Aces High Bulletin Board

Special Events Forums => Friday Squad Operations => Topic started by: RufusLeaking on November 08, 2014, 04:20:43 PM

Title: Merlins to Malta Frame 1 Comments
Post by: RufusLeaking on November 08, 2014, 04:20:43 PM
This frame was a blast.

At least, for the Allies. I'm not sure about the Ju-88 guys.

My opinion is that it was fun because of a lot of planes in a small space over Malta. The action was quite intense.

I was lucky enough to be assigned a Spit V. The action was like a scene from the movie, Battle of Brittan. At least twice, I dove through a formation of bombers close enough to see the blue eyes.

Good job on this scenario design. Maybe future FSOs can include bottlenecks, or smaller spaces.
Title: Re: Merlins to Malta Frame 1 Comments
Post by: Trainee on November 08, 2014, 04:29:29 PM
From the CiC perspective there was a lot going on but a very fun and exciting set up. Was a blast seeing it all unfold. Both sides slugged it out.
 :aok
Title: Re: Merlins to Malta Frame 1 Comments
Post by: Big Rat on November 08, 2014, 04:53:37 PM
Plays the same as the Malta scenario a few years ago.  Malta turns into something so easily defensible it becomes a veritable brick wall. 

 :salute
BigRat 
Title: Re: Merlins to Malta Frame 1 Comments
Post by: Nefarious on November 08, 2014, 05:01:54 PM
My guys had some intense engagements at TF205 last night, although we only came away with 4 kills, the 202 makes you work for them.

Title: Re: Merlins to Malta Frame 1 Comments
Post by: Devil 505 on November 08, 2014, 06:20:09 PM
My guys had some intense engagements at TF205 last night, although we only came away with 4 kills, the 202 makes you work for them.



You we able to tie them up long enough to let my guys drop our eggs on the shrimp boats.  :salute
Title: Re: Merlins to Malta Frame 1 Comments
Post by: dogtag380 on November 09, 2014, 07:55:23 AM
This frame was a blast.

At least, for the Allies. I'm not sure about the Ju-88 guys.

My opinion is that it was fun because of a lot of planes in a small space over Malta. The action was quite intense.

I was lucky enough to be assigned a Spit V. The action was like a scene from the movie, Battle of Brittan. At least twice, I dove through a formation of bombers close enough to see the blue eyes.

Good job on this scenario design. Maybe future FSOs can include bottlenecks, or smaller spaces.

I couldn't agree more.  The action was intense!  :cheers:

It inspired me to create a video.  I'll post it in a seperate thread now.  Check it out.    :airplane:
Title: Re: Merlins to Malta Frame 1 Comments
Post by: pops57 on November 09, 2014, 08:55:26 AM
It was a short night for my group. I believe only one of us survived long enough to drop ord. Swarms of Hurri's and Spit's found us. :uhoh
Title: Re: Merlins to Malta Frame 1 Comments
Post by: Kingpin on November 09, 2014, 06:01:54 PM
This frame was a blast.

At least, for the Allies. I'm not sure about the Ju-88 guys.

My opinion is that it was fun because of a lot of planes in a small space over Malta. The action was quite intense.

I was lucky enough to be assigned a Spit V. The action was like a scene from the movie, Battle of Brittan. At least twice, I dove through a formation of bombers close enough to see the blue eyes.

Good job on this scenario design. Maybe future FSOs can include bottlenecks, or smaller spaces.


I hate to post what might be seen as a "complaint", because I enjoy FSO and I know the FSO team tries to balance things as best they can.  But, I feel I need to reply with regard to the promotion of "bottleneck" setups in FSO.

You're right that the Ju-88 guys can't be having much fun when few (if any) get to RTB.  With Malta specifically, cannon-armed planes just waiting over a single target area for low Ju-88s to pounce on should (and did) result in a turkey-shoot.  Of course this should be very fun for the Allies.  It may have looked a little like Battle of Britain to you, but from our perspective when you are escorting low and slow bombers and run into a CAP of 2 to 3 times your number, there is very little you can do.  It creates a brief furball, but one in which one side has a clear advantage and the other side is "trying to survive".  These "bottleneck" setups almost ensure that one side has lots of fun and the other side plays the targets in the shooting gallery.

Therefore, I couldn't disagree more with your idea of "bottleneck" setups being good.  Personally, I'd rather see setups that strive for balanced combats rather than trying to balance things through scoring (which I feel is the case in Malta setups).  In my experience, fewer people care about the final score than care about how fun their Friday night is.  Personally, I salute the guys who know they are flying a suicide mission so others can shoot at them and have fun.  That's the amazing part of the people committed to FSO.  But, I wouldn't wear that too thin by having too many of these "bottleneck" scenarios.

Since I try to offer positive solutions in the few cases I do gripe, I'll offer one suggestion:  Perhaps no flashing base "dar" over Malta?  This might force squads to either fan out to cover different approaches or send out scouting elements.  When the base flashes, it is too easy for all fighters to simply turn back to the base, converging on and bouncing the bombers, often before they can even get over target.  This is precisely what I saw in Frame 1, at least 3 elements (squads?) all converging over the bombers virtually at once, which created a way over-balanced situation.  The bombers are probably going to get bounced and killed at some point anyway, so why not give them half a chance to reach the island first?

My two cents on the topic.

<S>
Ryno
Title: Re: Merlins to Malta Frame 1 Comments
Post by: tmetal on November 09, 2014, 08:06:03 PM
Well this was my first time in the CiC chair and I don't think it went bad; not great but not bad either. I'm glad it was my own squad that got slaughtered over Malta instead of a different one.  As it is, a single small airfield on Malta isn't a worth while target when considering possible points to gain vs the likely weight of firepower the defenders will bring.
Title: Re: Merlins to Malta Frame 1 Comments
Post by: WW1965 on November 11, 2014, 06:01:49 AM
Well this was my first time in the CiC chair and I don't think it went bad; not great but not bad either. I'm glad it was my own squad that got slaughtered over Malta instead of a different one.  As it is, a single small airfield on Malta isn't a worth while target when considering possible points to gain vs the likely weight of firepower the defenders will bring.

Well sir, I appreciate you stepping up.. it's a tough spot to be in no matter the odds or outcome..

Oh, and .. umm.. no I'm not gonna do it..

I've lived here, 15yrs now & at least once a month,.. I still drive past my driveway..   :airplane:  :headscratch:

Wrngway <S>
Title: Re: Merlins to Malta Frame 1 Comments
Post by: nooby52 on November 11, 2014, 08:15:01 AM
I've lived here, 15yrs now & at least once a month,.. I still drive past my driveway..   :airplane:  :headscratch:

Wrngway <S>

 :lol
Title: Re: Merlins to Malta Frame 1 Comments
Post by: Hotrod1 on November 11, 2014, 09:07:53 AM
BIG apology to jk for the arming pad incident. It was a total accident. I owe you a beer or 10.  :o
Title: Re: Merlins to Malta Frame 1 Comments
Post by: wpeters on November 11, 2014, 11:17:45 AM
BIG apology to jk for the arming pad incident. It was a total accident. I owe you a beer or 10.  :o

This sounds interesting
Title: Re: Merlins to Malta Frame 1 Comments
Post by: RufusLeaking on November 12, 2014, 04:21:17 PM

I hate to post what might be seen as a "complaint", ...

My two cents on the topic.

<S>
Ryno
Good point.

Yours is a cogent argument. For an actual complaint, look up my three-bomber-assignments-in-a-row post a couple of months ago.

Balancing forces is tricky. Balancing forces, spreading objectives and still trying to get people to fight is trickier.

How much time did the bombers have to play with before the clock hit T+60? Could they have come in from different vectors? Granted, this will result in small groups and increase found groups odds of being slaughtered. But a few might get in to hit target. There is always the low bait run, followed by the high run. Again, low guys are likely doomed. As long as the suck assignments are rotated among squads, it is not too bad.

One thought I had was to vulch the re-arming guys. Spit Vs have 60 rpg cannon. Re-arming came quickly. It seems Hotrod1 came closest to getting a kill on the re-arm pad. I saw no Axis threatening the fields.

Allow me to refine my opinon for bottlenecks to shorter distances to fights.

Title: Re: Merlins to Malta Frame 1 Comments
Post by: viking73 on November 22, 2014, 01:00:21 AM
Individually difficult to score because logs do not specify what kind of ship sunk and does not log cargo ships at all.
Title: Re: Merlins to Malta Frame 1 Comments
Post by: Nefarious on November 22, 2014, 01:18:45 AM
Individually difficult to score because logs do not specify what kind of ship sunk and does not log cargo ships at all.

Actually the Public logs do log the cargo ships, But they don't display which ships they were. But, the Private CM logs do display Ships by number which allow me to know which ships have been destroyed.  :salute :cheers:
Title: Re: Merlins to Malta Frame 1 Comments
Post by: viking73 on November 22, 2014, 02:34:28 AM
Actually the Public logs do log the cargo ships, But they don't display which ships they were. But, the Private CM logs do display Ships by number which allow me to know which ships have been destroyed.  :salute :cheers:

I thought there might be something for the CM in the private logs. Then what is a "non-strat structure"? Thought that might be a cargo ship. The first ship I dived on was a destroyer which i got it's guns and got a ship destroyed message. But when i looked back the destroyer was still visible. One of our guys (Ruah) dropped on the Cruiser, got a ship destroyed, landed and came back and the Cruiser was still up. He dropped on it and got another ship destroyed message. But looking back (as his gunner) the Cruiser was still afloat. Very odd. These large fleets are cool tho.
Title: Re: Merlins to Malta Frame 1 Comments
Post by: Nefarious on November 22, 2014, 09:38:18 AM
Then what is a "non-strat structure"? Thought that might be a cargo ship.

Non-Strats are the random buildings/objects at airfields that don't fall into the the Strat system. They can also be custom objects created by HTC or the Terrain Team. While the Cargo Ships are custom in the Italy terrain, they are classified as ships in the logs.

The first ship I dived on was a destroyer which i got it's guns and got a ship destroyed message. But when i looked back the destroyer was still visible. One of our guys (Ruah) dropped on the Cruiser, got a ship destroyed, landed and came back and the Cruiser was still up. He dropped on it and got another ship destroyed message. But looking back (as his gunner) the Cruiser was still afloat. Very odd. These large fleets are cool tho.

That is odd, Task forces don't seem to work in AH films but it is something that could be tested by the Terrain team.