Aces High Bulletin Board
General Forums => Films and Screenshots => Topic started by: Dragon Tamer on December 27, 2014, 01:51:51 PM
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Someone on another forum wanted to see how I made my skins. Unfortunately, it takes way too long to make them (usually between 40 and 80 hours) so instead of live streaming like he requested, I made a time lapse of one of my skins from start to finish.
http://youtu.be/D6ceqitSYqU
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:aok
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That's a lot of work! :eek:
:aok
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My brain melted... :noid
For you 40-80 hours. For me, 40-80 decades. :bhead
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Someone on another forum wanted to see how I made my skins. Unfortunately, it takes way too long to make them (usually between 40 and 80 hours) so instead of live streaming like he requested, I made a time lapse of one of my skins from start to finish.
http://youtu.be/D6ceqitSYqU
Had a feeling of headache/nausea by 2 mins in.
Definitely wouldn't have the dedication let alone the knowledge to make that. Takes too long for (imo) too little . :salute
Superb job though. :aok
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Had a feeling of headache/nausea by 2 mins in.
Definitely wouldn't have the dedication let alone the knowledge to make that. Takes too long for (imo) too little . :salute
Superb job though. :aok
It was my first video so I didn't really know what settings I should record at. I didn't know exactly how long the skin was going to take so I had it set to take a screen shot every 15 seconds. That seems to have been a bit too long so in the future I may try 10 or 5 seconds. It will make the video longer but should make it a bit easier to watch.
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It's a little funny to me that you have to paint skins, but it's understandable I guess.
I don't know if HTC bakes skins for their default skins, but if so it should be possible to set up a queuing unit and then bake your base textures into their template while using their models. Development time would go up a little while developing higher details on the models, but the appearance would improve greatly also.
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Someone on another forum wanted to see how I made my skins. Unfortunately, it takes way too long to make them (usually between 40 and 80 hours) so instead of live streaming like he requested, I made a time lapse of one of my skins from start to finish.
http://youtu.be/D6ceqitSYqU
Can't you use the shades map to extract the rivets? There is an excellent B/W map of the "elevations" that allow to extract the rivets and to use them as "dots"
I used it for several my skins - it makes the work way faster.
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Can't you use the shades map to extract the rivets? There is an excellent B/W map of the "elevations" that allow to extract the rivets and to use them as "dots"
I used it for several my skins - it makes the work way faster.
It does make the work faster and I do use that technique whenever I can but the textures for the B-26 had such low contrast that it was faster for me to just to them the old fashioned way.
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That was cool, great talent