Aces High Bulletin Board

General Forums => Wishlist => Topic started by: warhed on November 13, 2014, 03:57:40 PM

Title: Kill Awarding Change
Post by: warhed on November 13, 2014, 03:57:40 PM
As I understand it now, whoever causes the most damage points to an aircraft before losing a vital part, is awarded the kill.  Seems fair, but we've all had a hard won fight against a lone opponent with no friendlies nearby, only to get an assist for the kill.

I propose changing the system to award the kill to whoever finally destroys the first vital part, meaning, whoever actually causes the enemy aircraft to be destroyed or crash, is awarded the kill.  If you put 99% of the damage into somebody, but don't destroy something vital, I don't see the fairness in awarding you the kill when someone else is able to achieve what you could not.

And sheep.
Title: Re: Kill Awarding Change
Post by: bustr on November 13, 2014, 04:39:04 PM
Bet you get just as angry when you light someone up first pass nose to tail and they fly off unscathed, just to get an assist message later. Bet you don't complain here in the forums or in the game when you are surprised you get the kill message on someone who obviously is shot up.

The "vital part", I thought it was a count down counter except where the pilot's head was concerned. In effect, you are asking the person who hit the plane with the last single BB as it was falling past him, to be awarded the kill for being lucky. Wouldn't that Pyu you off even more?

Some of the 50cal people are angry about the first circumstance I mentioned. In that case, you are asking HiTech to give away most of their kills to others no matter what they do. Leaves the door open for a new breed of tardling bottom feeders. They will watch and wait for you to wound someone, then blow through to put that last BB in place to pad their kills message and never have to fight for anything. Clearing someone's 12 and running will become a dirtier word than HO. Especially since killshooter works so well.

At least what you are asking for will have players PMing the correct back picking, mud sucking, mother whacking, SOB with naughty love messages. Your kill didn't give your con the message that you killed him. It was that other useless tardling in a P39, P40, P47 or P51 who lit him up nose to tail with a perfect deflection shot after some white knuckle ACM and he ran away with apparently no damage from the perspective of to the original shooter. Who unlike you, didn't run in here to record a large whine to HiTech about how unfair the game is and he needs to change it.

Title: Re: Kill Awarding Change
Post by: warhed on November 13, 2014, 04:49:49 PM
Not complaining at all, this is the wishlist forum right?  I even mentioned both sides in my original post.   

Title: Re: Kill Awarding Change
Post by: warhed on November 13, 2014, 04:55:53 PM
Bet you get just as angry when you light someone up first pass nose to tail and they fly off unscathed, just to get an assist message later. Bet you don't complain here in the forums or in the game when you are surprised you get the kill message on someone who obviously is shot up.

The "vital part", I thought it was a count down counter except where the pilot's head was concerned. In effect, you are asking the person who hit the plane with the last single BB as it was falling past him, to be awarded the kill for being lucky. Wouldn't that Pyu you off even more?

Some of the 50cal people are angry about the first circumstance I mentioned. In that case, you are asking HiTech to give away most of their kills to others no matter what they do. Leaves the door open for a new breed of tardling bottom feeders. They will watch and wait for you to wound someone, then blow through to put that last BB in place to pad their kills message and never have to fight for anything. Clearing someone's 12 and running will become a dirtier word than HO. Especially since killshooter works so well.

At least what you are asking for will have players PMing the correct back picking, mud sucking, mother whacking, SOB with naughty love messages. Your kill didn't give your con the message that you killed him. It was that other useless tardling in a P39, P40, P47 or P51 who lit him up nose to tail with a perfect deflection shot after some white knuckle ACM and he ran away with apparently no damage from the perspective of to the original shooter. Who unlike you, didn't run in here to record a large whine to HiTech about how unfair the game is and he needs to change it.



Because you seemed to want to attack me before even understanding what you're talking about, let me explain it for you.  

When a vital part is destroyed, the damage stops accumulating, so the kill will go to the guy who put more damage in before that point. Before the change, total damage didn't stop accumulating until the enemy plane crashed.


My wish is this change, whoever actually removes the vital part, as in, actually kills the aircraft would get the kill.

Why?   Because when you shoot down a plane, you would get a kill, if you don't, you get an assit (if you had put any rounds into them).

To me, it seems a much more accurate method for determining which pilot ended the fight.
Title: Re: Kill Awarding Change
Post by: Wiley on November 13, 2014, 05:09:49 PM
As I understand it now, whoever causes the most damage points to an aircraft before losing a vital part, is awarded the kill.  Seems fair, but we've all had a hard won fight against a lone opponent with no friendlies nearby, only to get an assist for the kill.

I propose changing the system to award the kill to whoever finally destroys the first vital part, meaning, whoever actually causes the enemy aircraft to be destroyed or crash, is awarded the kill.  If you put 99% of the damage into somebody, but don't destroy something vital, I don't see the fairness in awarding you the kill when someone else is able to achieve what you could not.

And sheep.

You don't see the fairness of the guy that did most of the damage on the aircraft getting the kill versus a guy that puts the last couple bullets into him getting the kill?

There's really nowhere to go from that, if you don't see why that's unfair.

What might make more sense would be to award the kill to the guy who did the most damage to whatever part renders the plane less than airworthy.  So if player A had sprayed the entire fuselage doing all kinds of damage but nothing fell off, and player B comes in and takes a wingroot that hadn't been touched yet, player B would get the kill.  But if player A had done 99% of the damage to that wingroot and player B finishes it, player A still gets the kill.

That would seem to me a bit more fair, if it had to change.  Personally I'm pretty fine with whoever puts the most damage into the guy getting the kill.


Why?   Because when you shoot down a plane, you would get a kill, if you don't, you get an assit (if you had put any rounds into them).

To me, it seems a much more accurate method for determining which pilot ended the fight.

In the real world, they have no means of tallying exactly how many rounds each pilot put into the plane.  In here, they do.  If you put 2 bullets into a part I've put 50 into, how does it make sense that you get the credit?

Wiley.
Title: Re: Kill Awarding Change
Post by: warhed on November 13, 2014, 05:16:44 PM
You don't see the fairness of the guy that did most of the damage on the aircraft getting the kill versus a guy that puts the last couple bullets into him getting the kill?

There's really nowhere to go from that, if you don't see why that's unfair.

What might make more sense would be to award the kill to the guy who did the most damage to whatever part renders the plane less than airworthy.  So if player A had sprayed the entire fuselage doing all kinds of damage but nothing fell off, and player B comes in and takes a wingroot that hadn't been touched yet, player B would get the kill.  But if player A had done 99% of the damage to that wingroot and player B finishes it, player A still gets the kill.

That would seem to me a bit more fair, if it had to change.  Personally I'm pretty fine with whoever puts the most damage into the guy getting the kill.

In the real world, they have no means of tallying exactly how many rounds each pilot put into the plane.  In here, they do.  If you put 2 bullets into a part I've put 50 into, how does it make sense that you get the credit?

Wiley.

It's not about fairness, it's about getting credit for something you did, not for something you almost did.  
A plane flies the same at 0% damage as it does with 99% damage to a vital part.   So just because you put 99% of the damage into them, if you didn't kill him, why should you get the kill?   Is the definition of assist not,  "helping?"  If you get the damage up to 99% and someone came along later and put the final percent into them,  you "helped,"  as in assisted with the kill.
The current system awards kills to people who assisted in the killing (sometimes).
Title: Re: Kill Awarding Change
Post by: Wiley on November 13, 2014, 05:18:29 PM
It's not about fairness, it's about getting credit for something you did, not for something you almost did.   
A plane flies the same at 0% damage as it does with 99% damage to a vital part.   So just because you put 99% of the damage into them, if you didn't kill him, why should you get the kill?   Is the definition of assist not,  "helping?"  If you put them  damage up to 99% and someone came along later and put the final percent into them,  you "helped,"  as in assisted with the kill.
The current system awards kills to people who assisted in the killing (sometimes).

No, 2 out of 100 bullets is 'helping'.  98 bullets is 'doing most of the work'.

Wiley.
Title: Re: Kill Awarding Change
Post by: warhed on November 13, 2014, 05:26:39 PM
No, 2 out of 100 bullets is 'helping'.  98 bullets is 'doing most of the work'.

Wiley.

So the guy who kills an enemy aircraft, shouldn't get the kill?   The guy who failed to kill the enemy should get the kill?
Title: Re: Kill Awarding Change
Post by: bustr on November 13, 2014, 05:35:57 PM
The current system supports random equal frustration for unequal work.

Rather than unequally weighted rewards for superior "moments" of skill beyond the average interactions of the whole population at any given moment. Your skill should always be able to reward you for your efforts with some unexpected inconveniences along the way. Not every player's skill is equal. You ran into an unexpected inconvenience to your self image.

Mr. HiTech Sir!! warhed was robbed. Change the game!!

At the same time, please put lead computing gunsights into the B17 for 999000, because he deserves them for being so AAuuuuwssssummmmmmmmmmmmmm.
Title: Re: Kill Awarding Change
Post by: warhed on November 13, 2014, 05:47:55 PM
The current system supports random equal frustration for unequal work.

Rather than unequally weighted rewards for superior "moments" of skill beyond the average interactions of the whole population at any given moment. Your skill should always be able to reward you for your efforts with some unexpected inconveniences along the way. Not every player's skill is equal. You ran into an unexpected inconvenience to your self image.

Mr. HiTech Sir!! warhed was robbed. Change the game!!

At the same time, please put lead computing gunsights into the B17 for 999000, because he deserves them for being so AAuuuuwssssummmmmmmmmmmmmm.

I haven't played in two days, I've played since 2003.  This is not a whine, just a wish, chill out
Title: Re: Kill Awarding Change
Post by: Zoney on November 13, 2014, 05:57:09 PM
Ok warhed, please allow that we understand your request and do not agree with your wish nor do we agree with the premise behind said wish.  Thank you.

-1
Title: Re: Kill Awarding Change
Post by: bustr on November 13, 2014, 06:02:51 PM
I vote for 999000 to get LCG gunsights in the B17. It's only fair because he's just so good at this game.
Title: Re: Kill Awarding Change
Post by: warhed on November 13, 2014, 06:15:16 PM
Ok warhed, please allow that we understand your request and do not agree with your wish nor do we agree with the premise behind said wish.  Thank you.

-1

My wish wasn't directed to the player base, but your beliefs are safe.
Title: Re: Kill Awarding Change
Post by: warhed on November 13, 2014, 06:21:11 PM
Here's another scenario in our current system.   Say a vital part has 51% of damage, on an enemy plane.   You come through, and hit it with a 30mm.  The damage will stop counting at the destruction of the vital.   So, you're 30mm would have caused more damage than the 51% did, but because the counter stops, the remaining amount or potential damage your round would normally do, is completely discounted.

Which means bustr, the guy who "does the most work"  doesn't necessarily get the kill.   
Title: Re: Kill Awarding Change
Post by: WEZEL on November 13, 2014, 06:24:21 PM
In the air the kill stuff does not bug me, it's a 50/50 chance you will get the kill in a furball.

One part I would like to see tweaked would be plane's strafing GV's, nothing worse then a spit 1 strafing you for 5 min wile you are trading shots with another Gv and the GV kills you and the spit dude gets the kill. I know a lot of pilots will strafe GV's just to rack up their score. Hell they drop and egg on my head then it's a kill, not 303's that just bounce off a T-34 without even scratching the paint.
Title: Re: Kill Awarding Change
Post by: bustr on November 13, 2014, 06:32:24 PM
The current system supports random equal frustration for unequal work.

You want your ACM skill rewarded and got an assist for your trouble. Now you are in here telling HiTech you got robbed.

999000 is more deserving of LCG gunsights in the B17's.
Title: Re: Kill Awarding Change
Post by: warhed on November 13, 2014, 06:44:03 PM
The current system supports random equal frustration for unequal work.

You want your ACM skill rewarded and got an assist for your trouble. Now you are in here telling HiTech you got robbed.

999000 is more deserving of LCG gunsights in the B17's.


You're wrong squirt, this has zero to do with anything that happened to me.   I'm merely making a wish to bring our game in line with every other game on earth on score keeping.
Title: Re: Kill Awarding Change
Post by: Oldman731 on November 14, 2014, 07:28:16 AM
It's not about fairness, it's about getting credit for something you did, not for something you almost did.


FWIW, I agree with this.  So far as I know, it also reflects real-life practice (the guy who put the last rounds into the plane limping home got the kill).  I know that on the (admittedly rare) occasions when I put some bullets into a plane, watch someone else finish him off, and I get the kill, I take pains to tell the unlucky target that it wasn't me who shot him down.

- oldman (which he probably figured out anyway!)
Title: Re: Kill Awarding Change
Post by: FLS on November 14, 2014, 07:38:29 AM
We used to see players chasing crippled aircraft to the deck to try to steal the kill from the guy who "only" did most of the work and damage. Then Hitech made changes to minimize that. Changing back seems unlikely.
Title: Re: Kill Awarding Change
Post by: warhed on November 14, 2014, 12:34:42 PM
We used to see players chasing crippled aircraft to the deck to try to steal the kill from the guy who "only" did most of the work and damage. Then Hitech made changes to minimize that. Changing back seems unlikely.

It's not changing back, I agree, that was terrible.   This just modifies what is considered a kill, the person who kills the vital part first, or person who puts most damage into the first vital part destroyed.
The current system awards it to the guy who does the most damage before a vital piece ia destroyed
Title: Re: Kill Awarding Change
Post by: Chalenge on November 14, 2014, 12:54:12 PM
What you are really seeing when the part falls off is the point at which the damage is finally represented graphically, rather than the gradual degradation that has already taken place but not yet visually represented.

In other words the system is more correct as it is, but you could modify your wish for better visual representations which I (and I suspect everyone) would support.

-1
Title: Re: Kill Awarding Change
Post by: lyric1 on November 14, 2014, 12:56:41 PM
No, 2 out of 100 bullets is 'helping'.  98 bullets is 'doing most of the work'.

Wiley.

Unless those two bullets are directly on the pilot.
That is instant death in AHII from what I recall.
Title: Re: Kill Awarding Change
Post by: Wiley on November 14, 2014, 01:29:54 PM
What you are really seeing when the part falls off is the point at which the damage is finally represented graphically, rather than the gradual degradation that has already taken place but not yet visually represented.

In other words the system is more correct as it is, but you could modify your wish for better visual representations which I (and I suspect everyone) would support.

-1

But a wing/aileron at 99% damage done still has the same properties as a factory fresh one, doesn't it?  I've certainly never noticed a difference in function of a part that hasn't registered as 'damaged' on the damage list.

Unless those two bullets are directly on the pilot.
That is instant death in AHII from what I recall.

Under the current system, a PK on a plane that's been heavily shot up would still award the kill to the guy that put the most bullets into the plane.

Wiley.
Title: Re: Kill Awarding Change
Post by: Lusche on November 14, 2014, 01:42:39 PM
But a wing/aileron at 99% damage done still has the same properties as a factory fresh one, doesn't it?  


Yes, it does. There is no gradual degredation in performance of any component. It's fully functional until it breaks.  :old:
Title: Re: Kill Awarding Change
Post by: Chalenge on November 14, 2014, 02:03:16 PM
 Which changes nothing.
Title: Re: Kill Awarding Change
Post by: warhed on November 14, 2014, 04:01:05 PM
What it would change is a much more accurate count of planes you shot down versus ones you did not.   Under the system now, there is no way to accurately tell how many planes you shot down (as in, fired a shot that disabled or killed their plane).  This is because you are awarded many kills that were given to you based on total damage, not a vital part killed.
Title: Re: Kill Awarding Change
Post by: Lusche on November 14, 2014, 04:12:04 PM
Subjectively I feel it all balances out in the long run. Sometimes I remove a wing and I get an assist, sometimes I run out of ammo and get the kill while RTB as someone finally finished off the smoking hulk of a bomber.

I can live with that.
Title: Re: Kill Awarding Change
Post by: hitech on November 14, 2014, 04:59:33 PM
Yall seem to be missin the casez where planes die, award kills with no vital compent ever beeing destroyed.

Yall also not thinkin about a damaged plane such as missing all it's vators as being just as dificult a target as a any perfectly good plane with nothing missin.

HiTech

___
Ps miss spelled accent intended.
Title: Re: Kill Awarding Change
Post by: warhed on November 14, 2014, 07:44:46 PM
Yall seem to be missin the casez where planes die, award kills with no vital compent ever beeing destroyed.

Yall also not thinkin about a damaged plane such as missing all it's vators as being just as dificult a target as a any perfectly good plane with nothing missin.

HiTech

___
Ps miss spelled accent intended.

Fair enough, I'll take the sheep instead then.   Thank you!
Title: Re: Kill Awarding Change
Post by: MK-84 on November 14, 2014, 11:08:10 PM
After reading the entire post, I agree with warhed completely.
Think JU87G,  The undisputed king of assists. How many times has this aircraft attacked an already hit but 100% functional and lethal tank, blown its turret off and got an assist?  That hit the tank already took may have caused just enough damage for the stuka to achieve the kill where it may not have, but that shouldn't matter. The stuka destroyed a perfectly functional tank. The other guy did not. They assisted them.  The current model is backwards.

I understand the whines and complaints that will result when a player hoses down an aircraft and does not receive the kill when another player lightly pings the enemy and blows off a wing, but that doesn't change anything, just whom is complaining. Another benefit would be that it would remove aircraft from "stealing" GV kills. Want a gv kill in an airplane?  Strafe the tracks! You will have almost zero hope of destroying it, and a slightly better chance of tracking it,  but you will likely be awarded with the kill.
Title: Re: Kill Awarding Change
Post by: kvuo75 on November 15, 2014, 08:13:11 AM
this would obviously just favor bigger guns

which is fine for me, even more kills would go to my normal 37mm field gun instead of wirbles, fighters, etc.

wouldn't matter someone had hosed it down with 50's, or even 20mm's. 37mm takes off vital pieces no matter what, and thus with the OP's suggestion, would get the kill..
Title: Re: Kill Awarding Change
Post by: The Fugitive on November 15, 2014, 08:59:51 AM
I look at it as "it is what it is". My style of fighting is usually me hooking on to some guys tail and trying to knock pieces off. When I get there very few can get me loose, or to over shoot. If I could hit something when I shoot Id be knocking players out of the virtual sky left and right. However, what usually happens is I get this guy low and slow trying to shake me and some one comes in and clears my 12  :cry I get lots of assists.

It is what it is, if you don't put enough rounds in the right spot to get the kill, you dont get the kill. 
Title: Re: Kill Awarding Change
Post by: warhed on November 15, 2014, 09:58:22 AM
this would obviously just favor bigger guns

which is fine for me, even more kills would go to my normal 37mm field gun instead of wirbles, fighters, etc.

wouldn't matter someone had hosed it down with 50's, or even 20mm's. 37mm takes off vital pieces no matter what, and thus with the OP's suggestion, would get the kill..

A single 20mm will probably not be a enough to kill a vital part, I'm not sure how many would, but 50s and their spray patterns are very good at getting a plane to soak up damage all over, as well as the previously damaged vital part.  So under my wish-system, I'm not sure lower caliber weapons would be neutered.

I imagine now, a lot assists I get are from guys who sprayed up a large amount of damage with small caliber guns before one of my 20s or 30s finished them off.  So under the new system, I would be getting those kills.  However, there's many furballs where I just get a small snapshot at crossing opponenets with my 20s or 30s, so they would then be significantly easier to kill with smaller caliber guns from a friendly coming in after me.  So I would in turn be giving out kills rather then having mine finished off for me in that scenario.

Look at your Kills v Assists as is, under my change, you would be gaining a few of those back as kills.  But a few of your kills would then be traded out for assists.

I'm not sure a change would really alter your Kills v Assists ratio, but IMO would be slightly more accurate in recording what you have personally done as far as Kills v Assists
Title: Re: Kill Awarding Change
Post by: warhed on November 15, 2014, 10:02:29 AM
Yall seem to be missin the casez where planes die, award kills with no vital compent ever beeing destroyed.

Yall also not thinkin about a damaged plane such as missing all it's vators as being just as dificult a target as a any perfectly good plane with nothing missin.

HiTech

___
Ps miss spelled accent intended.

Does losing both elevators not stop the damage points accumilation in our current system?  And a plane dying without a vital piece being destroyed wouldn't change kill awarding under my wish-system.  
Title: Re: Kill Awarding Change
Post by: Chalenge on November 15, 2014, 11:59:53 AM
No, but what it amounts to is turning the entire gun power relationship on its head. The pumpkin firing 109s will be losing kills to Stukas with the almighty 8mm just to assuage your frustration level.
Title: Re: Kill Awarding Change
Post by: kvuo75 on November 15, 2014, 03:53:46 PM
No, but what it amounts to is turning the entire gun power relationship on its head. The pumpkin firing 109s will be losing kills to Stukas with the almighty 8mm just to assuage your frustration level.

I see the opposite.

a guy with 30 or 50cal MG's would get the wing 90% of the way to falling off, and a niki comes in spraying 20mm, 1 pings the wing and gets the kill..

which is fine I suppose, it just favors higher firepower, because you would be able to essentially erase someone else's previous "work" just by using a larger gun.

it would no longer be prudent to use weaker gun packages. because someone with 4 hispanos or whatever can come sweep through and steal your kill and get more kills than assists.

the more I think about it the less I like it.. it would give even more reward to picking with superior firepower.

Title: Re: Kill Awarding Change
Post by: Rob52240 on November 15, 2014, 04:30:30 PM
-1

Why am hitech talkin dat way?  He finna start actin mo professional.
Title: Re: Kill Awarding Change
Post by: warhed on November 15, 2014, 11:41:00 PM
-1

Why am hitech talkin dat way?  He finna start actin mo professional.

He's sheep-drunk.   Boss man been keepin all of those ladies for himself
Title: Re: Kill Awarding Change
Post by: hitech on November 16, 2014, 09:56:29 PM
Does losing both elevators not stop the damage points accumilation in our current system?  

The plane is still flyable at this point hence damag still awarded
Title: Re: Kill Awarding Change
Post by: Zimme83 on November 16, 2014, 10:03:04 PM
Assist seems pretty pointless since u not getting anything out from it. U can see how many kills your crappy gunnery cost u but nothing else.
2 players should be able to share a kill (and the perk points), the 2 players with most damage inflicted on the victim shares the kill. If one players lands >75% of the damage he gets the kill for himself.
Title: Re: Kill Awarding Change
Post by: Lusche on November 16, 2014, 10:12:27 PM
Assist seems pretty pointless since u not getting anything out from it.

You get score points (unless flying in bomber mode) :old:
Title: Re: Kill Awarding Change
Post by: Zimme83 on November 16, 2014, 10:27:45 PM
But i want my perk points  :cry
Title: Re: Kill Awarding Change
Post by: Randy1 on November 17, 2014, 05:50:10 AM
-1 albeit there has been moments in the game when I would have +1'ed the OP's wish.

Furbals can be big assist generators.  Just pure luck on which tit you get in those fights.
Title: Re: Kill Awarding Change
Post by: cobia38 on November 17, 2014, 06:29:59 AM
  -1
please leave it the way it is
Title: Re: Kill Awarding Change
Post by: guncrasher on November 17, 2014, 01:38:50 PM
you guys should look at kills from a different point.  I once got into a fight with this guy and I tore him up to the point that he crashed.  he had no wings no tail, all he had left was one of those hats with a propeller on top and the stick in his hand.  there wasnt much left of his plane.  somehow he crashed and he got a ditch.

he instantly pm me about how I hadnt kill me and started to laugh.  I reminded him that it was a kill regardless of what the system said.  he thought about it and pm me back a salute for a good kill this time without sarcasm.  I know when I get a kill, I dont need the system to reassure me as if I was a little kid.


semp
Title: Re: Kill Awarding Change
Post by: MrKrabs on November 17, 2014, 01:57:37 PM
Question...

Does it really matter as long as the red guys blow up?
Title: Re: Kill Awarding Change
Post by: hitech on November 17, 2014, 02:46:23 PM
  -1
please leave it the way it is

I love grant wishes, so wish granted.

HiTech
Title: Re: Kill Awarding Change
Post by: warhed on November 17, 2014, 02:58:31 PM
Question...

Does it really matter as long as the red guys blow up?

If you don't care about personal scores, then no.   But some people do.   
Title: Re: Kill Awarding Change
Post by: bustr on November 17, 2014, 03:00:36 PM
Crabby,

This whine is about "I Were Robbed!!", because the OP dueled it out with his con and showed him who was de real cartoon man. This post wouldn't exist if he picked him from behind like the majority of kills in the MA. This circumstance were special opposed to all his other kills. I doubt anything HiTech says will change his feeling that he were robbed and HiTech has to change the game to suit him. Heck, in that case, besides LCG gunsights in B17 for 999000, HiTech should recode gunnery so all 2 weekers kill you if they manage to get a single ping on you. For them that's how hard this game really is.

Imagine all the unintended consequences from that boner move.
Title: Re: Kill Awarding Change
Post by: warhed on November 17, 2014, 04:38:30 PM
Crabby,

This whine is about "I Were Robbed!!", because the OP dueled it out with his con and showed him who was de real cartoon man. This post wouldn't exist if he picked him from behind like the majority of kills in the MA. This circumstance were special opposed to all his other kills. I doubt anything HiTech says will change his feeling that he were robbed and HiTech has to change the game to suit him. Heck, in that case, besides LCG gunsights in B17 for 999000, HiTech should recode gunnery so all 2 weekers kill you if they manage to get a single ping on you. For them that's how hard this game really is.

Imagine all the unintended consequences from that boner move.

Are you confusing me with someone you have an issue with bustr?   I don't ever remember having a problem with you, or you with me  Why so mean?

If you would read the thread you would understand this would not really affect your kill/assist ratio.

This has nothing to do with changing score, it was simply about changing how kills are awarded, not to award more.   Depending on your plane of choice, and a bunch of other random factors, under my wish-system, you may actually lose kills and gain more assists.

You understand HTC is a great company that listens to their customers, yet doesn't bend to our every whim?   Sometimes, people have ideas that may or not strike Dale's fancy.   You don't have to take other people's opinions about things that have literally zero to do with you so personally.
Title: Re: Kill Awarding Change
Post by: bustr on November 17, 2014, 05:32:25 PM
At least you controlled the normal urge by the skillzed to start a 27 page post in the "General" forum to tell everyone about how uber you is and whine "I'zz got's robbed!!". There you would have been strung up by your skillz by the even more skillz conscious for daring to whine about your robbed skillz. Afterall they all agree with you that their skillz are getting robbed also.

I guess the 3 cannon G.55 uber killer wish has already been taken. Butttt, I can still wish for 999000 to get LCG gunisghts in his B17. 2 Weekers  killing everyone with one ping would get abused by the aforementioned skillz conscious and give us some really whiny posts.
Title: Re: Kill Awarding Change
Post by: warhed on November 17, 2014, 06:24:33 PM
At least you controlled the normal urge by the skillzed to start a 27 page post in the "General" forum to tell everyone about how uber you is and whine "I'zz got's robbed!!". There you would have been strung up by your skillz by the even more skillz conscious for daring to whine about your robbed skillz. Afterall they all agree with you that their skillz are getting robbed also.

I guess the 3 cannon G.55 uber killer wish has already been taken. Butttt, I can still wish for 999000 to get LCG gunisghts in his B17. 2 Weekers  killing everyone with one ping would get abused by the aforementioned skillz conscious and give us some really whiny posts.

So you have an inferiority complex with me.   You are jealous of the MANPLESR.   bustr, this is a problem
Title: Re: Kill Awarding Change
Post by: morfiend on November 17, 2014, 06:51:33 PM
  -1
please leave it the way it is


  Cobie is being the teachers pet I see........ :rofl



      :aok






     :salute
Title: Re: Kill Awarding Change
Post by: MrKrabs on November 17, 2014, 08:01:53 PM
Crabby,

This whine is about "I Were Robbed!!", because the OP dueled it out with his con and showed him who was de real cartoon man. This post wouldn't exist if he picked him from behind like the majority of kills in the MA. This circumstance were special opposed to all his other kills. I doubt anything HiTech says will change his feeling that he were robbed and HiTech has to change the game to suit him. Heck, in that case, besides LCG gunsights in B17 for 999000, HiTech should recode gunnery so all 2 weekers kill you if they manage to get a single ping on you. For them that's how hard this game really is.

Imagine all the unintended consequences from that boner move.

I get that... Doesn't change the whole "DEATH TO THE ENEMY THING" - they die yay for you and those around you...
Title: Re: Kill Awarding Change
Post by: Oldman731 on November 17, 2014, 09:00:30 PM
This whine is about "I Were Robbed!!", because the OP dueled it out with his con and showed him who was de real cartoon man. This post wouldn't exist if he picked him from behind like the majority of kills in the MA.


There was nothing whiny about the OP.  Some of us even agreed with it (although FLS correctly noted how the wish had, in the past been misuesd) (and on reflection I agree with him). 

It's getting to be dangerous to post a wish in this forum.

- oldman
Title: Re: Kill Awarding Change
Post by: warhed on November 17, 2014, 09:47:29 PM

There was nothing whiny about the OP.  Some of us even agreed with it (although FLS correctly noted how the wish had, in the past been misuesd) (and on reflection I agree with him). 

It's getting to be dangerous to post a wish in this forum.

- oldman

For clarity, my wish was never misused, it was never in place in AH