Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: ap1102 on November 28, 2014, 05:35:17 PM

Title: scores and stats
Post by: ap1102 on November 28, 2014, 05:35:17 PM
NM
Title: Re: scores and stats
Post by: lyric1 on November 28, 2014, 05:39:02 PM
Been a while since we had a good Witch burning. :rock
Title: Re: scores and stats
Post by: Lusche on November 28, 2014, 05:42:12 PM
Im just curious how accurate the scores and stats are in a reflection of rank.


I'm fairly certain you meant "in a reflection of skill" - rank is a direct function of scores and thus 100% accurate.

But is not an 'accurate' reflection of skill, and even much less than that in the low populated slums of EW & MW. If someone actually brags with his rank, ignore him.
Title: Re: scores and stats
Post by: TW9 on November 28, 2014, 05:43:30 PM
If there's no names, it didn't happen....

 :noid
Title: Re: scores and stats
Post by: ap1102 on November 28, 2014, 05:59:46 PM

NM
Title: Re: scores and stats
Post by: ap1102 on November 28, 2014, 06:02:43 PM

NM
Title: Re: scores and stats
Post by: morfiend on November 28, 2014, 06:04:17 PM
look in mid war scores for this tour. I wont name names unless they feel compelled to identify themselves. hint: some call signs would be very dangerous if taken internally


  I dont have a score or rank in midwar..... :devil




     :salute
Title: Re: scores and stats
Post by: xPoisonx on November 28, 2014, 06:19:42 PM
Why the edit?  :)
Title: Re: scores and stats
Post by: DmonSlyr on November 28, 2014, 06:22:12 PM
Yeah dude, I mean you can definitely tell if a player is "cheating" score by killing his shade or another player over and over again reluctantly by checking stats. And once you have played this game for a while you will begin to see who really has skill, who talks a lot of crap, and who just plays for fun regardless of skill or rank. Many amazing players don't even give a crap about stats as long as they have a good time and have fun with their squadmates/other players.

Some players like myself who are very competitive only really play fighter pilot most of the time and even though my fighter rank is like 20 or something, It's just because I like to try n get a lot of kills per sortie and ive olayed the game for a while. But I do not have the patience to fly at 20k and BnZ all night. It is just isn't fun for me, so I end up dying a lot.

I would however love to make fun of the person you are taking about hehehe  :devil. Just realize that most of this game is all about how long you've been playing and understanding the "egos" some players percieve of themselves.

Title: Re: scores and stats
Post by: JunkyII on November 28, 2014, 06:48:31 PM
BE SILENT YOU ANIMALS!!!!....we are hunting lamers :aok
Title: Re: scores and stats
Post by: TopGear on November 28, 2014, 11:23:38 PM
Don't worry about other peoples score.  Play fairly and worry about yours if you want. Shade vulching for perks or score is lame and getting killed by a perked ride by someone who didn't earn the perks sucks. 
  If you feel pissed about it just think they wouldn't be anywhere near your rank or score if they didn't cheat.


In the mean time I'm gonna go play with 'MATCHBOX' cars with my kids.  Anyone else like matchbox cars?  DMZ, how about you?  Just checking  :bolt:
Title: Re: scores and stats
Post by: Citabria on November 29, 2014, 04:07:56 AM
no one who ever played a video game looked at someone else's score for any reason other than to determine how they could beat that score.

any score you make or do not make is irrelevant to everyone but you.

its another mechanism designed as a challenge something to beat or ignore at your leisure and it means nothing or everything depending on your point of view and interests.

maybe after playing for a decade you will look for new challenges in the rank system or score system if you enjoy it... say get rank 1 in every category... only 2 people have done it in aces high since 1999. their names don't matter to you only that the gauntlet of the challenge to do what they did better than they did it...

or throw the score out the window and make your own rules for what you want as a challenge... get 352 kills without getting killed. it may or may not have ever been done in this game... if you consider a streak to 299 then a death to ground fire a worthy but failed attempt to beat why not go the full monty and spend a decade trying to hit 352 every month since 1999.

or better yet throw all statistical satisfaction of aerial digital combat mastery out the window and go for shear fearlessness and take every fight no matter what and win against the odds until you do it so often it literally takes 5+ to kill you most fights so you fly in low and slow outnumbered 10 to 1 and die nine times out of ten but on that tenth glorious try you kill all 10 and land your smoking wreck of a cartoon airplane on the digital tarmac and cant contain your excitement about having captured this epic run on fraps to live for all time on you tube to view at your leisure as the best fight you ever had... so good that you simply see no reason to even play again because this was as good as it gets and then you go play something else until the bug hits you and you have to try it again after you forget everything you ever knew about cartoon air combat.

https://www.youtube.com/watch?v=80qiQN1cuPs


Title: Re: scores and stats
Post by: NatCigg on November 29, 2014, 07:52:01 AM
no one who ever played a video game looked at someone else's score for any reason other than to determine how they could beat that score.

any score you make or do not make is irrelevant to everyone but you.

its another mechanism designed as a challenge something to beat or ignore at your leisure and it means nothing or everything depending on your point of view and interests.

maybe after playing for a decade you will look for new challenges in the rank system or score system if you enjoy it... say get rank 1 in every category... only 2 people have done it in aces high since 1999. their names don't matter to you only that the gauntlet of the challenge to do what they did better than they did it...

or throw the score out the window and make your own rules for what you want as a challenge... get 352 kills without getting killed. it may or may not have ever been done in this game... if you consider a streak to 299 then a death to ground fire a worthy but failed attempt to beat why not go the full monty and spend a decade trying to hit 352 every month since 1999.

or better yet throw all statistical satisfaction of aerial digital combat mastery out the window and go for shear fearlessness and take every fight no matter what and win against the odds until you do it so often it literally takes 5+ to kill you most fights so you fly in low and slow outnumbered 10 to 1 and die nine times out of ten but on that tenth glorious try you kill all 10 and land your smoking wreck of a cartoon airplane on the digital tarmac and cant contain your excitement about having captured this epic run on fraps to live for all time on you tube to view at your leisure as the best fight you ever had... so good that you simply see no reason to even play again because this was as good as it gets and then you go play something else until the bug hits you and you have to try it again after you forget everything you ever knew about cartoon air combat.

https://www.youtube.com/watch?v=80qiQN1cuPs




 (http://www.myconfinedspace.com/wp-content/uploads/2014/08/3ApXnhe.gif)(http://www.reactiongifs.com/r/srcstc.gif)
Title: Re: scores and stats
Post by: Iraqvet on November 29, 2014, 08:55:10 AM
no one who ever played a video game looked at someone else's score for any reason other than to determine how they could beat that score.

any score you make or do not make is irrelevant to everyone but you.

its another mechanism designed as a challenge something to beat or ignore at your leisure and it means nothing or everything depending on your point of view and interests.

maybe after playing for a decade you will look for new challenges in the rank system or score system if you enjoy it... say get rank 1 in every category... only 2 people have done it in aces high since 1999. their names don't matter to you only that the gauntlet of the challenge to do what they did better than they did it...

or throw the score out the window and make your own rules for what you want as a challenge... get 352 kills without getting killed. it may or may not have ever been done in this game... if you consider a streak to 299 then a death to ground fire a worthy but failed attempt to beat why not go the full monty and spend a decade trying to hit 352 every month since 1999.

or better yet throw all statistical satisfaction of aerial digital combat mastery out the window and go for shear fearlessness and take every fight no matter what and win against the odds until you do it so often it literally takes 5+ to kill you most fights so you fly in low and slow outnumbered 10 to 1 and die nine times out of ten but on that tenth glorious try you kill all 10 and land your smoking wreck of a cartoon airplane on the digital tarmac and cant contain your excitement about having captured this epic run on fraps to live for all time on you tube to view at your leisure as the best fight you ever had... so good that you simply see no reason to even play again because this was as good as it gets and then you go play something else until the bug hits you and you have to try it again after you forget everything you ever knew about cartoon air combat.

https://www.youtube.com/watch?v=80qiQN1cuPs




Advertising for War Thunder  :old:
"IN" before the lock  :lol
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Title: Re: scores and stats
Post by: Slate on November 29, 2014, 09:04:20 AM
  I have 3 Stars.  :banana: I is achiever.  :rock Those with 4 stars are cheaters.  :noid
Title: Re: scores and stats
Post by: JunkyII on November 29, 2014, 11:14:32 AM
no one who ever played a video game looked at someone else's score for any reason other than to determine how they could beat that score.

any score you make or do not make is irrelevant to everyone but you.

its another mechanism designed as a challenge something to beat or ignore at your leisure and it means nothing or everything depending on your point of view and interests.

maybe after playing for a decade you will look for new challenges in the rank system or score system if you enjoy it... say get rank 1 in every category... only 2 people have done it in aces high since 1999. their names don't matter to you only that the gauntlet of the challenge to do what they did better than they did it...

or throw the score out the window and make your own rules for what you want as a challenge... get 352 kills without getting killed. it may or may not have ever been done in this game... if you consider a streak to 299 then a death to ground fire a worthy but failed attempt to beat why not go the full monty and spend a decade trying to hit 352 every month since 1999.

or better yet throw all statistical satisfaction of aerial digital combat mastery out the window and go for shear fearlessness and take every fight no matter what and win against the odds until you do it so often it literally takes 5+ to kill you most fights so you fly in low and slow outnumbered 10 to 1 and die nine times out of ten but on that tenth glorious try you kill all 10 and land your smoking wreck of a cartoon airplane on the digital tarmac and cant contain your excitement about having captured this epic run on fraps to live for all time on you tube to view at your leisure as the best fight you ever had... so good that you simply see no reason to even play again because this was as good as it gets and then you go play something else until the bug hits you and you have to try it again after you forget everything you ever knew about cartoon air combat.

https://www.youtube.com/watch?v=80qiQN1cuPs



For someone who does play for score, I would think this makes you mad more then those who don't. Like I didn't see anything wrong with you bailing out to get the bailing achievement because it didn't effect the rest of the arena only you. He is going to be number 1 in fighters because that number is impossible to catch up with, so yes it's lame when it effects others gameplay.
Title: Re: scores and stats
Post by: BaldEagl on November 29, 2014, 12:35:02 PM
any score you make or do not make is irrelevant to everyone but you.

Except to those who bring it up in the arena to "prove" that they're better than someone else.

I was watching a prime example of this last night between a few BBs regulars.
Title: Re: scores and stats
Post by: Citabria on November 29, 2014, 04:21:13 PM
Except to those who bring it up in the arena to "prove" that they're better than someone else.

I was watching a prime example of this last night between a few BBs regulars.

you can be good at the score game and still not be good at cartoon air combat.

and those that bring up one aspect of the game to try to prove to others they are good at another part are lying to themselves anyway and are in fact proving my original statement that no one else cares about their score but they care about it quite a bit as they see it as a crutch to compensate for their lack of achievement in pure turn the tables win against the odds ACM.

If I said I was the greatest cartoon pilot ever because I was a Master at making terrains for this game it would not sound any more disconnected than someone saying they are the greatest cartoon pilot because they are good at playing the score minigame. its simply not the same thing and everyone knows it including those desperate enough to try to say they are the real killers because they can play the score game. the real killers that people run away from unless they outnumber them dont have good scores more often than not because they take the bad fights and loose them but they do it because they know only a few players could actually win such a fight and don't mind dying to prove that they can win the unwinnable fight against the odds more often than anyone else.

its all different facets of the same sandbox and its all there to be enjoyed hated or ignored at your leisure.