Aces High Bulletin Board

General Forums => Wishlist => Topic started by: JunkyII on November 08, 2014, 03:28:16 PM

Title: Puffy ack can't shoot within certain distance of Airfield
Post by: JunkyII on November 08, 2014, 03:28:16 PM
It's stupid that one of the most used tactics for defending/taking an airfield is parking a Carrier next to it just so puffy ack shoots at any planes going above 3 K.

I propose that Puffy can't shoot within 10K of an airfield (at least, Honestly I would be excited as hell if they got rid of auto puffy from carriers all together)
Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: xPoisonx on November 08, 2014, 05:24:18 PM
I would vote for it to be less accurate  :bolt:

Its not like they read this forum though  :cry
Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: kvuo75 on November 08, 2014, 08:07:19 PM
+1


3000agl is just arbitrary..

why not 6000, 10000? why not down to the deck?




Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: Randy1 on November 09, 2014, 07:52:55 AM
CVs offer play options in AH.  The CV can be sunk so if they stay parked, it is because no one wants to take the time to take it down.  I used CVs to my advantage and I have sank them when they were used against us.

BTW, it is not all auto ak.  Some of the CV gunners are super good.
-1
Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: caldera on November 09, 2014, 09:20:46 AM
Instead of an ack barrier, make the "proximity to land" barrier for CV waypoints farther out from shore. 

Whatever the radius is for puffy ack, make that the distance a carrier group has to keep from the shoreline.

LVT spawn points can be adjusted in easily enough, but move carriers farther out please.
Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: waystin2 on November 09, 2014, 11:38:43 AM
Instead of an ack barrier, make the "proximity to land" barrier for CV waypoints farther out from shore. 

Whatever the radius is for puffy ack, make that the distance a carrier group has to keep from the shoreline.

LVT spawn points can be adjusted in easily enough, but move carriers farther out please.

This.  +1
Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: JunkyII on November 09, 2014, 12:00:30 PM
CVs offer play options in AH.  The CV can be sunk so if they stay parked, it is because no one wants to take the time to take it down.  I used CVs to my advantage and I have sank them when they were used against us.

BTW, it is not all auto ak.  Some of the CV gunners are super good.
-1
I've been playing long enough to know what is AI and what is an actual player.

I'm fine with player controlled 5 inch guns.

When you patrol a CV next to YOUR airfield your argument of just bomb goes flying out the window as the faster climbing land based aircraft eat the buffs apart....and you still have to deal with the land base. It's a  gamey tactic
Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: Randy1 on November 09, 2014, 01:08:32 PM
I've been playing long enough to know what is AI and what is an actual player.


You got me on that one.  How do you tell them apart?
Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: JunkyII on November 09, 2014, 01:33:10 PM
You got me on that one.  How do you tell them apart?
Frequency of the shot and players only shoot 1 round, AI shoots a cloud but shoots slower
Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: EagleDNY on November 09, 2014, 03:57:10 PM
Would rather see puffy ack damage friendly planes as well.
Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: Volron on November 09, 2014, 04:12:24 PM
Instead of an ack barrier, make the "proximity to land" barrier for CV waypoints farther out from shore. 

Whatever the radius is for puffy ack, make that the distance a carrier group has to keep from the shoreline.

LVT spawn points can be adjusted in easily enough, but move carriers farther out please.

Agreed.
Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: Lusche on November 09, 2014, 04:16:53 PM
Would rather see puffy ack damage friendly planes as well.

Auto puffy does.
Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: Ack-Ack on November 09, 2014, 10:21:47 PM
Would rather see puffy ack damage friendly planes as well.

It does.  Wish granted!

ack-ack
Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: JunkyII on November 09, 2014, 11:00:01 PM
Instead of an ack barrier, make the "proximity to land" barrier for CV waypoints farther out from shore. 

Whatever the radius is for puffy ack, make that the distance a carrier group has to keep from the shoreline.

LVT spawn points can be adjusted in easily enough, but move carriers farther out please.
I think this is the answer
Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: Tilt on November 10, 2014, 01:25:26 AM
Terrain designers should not put runways on the shore line IMO.

Towns maybe but not runways..... If all runways were a few thousand clicks further in land this would not be an issue.
Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: Someguy63 on November 10, 2014, 06:01:42 AM
+1
Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: Scca on November 17, 2014, 02:52:31 PM
<-------- <shrug> Frequently sinks CV's when they anger me...  Problem solved, lots of "WTG's", and points to boot... 

-1
Title: Re: Puffy ack can't shoot within certain distance of Airfield
Post by: Mister Fork on November 17, 2014, 04:13:40 PM
Here is an operational question - what was the impact of exploding AAA above ships?  Did it sometimes rain bomb fragments onto the combat area (including the decks of ships) from the AAA explosive fragments that remained?  

Also - was it best-practice NOT to shoot at airplanes directly overhead for the effect (not to mention the increased risk of a hit landing on your ship with a direct shot)?  How was AAA managed in operational combat for a fleet group?

Because if in real life that is what occurred (if the aircraft was directly overhead a ship) then AAA stopped?