Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Lusche on November 05, 2014, 07:24:58 PM
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Extend proxy kill range to max plane icon distance (6k).
Thank you. :)
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+1
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:aok
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+1 for the bomb and bail dweebs.
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+1 for the bomb and bail dweebs.
'I didn't even have bomb'n'bailers in mind - those would not care about ti anyway. It's about the 'inbound bailers
It's unfortunately a regular ocurrence for me to run into enemy bombers inbound to target that will just bail once I move into icon range and they see that I'm A) hostile and B) have a plane capable of hurting them. I even had perked mossie bombers doing exactly that more than once.
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Can we also have proxy kills on fighters that come in with alt and then run whole sectors as soon as they lose advantage? Kind of the same thing. :neener:
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Can we also have proxy kills on fighters that come in with alt and then run whole sectors as soon as they lose advantage? Kind of the same thing. :neener:
I think there's a lot of difference between using a plane's performance be it speed or turning radius or ENTER ENTER ENTER. I have no fundamental problem with someone running away from me. ;)
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I think there's a lot of difference between using a plane's performance be it speed or turning radius or ENTER ENTER ENTER. I have no fundamental problem with someone running away from me. ;)
when somebody bails, they basically run away from a fight or you.
semp
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when somebody bails, they basically run away from a fight or you.
semp
A running P-51D can still turn into a fight if somebody dives on him or a Tempest or 262 shows up. A bailed bomber cannot turn into a fight.
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I concur. +1
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L, I respect you. Just had to say. Thank you.
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Can we also have proxy kills on fighters that come in with alt and then run whole sectors as soon as they lose advantage? Kind of the same thing. :neener:
^^^ this ^^^
i see more timid fighter jocks running from bombers then i do bombers bailing from fighters.
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Can we also have proxy kills on fighters that come in with alt and then run whole sectors as soon as they lose advantage? Kind of the same thing. :neener:
A proxy kill on a plane that is still intact and flying is the same thing as a proxy on a plane that was bailed from and crashed? Huh.
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What is the reason someone bailing especially before the drop? If you bail from a set of three bombers, don't you get penalized three planes lost in the scoring?
The simple answer to all of this might be to eliminate bailing altogether.
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Make it 7K just to be safe.
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What is the reason someone bailing especially before the drop? If you bail from a set of three bombers, don't you get penalized three planes lost in the scoring?
The simple answer to all of this might be to eliminate bailing altogether.
But .... if you can't bail ..... how can you hide in maprooms and shoot drunks? Heck, how can you shoot your sidearm, period? I think it was all designed to be part of the game. We can walk .... on water ... without moving our legs! This game has a lot of cool features.
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Not selfish at all...+1
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Make it 7K just to be safe.
I'd make it the full distance the game tracks players at.. 10K yds?
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I'd make it the full distance the game tracks players at.. 10K yds?
even better but I think tankers should be safe from proxy kill end sorties at 6k or maybe 5k.
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+1. Also make proxies give perks, as long as you're not in a GV.
Wiley.
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Make it 7K just to be safe.
Well, Lets just up the ante and make it so the nearest pilot gets the proxy kill regardless of range. I mean hell he mentioned it was a selfish request. Lets just give random free kills to everyone. :)
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Make unhurt bomber bails lose some saved bomber perk points if they are in icon range.
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Well, Lets just up the ante and make it so the nearest pilot gets the proxy kill regardless of range. I mean hell he mentioned it was a selfish request. Lets just give random free kills to everyone. :)
Actually, great idea! Its a hard game for new players and there are plenty of experienced players that don't make it home with 2 kills to land that often. A proxy is harmless and although sometimes a meaningless victory, I see no harm in awarding the kill to someone. In WWII, there were potential consequences for crashing or bailing from a plane far worse than someone getting your name in the buffer.
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Extend proxy kill range to max plane icon distance (6k).
Thank you. :)
No.
Make it 30k & I am serious about that.
The mid & early war arenas with the small maps & overlapping radar rings.
These guys will bail the moment they see dar bar or a single red dot.
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I see you have yet to notice that HTC added a line of code that causes bombers to disco when you get in icon range :)
+1
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But .... if you can't bail ..... how can you hide in maprooms and shoot drunks? Heck, how can you shoot your sidearm, period? I think it was all designed to be part of the game. We can walk .... on water ... without moving our legs! This game has a lot of cool features.
:rofl
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since we are on topic of bailing
lets go back to the no .ef while free falling or in chute
i see allot of pilots bail and hit .ef so they dont get "killed"
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since we are on topic of bailing
lets go back to the no .ef while free falling or in chute
i see allot of pilots bail and hit .ef so they dont get "killed"
Agreed. Bailing is too easy. You don't have to sit in your chute for an hour whilst floating down from 25k ft agl. You could simply have a process of key presses to A.) release seat harness and B.) open canopy before bailing. This would put an end to this practice and add some nice realism