Aces High Bulletin Board

General Forums => Wishlist => Topic started by: FLS on December 21, 2014, 02:26:01 PM

Title: Controller Setup
Post by: FLS on December 21, 2014, 02:26:01 PM
If you could access controller setup, before you run the game, from the same menu as video settings, then you could set them up as you read the help page or watch a video on setting up your controllers.
Title: Re: Controller Setup
Post by: Tinkles on December 21, 2014, 03:00:41 PM
If you could access controller setup, before you run the game, from the same menu as video settings, then you could set them up as you read the help page or watch a video on setting up your controllers.
+1 Maybe also (if possible) having a configuration were if someone wants they can copy their setup and give it to someone else. + having multiple setups "Joystick controller setup 1 of 5" etc. That would be cool, so you could test out multiple setups without having to remember what each one was individually.
Title: Re: Controller Setup
Post by: FLS on December 21, 2014, 03:14:06 PM
+1 Maybe also (if possible) having a configuration were if someone wants they can copy their setup and give it to someone else. + having multiple setups "Joystick controller setup 1 of 5" etc. That would be cool, so you could test out multiple setups without having to remember what each one was individually.


You can already do that. You can trade jsm files with people and you can keep your jsm files in different folders for each configuration. Copy the one you want to use to the settings folder.
Title: Re: Controller Setup
Post by: Tinkles on December 21, 2014, 09:28:09 PM

You can already do that. You can trade jsm files with people and you can keep your jsm files in different folders for each configuration. Copy the one you want to use to the settings folder.

Never knew that.

 :noid
Title: Re: Controller Setup
Post by: bustr on December 24, 2014, 06:17:36 PM
Always wondered why offline and TA we didn't have a toggle to pull up a GUI for specific axis force and DB\Delay scaling while we were in the cockpit. Then tweek the given axis and test the feed back on the spot with a default button to return to the previous state. Even have a raw data input USB HUD display you can pull up the same way as net status so a player can talk about it to a trainer in real time or posting to Skuzzy.