Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: WWhiskey on November 13, 2014, 09:56:42 AM

Title: Current MA maps
Post by: WWhiskey on November 13, 2014, 09:56:42 AM
Not sure of the name of the new Tank town map or where it's gone?
I haven't seen it in late war in a long time.
Title: Re: Current MA maps
Post by: Lusche on November 13, 2014, 10:01:50 AM
If you mean CraterMa, that one had been up 17 days ago.
Since Trinity, no other LWMA terrain had been removed from the rotation.

Currently, a full rotation does take about or slightly more than a month - with some variation depending on how quick the maps are being won.
Title: Re: Current MA maps
Post by: WWhiskey on November 13, 2014, 10:17:17 AM
If you mean CraterMa, that one had been up 17 days ago.
Since Trinity, no other LWMA terrain had been removed from the rotation.

Currently, a full rotation does take about or slightly more than a month - with some variation depending on how quick the maps are being won.
that's the one,, wasn't sure of it's name,, I guess I just missed it!
Title: Re: Current MA maps
Post by: Lusche on November 13, 2014, 11:35:13 AM
that's the one,, wasn't sure of it's name,, I guess I just missed it!

It was only up for a very short time, one day at most but possibly even less.
Title: Re: Current MA maps
Post by: Max on November 13, 2014, 12:13:53 PM
And here I thought Whiskey was going to announce the new map he just completed.  :uhoh :huh :cry
Title: Re: Current MA maps
Post by: Mano on November 13, 2014, 05:52:45 PM
The last time CraterMA was up it barely lasted one day (Bishops were busy), but it has gone as long as one week before.
I would like to see CraterMA in the rotation every other map.  :D  It is by far the best AH map, thanks to greebo  <S>.
Title: Re: Current MA maps
Post by: pipz on November 13, 2014, 07:28:37 PM
We need bigger maps!  :old:
Title: Re: Current MA maps
Post by: Lusche on November 14, 2014, 05:43:23 PM
By the way, only two resets untill CraterMa is back online  :old:
Title: Re: Current MA maps
Post by: Tracers on November 15, 2014, 08:04:02 PM
If you mean CraterMa, that one had been up 17 days ago.
Since Trinity, no other LWMA terrain had been removed from the rotation.

Currently, a full rotation does take about or slightly more than a month - with some variation depending on how quick the maps are being won.

God I miss Trinity, was one of my favorites  :cry
Title: Re: Current MA maps
Post by: scott66 on November 16, 2014, 02:36:45 PM
God I miss Trinity, was one of my favorites  :cry
<<<<<this
Title: Re: Current MA maps
Post by: Max on November 16, 2014, 03:01:33 PM
+ AK Pizza  :banana:
Title: Re: Current MA maps
Post by: SEraider on November 16, 2014, 03:23:49 PM
What if they had "Original Map Month?" when AHII 1st came out?

That be interesting.  Back to the past.
Title: Re: Current MA maps
Post by: Max on November 16, 2014, 04:27:12 PM
Those maps are still in rotation  :devil
Title: Re: Current MA maps
Post by: matt on November 17, 2014, 11:03:25 AM
If you mean CraterMa, that one had been up 17 days ago.
Since Trinity, no other LWMA terrain had been removed from the rotation.

Currently, a full rotation does take about or slightly more than a month - with some variation depending on how quick the maps are being won.
Trinity it's back  :banana:
Title: Re: Current MA maps
Post by: toddbobe on November 18, 2014, 12:05:25 PM
Trinity is back?
Title: Re: Current MA maps
Post by: Lusche on November 18, 2014, 12:35:27 PM
Trinity is back?

No.
Title: Re: Current MA maps
Post by: Zoney on November 18, 2014, 12:42:53 PM
No.

Dang it!
Title: Re: Current MA maps
Post by: Monty405 on November 19, 2014, 10:05:13 AM
I just re-subbed after a long absence...

Why was Pizza and Trinity removed?
Title: Re: Current MA maps
Post by: The Fugitive on November 19, 2014, 11:21:16 AM
I just re-subbed after a long absence...

Why was Pizza and Trinity removed?

Pizza was removed because the source file were lost and it could not be updated to the next Gen graphics we use now. Trinity was remove...it is believe as no one really knows... because it became a stale map with only 2 really congested bases that hordes hung over. The map was rarely one and ran the full week before it was reset manually.  Many wouldn't play while that map was up and it seemed to generate the biggest negative chat on the boards and in the game.
Title: Re: Current MA maps
Post by: SEraider on December 04, 2014, 02:20:31 PM
Trinity is back?

Let's have Trinity month....  :aok
Title: Re: Current MA maps
Post by: Bruv119 on December 04, 2014, 04:14:29 PM
to help solve the action heavy small maps from  disappearing over night how about we increase the war win ratio to 40% of opposing teams or remove them un-capturable bases and have at it to the last field again.   
Title: Re: Current MA maps
Post by: Aspen on December 04, 2014, 04:57:40 PM
I wish for CraterMA to come up more than once in a rotation.  I love the GV fights but it seems like a good map for most everything.
Title: Re: Current MA maps
Post by: WWhiskey on December 04, 2014, 05:24:26 PM
I wish for CraterMA to come up more than once in a rotation.  I love the GV fights but it seems like a good map for most everything.
i still have not seen it since i started this thread! thats 20 days,, and I hadnt seen it in a while before that!!
I miss the great new TT
Title: Re: Current MA maps
Post by: The Fugitive on December 04, 2014, 05:27:31 PM
i still have not seen it since i started this thread! thats 20 days,, and I hadnt seen it in a while before that!!
I miss the great new TT


Thats the only problem with that map. So many people focus on the GV aspect of the game they don't notice when one team just rolls the required amount of bases.
Title: Re: Current MA maps
Post by: bustr on December 04, 2014, 06:07:28 PM
Goes to show HiTech has a good market for "GV Quake Tourney to Nowhere" when the bomb tards are kept at a minimum at CraterMA TT.

Ties up 1\4 to 1\3 of the available players during prime time. It's simple, quick action without a huge learning curve. No one expects you to capture anything, so all of the action is hiding in the bushes and pressing a button. The more aggressive and adventurous can either climb to the tops of the surrounding peaks or, spawn in close and dash through the backfield back shooting the complacent snipers to read the whines on 200. And "indignant" describes all the Mr. Grumpys when their safe hiding spot is blown to heck because they don't watch their backside like you have to constantly in air combat. It is always that other guy who was supposed to be watching the extreme left or right side approach while they have fun.

Unlike air combat in our game, at TT on CrateMA, you risk very little other than the 3 minutes it takes to spawn back in and find a hidey hole. Far fewer colorful egos in the ground game, no getting HO'd on every pass, or just blown away by dazzling displays of aerial ability most will never achieve because they only want to invest a few hours a night in pushing a button. Though a questionable quality connection regardless the reason, will generate some language after the 5th AP round to a tank's side. Especially when 5 or 6 guys cannot kill the same tank while comparing results on range. Those can be fun to listen to while delivering supplies or spotting with a storch........

Title: Re: Current MA maps
Post by: WWhiskey on December 04, 2014, 06:29:14 PM
Not everyone who plays this game will be a great fighter ace! I've played for years and I suck in fighters most days!
The GV aspect keeps a lot of those players,(myself included) playing for years and years,, yet without a chance to play on a decent map with some GV areas, we get tired of roll map, roll map, rinse repeat!
 It would be nice if the few great GV maps were up more than half a day, or even at all,, like I said, I've not seen the map in question in at least a month!
Title: Re: Current MA maps
Post by: bustr on December 04, 2014, 07:02:37 PM
Someone long ago thought that GVers would be helping roll the map as part of getting into combat. Not holing up in a caldera drinking and lobbing rounds at each other all night I bet.

The air combat still goes on without you to win the war. I've seen Airstud and company on every map in rotation at the natural GV round lobbing spot like clockwork after each rotation. Maybe you should hook up with them, or you know all those spots already. Unless it's really late at night, airstud is always lobbing rounds at another GV or defending with a wirbel everywhere I run into him all week long.
Title: Re: Current MA maps
Post by: WWhiskey on December 04, 2014, 09:41:34 PM
Someone long ago thought that GVers would be helping roll the map as part of getting into combat. Not holing up in a caldera drinking and lobbing rounds at each other all night I bet.

The air combat still goes on without you to win the war. I've seen Airstud and company on every map in rotation at the natural GV round lobbing spot like clockwork after each rotation. Maybe you should hook up with them, or you know all those spots already. Unless it's really late at night, airstud is always lobbing rounds at another GV or defending with a wirbel everywhere I run into him all week long.
we all play the same game, GVers, take bases and defend bases all the time. Not everyone wants to hang out in TT, but many do like it,, to deny them is stupid! Just like it would be stupid to have fog so thick no one could fly!
Title: Re: Current MA maps
Post by: scott66 on December 05, 2014, 01:43:00 AM
Not everyone who plays this game will be a great fighter ace! I've played for years and I suck in fighters most days!
The GV aspect keeps a lot of those players,(myself included) playing for years and years,, yet without a chance to play on a decent map with some GV areas, we get tired of roll map, roll map, rinse repeat!
 It would be nice if the few great GV maps were up more than half a day, or even at all,, like I said, I've not seen the map in question in at least a month!
this..