Aces High Bulletin Board
General Forums => Wishlist => Topic started by: MrKrabs on December 10, 2014, 01:02:40 AM
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My wish is for staged missions to hopefully stay on the short-list after the terrain update..
Sign below if you're one of the few that agree... :neener:
For Those Who Do Not Know What They Are...
Staged missions are user-created flight paths that are populated by NPC. In other words bots that fly pre-dertermined paths and have both the ability to be flying targets or actual combat partners "up to 2 engaged at a timer per live user". Combat-wise they can defend themselves passively as bombers "very accurate since their gunnery is based upon the game's lead computed gunsight" or as live maneuvering fighters that are able to access the fullest turning ability possible for each and every model. But they are ignorant when it comes to BnZ but it's more fun knife-fighting them anyways... And of course with the accuracy stated above...
They make excellent training tools and have potential in the SEA and AvA. And to nutcases like myself I enjoy making scenarios featuring proper planesets and terrains along with combat training missions for fun and learning.
I miss CrabbyLand :(
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My wish is for staged missions to hopefully stay on the short-list after the terrain update..
Sign below if you're one of the few that agree... :neener:
For Those Who Do Not Know What They Are...
Staged missions are user-created flight paths that are populated by NPC. In other words bots that fly pre-dertermined paths and have both the ability to be flying targets or actual combat partners "up to 2 engaged at a timer per live user". Combat-wise they can defend themselves passively as bombers "very accurate since their gunnery is based upon the game's lead computed gunsight" or as live maneuvering fighters that are able to access the fullest turning ability possible for each and every model. But they are ignorant when it comes to BnZ but it's more fun knife-fighting them anyways... And of course with the accuracy stated above...
They make excellent training tools and have potential in the SEA and AvA. And to nutcases like myself I enjoy making scenarios featuring proper planesets and terrains along with combat training missions for fun and learning.
I miss CrabbyLand :(
I hope the missions get folded into the MA. I would love to see random Bomber runs and fighter sweeps, and would help bulk up the area when its a little quite.
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My wish is for staged missions to hopefully stay on the short-list after the terrain update..
Sign below if you're one of the few that agree... :neener:
For Those Who Do Not Know What They Are...
Staged missions are user-created flight paths that are populated by NPC. In other words bots that fly pre-dertermined paths and have both the ability to be flying targets or actual combat partners "up to 2 engaged at a timer per live user". Combat-wise they can defend themselves passively as bombers "very accurate since their gunnery is based upon the game's lead computed gunsight" or as live maneuvering fighters that are able to access the fullest turning ability possible for each and every model. But they are ignorant when it comes to BnZ but it's more fun knife-fighting them anyways... And of course with the accuracy stated above...
They make excellent training tools and have potential in the SEA and AvA. And to nutcases like myself I enjoy making scenarios featuring proper planesets and terrains along with combat training missions for fun and learning.
I miss CrabbyLand :(
oh they are fun. Many hours attemting to kill 1 of 200 999 skilled pilots :banana:
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I shall leave my signature :aok
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I would like to see these things in the MA. However, when the AI bombers attack a field, having them carpet bomb the whole thing would be best. Let players deal with towns and strats. But how could you get it to have varied bomber types and numbers? Personally I wouldn't want to constantly see B-17's all the time. I'd like to see Lancs, 111's and even the G4M1's. 17's will have a formation of 18 but G4M1's will have double? Adjusting numbers based off of bomber's defensive ability.
For box standard, B-17's, B-24's and B-26's. Something is better than nothing. :)
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Glzz <3<3<3 Signed with my patented white sticky ink
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Staged missions and custom arenas are great training tools. My small squad and I would probably never have learned to dive bomb with out using one that puts us in a heavy fighter at 10000 feet over an enemy target with only 2 or 3 minutes time invested, then repeat. Current problem in using them for B17 practice is drones drop all ords at once on player release regardless of salvo setting for player and don't open and close doors on player command. I sign the petition to fix the staged mission problems.
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:aok
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Approved and signed
Anarchy
:) :aok
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Is this in late war or a separate arena?
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REQUEST DENIED!!
Jk!
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I would like to see these things in the MA. However, when the AI bombers attack a field, having them carpet bomb the whole thing would be best. Let players deal with towns and strats. But how could you get it to have varied bomber types and numbers? Personally I wouldn't want to constantly see B-17's all the time. I'd like to see Lancs, 111's and even the G4M1's. 17's will have a formation of 18 but G4M1's will have double? Adjusting numbers based off of bomber's defensive ability.
For box standard, B-17's, B-24's and B-26's. Something is better than nothing. :)
Staged missions can be set on a rounded schedule, flight paths can be made universal to accomidate many bomber types along with the size of each flight varying between basic formations of solo, wing, box, finger-four, and even delta and diamond. And you would probably never want to approach NPC anyways... It would be like a horde of 999 shades...
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I approve this plea
LtCondor]
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Yes please.
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I'd love to have them for a training tool, just to practice gunnery against relatively predictable maneuvering opponents without having to inconvenience other players to be a target drone for practice.
I think they'd have potential for use in arenas, especially in the AvA. I'd be curious to see how MA missions like this would work out. I'm thinking a few buffs hitting an enemy base that people could attack or fly escort for. Have them able to perhaps knock a town down 50% or something along those lines.
Just something for people to possibly rally behind and get them moving somewhat in the same direction.
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I would love to see this in the AvA, perhaps with some sort of wingman control to take a flight of 3 fighters with you to go hunting for other AI. I would never leave the AvA lol.
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I would love to see this in the AvA, perhaps with some sort of wingman control to take a flight of 3 fighters with you to go hunting for other AI. I would never leave the AvA lol.
Wish granted... If you take the flight leader spot in the flight, the drones will follow you until attacked... once threats are gone, they will immediately search for you to once again to wing...
As of right now with the Delta Formation, you may have 5 wingmen... They follow you just like a buff formation except staggered...
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Wish granted... If you take the flight leader spot in the flight, the drones will follow you until attacked... once threats are gone, they will immediately search for you to once again to wing...
As of right now with the Delta Formation, you may have 5 wingmen... They follow you just like a buff formation except staggered...
Man that would be cool! Have controls to "release" the fighters on any enemy within 3k and go at it! I think 5 is a little too many though, maybe slim it down to 3? We would need the staged missions to make this even better.
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NOOOOOOOOOOOO!!! the last thing we need is the revival of CrabbyLand for all those never to experience its horror it sounds fun but to those that know the truth....... *repressed memories return* *signs petition*
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NOOOOOOOOOOOO!!! the last thing we need is the revival of CrabbyLand for all those never to experience its horror it sounds fun but to those that know the truth....... *repressed memories return* *signs petition*
:ahand
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imagine flying a FW190 into a horde of a 30+ lancs all with the gunnery skill of 999 and hearing Crabby laugh in his evil ways as ur plane is killed by a million BBs in your first pass. and then once your in the tower you can only realise he's going to make you do it again :uhoh
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imagine flying a FW190 into a horde of a 30+ lancs all with the gunnery skill of 999 and hearing Crabby laugh in his evil ways as ur plane is killed by a million BBs in your first pass. and then once your in the tower you can only realise he's going to make you do it again :uhoh
Me262 :)
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Sounds great!
I noticed that in the 2.12.4 and 2.32 versions of the game is that the 2.12.4 the bombers never fired one shot at incoming fighters, then in the 2.32, whether the player is either a bomber or an enemy fighter, they never bothered attacking you. And the 2.32 furballs with fighters were the same thing(See No Human vs AI Dogfights in the Staged Miss. Forum), so if restarting every mission over and over until you don't get killed or critically hit by highly accurate rounds of bullets from bombers and fighters gives me that dogfighting edge that I need every time I go up to fight, then by all means, I'm down with this! :aok
This and using downloadable skins for the planes and bombers would practically be sick for AvA missions! ;)
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Man that would be cool! Have controls to "release" the fighters on any enemy within 3k and go at it! I think 5 is a little too many though, maybe slim it down to 3? We would need the staged missions to make this even better.
Attack segments are automatic engage at 3K
Patrol segments are automatic engage at 1.5K if enemy padlocks it...
However wing control would be insane to either call re-group or order engagement if you padlock a enemy.
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As of now, the AI react very differently if you are offline or in a custom arena. The custom arena AI are much more aggressive toward human players than the offline AI. The warp segments are great time savers in practice to put you at altitude to either bomb or dogfight.
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I still have nightmares from crabbyland :cry Those drones are unstoppable!!
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I never got to fight the crabbyland bombers, only the crabbyland fighters. I owned them all while crabby got killed :devil
Well..... I owned them right up to the point where the mission crashed :(