Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Jed on October 26, 2014, 01:33:07 PM
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Still grossly undermodeled.. Saddled up behind a tempest 300 out ... Hold the trigger down little to no damage.
One ping from a cannon. And I am in the tower! It could use some tweaking in my opinion.. = my wish.
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that's funny,i have no problem sawing wings off at 800 yards with .50s :headscratch:
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Still grossly undermodeled.. Saddled up behind a tempest 300 out ... Hold the trigger down little to no damage.
One ping from a cannon. And I am in the tower! It could use some tweaking in my opinion.. = my wish.
There is nothing wrong with the .50 calibers in the game, it's a very potent weapon system in game.
ack-ack
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that's funny,i have no problem sawing wings off at 800 yards with .50s :headscratch:
:rofl Cobia, you don't count :)
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Still grossly undermodeled.. Saddled up behind a tempest 300 out ... Hold the trigger down little to no damage.
One ping from a cannon. And I am in the tower! It could use some tweaking in my opinion.. = my wish.
Sure the tempest isn't simply a tough bird. I saddled up behind a typhoon at 300 last night. I unloaded 50 20mm and whatever 50cal goes along into him before he went down, probably with a dead pilot. Pieces fell off, engine smoked, and fuel leaked. But, that was a very tough bird. 20mm hisso AP had very good penetration power and our rounds are some kind of a hybrid of AP\HE for the hit counter.
Cobia you know derned well the A20 six AN\M2 have a cone of concentrated pattern. P47 has convergence issues. You are more likely to get many more 50cal onto a single area of your con than the P47 pilot will if he is not holding at convergence.
Yesterday I was testing gunsights offline. The C.205 took 3 MK108 to the rudder and elevator assembly's without loosing anything or the rear end falling off. Fourth round accomplished that. Then some planes went poop with a single 30mm or showed damage the plane couldn't fly home with.
After all of these years. I just keep shooting the guy until he goes boom or I don't want to waste anymore ammo. I'm assuming offline in the arena settings for environment. I'm using MA default lethality and hardness when I'm shooting the drones since I never touch those settings. I'm assuming that is what HTC is setting each MA map to. So if the C.205 offline takes 3 30mm to the tail assemblies and nothing seems to happen until the 4th 30mm causes a wing to fall off. That is what will happen in the MA with the C.205. I've noticed with the P51D, sometimes offline the 30mm does very little in it's tail assembly, then a single round there blows half the elevator or rudder off. Similar things with all of the other rounds from 303 - 20mm. Kind of random effects for how much control offline we have in our saddling up to the drones.
Unless when you choose offline your arena settings are different from the MA settings. Then I would like to know how to set my offline lethality and hardness to MA standard.
This is why I keep asking for a switch so we can choose to have the drones fall out of the air, or be degraded out of the air the same way damage would make us in the MA. Pilot wounds eventually make your drone die. Running out of fluids kills the engine. A wing falling off or part of a wing degrading the flight profile realistically. You can cut everything off some airplanes and still have 3\4 of a fuselage flying around the drone circuit. Otherwise you have to keep shooting until the damage model says the pilot is now dead.
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It should not take 7 different center fueslage hits on snapshots AT MY CONVERGenCe to bring a plane down. All the while knowing if I get hit with ONE 20mm it's all over. It is not as effective as it should be as a weapon system..... I know this will fall on only the ears of people who want to disagree with any wish on here... I am off my soap box....
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It should not take 7 different center fueslage hits on snapshots AT MY CONVERGenCe to bring a plane down.
Why not?
All the while knowing if I get hit with ONE 20mm it's all over.
It ain't what way at all, unless you score a pilot kill. Almost all planes can "soack up" more 20mm damage in the fuselage
Furtheremore, a 20mm Hispano has about 2.5x the muzzle energy of a contemorary .50 cal round plus explosive charge - which makes all the difference. Punching a hole vs punching a hole with much more energy and then blowing up.
Commander Monroe noted that, from a gun “horsepower” standpoint, one 20 mm cannon was equivalent to three .50-caliber machine guns. “The 20 will go through .75 inch of armor at 500 yards, while the .50 cal will go through only .43.” He also noted that the cannon barrel was not as susceptible to being damaged with long bursts like the machine gun’s.
http://thanlont.blogspot.de/2013/07/cannon-vs-machine-guns.html
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M2 isso easy to kill with...even a caveman could do it.
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It should not take 7 different center fueslage hits on snapshots AT MY CONVERGenCe to bring a plane down. All the while knowing if I get hit with ONE 20mm it's all over. It is not as effective as it should be as a weapon system..... I know this will fall on only the ears of people who want to disagree with any wish on here... I am off my soap box....
Jed, I think what you really want is a better damage model! The 50 cals are fine as they are,so are the 30 cals the problem isnt the guns and or ammo it's they way the game deals with damage.
This has been a gripe of mine as well,I wish we had a more finite damage model and the damage should affect the flight of a plane more than it does. I would like to see things like control cables and rods being severed or broken,gauges become unreadable or inoperative,drop tanks that catch fire,etc.
I think this would make the guns seem more effective than there are now.
:salute
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It should not take 7 different center fueslage hits on snapshots AT MY CONVERGenCe to bring a plane down. All the while knowing if I get hit with ONE 20mm it's all over. It is not as effective as it should be as a weapon system..... I know this will fall on only the ears of people who want to disagree with any wish on here... I am off my soap box....
Whats your hit% in game? If it is under 2% your not hitting very well with your rounds. On top of that if your running a line down the side of a plane it isn't going to do the damage less rounds hitting a single spot.
I struggle all the time with aim, but I have no real trouble downing a plane when I do get the burst to hit.
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I never had a problem with the realism of the MG and cannon damage in the game.
From all the data Ive read AH seems to get it pretty well realistic. Even 4 0.50s are pretty potent.
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Still grossly undermodeled.. Saddled up behind a tempest 300 out ... Hold the trigger down little to no damage.
One ping from a cannon. And I am in the tower! It could use some tweaking in my opinion.. = my wish.
20mm and 30mm etc. are a more powerful round than a .50cal. round--best target on a plane is the wings-target them..i fly the p-51d 6 gun package--the only problem I have is aiming correctly.
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+1 to the damage model... I think that's more of what I am talking about .
My hit percentage averages around 8-9% so I am hitting things. They just fly away.
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+1 to the damage model... I think that's more of what I am talking about .
My hit percentage averages around 8-9% so I am hitting things. They just fly away.
Imo the dmg model is fine. I fly with 50cal and 30mm planes. I have no problem getting kills in either. Planes with 4 50 cals kill slightly slower than those with 6 or 8, but it's doable and quickly too :) AIm for critical points, and sometimes it's lag if they dont die all the time.
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Check your connection, AKAK is right about the 50s, I've fixed my issues by screwing around with convergence.
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Never had a problem killing anything with .50s.
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+1 to the damage model... I think that's more of what I am talking about .
My hit percentage averages around 8-9% so I am hitting things. They just fly away.
At 8-9% your hitting but not at a concentrated spot. Aiming for a wing is good advice. 50s will saw a wing off even in the pony b with the 4 gun package.
Check your films. Switch to slow motion and watch zoomed in where your rounds are going. Are they hitting one area or running a line down the side of the plane? Make adjustments as needed.
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I never had a problem with the realism of the MG and cannon damage in the game.
From all the data Ive read AH seems to get it pretty well realistic. Even 4 0.50s are pretty potent.
:airplane: I personally witnessed "Pand", who use to be in this game, in a "B" model ponie, with 4 .50 cals, shoot down 9 cons in one mission! I flew wing with him that night and saw each of the kills. Almost all of his kills were "deflection" shots and sawed off the tail! No tail, no fly!
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Wow, I think it's just the fact you use it so often it makes you think something is wrong, they're fine I have no problem killing anything.
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:airplane: I personally witnessed "Pand", who use to be in this game, in a "B" model ponie, with 4 .50 cals, shoot down 9 cons in one mission! I flew wing with him that night and saw each of the kills. Almost all of his kills were "deflection" shots and sawed off the tail! No tail, no fly!
My best was 12 in an F4U-1 without rearm. Used to be able to saw wings off Spits with a half-second burst when I was flying regularly.
Granted, it WOULD be nice if there was stuff like oil and fuel lines, control wires, gradual degradation of airfoils and control surfaces, weakening of the wing spar due to damage, etc., but the .50cal (especially the Ma Deuce, which is about as close to point-and-click as any gun in the game gets) are by no means short of killing power.
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My hit percentage averages around 8-9% so I am hitting things. They just fly away.
That isn't exactly a great hit % but I can't talk.
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That isn't exactly a great hit % but I can't talk.
That's actually an above-average hit %.
I think... :noid
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That's actually an above-average hit %.
I think... :noid
Top 10% :old:
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That's actually an above-average hit %.
I think... :noid
If you're not focusing on one part though, your hit % can be decent without knocking parts off. If I let loose a burst that hits a B24 from tip to tail and don't spray much on either side, I get good hit % possibly without damaging the plane at all. If I focus in on the wingroot and take a snapshot at convergence, I take the wing with fewer bullets and the plane is down, but the amount of shooting I do on either side of it means my % goes down.
Wiley.
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What convergence are you using and what range are you starting to fire at? You maybe scoring a lot of hits on the bandit but not enough in one spot to do critical damage.
ack-ack
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That's why I us BB'S and go for pw's :devil
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Top 10% :old:
:O
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I have my convergence at 300 flying in a jug... And try to fire at 400 and less. I have just had some times lately where I sneak up on planes at my convergence , hold the tigger down and pour rounds into a plane only to have them stick stir, split S and fly away. I don't intend to whine or complain about it. And I have been playing long enough to aim for important parts. Just at a loss as to the damage incurred.
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It is and continues to be the weak cumulative damage model. I don't care what your convergence is. The Jug throws out 100rnds per second. In a 1/4 second burst, that plane will be peppered with 20+ rounds. To watch it fly away undamaged because it wasn't concentrated is laughable. I think it was the Navy who determined that 3 .50s were equivalent to a single 20mm. That means that the 47 should have the same snapshot ability as a late Spit. In AH it's not even a race. The spit gun package is far better. Nevermind the fact that the Jug has a higher weight of fire per second that that same Spit package. Either the 20mm is too powerful or the .50 is too weak largely because of the damage model.
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IRL shooting distances where much less what we do in AH.
At 200 yards (typical IRL shooting distance) .50 calibre shreds the enemy fighters.
In here buffs at 1000 yards .50 calibre are deadly, and at 800 yards 4*20mm cripple a fighter.
At 400 yards I lose parts unless I get cockpit hits from .50 cal (in Fw190's).
Many times I lose half a wing when an angry P47 shoot at that range, but can often RTB half winged.
I've been flying the F4u1 some, I get most kills when I fly RTB, not when I hit them, but I shoot at distance with high closure speed.
I'm advocating for shorter shooting ranges altogether, that will even out the differences (except them buffs if they still cripple 400 yards longer than other .50 calibres do).