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General Forums => The O' Club => Topic started by: Russian on December 12, 2014, 05:21:49 AM

Title: DCS: MiG-15bis
Post by: Russian on December 12, 2014, 05:21:49 AM
https://www.youtube.com/watch?v=FCukxxppGF0

Deloped in the years immediately following World War II, the MiG-15bis was a first-generation jet fighter designed by the Mikoyan-Gurevich design bureau of the Soviet Union. The MiG-15bis is a single engine, swept-wing jet that saw over 15,000 copies produced. The MiG-15 gained fame in the skies over Korea where it battled the F-86 Sabre and other allied aircraft. It proved an excellent match to the Sabre, and it often came down to the skill of the pilot that determined who made it home and who was left dangling from a parachute. Having an excellent thrust-to-weight ratio and good climbing characteristics, the MiG-15bis was also armed with two NR-23 23mm cannons and a single, powerful N-37 37mm cannon. Not surprisingly, it is considered by many as one of the deadliest fighters of the era.
Key Features of the DCS: DCS: MiG-15bis:

    Unmatched flight physics that allow you to truly feel what it's like to fly this legend of the USSR.
    Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
    Interact with cockpit controls with your mouse.
    Accurate MiG-15bis model, country markings, and weapons.
    Detailed modelling the MiG-15bis instruments, weapons, engine, radios, fuel, and electrical systems.
    Battle DCS: F-86F Sabre’s in single and multiplayer games.



Download DCS World for free from: www.dcs-world.com
Title: Re: DCS: MiG-15bis
Post by: Chalenge on December 12, 2014, 05:34:22 AM
Looks like EDGE will be ready for Christmas, huh?  :aok
Title: Re: DCS: MiG-15bis
Post by: zack1234 on December 12, 2014, 08:11:18 AM
Is this the jet that used Rolls Royce engines?
Title: Re: DCS: MiG-15bis
Post by: Dragon Tamer on December 12, 2014, 10:05:00 AM
Is this the jet that used Rolls Royce engines?

It was a Soviet plane, so no... regardless of the rumors you've heard... no.  :noid
Title: Re: DCS: MiG-15bis
Post by: MrRiplEy[H] on December 12, 2014, 11:16:48 AM
It was a Soviet plane, so no... regardless of the rumors you've heard... no.  :noid

It was most likely copied bolt to bolt from RR but used 1mm thickness piping instead of 0,5mm in the original RR lol.
Title: Re: DCS: MiG-15bis
Post by: zack1234 on December 13, 2014, 03:08:29 AM
It was a Soviet plane, so no... regardless of the rumors you've heard... no.  :noid

The British sold jet engines to Stalin :old:
Title: Re: DCS: MiG-15bis
Post by: Kazan_HB on December 13, 2014, 03:14:26 AM
The British sold jet engines to Stalin :old:

Mig-15 had Rolls Royce engine.
Title: Re: DCS: MiG-15bis
Post by: MiloMorai on December 13, 2014, 04:15:26 AM
The bis used a Klimov VK-1 centrifugal flow turbojet.

The prototype MiG15, the I-310, used the R-R Nene engine.

The RD-45 was the copy of the Nene. The VK-1 was an improved RD-45.
Title: Re: DCS: MiG-15bis
Post by: Serenity on December 13, 2014, 11:59:22 AM
I haven't been able to get into the fixed wing DCS games. I just have a hard time learning how to understand the battlespace and employment, and the training films and campaigns don't do a very good job of teaching IMHO. Their helo sims however are amazing! I have the UH-1, Mi-8, and Ka-50.
Title: Re: DCS: MiG-15bis
Post by: Chalenge on December 13, 2014, 04:43:22 PM
I haven't been able to get into the fixed wing DCS games. I just have a hard time learning how to understand the battlespace and employment, and the training films and campaigns don't do a very good job of teaching IMHO. Their helo sims however are amazing! I have the UH-1, Mi-8, and Ka-50.

So, when they finally release the B-17 you won't like that either? I mean, AH doesn't really have anything to worry about, since the WWII module will be related to mostly high-altitude aircraft. Still, I expect the Spitfire and 262 will draw a crowd of users and I know for a fact that there are people chomping at the bit to get a crack at the Jug.
Title: Re: DCS: MiG-15bis
Post by: Serenity on December 13, 2014, 05:46:50 PM
So, when they finally release the B-17 you won't like that either? I mean, AH doesn't really have anything to worry about, since the WWII module will be related to mostly high-altitude aircraft. Still, I expect the Spitfire and 262 will draw a crowd of users and I know for a fact that there are people chomping at the bit to get a crack at the Jug.

It's not that I don't like the game itself, I just need to find someone who understands the modern jets, and can help me understand it better. It's the missions themselves, and the BVR that throws me for a loop. The games are well made, it's just the training that isn't. And trust me, if a B-17 comes out, I'll be on that like white on rice. I already cannot wait until the Bf-109 is released on steam!
Title: Re: DCS: MiG-15bis
Post by: Chalenge on December 13, 2014, 06:32:58 PM
Same here. The MiG-15 is the first one I have pre-ordered, but I expect to continue that into the future.

I think what you are saying is that the electronics system is not well covered? I mean there's no point in even climbing into the F-15 unless you know how to use the weapons, so that has to be what you mean. Most of the jet time I have seen in videos has been NOE egresses to avoid weapons systems, so I agree since that doesn't seem realistic that more tutorials need to be available.
Title: Re: DCS: MiG-15bis
Post by: Mar on December 13, 2014, 11:13:18 PM
Taking a quick look at their forums it looks like they STILL don't have a-a missiles working right.

IMO, don't bother training BVR in DCS, it's just a mess.
Title: Re: DCS: MiG-15bis
Post by: Serenity on December 13, 2014, 11:36:26 PM
Same here. The MiG-15 is the first one I have pre-ordered, but I expect to continue that into the future.

I think what you are saying is that the electronics system is not well covered? I mean there's no point in even climbing into the F-15 unless you know how to use the weapons, so that has to be what you mean. Most of the jet time I have seen in videos has been NOE egresses to avoid weapons systems, so I agree since that doesn't seem realistic that more tutorials need to be available.

For me, I haven't tried multiplayer yer, only campaign, and I have the Su-27, not the F-15. I can fly the plane just fine, and I can target, shoot and kill within visual range just fine. But once the target doesn't lie exactly within the waypoints, I cannot figure out when I follow the planned route, and when I deviate to go complete the mission (every mission is the exact same box on the nav system, but the mission itself is sometimes way off in the distance away from that box). I constantly have the AWACS calling out objects, some as far away as 300 kilos away, which cannot have anything to do with the mission, so I have to figure out what IS relevant among the constant stream of contacts. And, even though I have a contact on my screen on radar, I cannot figure out if it is friend or foe, and how the heck to lock on to the darned thing and kill it on those rare occasions I'm SURE of what it is.
Title: Re: DCS: MiG-15bis
Post by: Mar on December 13, 2014, 11:54:41 PM
For me, I haven't tried multiplayer yer, only campaign, and I have the Su-27, not the F-15. I can fly the plane just fine, and I can target, shoot and kill within visual range just fine. But once the target doesn't lie exactly within the waypoints, I cannot figure out when I follow the planned route, and when I deviate to go complete the mission (every mission is the exact same box on the nav system, but the mission itself is sometimes way off in the distance away from that box). I constantly have the AWACS calling out objects, some as far away as 300 kilos away, which cannot have anything to do with the mission, so I have to figure out what IS relevant among the constant stream of contacts. And, even though I have a contact on my screen on radar, I cannot figure out if it is friend or foe, and how the heck to lock on to the darned thing and kill it on those rare occasions I'm SURE of what it is.

Well, here's my experience (might be outdated):

The only way I could ever find anything that isn't already on my radar was AWACS. There should be a request for closest enemy or similar. I believe requesting a picture lists all enemy contacts starting with the closest. AWACS should give them to you in BRAA (Bearing, Range, Alitude, Attitude [pronounced brah]) format.

The su-27 radar display shows friendlies as two lines of the little rectangles and enemies as one. Also FYI, 2 little rectangles is a medium sized contact (fighter), and 4 is a large (bomber).

As for locking onto them, you should probably read the controls. Really don't understand why anyone would jump into a game like this without at least looking at the bindable controls and then wonder how to do something. There should be targeting cursor (or something like that) up, down, etc. and target lock and unlock under sensors. Read the rest of it too, they didn't slap things like airbrakes and external lights on these things just because they were bored.

If you have any other questions about controls I'll probably be able to answer them. I only mapped my CH HOTAS to each plane about a hundred times.
Title: Re: DCS: MiG-15bis
Post by: Serenity on December 14, 2014, 12:29:28 AM
Well, here's my experience (might be outdated):

The only way I could ever find anything that isn't already on my radar was AWACS. There should be a request for closest enemy or similar. I believe requesting a picture lists all enemy contacts starting with the closest. AWACS should give them to you in BRAA (Bearing, Range, Alitude, Attitude [pronounced brah]) format.

The su-27 radar display shows friendlies as two lines of the little rectangles and enemies as one. Also FYI, 2 little rectangles is a medium sized contact (fighter), and 4 is a large (bomber).

As for locking onto them, you should probably read the controls. Really don't understand why anyone would jump into a game like this without at least looking at the bindable controls and then wonder how to do something. There should be targeting cursor (or something like that) up, down, etc. and target lock and unlock under sensors. Read the rest of it too, they didn't slap things like airbrakes and external lights on these things just because they were bored.

If you have any other questions about controls I'll probably be able to answer them. I only mapped my CH HOTAS to each plane about a hundred times.

As for reading the controls, trust me, I have. The very first thing I do is go through the controls and training videos. I have pages and pages of checklists for every DCS aircraft, with both the english explanation, and the Russian characters to look for in the cockpit. I like the realism, and part of that for me is knowing every switch, every dial, and approaching every DCS flight like I approach my real life flights.

That being said, the resources available for the Su-27 are not on par with the Mi-8 and Ka-50. I don't know if you've tried the Su-27 campaign, but that's the extent of my Su-27 experience, so I'll use that as a reference. There is a mission where you have to intercept a pair of drones. The waypoints are the same rectangle as every other mission, and the entire time you're up, you're getting a constant stream of enemy contacts, but you're not authorized to engage those in the ROE, you're only hunting two predators. I ended up finding them on my F10 map, and thus finding them on my radar as well, but in BVR mode, while I had a targeting cursor, I had my radar on, I had the predator right on my nose (Icons were turned on), and I had the targeting gate over the predator, the lines that identify an enemy were not on the hud, and my lock target button did nothing. I kept closing, no dice, finally I got close enough to go boresight, got the lock with that, and shot. I also verified I had radar guided missiles selected and not heaters.

The next mission, I'm supposed to escort two flights of Su-25s on a strike run, but the waypoints are the exact same rectangle, which did not include a path to escort the Su-25s. I flew the rectangle, and only found the Su-25s with the F10 map again. I followed them, and without any warning (or radar contact) I see F-16 icons ahead. Again, can't lock them BVR, so I close, boresight and a kill, but now I've lost sight of the Su-25s, and I've got a bunch of icons on my radar, but I cannot fight an explanation of how to read the radar screen icons, so I don't know what I'm actually looking at.

I'm certain there are bits of information I'm missing, and I'm relying on the F10 map far too much. I've repeated the training missions ad nauseum, but I seem to still be missing some fundamentals, and while I'm constantly reading there forums, I seem to be starting WAY behind the power curve.
Title: Re: DCS: MiG-15bis
Post by: Chalenge on December 14, 2014, 01:04:45 AM
Some of the guys that used to be devoted to F4 and now are on BMS have begun transitioning into DCS. Of those few have transitioned into posting on YouTube and none are making tutorials. Sorry to say I don't think any of them are flying for Russia online either way. I have been posting tutorials for my squad guys up until now and I was planning on changing that to public, but those plans are on hold at the moment.
Title: Re: DCS: MiG-15bis
Post by: Mar on December 14, 2014, 01:31:08 AM
As for reading the controls, trust me, I have. The very first thing I do is go through the controls and training videos. I have pages and pages of checklists for every DCS aircraft, with both the english explanation, and the Russian characters to look for in the cockpit.

Alright cool, apologies for barking at you about that.

Yes you are right the training is terrible. I gave up any idea of trying to learn SA, and I just generally gave up DCS for the time being because I don't like PvP, can't see anything without labels, making your own missions is boring, missiles don't work, the list goes on.

the lines that identify an enemy were not on the hud

Do you mean that the contacts were displayed as friendly? As for not being able to lock, depends on range and radar look-down. With those small targets it's best to come at them from below so the radar doesn't have to sort out ground returns. If that's what you're doing, then I'm going to chalk it up to yet another thing that Eagle Dynamics can't get right. Honestly, that mission doesn't have a thunderstorm between you and the targets, there's nothing keeping you from locking them.

For more evidence that missiles are FUBAR, check out the r27 24 shot-24 missed thread in the FC3 forum. I don't know if much changed, but based on the quick look earlier missiles are the same empty straws they were when I last played.
Title: Re: DCS: MiG-15bis
Post by: Sombra on December 14, 2014, 08:30:01 AM
MiG-15bis vs F-86F, nice but the sabre F owns the MiG, IIRC. MiG-15bis vs F-86E would be more interesting. Don't you think?
Title: Re: DCS: MiG-15bis
Post by: MrRiplEy[H] on December 14, 2014, 09:52:46 AM
For more evidence that missiles are FUBAR, check out the r27 24 shot-24 missed thread in the FC3 forum. I don't know if much changed, but based on the quick look earlier missiles are the same empty straws they were when I last played.

Better yet we can hope they're modeled just correctly. We don't need working weapons for our enemy.
Title: Re: DCS: MiG-15bis
Post by: Serenity on December 14, 2014, 12:55:36 PM
Alright cool, apologies for barking at you about that.

Yes you are right the training is terrible. I gave up any idea of trying to learn SA, and I just generally gave up DCS for the time being because I don't like PvP, can't see anything without labels, making your own missions is boring, missiles don't work, the list goes on.

Do you mean that the contacts were displayed as friendly? As for not being able to lock, depends on range and radar look-down. With those small targets it's best to come at them from below so the radar doesn't have to sort out ground returns. If that's what you're doing, then I'm going to chalk it up to yet another thing that Eagle Dynamics can't get right. Honestly, that mission doesn't have a thunderstorm between you and the targets, there's nothing keeping you from locking them.

For more evidence that missiles are FUBAR, check out the r27 24 shot-24 missed thread in the FC3 forum. I don't know if much changed, but based on the quick look earlier missiles are the same empty straws they were when I last played.

I hear you. I REALLY like the realism of DCS, and I love the Helo campaigns, but once I blow through those, there's nothing left. I'm trying to get involved with an online squad to see if that opens new options, but from what I've seen, multiplayer just isn't as easy to jump into and learn as AH.

For the contacts, I had icons on, so I pointed my nose right at them, but those dashed lines that you mentioned appearing on the hud that you put the targeting gate on never appeared. I got closer and closer, but the gate wouldn't lock onto the icon, and those dashed lines weren't there, so I had to go boresight eventually.
Title: Re: DCS: MiG-15bis
Post by: Mar on December 14, 2014, 01:31:42 PM
Based on that, sounds like you might have had the thermal sensor (IRST) activated instead of radar. I would imagine the drones have a very tiny heat sig at range.

If you are using radar, other things to check are if I the radar is pointing too high or low (good luck with that, I never could figure that out with the Russian birds; best thing would be to check target's altitude then put yourself at same or a bit lower and leave the radar controls alone), range setting might have the target off the screen but IIRC if the setting was for example at min farther targets were just stuck at the very top of the display and vice versa.

Oh! And if you know if the target is flying away from you use medium pulse frequency, if towards you use high. That technically should make it show up faster than the default (interleaved).
Title: Re: DCS: MiG-15bis
Post by: Serenity on December 14, 2014, 08:37:13 PM
Based on that, sounds like you might have had the thermal sensor (IRST) activated instead of radar. I would imagine the drones have a very tiny heat sig at range.

If you are using radar, other things to check are if I the radar is pointing too high or low (good luck with that, I never could figure that out with the Russian birds; best thing would be to check target's altitude then put yourself at same or a bit lower and leave the radar controls alone), range setting might have the target off the screen but IIRC if the setting was for example at min farther targets were just stuck at the very top of the display and vice versa.

Oh! And if you know if the target is flying away from you use medium pulse frequency, if towards you use high. That technically should make it show up faster than the default (interleaved).

Well, I just jumped into a multiplayer server, and had no more luck figuring out air-to-air, but I did have a friendly fly around so I could practice targeting him, and noticed something. Even with him squarely in the center of my HUD, those dashed lines were WAY at the bottom of it, and sometimes I would have to dive another 15-20 degrees below him to get the dashed lines to appear, even with the radar antenna centered.
Title: Re: DCS: MiG-15bis
Post by: Mar on December 14, 2014, 09:31:28 PM
Yes, the closer the target the lower it is on the HUD. If the target is say 100km away and you have the radar display range to 64km the target should be at the very top. As for having to dive so far below to see him at that range...

Tell ya what, I'm going to fire up DCS and get a feel for it again so I can give you more info tomorrow.
Title: Re: DCS: MiG-15bis
Post by: Serenity on December 14, 2014, 10:54:00 PM
Yes, the closer the target the lower it is on the HUD. If the target is say 100km away and you have the radar display range to 64km the target should be at the very top. As for having to dive so far below to see him at that range...

Tell ya what, I'm going to fire up DCS and get a feel for it again so I can give you more info tomorrow.

Awesome, I appreciate that!
Title: Re: DCS: MiG-15bis
Post by: Mar on December 15, 2014, 10:37:37 PM
Yep, definitely come at these things from below. Just did the mission and even the AWACS was having a hard time keeping track of them (useless flying disk!). Shot a missile at the last one and his path happened to go perpendicular to mine, so he notched and my missile was trashed. Dove below his alt and had no problem avenging my missile.

It is a royal pain to get these things on radar without AWACS, even with the f10 map. Other than that the avionics seem to be working well, and so are the missiles to my surprise. The Su-27 flight model is a different story, but of course is still in beta.
Title: Re: DCS: MiG-15bis
Post by: Russian on January 26, 2015, 01:35:35 PM
https://www.youtube.com/watch?x-yt-cl=84503534&x-yt-ts=1421914688&v=Y0G_4fxZUSk

Mig-15bis landing in NTTS