Aces High Bulletin Board

General Forums => Wishlist => Topic started by: MrKrabs on December 10, 2014, 01:02:40 AM

Title: Petiton To Bring Back CrabbyLand #2
Post by: MrKrabs on December 10, 2014, 01:02:40 AM
My wish is for staged missions to hopefully stay on the short-list after the terrain update..

Sign below if you're one of the few that agree...  :neener:



For Those Who Do Not Know What They Are...

Staged missions are user-created flight paths that are populated by NPC. In other words bots that fly pre-dertermined paths and have both the ability to be flying targets or actual combat partners "up to 2 engaged at a timer per live user". Combat-wise they can defend themselves passively as bombers "very accurate since their gunnery is based upon the game's lead computed gunsight" or as live maneuvering fighters that are able to access the fullest turning ability possible for each and every model. But they are ignorant when it comes to BnZ but it's more fun knife-fighting them anyways... And of course with the accuracy stated above...

They make excellent training tools and have potential in the SEA and AvA. And to nutcases like myself I enjoy making scenarios featuring proper planesets and terrains along with combat training missions for fun and learning.

I miss CrabbyLand :(
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: Fish42 on December 10, 2014, 01:07:33 AM
My wish is for staged missions to hopefully stay on the short-list after the terrain update..

Sign below if you're one of the few that agree...  :neener:



For Those Who Do Not Know What They Are...

Staged missions are user-created flight paths that are populated by NPC. In other words bots that fly pre-dertermined paths and have both the ability to be flying targets or actual combat partners "up to 2 engaged at a timer per live user". Combat-wise they can defend themselves passively as bombers "very accurate since their gunnery is based upon the game's lead computed gunsight" or as live maneuvering fighters that are able to access the fullest turning ability possible for each and every model. But they are ignorant when it comes to BnZ but it's more fun knife-fighting them anyways... And of course with the accuracy stated above...

They make excellent training tools and have potential in the SEA and AvA. And to nutcases like myself I enjoy making scenarios featuring proper planesets and terrains along with combat training missions for fun and learning.

I miss CrabbyLand :(

I hope the missions get folded into the MA. I would love to see random Bomber runs and fighter sweeps, and would help bulk up the area when its a little quite.
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: Zacherof on December 10, 2014, 01:37:16 AM
My wish is for staged missions to hopefully stay on the short-list after the terrain update..

Sign below if you're one of the few that agree...  :neener:



For Those Who Do Not Know What They Are...

Staged missions are user-created flight paths that are populated by NPC. In other words bots that fly pre-dertermined paths and have both the ability to be flying targets or actual combat partners "up to 2 engaged at a timer per live user". Combat-wise they can defend themselves passively as bombers "very accurate since their gunnery is based upon the game's lead computed gunsight" or as live maneuvering fighters that are able to access the fullest turning ability possible for each and every model. But they are ignorant when it comes to BnZ but it's more fun knife-fighting them anyways... And of course with the accuracy stated above...

They make excellent training tools and have potential in the SEA and AvA. And to nutcases like myself I enjoy making scenarios featuring proper planesets and terrains along with combat training missions for fun and learning.

I miss CrabbyLand :(
oh they are fun. Many hours attemting to kill 1 of 200 999 skilled pilots :banana:
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: Latrobe on December 10, 2014, 02:18:42 AM
I shall leave my signature  :aok
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: Volron on December 10, 2014, 02:34:56 AM
I would like to see these things in the MA.  However, when the AI bombers attack a field, having them carpet bomb the whole thing would be best.  Let players deal with towns and strats.  But how could you get it to have varied bomber types and numbers?  Personally I wouldn't want to constantly see B-17's all the time.  I'd like to see Lancs, 111's and even the G4M1's.  17's will have a formation of 18 but G4M1's will have double?  Adjusting numbers based off of bomber's defensive ability.


For box standard, B-17's, B-24's and B-26's.  Something is better than nothing. :)
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: glzsqd on December 10, 2014, 03:33:22 AM
Glzz <3<3<3 Signed with my patented white sticky ink
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: mustng2 on December 10, 2014, 08:07:49 AM
Staged missions and custom arenas are great training tools.  My small squad and I would probably never have learned to dive bomb with out using one that puts us in a heavy fighter at 10000 feet over an enemy target with only 2 or 3 minutes time invested, then repeat.  Current problem in using them for B17 practice is drones drop all ords at once on player release regardless of salvo setting for player and don't open and close doors on player command.  I sign the petition to fix the staged mission problems.
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: aztec on December 10, 2014, 11:15:59 AM
 :aok
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: Someguy63 on December 10, 2014, 11:21:05 AM
Approved and signed

Anarchy

 :) :aok
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: BuckShot on December 10, 2014, 11:30:52 AM
Is this in late war or a separate arena?
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: xPoisonx on December 10, 2014, 11:53:22 AM
REQUEST DENIED!!





Jk!
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: MrKrabs on December 10, 2014, 12:50:59 PM
I would like to see these things in the MA.  However, when the AI bombers attack a field, having them carpet bomb the whole thing would be best.  Let players deal with towns and strats.  But how could you get it to have varied bomber types and numbers?  Personally I wouldn't want to constantly see B-17's all the time.  I'd like to see Lancs, 111's and even the G4M1's.  17's will have a formation of 18 but G4M1's will have double?  Adjusting numbers based off of bomber's defensive ability.


For box standard, B-17's, B-24's and B-26's.  Something is better than nothing. :)

Staged missions can be set on a rounded schedule, flight paths can be made universal to accomidate many bomber types along with the size of each flight varying between basic formations of solo, wing, box, finger-four, and even delta and diamond.  And you would probably never want to approach NPC anyways... It would be like a horde of 999 shades...
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: wpeters on December 10, 2014, 03:49:28 PM
I approve this plea

LtCondor]
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: pembquist on December 10, 2014, 04:46:44 PM
Yes please.
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: Wiley on December 10, 2014, 04:56:28 PM
I'd love to have them for a training tool, just to practice gunnery against relatively predictable maneuvering opponents without having to inconvenience other players to be a target drone for practice.

I think they'd have potential for use in arenas, especially in the AvA.  I'd be curious to see how MA missions like this would work out.  I'm thinking a few buffs hitting an enemy base that people could attack or fly escort for.  Have them able to perhaps knock a town down 50% or something along those lines.

Just something for people to possibly rally behind and get them moving somewhat in the same direction.
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: Clone155 on December 10, 2014, 05:25:19 PM
I would love to see this in the AvA, perhaps with some sort of wingman control to take a flight of 3 fighters with you to go hunting for other AI. I would never leave   the AvA lol.
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: MrKrabs on December 10, 2014, 11:01:32 PM
I would love to see this in the AvA, perhaps with some sort of wingman control to take a flight of 3 fighters with you to go hunting for other AI. I would never leave   the AvA lol.

Wish granted... If you take the flight leader spot in the flight, the drones will follow you until attacked... once threats are gone, they will immediately search for you to once again to wing...

As of right now with the Delta Formation, you may have 5 wingmen... They follow you just like a buff formation except staggered...
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: Clone155 on December 11, 2014, 08:40:25 AM
Wish granted... If you take the flight leader spot in the flight, the drones will follow you until attacked... once threats are gone, they will immediately search for you to once again to wing...

As of right now with the Delta Formation, you may have 5 wingmen... They follow you just like a buff formation except staggered...


 Man that would be cool! Have controls to "release" the fighters on any enemy within 3k and go at it! I think 5 is a little too many though, maybe slim it down to 3?  We would need the staged missions to make this even better.
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: darkzking on December 11, 2014, 10:17:34 AM
NOOOOOOOOOOOO!!! the last thing we need is the revival of CrabbyLand for all those never to experience its horror it sounds fun but to those that know the truth....... *repressed memories return* *signs petition*
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: Someguy63 on December 11, 2014, 10:28:56 AM
NOOOOOOOOOOOO!!! the last thing we need is the revival of CrabbyLand for all those never to experience its horror it sounds fun but to those that know the truth....... *repressed memories return* *signs petition*

 :ahand
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: darkzking on December 11, 2014, 10:34:22 AM
imagine flying a FW190 into a horde of a 30+ lancs all with the gunnery skill of 999 and hearing Crabby laugh in his evil ways as ur plane is killed by a million BBs in your first pass. and then once your in the tower you can only realise he's going to make you do it again  :uhoh
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: Someguy63 on December 11, 2014, 11:01:05 AM
imagine flying a FW190 into a horde of a 30+ lancs all with the gunnery skill of 999 and hearing Crabby laugh in his evil ways as ur plane is killed by a million BBs in your first pass. and then once your in the tower you can only realise he's going to make you do it again  :uhoh

Me262 :)
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: Phoenix3107 on December 11, 2014, 10:30:31 PM
Sounds great!
I noticed that in the 2.12.4 and 2.32 versions of the game is that the 2.12.4 the bombers never fired one shot at incoming fighters, then in the 2.32, whether the player is either a bomber or an enemy fighter, they never bothered attacking you. And the 2.32 furballs with fighters were the same thing(See No Human vs AI Dogfights in the Staged Miss. Forum), so if restarting every mission over and over until you don't get killed or critically hit by highly accurate rounds of bullets from bombers and fighters gives me that dogfighting edge that I need every time I go up to fight, then by all means, I'm down with this! :aok

This and using downloadable skins for the planes and bombers would practically be sick for AvA missions! ;)
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: MrKrabs on December 12, 2014, 02:17:21 AM
Man that would be cool! Have controls to "release" the fighters on any enemy within 3k and go at it! I think 5 is a little too many though, maybe slim it down to 3?  We would need the staged missions to make this even better.

Attack segments are automatic engage at 3K

Patrol segments are automatic engage at 1.5K if enemy padlocks it...

However wing control would be insane to either call re-group or order engagement if you padlock a enemy.
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: mustng2 on December 13, 2014, 09:57:33 AM
As of now, the AI react very differently if you are offline or in a custom arena.  The custom arena AI are much more aggressive toward human players than the offline AI.  The warp segments are great time savers in practice to put you at altitude to either bomb or dogfight. 
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: fbEagle on December 13, 2014, 05:32:44 PM
I still have nightmares from crabbyland  :cry   Those drones are unstoppable!!
Title: Re: Petiton To Bring Back CrabbyLand #2
Post by: Latrobe on December 13, 2014, 10:20:39 PM
I never got to fight the crabbyland bombers, only the crabbyland fighters. I owned them all while crabby got killed  :devil



Well..... I owned them right up to the point where the mission crashed :(