poo poo on people instead of ideas in the Wishlist forum.  Perhaps that's a good wishlist item :)
Title: Re: 8" Turrets & Bombardment Techniques
Post by: Arlo on October 09, 2014, 09:56:55 AM
Keep the "new" ides coming.  Folks are unusually harsh around here it seems.  I see a lot of "stupid idea from a stupid person" responses instead of "have you thought of X" responses mostly coming from a few regular players. 

Personally I think HTC should ping people who poo poo on people instead of ideas in the Wishlist forum.  Perhaps that's a good wishlist item :)

Oh you poo you.  ;)
Title: Re: 8" Turrets & Bombardment Techniques
Post by: mthrockmor on October 09, 2014, 11:05:33 AM
I have long thought the idea of giving a couple birds the ability to 'ground control' the 8" would be awesome. Imagine a TBM turning circles at 10k, adjusting fire on town and field, all the while a division of Hellcats are trying to keep the bad guys away. It would add a dimension to the game that would incentive squad activity, which in turn would build a better culture in AH.

But of course Grapevine, Texas doesn't much care for our input...sigh

boo
Title: Re: 8" Turrets & Bombardment Techniques
Post by: Arlo on October 09, 2014, 11:29:25 AM
I have long thought the idea of giving a couple birds the ability to 'ground control' the 8" would be awesome. Imagine a TBM turning circles at 10k, adjusting fire on town and field, all the while a division of Hellcats are trying to keep the bad guys away. It would add a dimension to the game that would incentive squad activity, which in turn would build a better culture in AH.

But of course Grapevine, Texas doesn't much care for our input...sigh

boo

I never much understood or appreciated requests followed up with a 'not like the potential grantor cares' attitude. Sometimes a wish just doesn't make the cut. Maybe the developer's plate is full with a dozen other wishes taken into consideration. Maybe the wish can't be implemented as easily as the wisher imagined. But pooing the developer as a method of feeling sorry for youself puncuation doesn't seem like a practical method.
Title: Re: 8" Turrets & Bombardment Techniques
Post by: bustr on October 09, 2014, 01:17:55 PM
I agree bustr, as I AM one of those newer players often posting wishes which have already been reviewed. BUT, i also have been a part of, adding new elements to the game which seem to be accepted. The wingman autopilot feature for one.  :salute   But I don't think the community would want newer players to stop suggesting improvments. Us new players simply need the experienced players to review why an idea would not be supported, and more often, why an idea could be a negative. 

I can't remember who said it, but ideas have to be looked at from both perspectives, positive impact, and potential drawback. Us noobs rarely understand the potential drawbacks of our ideas...

That's why we have great ol' sticks in the game, to keep us bright eyed kids in check!  :old:

I've had one wish granted in 12 years that I know of but, that was a direct answer from HiTech inside of the post I put up. And it was very simplistic in nature. I suspect an over sight he had forgotten to get around to from years earlier. And he was probably in a realllllyyyyyyy good mood that day.

Getting more than a single wish granted may is like lightning striking the same place twice. I doubt it means HiTech has suddenly fallen in love with your cleverness and is waiting with abated breath for your next eructation of genius. I'm not even sure he can even read everything in these forums.  Complexity is it's own downfall and the mental crack addiction everyone has for their own uniquely special idea. While always self convinced that it has never been seen before outside of the genius of their own mind. Which is often the root of why 99% never really think it completely through before posting it. And are mortally wounded when it's quickly taken apart by the community.

Congratulations on getting something unique added to the game. That in itself validates 99% of the wishes posted here are repeats of repeats or just bad ideas. You came up with a workable 1%. Many never have.

We don't own this enterprise, HiTech has no requirement to listen to us at all, and most of our ideas are really bad. If HiTech wants to keep meeting his payroll and keep his doors open.
Title: Re: 8" Turrets & Bombardment Techniques
Post by: Scca on October 09, 2014, 03:35:26 PM
But pooing the developer as a method of feeling sorry for youself puncuation doesn't seem like a practical method.

Now look who's pooing...  English isn't your first language is it?  :bolt:
Title: Re: 8" Turrets & Bombardment Techniques
Post by: flatiron1 on October 09, 2014, 03:53:46 PM
works great as is if you really know how to do it.
Title: Re: 8" Turrets & Bombardment Techniques
Post by: Arlo on October 09, 2014, 04:14:27 PM
Now look who's pooing...  English isn't your first language is it?  :bolt:

Feel free to insert ' ' around 'feeling sorry for yourself puncuation.' Seems some can't take the period out of their period. Pardon my American.  :D
Title: Re: 8" Turrets & Bombardment Techniques
Post by: Scca on October 09, 2014, 04:58:08 PM
Feel free to insert ' ' around 'feeling sorry for yourself puncuation.' Seems some can't take the period out of their period. Pardon my American.  :D
(http://4.bp.blogspot.com/-ClXlXWnjZJk/T0YrvrGzQXI/AAAAAAAAELc/O8Q6oUbZHCo/s1600/tangatshirt002.png)

 :devil
Title: Re: 8" Turrets & Bombardment Techniques
Post by: Xavier on October 10, 2014, 01:48:28 AM
I have long thought the idea of giving a couple birds the ability to 'ground control' the 8" would be awesome. Imagine a TBM turning circles at 10k, adjusting fire on town and field, all the while a division of Hellcats are trying to keep the bad guys away.

Give this man a beer!  :old:
Title: Re: 8" Turrets & Bombardment Techniques
Post by: DubiousKB on October 10, 2014, 09:54:56 AM
... We don't own this enterprise, HiTech has no requirement to listen to us at all, and most of our ideas are really bad. ...

Agreed Bustr! I may have to retire fromwish-listing, as I popped my cherry too soon!  :devil 

Either way I'll still try to think of ways to improve the game from my experience, especially if it grows the player base or makes the learning curve of the game mechanics shorter for new players.

I do like the spotter idea mentioned, could be interesting. Must have gunner in 8" who is wingman latched to the spotter plane, spotter plane then uses bombsight or gunner to mark firing positions. Could be a bit frivolous, as we are usually so close to land that range vox should call out where rounds are dropping.


Title: Re: 8" Turrets & Bombardment Techniques
Post by: Scca on October 10, 2014, 10:07:08 AM
I have actually tried to spot for gunners and it's hard.

It's hard to tell who fired when all 3 8" ers are firing. It's hard to judge distances missed by because it's a cartoon world (how far is 100 yards on a base?) and it's hard to communicate when range is hosed with "play by play" dialog.